Coffee Crisis by Outfrost 2021-10-06T14:57:01Z ♥ 4
I wish the machines were labeled, but the core loop is satisfying, and customers willing to take whatever you give them and only complain after drinking is interesting and sometimes hilarious.
Foon → Ludum Dare Explorer → Users → marcmagus
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| đ„ | 2021 | 49 | Unstable | Towering Dice | compo | Innovation | 4.50 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Hat Game | compo | 4.10 | 3.90 | 4.46 | 3.15 | 3.64 | |||||
| 2023 | 52 | Harvest | Harvest | compo | 3.25 | 3.75 | 3.25 | 3.50 | ||||||
| 2022 | 50 | Delay the inevitable | Lethal Dice 50 | compo | 209 | 3.62 | 3.59 | 3.87 | 3.83 | 2.63 | 2.60 | 3.07 | ||
| 2021 | 49 | Unstable | Towering Dice | compo | 163 | 3.71 | 3.80 | 4.50 | 4.12 | 3.00 | ||||
| 2021 | 48 | Deeper and deeper | 20,000 Leagues | compo | 195 | 3.77 | 3.62 | 3.90 | 3.77 | 3.53 | 3.30 | 3.49 | ||
| 2020 | 47 | Stuck in a loop | Loopin' Gluey | compo | 220 | 3.57 | 3.42 | 3.91 | 3.85 | 2.71 | 2.73 | 2.95 | ||
| 2020 | 46 | Keep it alive | đ„ | Lively | jam | 2532 | 2.20 | 1.69 | 2.56 | 2.08 | 3.48 | 1.69 | 2.06 |
marcmagus leaves an average of 38.5 feedback comments each event.
I wish the machines were labeled, but the core loop is satisfying, and customers willing to take whatever you give them and only complain after drinking is interesting and sometimes hilarious.
Thanks for bringing your game by my stream for playtesting! As we discussed, another user had already recommended it to me and I played it on stream. If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134085
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008703438
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008703439
Thanks for bringing your game by my stream for playtesting! Sorry I wasn't able to get to it when you were around. If you'd like to watch the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008703889
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008703890
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008703892
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008703436
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008703437
Thanks for bringing your game by my stream for playtesting! Sorry I wasn't able to get to it when you were around. If you'd like to watch the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008723978
Thanks for bringing your game by my stream for playtesting! Sorry I wasn't able to get to it when you were around. If you'd like to watch the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008723980
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008724057
Thanks for bringing your game by my stream for playtesting! Sorry I wasn't able to get to it when you were around. If you'd like to watch the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008724058
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008724060
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008724061
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008724063
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008724128
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1007522807
Who knew "submarines with grappling hooks" would be a mini-theme this year?
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1007522811
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1007523044
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1007523045
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1007523286
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1007523287
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1007523288
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1007523289
Great to see the return of Lefty!
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1007523290
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1007523292
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1007523293
I loved the artistic decision to make the characters extremely tiny. Makes play a little unfortunately challenging sometimes, but I appreciate that you committed to a unique vision.
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1007523294
Very addictive "just one more game" quality. Good work!
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1007523295
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006133436
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134084
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134086
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134087
It was interesting that "movement via grappling hook" became a bit of a mini-theme this jam.
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134088
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134089
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134371
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134372
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134376
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134377
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134379
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134876
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134878
The use of the falling sand engine had a really interesting and positive effect on a basic digging game. Good thinking.
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134880
Thanks for bringing your game by my stream for playtesting! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134881
Thanks for bringing your game by my stream for playtesting! If you'd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134882
Thanks for bringing your game by my stream for playtesting! If you'd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006135459
Nice challenging platformer. Thanks for bringing your game by my stream for playtesting! If you'd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006135460
Thanks for bringing your excellent game by my stream for us to check out. The voice acting in particular did an excellent job of setting mood which elevated the experience from an already polished and fun game. If you'd like to watch my play and revisit the commentary you can find the highlight at https://www.twitch.tv/videos/1006135462
Thanks for bringing your game by my stream Monday night! If you'd like to watch again, you can find the highlight at https://www.twitch.tv/videos/1005053855
Thanks for bringing your game by my stream Monday night! If you'd like to watch again you can find the highlight at https://www.twitch.tv/videos/1005053846
Thanks for bringing your game by my stream Monday night. It was very atmospheric! If you'd like to watch again, you can find the highlight at https://www.twitch.tv/videos/1005053852
Thanks for bringing your game by my stream to check out Monday night! If you'd like to watch again you can find the highlight at https://www.twitch.tv/videos/1005053856
Thanks for bringing your game by my stream Monday night to check out! If you'd like to watch me play again you can find the highlight at https://www.twitch.tv/videos/1005053842
Thanks for bringing your game by my stream to check out Monday night! If you'd like to watch my reactions/discussion again you can find the highlight at https://www.twitch.tv/videos/1005053851
Thanks for bringing your game by my stream to check out Monday night. If you'd like to watch again, the highlight can be found at https://www.twitch.tv/videos/1005053858
Thanks for bringing your game by my stream Monday night to check out. If you'd like to watch again, you can find the highlight at https://www.twitch.tv/videos/1005053850
Thanks for bringing your game by my stream to try out Monday Night. If you'd like to see my reaction/our discussion again you can find the highlight at https://www.twitch.tv/videos/1005053844
I was disappointed I couldn't see the stereogram, but I really enjoyed the high-concept of what you were trying to do both with that and with the audio.
Thanks for bringing your game by my stream to try out Monday night. If you'd like to watch my reactions again you can find the highlight at https://www.twitch.tv/videos/1005053861
Thanks for bringing your game by my stream to try out Monday night. I really enjoyed it. Who knew "grappling hook movement" would turn out to be a mini-theme this Jam.
If you'd like to watch again the highlight is at https://www.twitch.tv/videos/1005053862
Thanks for bringing your game to my stream to play! If you'd like to watch my reactions again you can find the highlight at https://www.twitch.tv/videos/1005053854
Thanks for bringing your game to my stream to play on Monday night! I really enjoyed it! If you'd like to watch it over again you can find the highlight at https://www.twitch.tv/videos/1005053860
Thanks for bringing your game for me to play Monday night. If you'd like to watch my playthrough again the highlight is at https://www.twitch.tv/videos/1005053857
Thanks for sharing your game! I've managed to locate the log file; it's too big to post in here, if you have an email address you'd like me to send it to?
One thing that jumps out is a repeated: > NullReferenceException: Object reference not set to an instance of an object > at CheckpointManager.Update () [0x0009f] in <88014c02b6f04333a615dd9dfcd87996>:0
But probably just a coincidence.
Thanks for sharing your game on stream! I'll come back and update with a highlight link when it's available.
I was thinking about my commentary further, and I've reconsidered something: I was trying to play the game on its own terms and engage with the "figure out which controls do what puzzle" I was presented with, but that doesn't make any sense in the context of the story of an astronaut who presumably is trained in the use of their thrusters. I now believe pretty strongly that the lack of documentation of which key applies thrust in which direction is a design flaw. Ideally, probably, a little model of a space-suit with labelled vectors for the visual learners, but identifying the axes would help.
