FoonLudum Dare ExplorerLD50 → Blockage

Blockage

By dis0rder and Ankea

View on ldjam.com

CategoryRankScoreCount
Overall3613.7832
Fun10193.0631
Innovation5723.4332
Theme9123.4632
Graphics1584.3631
Audio264.3632
Humor7242.8823
Mood334.3832

Comments

ty1rl 2022-04-05 04:14

Art and sound are excellent, great atmosphere.

arianad 2022-04-05 04:24

woahhhh the atmosphere goes crazy, whoever made that opening sequence: AMAZING JOB, I was scared a little bit before I even knew what was happening lol, very cohesive

smash-city 2022-04-05 04:31

LOL ok, might not want to eat a computer next time! I appreciate the weird/experimental art style and music.

lvl99chicken 2022-04-05 04:48

The atmosphere and sound were incredible. Also loved the cutscene style. The level design was good and guided me well to the objective but did feel like it dragged on a bit. Lots of moving around navigating the fairly large area. But the mood and music kept me engaged for a while.

bogden 2022-04-05 05:25

y'all are some disturbed mofos, lol. love it.

phobos001 2022-04-05 06:00

Love the art style! The sounds and music work really well together. The game itself is simple but just long enough to wrap everything together. You guys did a terrific job and I'd love to see more weird stuff from you guys!

Blind playthrough: https://youtu.be/oRwvv8dGHm8

Sorry for the music cutting out in the ending, I had to pause recording for a while and it ended while I was away.

boclow 2022-04-05 06:05

Cool concept and art style. Music and sounds where my favorite part, as you managed to make bit creepy environment to feel more... hopeful. I liked also the overall story.

choo 2022-04-05 08:58

loved the music and atmosphere. art style is brilliant

bauke-regnerus 2022-04-05 21:33

This game scores high on mood. The end was a bit sudden, but audio-visually it was great.

cosmicallity 2022-04-06 05:21

Freaky. How I like my games

yogurtthehorse 2022-04-06 18:57

So I would call it Psychonauts but scary ones

Game is a bit.. missing enemies I would say

lisyarus 2022-04-06 19:41

A very unusual art style, disturbing in a good way (as in to create atmosphere). At first I thought I simply need to find something hidden in the organs and that would be it, was quite satisfied to find a...weapon and a speed upgrade. The gameplay isn't that novel or addicting, but it was fun enough to find and kill all the...things :) Good job!

2022-04-06-223715_1920x1080_scrot.png

chocolat-endive 2022-04-06 21:07

What a good weird experience! In a way, it reminds me Microcosm (an old 3DO/CD32/Mega-CD era rail shooter). I don't have much to say excepted that I really enjoyed the experience. Controls could be a little more fluid, but that's all.

I'd love to see more super original games like that, the LD is the perfect event to try this kind of thing.

pixeltech 2022-04-06 22:13

Great use of mostly one asset for all the tunnels, that's a smart time save. I also appreciate that I was able to effortlessly shoot diagonally; good simple controls. Well done.

jlv 2022-04-06 23:09

A definitely unique entry! The intro and outro are still as awesome as the ones featured in your previous entries, and I loved the exploration-based gameplay.

Strenghts: - Fantastic art and great soundtrack - The intro and the outro are top-class - I had great fun exploring the network of cells, finding the power ups and making sense of the objective without having to be told what to do

Possible improvements: - Some boundaries between cells seem a bit janky, resulting in difficult movement

Fantastic work!

bloodbane 2022-04-07 08:04

Top down metroidvania, so to speak, it's rare entry from this jam. Though, it's kinda unclear what to do at first until I found the weapon.

I have completed it BTW and it was fun.

marcmagus 2022-04-07 15:56

Thanks for bringing your game by my stream for feedback! If you’d like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1448039278

Very effective use of A/V elements to set mood.

fjlucas 2022-04-08 07:12

Really like the atmosphere you created. Very good approach for the theme. Good job!!

cornfab 2022-04-09 20:15

Love the mixed media style, I was trying to go for something similar but I think you nailed it. Also big fan of the sounds although I feel like the whistley parts in the music don't fit the theme as well. Good job

mirianbr 2022-04-11 22:42

Great art and audio - super atmospheric, almost hypnotic! I don't know what happened when I played, got myself into a shooting loop I couldn't escape, but I had a nice time exploring before that. Very nice entry!

mateusboga 2022-04-12 00:47

Man what a bizarre atmosphere this game has! Very nicely done. Here's the VOD: https://www.twitch.tv/videos/1453383275 Thanks for coming by!

chusmimax 2022-04-12 23:03

Unsettling and genuinely unique. Easy to recommend for those who like creepy styled games. Audio was also on point.

Maybe the gameplay itself stands a bit behind the other aspects, but after all, it shouldn't be taken into account as the individual element, but as the full experience it helps to build up.

ldjq 2022-04-14 04:16

I absolutely loved the music, and it in combination with the art gave the game a uniquely tense vibe.

ace17 2022-04-15 06:21

The music is really great, reminds me of Metroid, which fits perfectly the organic environment !

tygrak 2022-04-15 16:54

Incredibly cool aesthetics! Super unique artstyle, haven't seen many games that look like this. Very nice music too. The intro and outro look super cool. Great job!

omiya-games 2022-04-18 00:08

Will write up a full review soon, but here’s our let’s play of your game! https://youtu.be/7bpS9mbzmSM?t=5264

jamtempisto 2022-04-19 01:01

At first I thought that the red-blood-cell-like blobs were friendly, like "am I shooting something I shouldn't?"

Creepy artwork, great music, really sets up the atmosphere heh

omiya-games 2022-04-20 02:36

Alright, the full review.

Obviously, I love the graphics and the music of the game. The presentation is absolutely stellar, and the part that stands out the most. I think the general narrative was a nice setup as well. The confusion and unnerving dialogue helps add to the bizarre nature to the game. I genuinely liked how most things weren't really explained, with one exception (more on that later.) It added to the mystery.

As for the gameplay...it felt...minimal? I don't know if the intent was to create a more narrative or aesthetic game, but the low stakes in the gameplay felt off-place. Based on the gameplay, I expected either a more exploration game, where either there are a lot of strange landmarks, and/or cinematics/narrative play between checkpoints. I sort of came back disappointed when both were, while good, a bit short and left me wanting for more.

I also didn't figure out that I could fire with the space bar when obtaining the power-up. It would have been nice if a short tutorial was provided for that.

In summary, I could easily see this game displayed in the museum, and I'd love to see more of these kind of wacky experiments. I would have liked the gameplay to either have higher stakes/higher action, or really lean in the exploratory nature by creating wackier and stranger landmarks to see, and maybe perhaps some strange cinematics to further confuse the player.