Chickenator by clemall 2022-04-09T18:03:08Z
Fun game! Althought difficulty is a bit off, my chicken is now immortal. I mean, it has been running for 15 minutes and still going strong. And I'm not going to kill it myself. I'M NOT A MURDERER!!!
Foon → Ludum Dare Explorer → Users → Jul._.li
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Winter Factory | compo | 205 | 3.52 | 3.20 | 3.26 | 3.76 | 3.85 | 3.60 | 2.82 | 3.47 | |
| 2022 | 50 | Delay the inevitable | Tap to Snooze | compo | 267 | 3.50 | 3.47 | 3.58 | 4.00 | 3.61 | 3.41 | 3.68 | 3.56 |
Fun game! Althought difficulty is a bit off, my chicken is now immortal. I mean, it has been running for 15 minutes and still going strong. And I'm not going to kill it myself. I'M NOT A MURDERER!!!
Nice game, nice grafics, beautiful sound gesign. Only dissapointing thing - a lot of cards for sides with no enemies. For one of the round I got no playable cards at all. Also I felt like the allies coming in 20 turns neglectet the "inevitable" part of the theme. It would suit better with "survive as long as possible".
Nice game! I felt like it lacked a bit of additional mechanics, like towers upgrage, character armor ect. Also tini in-game tutorial would help to get the objective. Nevertheless, graphics are nice, sounds are cute, the background tune is pretty catchy. Great job!
Fun game! As it was said, arrow keys control would be nice, for my mouse kept slipping from the button or making too much tiles at once. Nevetheless, I quite enjoyed playing. And the building sound was really satisfying.
Quite fun! I felt like it lacked a bit of action. With a bit of additional mechanics (like buffs for Harry, some obstacles, perhaps even enemies) it would feel more complete. Nonetheless, it looks nice, the music is catchy, the idea is helarious - and that is all you need for a jam game
Cool! Art is flawless, voiceover is lots of fun, and sound in general is just spot on. The only problem was to understand what to type with seven different words on the screen. Ran it on Windows 8, everything worked perfectly.
Just beautiful! "Look! There's a puppy" is genually by IRL problem solver. Art is great, music and sound effects are spot on and the ending is simple and adorable. Loved it!
Very interesting take on the theme. Outcome of a lot of choices wal too unpredictable, but that is basically what you get in a real relationship. Sounds are nice, graphics are cute. Overall - great game!
I really liked the design! The whole aesthetic suits the theme and it's always nice to see not-pixelart-or-paint-style in a gamejam. Althought I'm not sure about constant jumping. Perhaps, you could make kid smaller and give her really high jump, to keep dinamic while avoiding complete razzmatazz. As it was said, the game would benefit from a little tutorial, but both gameplay and objective was clear after the first day. Overall, good job!
Great game! Only got the rules on the second try. It would have been nice to have "back to menu" button for when you make a ultimate mistake, or "cancel" option. Also sometimes I had to click quite a few times to pick a card. Other than that - extremely enjoyable. Would love to have this as a mobile game.
That is way too good! Graphics are very pleasant, music is quite catchy and the dialogs... beyond perception. There were some bugs with hero coming throught obstacles and starting to hit them afterwards, but it was still perfectly playable. Hope, you'll make it into a full outside-of-a-jam game!
As it was said, art is beautiful, gameplay brings some questions. For instance, the owl doest't speak to me. Why would that be? I really like owls. This one's ignoring me. I'm not happy about it. I demand to talk to the owl!
It looks really nice, would love to play it. So, pleeeeease, notify when it would be downloadable.
Interesting take on the theme. I would argue, that if you touch lava you're more of a puddle than a toast. Gameplay is great, you achieved "just one more time, i feel that I can do better"-ness. Some instructions on the controls inside the game would be helpful. As I said, graphics are really nice. Background music is catchy, but it did lack some sound effects. Other then that - it's a great game. You can make quite a mobile app if you want to continue working on it.
Strange, confusing and extremely fun! Not sure, where you found all these people with liver instead of brains, but great job on that. And sound effects are just perfect. Loved it.
Just beautiful! The art, the music, the possibility to throw first two bags in tact with first two chords... truly a masterpiece.
Quite a fun game! A bit confusing at first. I only fully understood the rules by level 4. Perhaps, a little tutorial level instesd of instructions would be helpful. Grafics are nice, descriptions are funny. Would love to see a version with some sound effects for full engagement. Great job!
Cool game! Very nice visuals, perfect sound effects. And footprints were a really nice touch. Controls felt a bit sloppy at the beginning, but I did get used to them. Overall - great job!