For anybody else having a problem with Linux dependencies, you'll need libsndio 6.1. On Arch I needed to install 'libsndio-61-compat' from the AUR, on other distros there's probably an equivalent package.
Great quick arcade-style game. Quick and a ton of fun to play with, really hits that "one more" feeling. Fantastic music. I think all it needs is SFX when you shoot the baddies to complete the sense of satisfaction.
The CRT simulation looks really cool but probably needs an accessibility option to be able to turn that off as it got to be a little overwhelming after a few minutes of play. Audio settings start really loud and aren't preserved (even reverting to loud on backing out of the game to the menu) which is frustrating.
(It's a specific ncurses compatibility dependency, too; the Arch package is ncurses5-compat-libs, ncurses and lib32-ncurses are insufficient)
A nice take on the multiple lives through the level puzzle theme. I *absolutely love* the player sprites, and especially how they are customized and retain their customization as cute little ghosts. Made the game for me.
Solid and fun gameplay. I somehow completely missed that the environmental hazards were causing me damage, even though I was flashing red and losing health; I don't know if that's just on me for being unobservant or if there's something you could have done to more clearly communicate that.
Really interesting concept for a puzzle game, glad you brought it to my stream. As we discussed, I think it really needed a visual indication that extra notes would prevent a door from unlocking, like making them glow red or something. That would have saved me quite a few minutes of being stuck down a rabbithole.
Nice use of musical concepts and a refreshing if literal take on "loop".
Interesting basic mechanic, fun to play with. Timer was a bit long; a much shorter timer (like 60-90s) and slightly faster movement would have made me much more interested in playing again and competing for high scores.
The meaning of Spacebar was the inverse of my expectations. This was either an interesting challenge, or a control dissonance, you decide which.
Stunning graphics. Nice use of the interaction between bodies and environment for puzzles.
I wish the sky bridges had a visual effect to indicate you can't fall off the sides. I didn't have to pick my way carefully up every time.
I agree with Fupi just above that the transition in the cave felt a little odd. In fact, I almost missed that it was possible to enter the cave when I was playing, because it looked like just a closed space to mark where one idol was.
The way the environment evolves over the course of the game was a lovely bit of polish that really let you show off your artwork.
This was a really cool concept that I'm glad you tried and executed well and didn't quite land for me. As a puzzle the levels were interesting if kind of easy, but as an arcadish game I felt like the precision demanded of my inputs was higher than I could reasonably achieve and the end result was that I knew what I wanted to do but I couldn't make it work, and in a frustrating "I'm fighting the game" rather than "I'm not quite good enough and I want to keep trying" way.
It occurs to me than twin analog stick controls with a little smoothing might have worked better for me than keyboard+mouse.
Also if the interactions with the enemies (especially the arrow turrets) were a bit more forgiving so the focus were shifted a bit more toward the puzzle element vs the combat element it might have been more to my taste.
Gorgeous voxel graphics, great soundtrack, extremely moody. Seemed to take a long time between when I pressed my One Button and when my character actually hid, not sure if it's because I was experiencing a bit of lag or if it's a little unresponsive there. Fun to play for a bit, or just sit on the menu screen and chill by the fire with the nice music.
Solid arcade-style game. Controls are straightforward but interesting to play around with, leading to a compelling "one more try" experience.
Nice puzzle game. I liked that there were a couple of levels which had multiple possible solutions.
Simple game, each circle developed some lag toward the end of the timer. The audio and visual aspects are *fantastic*. The enemies inspired by Bosch are great, and the backgrounds are very evocative. Well done.
Interesting entry. Trying to aim through to the opposite side of the loop was challenging. Breaking your streak is pretty punishing.
Game looks really good. Had to tune up ship efficiency to achieve victory. Main gameplay loop is pretty fun.
Separate from the difficulty tuning, the ship movement is a bit slow. Even for a chill floating in space experience I kept wanting a higher top speed.
Thank you for including a trigger warning on your game, and thank you for bringing it to my stream.
The puzzle of how to get out worked pretty well, you left a nice trail of breadcrumbs throughout the game toward the solution.
As we discussed on my stream, the underlying story didn't quite work for me to have the intended effect, but I think it was a really interesting thing to attempt.
I've seen a couple of people play it now and I'm intrigued by how differently people react emotionally to the opportunity to manage the health of the house plant.
Love the use of the theme, hula-hooping rhythm/platformer was sure an interesting experience.
I ended up managing my hoop by a combination of instinct and the audio cues: after the intro level I couldn't use hoop visuals effectively to know when I was supposed to be pressing which direction. tbf that's about how I hula hoop IRL too: badly, using some vague attempt at instinct and not really knowing which way I should be going. But it might have been nice if that part were either more clear or more forgiving.
Nice game. Rhythm/puzzle isn't a combination I expected. I found the timing of the rhythm aspect was a bit sensitive; it might just be that my computer was busy and interfering with input timing but the effect was pretty frustrating in that I couldn't always control things like I wanted to. I don't know if making the input timing less sensitive on the game end would work to compensate.
I think the earlier levels were timed such that it was exactly one input per beat which actually misled me into thinking that was always going to be the case and made me struggle with later levels where I had to skip some beats. It might be possible to design some of the earlier levels in a way that helps the player develop the correct expectations right away.
Beautiful graphics. Running around on tiny planetoids is very satisfying, great base on which to build up a game.
We talked about this on my stream, but the way the camera left/right works on absolute coordinates is kind of confusing when the camera is in a position where Planetary North is screen down so left moves the camera in the opposite direction expected.
Also, it would be nice if something in the game told you with a visual cue that the jumps account for orbital movement so you don't have to lead your target planetoid, just target it directly no matter how far away it is. Perhaps also being just a tiny bit forgiving on targetting, so if you're just barely off target you can still land rather than flying off into nowhere.
I love this little robot and need to protect them from harm.
**Crash Thunderstud** is amazing design. This game knows exactly what it is and it leans hard into it from every design element. Core gameplay loop was fun, although I could only play a couple of times before drawing tiny loops on my trackball made my wrist start to hurt. I might come back and try it on my tablet with a stylus sometime for less pain.
This big character with the heavy armor and the *huge* sword that can mow their way through enemies is a satisfying mood. I wish there'd been a bit more depth to the gameplay, but also I just wish you'd leaned even harder into the power fantasy that you're *way* more powerful than anything you encounter. Foes should fall in a single swing of your mighty sword, maybe even more than one in a single turn.
The physics on this one are *interesting* and, I found, really hard to get a good intuition for even after I had intellectualized what was going on. Very fun to play around with.
Managing the camera was the most frustrating part of the game. I also found a couple of objects where if I could see it I could interact with it even if I didn't have a clear path to navigate to it. This meant by standing in the right spots to manipulate the camera I was able to entirely bypass the maze. Nice little point-and-click adventure.
Interesting idea, fun to play, although I did frequently find myself in situations where neither corner was facing in a really useful direction and I had to just make movements hoping I'd tumble into a more useful orientation. That's either funny or made it hard to feel in control depending on your perspective.
