FoonLudum Dare ExplorerLD53 → Delivery Dungeon

Delivery Dungeon

By buni

View on ldjam.com

CategoryRankScoreCount
Overall2673.3241
Fun1873.4341
Innovation2403.2041
Theme2643.6441
Graphics2953.1541
Audio2802.8041
Humor823.5641
Mood2233.1941

Comments

emily-ttg 2023-05-01 11:03

Doesn't appear to run for me? Just get a grey square

zenbreaker 2023-05-01 11:09

Thanks for joining me onstream, your game is also really nice. I like the cute little houses, one tries to make happy like "HERE take the package and be happy!" xD The sound yeah, no... But I know it was added in late, so its okay. Game mechanics are mostly good, I didnt like that the camera is so close to the edge when walking forward, makes it hard to see whats coming. I was bullied to death by dozens of houses several times, because I ran into it unknowingly. Also couldnt defeat the boss after I ran around to get cool new upgrades, which btw is a really great and I think necessary addition <3

peterfiftyfour 2023-05-01 11:11

This is pretty funny and the addition of the minimap was good although it could have been on a key closer to WASD haha. I'll never trust houses again

sirlich 2023-05-01 11:12

Nice job! It was kind of amusing how you chose to integrate the 'Delivery' theme :)

My favorite parts: - I liked how the house "corpses" blocked the players path - There were a lot of upgrades which made the game feel it had more depth

My suggestions: - The economy felt a bit unbalanced. I struggled to collect any money, before finding the 'big coin'. Maybe you could have ensured that there was always a cheaper option to buy? - The SFX were repetitive and a bit annoying

jul-li 2023-05-01 11:14

Nice game! I liked the artstyle and duisty-ish color palette. Music was nice as well, although a bit repetitive. SFX provide very satisfying feedback. I found myself quite lost in the maze at some point and lost a sense of purpose, 'cause I couldn't find the truck to buy some upgrades. So maybe consider addind more shops. Gameplay-wise, enemy variety was entertaining, and making barricades to trap angry houses was very fun. Averall, good game. Congrats on your first compo!

justslavic 2023-05-01 11:23

What I liked is the absurdity of what is happening, it's funny, especially when a small house become bigger and bigger, I would love to see more crazy stuff happening ;) But there are a couple of inconviniences: - it's not clear where are hitboxes of things, I'd expect that player's legs would be inside hitbox, but apparently I couln't collect coins with my legs; - The font is hard to read especially on the bright colored cards; - When I bought more movement speed, camera wasn't able to catch up with me, so I couldn't see where I was running, I ran into a house and died :( I'd suggest to zoom out camera a little, or move it in such a way so I can see where I am going.

buni 2023-05-01 11:41

@sirlich thanks for your feedback! Sadly I haven't had much time to balance my game. Im sorry for the bad SFX :)

buni 2023-05-01 11:44

@jul-li thanks for your feedback! The truck/spawn is marked in the map (button M), but nevertheless I agree that the maze needs more variation.

ellaris 2023-05-01 11:45

Interesting way to use houses to block other houses.

I feel like getting mainly 1 coin, up to 3 on occasion from defeating houses wasn't worth while, while collecting the 100g from the crown spot is a better time investment considering the prices in the shop.

It took quite a while to clear the map, the enemies take quite a punch, they split and the reload is quite slow initially.

Sometimes small houses would split into 2 big/medium houses which seemed strange and an unpleasant surprise.

At first I see objects moving towards me I run away, so I missed the tutorial part which speaks about coins and the shop. I figured it out later.

Also I wasn't sure how the coins were obtained and wasted a bit of time clearing houses that gave no gold.

The boss was hard, and he spawned houses on top of me? I was wondering why I would I take movement speed when I'm so fast or invest in health (I only got hit by the boss).

It is a bit hard to see where one is going.

Also it didn't start in Firefox, got it to run in opera.

fnelix 2023-05-01 12:02

Took a minute to understand what is going on, but then enjoyed the game. Looks good, too. I like the minimap. Good house, bad house ;)

surweaver 2023-05-01 12:07

Fun game! Really, really want to see what happens after defeating the boss, because he spams his projectiles and spawns enemies right on top of me, which kills me almost instantly.

It would be nice to have some timeout after getting hit, so that there was a chance to move away from the enemy, and not get damage in the next few frames. If it's there, it's better to make it more visible.

The first attempt I went through everything with absolutely no improvement. I saw that the game says you can upgrade at the truck, but no screen came up. The collision boxes for triggering certain things should be made bigger. Either at the truck or at the character himself who pulls in coins. Although in the second case you can increase the speed of pulling coins, because the waiting turns out to be quite long.

I understand that these are the limitations of the Compo, but it would be nice to have some elite enemies who would repeat something of the boss' actions on a small scale. You could see examples in The Binding of Isaac or Dead Cells. The latter example is even more illustrative, because the location in front of the boss is populated by an enemy repeating the enemy's movements, and the player will have time to get used to them, and it won't be a surprise for them anymore. It's not necessary for this game, it's for future projects ;)

I was a little confused at the beginning. I show up in the game and something is slowly coming at me. Only then I realized that they are coins, and they need to be collected. Better to do coin pulling in via Tween animation or some Lerp functions, so that it pulls up to the player in a specific amount of time at once.

In games with a camera at this angle, it is best to do a collision on the legs of the character, and not on the torso. Here we see the height of the character. Coins received above or below the character should be attracted to the legs, as they are on the floor, not at the level of the torso.

