Delay the Flood by Rialgar 2022-04-05T22:28:37Z
So I'm supposed to let the beacons flood? I thought I defended them pretty well here but I ended up losing
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Foon → Ludum Dare Explorer → Users → cornfab
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Operation Tower Defense | jam | 183 | 3.95 | 3.70 | 4.11 | 3.90 | 3.20 | 3.42 | 3.66 |
So I'm supposed to let the beacons flood? I thought I defended them pretty well here but I ended up losing
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There's a few meta dont-quit-the-game entries but this is the best one. Didn't realize stuff inscyption started out as LD entries, excited to see how you use unity
CRAB... BATTLE (```https://youtu.be/8mHKHKR8x6A```)
Killed 23 crabs. felt like I really got into the groove when I realized you could chain attacks by throwing crabs at other crabs and then picking them up again. Also I like the shader, makes the art style feel distinct.
For constructive criticism I feel like the progression could be taught more, like that you have to pick up boards and crabs, and also even though I like the shader the blocky hands feel out of place with it on the background. I was going to say I didn't get a big feeling of "delay the inevitable" but then the island filled up with crabs and I ran out of boards so I take that back, lol
Any plans to release the music? It's so good
Cool game. I appreciate some of the little things like having more than one hit sound so that it doesn't get stale (at least I think there's more than one). The slime AI is challenging but fun to deal with. The boss following you around is a good "delay the inevitable" thing too
I ran into some issues with the boss spawning on me when changing scenes, and also rolling into scene transitions knocks you back which can be frustrating in an escape situation :P Also I have to say for a jam game the boss's health is tuned really high especially since you have no real way to hit him that isn't grinding an extreme amount. But since this is "delay the inevitable" maybe that's the point?
You have a really good, distinct art style. Instantly recognized you from a post on reddit about one of your bigger projects. For constructive criticism I really have to agree with the comments about the responsiveness, the cutscenes are so juicy that when it gets to combat it feels slow and clunky
Love your stuff. I feel like I always play your games and then think "oh this reminds me a a lot of another jam game I played" and I click the profile and you made that game too.
I also encountered the movement bug a few times (had to come to these comments to find out you could move) and it's a little difficult IMO, hard to last more than a few levels which is a shame bc I want to see all the upgrades
Spent too long thinking that I was trying to drop items on top of the vacuum haha, stayed way too close wondering why it kept stopping
Not sure if anyone mentioned this, but I keep getting stuck on the record player, I can't exit the screen unless I start over
Really like the art and atmosphere. Took me a while to figure out what I was doing. My natural instinct was to think that score was tied to killing the people so I was confused when it was going up linearly, and also I didn't see the bar at the bottom for so long lol. I know that this is a "delay the inevitable" game but it really made me want to play a version where the ghosts helped point me to people and raised my score instead of haunting me. Agreed with people that it's too difficult to run away from them
I appreciated that there was different text for the amount of mushrooms you needed, but I have to say it got really frustrating waiting for the dialogue to finish every level, especially in the early levels which were really short. When the torch gets low there's dialogue that doesn't interrupt the game loop, I think that would've been a better place for the "only 20 more to go" lines
Amazing art for a jam game, for constructive criticism I agree that animations would be nice, the models look so good it's a little uncanny if they don't move, also more enemy varieties would help the repetitive nature