Really interesting idea, although some of the ghost transforms were kind of obnoxious to listen to. Very innovative. I feel like I'd have to play a *lot* to get to the point where the ghost sounds would help me locate the exit; I found I was entirely navigating by volume.
Certain amount of satisfaction seeing a game with Linux only for a change.
The artwork is lovely. The way spider only shoots *backward* makes for an interesting twist, and managing that plus navigating the environment with the strange circular movement and lily pads which are sometimes helpful and sometimes *not* was a good challenge.
Took me a while to realize the fish had more than one distinct move, after which I was able to complete it, but fish health might be a little high. That sucking-in move is tough.
Also, a note that I get ` git@gitlab.com: Permission denied (publickey).` when attempting to git clone, I had to download the zip. Extra friction might turn people off trying to install.
Great puzzle game concept!
Might consider offering an optional step mode to make it easier to work through some of the later puzzles, although having to deal with it constantly moving does add to the mood.
Nice exploration game. There were I think a couple of bugs in my experience: the first world rotation trigger (the one in the kind of V-canyon) was invisible until I got really close; if I hadn't decided to go into "I'm curious what happens if I get trapped" mode I'm not sure I would have ever found it. Also I *think* I found all the gems, but I couldn't find a way to get back into my ship if there's a win state.
I agree with the commenter above me: an indication of how many gems are left would be really helpful.
Beautiful and atmospheric game, nice use of the theme.
Thanks for providing a Linux executable, but the 7z archive seems to be missing the pck file and possibly other required items? I tried to grab those from the Windows package and it launches but doens't seem to be complete.
Linux players will need to download both the executable and the pck file.
I liked the game and particularly the way the twist played out. One complaint: arrow keys + mouse is a really uncomfortable combination for many common setups, as they both tend to be associated with the right hand. Supporting WASD as an alternative to the arrow keys would have improved the user experience.
Nice entry.
[For other Linux people, it also runs fine out of the itch launcher with no need to adjust permissions]
Solid arcade game. To my limited experience of the genre the special power was interesting and innovative. There were a couple of places where visual indicators could be tuned to make things a little clearer for the player without reducing the visual noise.
Specifically, I'd make sure enemy attacks always stand out from other element, and the glow indicating that you're about to regain control of your ship during a stasis break could be a touch clearer.
Solid basic gameplay loop. It felt like the health on the plants was *really* high, and the bombing enemy attacks were particularly difficult to evade, making rooms with either of those particularly punishing. Definitely fun to play around with, and the draft/buying rooms to add onto the end of the loop mechanic worked nicely.
The ingame text on the Evolution Room was a little confusing, in that all rooms get more difficult the more times you visit them and that description made it feel like that would be a more unique effect to that room (I guess it's more dramatic there?)
It was very cool developing a sense of confidence in where my jumps would land me in the ring. The physics, both of the wheel accelerating based on the frog's mass and how jumping inside a turning wheel made anticipating where you would land tricky worked out to make for interesting gameplay. And smashing everything while going really fast with Nate was super satisfying.
Fun little arcade-style game. Pickups went away pretty quickly, which was either good difficulty balance or harsh depending on how you look at it. I enjoyed running around in this goofy little world.
Felt like the shotgun RoF was a bit too low.
Looks fantastic. Unfortunately ran into the physics bug. I hope I get to try it again with the bugfix.
Very interesting puzzle game. I look forward to trying it with the orange block indicators sometime I have a bit more time to puzzle things out.
Fun core gameplay loop, although I didn't see anything in the game that told me I could click on my ship to upgrade. I played an entire time (losing) thinking I just had to collect "enough" crystals to, ummm, power the landing thrusters?
I also managed to achieve escape velocity and leave the map entirely. I'll post a link to the video later, it was pretty funny. Probably suggests the control scheme around the landing thrusters could be made clearer to the player.
Highly innovative mechanic. Took a lot of work to start getting the hang of really controlling it, and it still ends up being inherently extremely unforgiving. The quick respawns and fairly short levels help with that.
That earlyish level with the very long kill corridor is I think harder than the designer, already having good control, thought it was.
Oh, that was a fun mechanic to play around with. Would love to see an expanded version; you could set up some interesting puzzles with it, and there's lots of capacity for the player to discover faster routes than the "intended" (or for you to force them / put shinies in interesting places)
Interesting puzzle game with loads of visual polish. The ability to steal *some* cubes via reset was neat to play around with, and had some interesting consequences.
Fun set of mini games. The hand holding a hand cracked me up.
I liked the way the BGM accelerates in challenge mode as the timer shortens, lends a good sense of urgency (although I'm not sure why but I kept expecting to have less time than I did, I think due to something in the music)
I laughed out loud, so I guess I liked it.
Love the art. Fun to play.
Didn't mind the "it's easy once you find the good trades" factor for a jam game, but it feels like it would need a major rethink and not just extension to make a post-jam version without that issue.
Fantastic game. Chill, innovative, interesting puzzle, audio and graphics support the mood well. I look forward to buying this to play on my tablet before bed soon.
Absolutely love that little robot.
Really interesting puzzle game. Hits that "I know what I'm trying to do but I'm not sure how I'm going to accomplish it" feeling that's good in a puzzler.
The physics were really fun to play around with. Getting to be invulnerable but still affected by objects was very satisfying, and the audio effects supported that. I was particularly impressed that the axes slow down at the top of their swing rather than having continuous motion, and the arrows fall on impact. Little touches that make the game world feel more real.
Nice level design allowed for creativity in finding skips. Good entry.
Solid entry. As mentioned in my chat, the perspective on the graphics was really effective in making the Titan very titanic.
I ran into a bug where my game locked up in a loop in phase 3 with the Titan fist smashing me but not causing damage and my controls not working. I wasn't able to reproduce, but you can see it in the VOD.
I didn't love the long boss invulnerable segment in phase 3, but it's a common feature of boss fights and probably a matter of taste.
Innovative puzzle design, lovely graphics. My only complaint is sometimes the perspective and dark colors made it kind of hard to tell which left-right gates were open.
Very nice concept. I wish everything were just a little nicer to the player: it's a bit tough to move accurate distances, timing for rolling across a gap is pretty tight, and, most of all, the "idiot" starts moving *very* quickly at level start, often with a pit very close, so you have to be pretty on top of getting moving. Either a little extra time at start (especially on respawn), or just pausing each respawn until you touch a key, would help a lot.
Very cool arcade-style game. Moving the obstacles gets compelling after a little bit of play getting used to how it works.
My only complaint is having to click to chase the mouse pointer, which got painful for my wrist either spam clicking or holding down the mouse button for the whole game. Optional keyboard controls would be great, but even just having it chase the mouse pointer without clicks required would improve the experience a lot.
Thanks for bringing your game by my stream for us to check out! If you'd like to watch again, the highlight is available at https://www.twitch.tv/videos/617517582
Thanks for bringing your game by my stream for us to check out! I had a great time with this one.