Very nice! I like cooking games so it was quite a treat! Great graphics, really satisfying sound effects, end everything runs very smoothly. There vere some bits in the earlier levels when there wouldn't be any orders for couple hours. I'm still noy sure in what order you should assemble #3 w/ stuff, and it took me way too much time to get the keto (not a native english speaker, so didn't know what it was). It would be nice to see new recepies in the begining of the level, so you won't lose that much time on the menu. But even without that, I wouldn't be surprised to see it somewhere in google play. Great job!
Wow! That's a fun game! It's kinda emberassing how long I've spend on it. Visuals are beautiful (although I have some questions to random green check), music is cathy and very fitting, voice over is just a perfection. I did struggle to hear tutorial (my inglesh is very best), so having subtitles would be nice. But even without them, it was very understandable, fun and pure joy to play. Will defenetly come back later to see all the jokes!
They won't take a baby even when I hit them with it on their head! This generation is just... I can't even!
(cool game tho)
Fun game! Art and music work great together, and sfx add a lot to the mood.
I did wish that hitboxes were a bit bigger, 'cause Im not very good at aiming, especially while driving (pretty sure it an illigal thing to do). Plus because of my bad aim I frequently ran out of gus without finding one fuel tank, which was quite frustrating.
Still, it was very fast paced, energetic and ultimately cool experience. Great entry!
Great game! Graphics and audio work perfectly, gameplay is very fun and relaxing. It might be nice to add more info on tools, 'cause I still do not completely understand what they do. Nonetheless, great entry!
Nice game! Graphics are smooth (although I'd appreciate fullscreen mode, some text was quite hard to read), music is catchy and sfx are very satisfying.
Gameplay-wise for me it lacked iether difficulty or clear goal. As soon as you have 9 vehicles and few upgrades, there's no point to spende any more money, since you cand click on destinations any faster. Plus with objective as it is now, I didn't see much use in reading time and price of every delievery, 'cause it was much more efficient to just spam everything.
Maybe you could add a timer, so player have to gain as much as they can in given amount of time, or add levels/chalanges, like only using one vehicle or having a limit of deliveries.
It's well made, bug free and alseady fun to play, so with some additions it can be a killer strategy game!
Here's my greatest achievement in live!
https://youtu.be/b32RW4s0bVQ
On a more serious note, it was a bit too long and I'm still not sure why "I" doesn't make "I" sound.
Very cute! Art and music worc nice together and give relaxing vibe to an otherwise quite stressful game. As it was said, some sfx feedback would be nice. Also some way to get rid of the eggs you accidently flooded your conveyor with (or is it just me?). Anyway, it's a great entry! Congrats on your first solo jam!
Cool game! And quite difficult as well. Was a bit surprised I cannot kill enemies by stepping on them (Mario-like appearance can be deceiving).
Visuals are great, sfx are very atmospheric, no bugs noticed. Great entry!
Very cute! Graphics and animations are beautiful, world is nicely made and fun to navigate. I did not notice the navigation hint in the beginning, so had to walk around for a long time. And it would be fun to have some sort of score system, to see how many deliveries you made. I think with couple additions it can be great standalone game. Great entry!
That was unexpected! I mean, it did say "horror" in the description, but i'm not the sharpest tool in a box.
Visuals are just stunning, post-processing is palpable, and the story line... I love a good Hemingweian put-it-together-yourself art.
Just beautiful!
Good game! I especially liked work with sound: music is very rocky (?) and perfectly fits the game, and sfx make it juicy and polished. That is something I think 90-s rave parties felt like.
At first I didn't understand that you have to pass the package between two characters and tried to outrun the timer and get through a level in 10 seconds. But on 5th try it clicked.
Difficulty curve is nice, as well as level variety. It would be nice to be able to choose the level, 'cause I got stuck at some point and couldn't see if there are any new mechanics or ideas later.
Overall, great job!
Great game! The art, the audio, the mechanics - i don't have a single bit of criticism. The only note I made is that it would be nice to be able to reset to a previous checkpoint, not just the last one. Other than that - it was a perfect experience playing it.
Very cool game!
Art is cute and stylish, music is just beautiful. I was a bit sad every time it was interrupted to congratulate me on finishing level.
Puzzle design is flowless, with a frequent "oh? a-haa!" moments. I wish there was option to choose level, so if you get stuck on one levels you can at least look at later ones.
Overall - great entry!
Cool game!
Art and audio really keep the flow up, and gameplay itself is incredibly fun. Controls were surprisingly convinient and unsurprisingly responcive.
Would be great to also have option to choose level in case you get stuck somewhere or just want to refresh the page.