Don't think that I didn't like the game. I had really fun playing! Subsequent attempts with upgrades were quite fun to play. It's clear that there won't be so much balance, but it was interesting to upgrade the box regen to the maximum and the like.

That's a nice entry for Compo. It was entertaining!

buni 2023-05-01 12:32

@surweaver thanks for your huge feedback! I took some inspiration of The Binding of Issac, but due to the time I had to shave off some parts off my dungeon crawler that I had planned. I think balancing might be the biggest problem, but I haven't had much time playtesting. Thanks again for taking your time :)

adamlenglen 2023-05-01 12:44

I couldn't beat the boss haha. Cool features like the facts that the houses blocks you and the upgrades that really upgrades you. I think it need more visual feedback like that small house that grows when you shoot it because for the most you just get a sound

dzejpi 2023-05-01 13:52

Great to include a tutorial! Upgrade screen didn't work for me there, but worked properly in the normal game afterwards. Interesting and cute idea. I wonder what kinds of packages are expected by houses that are moving away from you! However, I think making the game a little bit faster would improve it a lot, movement felt pretty slow, especially with this many levels. But no biggie!

corporation 2023-05-01 15:28

Nice little game) good direction, for top down games the juiciness most of the time is the most important thing. If you're planning to expand on this game idea, I would suggest adding more feedback from player actions. Well done!

richard-baltrusch 2023-05-01 15:29

Great entry! I really liked the art and the music fits it very well (although it wears out faster than the pace of the game). I really liked the inclusion of a tutorial.

Some comments: - Houses splitting into sometimes larger houses was funny (although a little unfair at times). - Really liked the variety of the upgrades - Base movespeed was a little slow for my taste, but maybe my speedrunning habits are kicking in here :) - Death screen felt too long - me being bad meant I saw it too many times :)

Killing happy houses is understandably required to avoid blocked paths, but felt strange (the house is so happy) Small coins did not feel worthwile (too slow and too little money), making the game a bit more grindy than it could be.

The boss house is funny - but i am not really sure if that still fits with the delivery theme. It spawning houses directly on me felt a little unbalanced and allowed the boss to lock me against a wall effectively instakilling me

Suggestions: - I wish i could pick up missed packages

Enjoyed it overall - thanks for publishing this!

nanixdev 2023-05-01 17:37

Nice game! The audio got a bit repetitive after awhile. I liked the idea and thought that fighting house with boxes was a nice idea. Well done!

kyboon 2023-05-01 17:39

Well done! There's definitely some part that requires some polishing, but for a compo submission it's already quite decent.

The projectile collision could be better, sometimes they are blocked by the walls even if they're quite some distance away.

The game does speed up later in the game once you get the upgrades, but it is really slow at the beginning. For my second upgrade, the options ranges from 21 to 36 coins, at that time I have to take nearly 10 seconds to get one coin, which translates to about 5 minutes (including travelling through the map) just to progress one upgrade. 5 minutes isn't too long for a proper game, but is definitely too long for a game jam game where ppl don't usually spend much time to play.

Having the "Map" hotkey on M makes sense, but when the player's left hand is on WASD and right hand is on the mouse, it's very awkward to reach it. Perhaps add an alternative binding to the map? For example Q or E or R or F or G or even Crtl or Shift.

jakeblake 2023-05-01 18:21

I really like the gameplay loop and the map. I'm not in love with the movement, but it wasn't necessarily bad. This is a solid game.

munkkeli 2023-05-01 18:32

Wow, nice! As a fan of Isaac, this is just my type. I think the upgrade system was a really good addition, really makes you want to keep playing to get stronger. As others have mentioned, the boss spawning houses on top of you did lead to some unfair feeling situations. But a really fun entry nonetheless!

cinterre 2023-05-01 21:20

Neat idea. I liked that the different coloured houses had different effects. Did not expect the one to get bigger and bigger.

aplovestudio 2023-05-02 05:05

very cute game, love how isaac-y it feels

cloistered 2023-05-02 06:18

The houses make me laugh,good game.

chuckiee 2023-05-02 06:23

When I first saw the tutorial map I thought of TBOI but I didn't think that I'd see an "item room" and a boss room :D Well done, I don't have much new stuff to add. I'd say seeing that cards having rarity was also exciting for me :smile: GG!

frey 2023-05-02 11:00

Nice game, coin collection was a bit tedious at times after defeating an enemy, since you have to wait for them to slowly travel towards you. Liked how you made various different enemy types out of the houses.

tomas-selmeci 2023-05-02 13:51

Funny idea :D Making houses happy. Only thing that bothered me was enemy ai was a bit unpolished, but everything else fits together very well.

congeesetador 2023-05-02 16:01

This was a very interesting take on the delivery theme and it was a pleasant surprise! It reminded me of a dungeon style game and I love how when you give the houses boxes they sit in place and can be in your way, it adds annoyance but also some strategy so you have to make sure they don't block your path. Great game! Keep up the good work!

olddog 2023-05-04 08:36

nice game,shooting speed might have some problem (not stable) I like this game idea and upgrades are nice idea

drainkid 2023-05-05 01:16

Cool game! I wish you started off a little bit more powerful at a base level, though - things are pretty sluggish until you get that first initial burst of gold. Still, it was a pretty neat little twinstick shooter - great job!

dishwand 2023-05-17 03:48

it's impressive how many mechanics you were able to get in here! the upgrade system, minimap, and enemy variety are a really nice touch. was very fun to upgrade the character, great work!