If you'd like to rewatch, the highglight is available at https://www.twitch.tv/videos/617517578
Thanks for bringing your game by my stream for us to check out! I'm sorry I didn't get to it while you were there to watch, but I was able to catch up. If you'd like to watch, the highlight for your game is at https://www.twitch.tv/videos/617517575
Thanks for bringing your game by my stream for us to check out. I'm sorry I wasn't able to get to it while you were there to watch, but I did catch up later. If you'd like to watch, the highlight for Sleepyhead can be found at https://www.twitch.tv/videos/617517574
Thanks for bringing your game by my stream for us to check out. I'm sorry I wasn't able to get to it while you were there to watch, but I was able to catch up on some of my queue. You can watch the highlight of your game at https://www.twitch.tv/videos/617517572
Thanks for bringing your game by my stream for us to check out. I'm sorry I wasn't able to get to it while you were present, but I was able to catch up on some of my queue, and if you'd like to watch you can view the highlight at https://www.twitch.tv/videos/617517570
Thanks for bringing your game by my stream for us to check out. I'm sorry I wasn't able to get to it while you were there, but I was able to catch up on some of my queue later that week. If you'd like to watch, the highlight can be found at https://www.twitch.tv/videos/617517569
Thanks for bringing your game by my stream for us to check out! I'm sorry I wasn't able to get to it while you were there to watch, but I was able to catch up on some of my queue, and if you'd like, you can watch the highlight at https://www.twitch.tv/videos/617517579
At the excellent suggestion of a friend I tried out your game on stream the other week. If you'd like to watch, you can find the highlight at https://www.twitch.tv/videos/617517573
Very well done. A whole game, challenging, compelling, and very polished.
Thanks for bringing your game by my stream for us to check out. If you'd like to rewatch, the highlight is at https://www.twitch.tv/videos/617290857
Thanks for bringing your game to my stream for us to check out. If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/617290858
Thanks for bringing your game for us to check out on stream. If you'd like to watch the video again, the highlight is at https://www.twitch.tv/videos/617290861
Thanks for bringing your game by my stream for us to check out! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/617290862
*snap snap*
Thanks for bringing your game by my stream for us to check out! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/617290863
This was an interesting puzzle game, thanks for sharing.
Thanks for bringing this by my stream for us to check out. I had a lot of fun with it. The (part muted) highlight can be found at https://www.twitch.tv/videos/617290859 if you'd like to watch again.
Thanks for bringing your game by my stream for us to check out! I'm sorry I wasn't able to play while you were watching, but I did end up playing it from the queue. If you'd like to watch, you can find the highlight at https://www.twitch.tv/videos/617255759
Thanks for bringing your game by my stream to check out. I'm sorry I wasn't able to play while you were watching, but I did get a chance to play. If you'd like to watch, the highlight is at https://www.twitch.tv/videos/617255758
Thanks for bringing your game by my stream for us to check out! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/617255757
Thanks for bringing your game by my stream for us to check out! If you'd like to watch again you can find the highlight at https://www.twitch.tv/videos/617255771
Thanks for bringing your game by my stream for us to check out. If you'd like to watch again, you can find the highlight at https://www.twitch.tv/videos/617255762
Thanks for bringing your game by my stream for us to check out. If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/617255763
I appreciated that the music was actually musical, expanding on that could turn into something interesting with a bit of educational content.
Thanks for bringing your game by my stream for us to check out! If you'd like to watch again, you can find the highlight at https://www.twitch.tv/videos/617255764
Thanks for bringing your game by my stream for us to check out. If you'd like to rewatch the video, you can find the highlight at https://www.twitch.tv/videos/617255765
Thanks for bringing your game by my stream for us to check out! I had a blast with it. You can rewatch the video at https://www.twitch.tv/videos/617255760
Thanks for bringing your game by my stream for us to check out. If you'd like to watch again, you can find the highlight at https://www.twitch.tv/videos/617255766
Thanks for bringing Bonsai by my stream for us to check out. It was very soothing and innovative.
If you'd like to watch again, you can find the highlight at https://www.twitch.tv/videos/617255767
Thanks for bringing your game by my stream for us to check out! I'm sorry you couldn't be there to watch, but I was able to play on stream. You can view the highlight at https://www.twitch.tv/videos/617255768
Thanks for bringing your game by my stream for us to check out! If you'd like to rewatch, the highlight is at https://www.twitch.tv/videos/617113707
Simple is dangerous, but this game really nailed its concept. Good work.
Thanks for bringing this by my stream to check out! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/617113704
This was nice and soothing; I look forward to seeing more, maybe Linux-native?
Thanks for bringing your game by my stream for us to check out! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/617113702
Thanks for bringing your game by my stream for us to check out! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/617113701
Thanks for bringing your game by my stream for us to check out! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/617113699
Hope your sourdough is doing well!
Thanks for bringing your game by my stream for us to check out! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/617113698
The game was super-cute.
Thanks for bringing your game by my stream for us to check out! It was a fun way to close out the night.
If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/617113697
Thanks for bringing your adorable burning sheep game by my stream for us to check out! If you'd like to watch me struggle again, the highlight is at https://www.twitch.tv/videos/617113696
Thanks for bringing your game by my stream to check out! I ended up playing it out of the queue when you weren't around. If you'd like to watch, the highlight is at https://www.twitch.tv/videos/617113694
Thanks for bringing your game by my stream to check out! A very interesting and enjoyable puzzle.
You can find the first highlight (with the bug) at https://www.twitch.tv/videos/617113693 and the replay where I was able to progress at https://www.twitch.tv/videos/617290855
Thanks for bringing your game by my stream for us to check out. If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/617113692
I particularly enjoyed the effectiveness of the boots crunching on snow to set tone.
Thanks for bringing your game by my stream for us to check out! You can watch again at https://www.twitch.tv/videos/617113691
This was a really solid offering, some of the most enthusiasm I saw from chat all week.
Thanks again for bringing your game by my stream to check out! If you'd like to watch again the highlight is at https://www.twitch.tv/videos/617113690
I really got a kick out of seeing how the boids algorithm felt for moving things in an action game.
Thanks for bringing your game by my stream for us to check out! If you'd like to watch again, you can find the highlight at https://www.twitch.tv/videos/617113686
Thanks for bringing your game by my stream for us to check out! If you'd like to watch again, you can find the highlight at https://www.twitch.tv/videos/617113685
And thanks again for not breaking my bot!
Thanks for bringing your game by my stream for us to check out! You can find the highlight at https://www.twitch.tv/videos/617113700 if you'd like to watch again.
This was an interesting puzzle that did some neat things, and the graphics are very polished.
Thanks for bringing your game by my stream to check out! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/606399392
Thanks for bringing your game by my stream to check out! You can find the highlight at https://www.twitch.tv/videos/606399391
Interesting puzzle game! Thanks for bringing it by stream for me to check out! You can find the highlight at https://www.twitch.tv/videos/606399390
Thanks for bringing your game by my stream to check out. You can find the highlight at https://www.twitch.tv/videos/606399388
Thanks for bringing your game by my stream for us to check out! If you'd like to watch the highlight, it's at https://www.twitch.tv/videos/606399387
Who knew juggling organs would be so interesting?