Otherwise - beautiful entry!
Beautiful game! Visuals are stunning, sfx are pleasing, music is lacking, but that's alright.
Web build started lagging a bit on lvl 2 (I played on itch), so it became close to impossible to steer it properly. Nonetheless, I had a blast playing it!
The suspens, the drama, the final twist... This is was art was supposed to be!
Great game! Very satisfying, audiowork is palpable and graphics are just adorable. And pushing bouncy little pirats felt incredible.
I did catch a bug though: I fell into a hole on double swings, level restarted without any text and then I died on the same spot as soon as I got there, without falling or loosing any treasure.
Other than that, cute game. Last level got me by surprise, not gonna lie. Would love to play extended post-jam version!
Yep, looks like it's a draft, so it cannot be accessed
Very fun game! Had a blast playing it!
It was quite hard to navigate everything without possibility to turn a conveyer when there's something on it. I ended up just sending everything to the middle belt and only turning it. Did get 2700 this way, even with switching-a-right-line penalty, so seems like a loophole.
Graphics are really cute, sfx add to the atmosphere and polish a game a lot. And I cannot skip th bugless nature of the game.
Overall - great entry!
@defrag Thanks for the feedback! Yep, sound buttons and random ribbon problems are two bugs I still cannot figure out. Buttons finally started to work in Unity itself, but in builds I could only make them stop crashing game on click. Ribbon thing is a mystery I am gonna be solving post jam. It just happens once in a blue moon, so consider yourself lucky!
upd: nevermind, i fixed the ribbons.
@alyd-asmar Yeah, you're right, I forgot about incomplete gifts, so thanks for pointing that out. And yes, I myself always use one-combo-fits-all hack, partially because condition generator barely functions as it is, partially because I love loopholes. Maybe I'll take care of all of that later, but that's post-voting-period-me problem.
Nice game! Original idea, good execution. And I just loved the sfx.
I did, however, stumbled on a bug: after recharging with alt the character would not react to controls for several seconds, which made finishing game close to impossible.
Other than that - great game!
Nice game! I liked the artstyle and duisty-ish color palette. Music was nice as well, although a bit repetitive. SFX provide very satisfying feedback. I found myself quite lost in the maze at some point and lost a sense of purpose, 'cause I couldn't find the truck to buy some upgrades. So maybe consider addind more shops. Gameplay-wise, enemy variety was entertaining, and making barricades to trap angry houses was very fun. Averall, good game. Congrats on your first compo!
Wow! That was unexpectedly beautifull!
Graphics and animations are stunning, audio is perfectly atmosheric and all the sfx were on time. And don't get me started on the narrative, I mean, who doesn't like a nice heminguweyan iceberg. Loved the balance between dialogs and gameplay. Catching words had a nice difficulty curve even for a non-english-native-person-with-vocabulary-difficulties like myself.
Although wished that you could restart from gameplaying bit after failure for a jam version, 'cause there are a lot of games to rate and big setbacks can get quite frustrating.
Nonetheless, just a perfect entry!
Nice game! I loved animations and soundtrack. And great take on consumeristic nature of contemporary society and its impact on the future of human kind.
There were couple bugs, like camera making funky things and colliders being in unexpected places. Also some coyote time would be much appreciated (you can make lazy version of it by instead of checking for collision before jumping setting bool "jumpLeft" to true on collision enter and to false when space is pressed).
Another tiny detail that would be nice to implement is pressing some key instead of clicking to get next line of dialog, so you don't have to use a mouse in a game where it's not needed.
Overall, fun story, engaging gameplay and very nice aestethic. Great job!
Really nice game! Very clear art regarding low-ratio pixel art aestheic. And sound beautifully adds to the atmosphere. As it was previously said, the conrols are hard to use for a reasonably-bad-at-driving-motorboards person, and I felt like timer was laughing at me (not like it didn't have a reason). I'd like to play easier version, if you will make post-jam updates. Overall, congrats on your first jam!
Cool concept! Art and audio support it well. And playing it was fun, although I did get bored by just standing by the bow, waiting for wave to over. Perhaps, stronger weapon would fix it. Otherwise - great entry!
Cool game!
Both visuals and audio felt really goofy. And I just loved the pedalling mechanic!
The only downside for me as a very bad aim was nessesety to hit a porch perfectly, so it would have been nice to be able to choose easier mode.
Nonetheless - great game!
Very cool! Art, animations, music and sfx work perfectly together, controls feel very responsive, and overall game has a great vibe. My only wish was for guy to go backwords (and not forwards) after sliding, but even with that it was a nice playthrough!