Thanks for bringing your game by my stream for me to check out! If you'd like to rewatch, the highlight is at https://www.twitch.tv/videos/606399386
Stunning game, I look forward to further development.
Thanks for bringing your game by my stream to try out! You can watch the highlight again at https://www.twitch.tv/videos/606399385
I found escort-Frogger surprisingly fun, nice entry.
Thanks for bringing your game by for me to check out on stream! If you'd like to watch again, you can find the highlight at https://www.twitch.tv/videos/606399384
Thanks for bringing your game over for me to check out on stream! If you want to rewatch, the highlight is at https://www.twitch.tv/videos/606399383
Thanks for bringing your game for me to check out on stream! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/606399382
Thanks for bringing your game by my stream to try! If you'd like to watch again, you can find the highlight at https://www.twitch.tv/videos/606399381
Interesting entry. It was a shame I couldn't get the music working, I can imagine that would have enhanced the experience.
Thanks for bringing your game by my stream to check out. It was very interesting to try. If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/606399380
Thanks for bringing your game by my stream to check out, I really enjoyed it! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/606399379
This game was incredibly charming. Good work.
Thanks for bringing your game by my stream to try! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/606399378
Thanks for bringing your game by my stream to check out! You can find the highlight at https://www.twitch.tv/videos/606399377
There were some very nice touches in the game. Given all the discussion, it would be fun to have a definitely-not-IP-infringing character with a striped scarf...
Thanks for bringing your game by my stream to check out! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/606399376
Thanks for bringing your game by my stream to check out! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/606399375
Very polished, too bad WINE couldn't render the bushes properly (and I wasn't very good).
Thanks for bringing your game to my stream to try! I was able to make time for it during some queue-catchup. If you'd like to watch, you can find the highlight at https://www.twitch.tv/videos/606399373
Thanks for sharing your game with me to play on stream! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/606399372
I remember the controls were weird and awkward in a good challenge/interesting way. Well done.
Thanks for bringing your game by my stream to play! If you'd like to watch again, the highlight can be found at https://www.twitch.tv/videos/603497057
I particularly enjoyed the six-legged spider protagonist, very cute.
Thanks for bringing your game by my stream to play! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/603497060
Thanks for bringing your game by my stream to play. If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/603497061
Thanks for bringing your game by my stream to play! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/603497062
Thanks for bringing your game by my stream to play. The highlight can be found at https://www.twitch.tv/videos/603497063
Thanks for bringing your game by my stream to play! If you'd like to watch again, the video is at https://www.twitch.tv/videos/603497065
Thanks for bringing your game by my stream to play! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/603497064
I had a good time with this one. Nice hectic attention-management.
Thanks for bringing your game by my stream to play! If you'd like to watch again, the highlight is now at https://www.twitch.tv/videos/603497059
Thanks for bringing your game for me to play on stream! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/603459352
Thanks for bringing your game for me to play on stream! If you'd like to watch, the highlight can be found at https://www.twitch.tv/videos/603459355
I particularly enjoyed the idea of a sort of reverse-breakout. I hope this one gets continued development.
I tried out your game on stream. If you'd like to watch someone playing, you can find the highlight at https://www.twitch.tv/videos/603459356
Thanks for bringing your game for me to play on stream! If you'd like to watch it again, you can find the highlight at https://www.twitch.tv/videos/603459358
Thanks for bringing your game for me to play on stream! If you'd like to watch again, you can find the highlight at https://www.twitch.tv/videos/603459359
Thanks for bringing your game for me to play on stream! If you'd like to watch again, you can find it at https://www.twitch.tv/videos/603459360
As you asked, I played your game on stream. If you'd like to watch again, it can be found at https://www.twitch.tv/videos/603459357 -- thanks for sharing your game with us!
As you requested, I played this game on stream. If you'd like to watch again, you can find it at https://www.twitch.tv/videos/603413600 -- thanks for sharing your game!
This game came out really well; great tension of attention-to-detail vs time.
As you requested, I played this game on stream for a while. If you'd like to go back and watch again, you can find it at https://www.twitch.tv/videos/603413601 -- thanks for sharing your game!
As you requested, I played your game on stream. If you'd like to watch again, you can find it at https://www.twitch.tv/videos/603413602
This game did a very nice job of introducing new puzzle elements. Great entry.
I kind of wish stamina had regen when standing rather than at a station, to make it more distinct from the hope timer. Overall a nice entry.
ETA: Thanks for bringing this by my stream for us to check out. I'm sorry I didn't get to it while you were there to watch, but I did get a chance to play. You can watch the highlight at https://www.twitch.tv/videos/617517580
There are some really interesting things in this game. Accurately placing tiles was challenging with the camera jumping away from you, something to compensate for that would have helped a lot. The springboards were fun but pretty much pointless; perhaps requiring that each piece be placed before the next becomes available would improve the gameplay.
ETA: Thanks for bringing this by my stream for us to check out! Sorry I didn't get to try it while you were present, but I caught up on some of my queue and you can watch the video at https://www.twitch.tv/videos/617517581
Very interesting concept. Generally nice execution. I think I would have preferred the Stereo effect be relative to the ship orientation rather than the camera so I could "turn my head [ship]" to try to locate things as I approached rather than having to use North/South navigation.
ETA: Thanks for bringing your game by my stream to check out. The highlight is at https://www.twitch.tv/videos/617290854
Sadly, could not play. Linux native build gave me a blank black window after your splash screen and got stuck there. In-browser I ran into a bug where dialog displayed a template message and the game froze. If there's a bugfix update, please tag me and/or come by a future LD stream and let me know.
If someone told me they'd found an obscure lost GameBoy cart with this game on it I might have believed them. Very well done.
The real proof is that when people ask me what game they should try and I skim the list of all the game I've played, this one jumps to the top.
ETA: Thanks for bringing this for me to play on stream! I really enjoyed it. You can find the highlight at https://www.twitch.tv/videos/606399389
I liked this more than I expected to. Between the tough shortcuts, the shinies, and a couple of difficult stretches there was some good thought in the level design.
ETA: Thanks for bringing this by my stream for us to check out! You can find the highlight at https://www.twitch.tv/videos/617113703
I think it would help to sacrifice realism a bit and let the bird live a bit longer. You have to have quite quick reactions and accurate jumping to get out of a gas zone without losing your canary (and thus the game).
ETA: Thanks for bringing your game for me to check out on stream! You can now rewatch the highlight at https://www.twitch.tv/videos/617113687
Good puzzle game, that does the most important thing a puzzle game can: something interesting with its own mechanics. Well done.
ETA: Thanks for bringing your game by my stream. You can find the highlight at https://www.twitch.tv/videos/617113705 if you'd like to rewatch
Twitch integration is fantastic for interesting ways to distract the player!
Only downside is score seemed to be pure time, which creates a perverse incentive (how advantageous is chasing food, really?)
ETA: If you'd like to watch me play again, the highlight is at https://www.twitch.tv/videos/603459354
The tension of the laser build-up before a burst is fantastic, and plays well into the contrast of "gardening game" with "post-apocalyptic blaster". Interesting game, thanks!
ETA: Thanks for bringing your game for me to stream! If you'd like to watch again, it's at https://www.twitch.tv/videos/603459353
The fact that I got briefly angry at your game means you definitely did something right. Good work.
A slightly smaller map might have been good: some games I felt like I was doing a lot of slow chasing of the enemy.
I could see playing this for a good few hours if more enemy types were introduced.
ETA: Thanks for bringing your game for me to play on stream! You can watch again at https://www.twitch.tv/videos/603497058
Thanks for trying to make a Linux release. Installing through the itch launcher, I get "No executables were found" when I try to Launch the game.
Linux build crashes with "There is no data folder"
"No executables found" in Linux build (through itch installer), seems to be only a Windows exe in the package.
Nice puzzle game. Would be interesting to know how much variety there is in solutions for each puzzle. I don't know if some of my scores were good or not.
In addition to the other QoL suggestions people have made, an unlimited undo key would be really nice, especially as this is a puzzle you kind of work in reverse and undo would be good for exploration of playing with putting things down to see how they interact.
Nice. The press-your-luck on powerups was an interesting touch. Lack of any sense of current health was frustrating (since it's not classic bullet hell one-hit)
Feels good, but didn't have any life counter. Playing on Linux. Game locked up after I lost and I had to hard quit it, not sure if I was supposed to return to a menu. Overall a solid entry.
Found pathing slightly unintuitive (preference for northeast before northwest; I got there eventually, but a dotted line overlay would be a very big QoL improvement for this UI approach). Would love to have a couple more levels to explore the concept.
Plays fine on Arch Linux. Mouse isn't constrained to the game window, so it's easy to run it off the edge when turning (and thus not be able to rotate a full 360° without jumping it back in). Soundtrack is a nice start, suits the mood. Graphics are lovely.
Linux build works for me, although there seems to be a bug where mouse clicks don't always apply to where the target dot is located. Entering the menu with Esc and resuming the game gets it back on track, but has to be done again each day.
I agree with others, the coworkers dying in your peripheral vision really helps sell the setting.
Fun to play with. Arrows + Mouse is painful for me; supporting WASD + Mouse would be a significant quality of life improvement.
This is a great start on an arena fighter. Movement is pretty fluid.
Two suggestions:
If the opponents telegraphed their movements through visuals and/or audio there would be a bit more game of anticipating/reacting.
Maybe some way to heal a little bit between fights?
If you can submit a document of the game rules some of us would be pretty interested in looking over what you came up with. Just include a list of components that can be borrowed from existing games, or something we can print off and cut out if you have custom cards or anything like that. Print & Play has become a pretty popular way of trying out games, some of us would be happy to give yours a try.
LD50 — Delay the inevitable (65)
Lucky Lefty Loves Late-night Literature by TheBookSnail 2022-04-09T17:20:03Z ♥ 1
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1449912083
Always happy to see another Lucky Lefty entry. Managing the bouncy physics to get things back to base was an interesting challenge; things just did *not* want to stay put in my basket.
Time DashKing by Tryston 2022-04-09T17:05:33Z ♥ 3
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1449912084
I kind of feel like controller twin-stick or even just aim and aim dash in direction of movement controls to remove the mouse from the equation would result in a control scheme that feels more comfortable and natural for me. Game felt good but a little too hard, I wish I could have seen more of the upgrade content.
Dig Dig Joy by Nyunesu 2022-04-09T16:56:34Z ♥ 0
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1449912093
I can't say that I've ever played an auto-digger before, and I dig it. Interesting idea, plays nicely.
I'm not sure I loved competitive play being for speed, which ends up feeling kind of luck-based on early upgrades, vs. score-based, although score-based would have its own issues with incentives.
Astral Abyss by Alexascher 2022-04-09T16:53:05Z ♥ 2
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1449912088
Beautiful and soothing while still being rather intense. It was interesting to explore the space of different elements. Nice touch requiring a dip into corruption to reach the most powerful shards. Would be a good before bed (and then end up staying up late with "one more time") kind of game.
The End? by michaelaranda 2022-04-09T16:49:23Z ♥ 1
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1449912091
Fun stuff. The controls, particularly the need to pump with the keyboard, were fitting but a little rough for my already-RSI-having hands. I wonder if a controller-based control scheme would work while being more comfortable.
Kinderkaos by Gravityflip 2022-04-09T16:47:24Z ♥ 2
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1449912092
Silly fun, *fantastic* BGM. Solid frenetic management, who built this kindergarten without doors?
Protocol Delta by itsBoats 2022-04-09T16:45:19Z ♥ 1
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1449912095
Solid arcade action with a good soundtrack and a surprising amount of depth from a few different enemy types and their interactions.
SkyTimer by TheSerOT 2022-04-09T16:42:36Z ♥ 0
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1449912089
Pilotwings! Nice arcade action, controls felt smooth and consistent.
The Denevetable by Tricky_Fat_Cat 2022-04-09T15:29:41Z ♥ 2
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1449912082
Chasing the annoying ring of light turned out to be pretty interesting base gameplay, and you got some clever level design that interacted with it in interesting ways. Nice work.
Giraffe o'Clock by Kepsert 2022-04-09T15:21:20Z ♥ 1
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1449912087
What a lovely game! I love the use of 2-bit color graphics, and I'd be curious to see what it looks like on an LCD display/emulation of the LCD effects.
Some very nice level design guiding you to learn and then work with the new powers. And Ledge Bite is just fantastic.
Adelie - Chasing Pavements by Meep 2022-04-08T16:52:58Z ♥ 1
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1448957705
Great to see Adelie return, with a fun and challenging game.
In tweaks, maybe if the down-throw for combine had a slightly more forgiving target range, tweaking the difficulty down slightly without fundamentally changing it might be beneficial. There's already a lot of difficulty just in managing the slidy movement.
It's Cold, I Am Dead by Papabirb 2022-04-08T16:50:07Z ♥ 1
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1448957659
Fun silly little game. The shape of the fish around the axis of rotation made for some interesting effects where which direction you were swinging actually mattered. Great clinky sfx. Fun to pull out and play around with for a few minutes.
plant. by badcop 2022-04-08T16:46:12Z ♥ 1
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1448957656
I was almost as bad at this game as I am at real-life gardening!
Nice simple game, pleasant and soothing (until it dies at least).
Less on-theme, but I wonder if people would appreciate an alternate mode that's a little bit slower and doesn't have the inevitable death aspect so you can just chill to trimming a plant for a while.
I Wanted A new Tower Defense Game by Lerc 2022-04-08T16:43:51Z ♥ 0
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1448957660
I really dig the art style you went with for this. I'm not much of a tower defense player but this was approachable and I felt like I was able to get some mastery rapidly.
Biggest thing that stands out to me is that I've been noticing that there's a really big difference in engagement between total silence and even minimal sfx if they're not terrible. I think some little pew-pews would have enhanced the experience a lot.
Dungeon Dummies by Jozef 2022-04-08T16:40:45Z ♥ 3
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1448957668
Great puzzle game, this kind of thing is my jam!I had a really good time with this one.
At least 95% of the interactions were either apparent or readily discoverable, and watching things unfold to misfortune was a joy. There were just a couple of places (I guess mostly around line-of-sight, which can always be tricky on a grid) where it was a bit opaque -- maybe if e.g. the thief's thought bubble were supplemented with a dashed-line to the thing he noticed it would call better attention to that interaction.
Devil's Revenge by Zachary Shah 2022-04-08T16:36:20Z ♥ 0
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1448957666
I liked this take on splitting focus between delivering to a boss and keeping down the mooks.
Too bad a couple of things didn't render properly in WINE. If you ever get a linux-native version out please tag me so I can play around with the game a bit more as-intended.
Maybe it was just me, but maybe if there were a little more warning before terrain comes in to make it more available to try to take advantage of like the protective tower thing.
STONEHOLD by teamscripta 2022-04-08T16:33:15Z ♥ 2
Thanks for bringing your game by my stream for feedback! If youâd like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1448957648
Base combat mechanic feels pretty solid. I'm not sure how different you anticipated trips being without a lot more content, since it seems like a pretty linear scaling as-is, but I'd be intrigued to see it and love that you were attempting a procgen + ghosts thing.
Project Memory: Delay Extinction by RaXaH 2022-04-08T16:24:27Z ♥ 3
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A lovely edu-game, and something I could see playing for hours in a similar fashion to the way I used to play Civilization before bed.
As I mentioned on stream, I would have appreciated, especially for a turn-based game like this, if some of the mechanics were a bit more transparent. Especially the mechanics around elephant/poacher movement and poacher capture. An optional mode that separates the elephant, poacher, and ranger movement stages and pauses between each would probably help beginning players and then you could have a checkbox to go to "fast movement" which would be more like the current behavior. Animations seem to happen in a different order than the canonical order (I see elephants moving late?) which is also confusing.
Cat in the Bag by JoshH 2022-04-08T15:56:48Z ♥ 3
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Super charming. I appreciated (per discussion) that there are multiple solutions to each moment, so the player is more likely to feel smart/rewarded and less likely to get into the "ok I'm just reloading until I figure out what the designers wanted" cycle. Also means you can still play after watching someone else play and have a satisfying experience if you know there's more than one solution.
Erefos by exopunk 2022-04-08T15:53:09Z ♥ 4
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Nice atmospheric platformer. Horizontal movement in the air felt like it was slightly less than my intuition which kept throwing off my jumps.
Shrinking light as a timer was effective and fitting.
The Fight Scene by ytrewq 2022-04-08T15:50:09Z ♥ 0
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The bursts of red particles are more gory than I remembered the source material being but sure lend impact. Not sure why my ability to move around sometimes glitched out.
Kessler by jcg 2022-04-08T15:46:07Z ♥ 1
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We didn't need that sun anyway.
Interesting and thematic gameplay. The way the click-hold-release control worked was an interesting challenge, although I felt like in the end it pushed me to a kind of degenerate "always detonate in quick low-altitude bursts" strategy which was less fun. I wonder if click to commit a target and your bomb flies to that spot and detonates when it gets there would work out better?
Time, Commander? by JesĂșs GonzĂĄlez 2022-04-08T15:42:04Z ♥ 1
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Really interesting mechanic. Mouse-command-based tank-style controls sure are different. Accurate controlling was very challenging.
The Ultimate Martian Roulette by HaaYaargh 2022-04-08T15:39:27Z ♥ 4
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Game might want a content note for imagery of self-harm.
Fantastic graphics, very effective setting. You got a surprisingly deep gameplay into a small amount of mechanics, nice work.
I particularly appreciated the summary odds at the end of the game, because people are *terrible* at mentally estimating cumulative odds like that.
Some great details in the backgrounds.
Hot point by Debone 2022-04-08T15:35:30Z ♥ 1
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An interesting mechanic. I liked the heat-map effect (even if I didn't notice I could change the settings on it, a nice feature though). I entirely missed that walls were portable, so that's something that could have more clarity: either through making the objects more obviously portable or a classic by starting the character trapped in a temperate room where they have to pick up a wall to start playing.
Nelson's Nightmare: Remastered by clemonades 2022-04-08T15:32:14Z ♥ 1
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Love those weird zoomy coins. Didn't love shop not pausing the timer but that's a design choice. I did manage to make it so Nelson will never wake up.
Sorting Algorithm by lectvs 2022-04-08T15:27:05Z ♥ 1
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Very moody. Satisfying basic gameplay. I'm not clear how much failing tasks mattered (or if it matters if it didn't) -- I felt constant pressure as I was playing to play quick so the game worked anyway. The couple of special levels made me feel smart for paying attention.
Lava is Deadly by OadT 2022-04-08T15:23:48Z ♥ 1
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Unique puzzle mechanic, leads to some interesting interactions. If you could find somewhere to display any currently delayed effects along with countdown timers for how many more turns of delay they have it would go a long way to improving transparency as to what's going on and let the player focus more on figuring out the puzzles.
ShadowScape by nohac 2022-04-08T15:13:28Z ♥ 2
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Very atmospheric. I wished a couple of the mechanics were exposed better (more clarity that the red torches damage enemies, and maybe health bars for the torches would help, also maybe a more clear digging animation for crystals would make it more clear that rocks *don't* have resources by contrast).
Ludare OS by foxwater 2022-04-07T17:34:16Z ♥ 1
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Neat game, had a great time playing it on emulator. For some reason I thought I had to press START after stepping onto the pad to send data to the register (and previously missed that I had to press START to confirm a target). I really appreciated that I could put things into registered and get immediate feedback on how the number changed, so I could combine estimated mental arithmetic with a test-and-update loop to get to the result quickly rather than having to do it all in my head. Supports a variety of thinking styles.
Will There Bee Another? by Gabriel Dias Oliveira de Almeida 2022-04-07T16:39:07Z ♥ 2
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Lovely little story. I was less engaged by trying to find the "correct" set of options for the best ending (which, maybe there should be more than one path there?), but just casually playing through a lovely conversation between two people who like each other but are having a little trouble communicating it was pleasant. I like that, because they clearly do both like each other, there aren't *bad* endings so much as just less good ones.
Recycle This! by Raphiell 2022-04-07T16:36:12Z ♥ 2
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Good frenetic fun. A little rough on my RSI but so it goes. The guitar was absolutely worth the cost.
Death's Gambit by osh.studio 2022-04-07T16:34:44Z ♥ 1
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Interesting take on a puzzle game. Some good choices. Only major request is for a pointer to the Reaper when offscreen, especially right at the beginning of the game it feels bad to take a turn only to realize you've gone unknowingly closer to death.
Eleventh Hour by Jeremy Ryan 2022-04-07T16:33:16Z ♥ 1
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Beautiful game, nice smooth gameplay. Some neat stuff with the kunai being active even when falling after a miss or exploding off enemies.
Immortal Snail by Mika314 2022-04-07T16:30:55Z ♥ 1
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Fun stuff. The (mostly) useless pop gun was in many ways the highlight of the game for me. Reminded me (in a good way) of Untitled Goose Game and Yoku's Island Express.
Great use of light to guide the player and also misdirect.
Feast or Famine by ColinBellino 2022-04-07T16:28:45Z ♥ 3
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For some reason the audio didn't work when running the game through the itch launcher, but works fine when run directly.
I wish the bodies didn't have collision, or faded after being drained. It was frustrating to be in a situation where you knew you'd have to spend dash energy twice: once to drain and then again to get back out of the corner you'd dashed into.
Enemies camping the doorways was really frustrating.
The use blood to power everything mechanic worked out interestingly, fun overall.
Carpe Diem by Pomo 2022-04-07T16:25:29Z ♥ 1
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Good stuff once I realized my controller was out of deadzone and switched to using it. Fun challenge, interesting perspective, floaty felt good but hard. Found it a bit challenging to judge where I would be landing, and sometimes I felt like my double-jump vanished. I'm sure that's all user error.
Balloon Rush 2 by CocaPasteque 2022-04-07T16:21:58Z ♥ 2
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Lovely calm little game with an interesting base mechanic. Beautiful art and music.
I did find lots of tiny puffs gave me better control than bigger puffs, so I ended up not really using the interesting part of the mechanic in the end, though, though that might be my poor play.
The Assessment by Okamit 2022-04-07T16:19:38Z ♥ 3
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Silly fun, excellent polish. I particularly love the intersection of the musical sting and TV popup animation with really excellent timing introducing each minigame. Just exactly right.
"That's not how safes work" - a couple of the minigames I had a little trouble figuring out what I was being asked to do.
"Put it in the square hole" - everything should go in the square hole as an easter egg
I enjoyed the nod to Scrambl'd.
Secret Mission: Datastorm by Sentmoraap 2022-04-07T16:15:18Z ♥ 1
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I found simultaneously having free 2D movement and steering/accelerate/brake disorienting - I was able to eventually internalize how to control it but I still don't have a mental model for what it represents.
Fantastic graphics and smooth gameplay, was interesting to play around with.
Captain Starforce by extar 2022-04-07T16:00:42Z ♥ 1
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Fun game. As discussed, shield regen is maybe a little too fast, but better too easy than too hard, and it would be great if there were a direction to space station indicator. Visuals read very cleanly; I could immediately tell what the direction to crew indicator meant.
Gladiator Graveyard by tahamimarlar 2022-04-07T15:58:19Z ♥ 3
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Nice intense gameplay.
I like the music slowdown effect on death but I wish it would stop after a few seconds. If you sit on the menu it's really painful.
Blockage by Dis0rder 2022-04-07T15:56:15Z ♥ 1
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Very effective use of A/V elements to set mood.
Populus Romanus by Bauke Regnerus 2022-04-07T15:54:43Z ♥ 1
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Love me a city builder. Took me a little while to internalize that buildings only trigger when they're built. It was kind of neat that different buildings had different shapes. I almost want an option in the menu that shows all the buildings that exist and the probability of each coming up if they're not equal, to think about planning.
Unless there's a random element, it might be nice to just show a shadow on the power meters of "what will happen if I place this building here" to help expose the mechanics.
I could see the shape of future development with the different terrains. Not sure you needed those special buildings, but it would be interesting to see what the game is like with more variety.
The Third Age by szym 2022-04-07T15:49:37Z ♥ 1
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Interesting take on a management sim. I only wish I could click on furniture the same way I can click on residents to see what needs each bit of furniture will satisfy. A couple of them weren't very obvious, and you could just repeat the icon so I didn't have to guess.
Les Aventures de De Lay L'InĂ©vitable! by natpat 2022-04-07T15:47:17Z ♥ 1
screenshot-2022-04-07T11:45:03.png
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Entertaining silly little arcade game. *Excellent* sprite work.
I recall making a comment suggesting that some sort of joystick-based control might be nice? It's been two days, I don't remember the details, and can't find it quickly, sorry.
The Hero (...Always Wins) by Link270 2022-04-07T15:42:01Z ♥ 2
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I enjoyed the humor of the game quite a bit, and your models were lovely. I would have appreciated some more transparency of the game mechanics. An ability to read tower abilities while paused, right there in the UI, would really help the on-ramping, letting the player associate it with the UI slots.
Too Close by Webox 2022-04-07T15:38:42Z ♥ 2
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Interesting take on a puzzle game. A lot to like about it.
A couple of points for improvement: zap both making her immediately turn 180 *and* swap rotation direction was maybe a little too much to readily internalize what would happen under time pressure. Aiming zap was tricky (the stage kept advancing just as I was about to click) - maybe if it targeted a 3x3? Flood seemed unworth using as it costs energy *and* takes away energy income.
Stallar by Wendel Scardua 2022-04-07T15:32:31Z ♥ 1
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Nice work, was fun to play on emulator. Very classic NES audio.
Farm Dog by Trypants 2022-04-07T15:10:57Z ♥ 5
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Silly fun, and exactly what real chicken farming is like! Great voxel art, smooth gameplay.
Game mechanics could have been a bit more transparent (helping weigh choices in the upgrade menu). While I liked both audio tracks, the more frenetic one was uncomfortably than the first one.
Re: Placement by Outfrost 2022-04-06T14:52:34Z ♥ 4
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I enjoyed the concept. I found I struggled a lot to find the matching shapes between the bottoms of the parts and the circuit boards. Half the times when I thought I had the right part I didn't at all, and I ultimately found "I know which way is up, grab a random part and spin it through the upright orientations until I can mash something in like a dumb monkey" to be the most effective approach.
It's not *bad*, it's just not obvious *enough*. Or at least for me the difficulty of shape-matching scaled way too quickly, getting to what I would want for an "I'm an expert give me everything" difficulty around Round 3. Next time I'll just put everything in the Square Hole.
Elephant In The Room by kylerhoades 2022-04-06T14:46:15Z ♥ 1
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Super-innovative approach. It's probably unlosable if you don't get bored, but it's really fun to play around with for a little while and see what happens.
Taoreta Mura by farzher 2022-04-06T14:40:21Z ♥ 0
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You said your goal was to learn to make a good-looking game and boy did you nail that!
It also plays solidly and sounds good, overall excellent work. I enjoyed the dancing in the intro as well.
My big "I wish this had gotten in" is that archers currently spawn looking like swordsmen rather than archers, which is jarring and makes it harder to plan your moves.
I'm a little surprised you've opted out of rating for graphics?
You Are A Bomb by Benjamin Halko 2022-04-06T14:37:21Z ♥ 1
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Great little twist on classic arcade game style. I had a great time with this one.
Interesting take on the theme. I liked the effect that as your platform shrank things in some ways became easier, but you did also approach your inevitable end.
Hex'd by Paroxysmal 2022-04-06T14:34:42Z ♥ 1
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Nice take on a platformer. "slimes can't tell time" was an interesting mechanic, although I'm not sure I ultimately liked its effect on the game. I'd really have to try again without the timer bug to be sure, though, I suspect that dominated my reaction.
As discussed, there was an issue where the timer didn't reset when you fell into a pit, which made those effectively cost you two hearts a lot of the time, in a frustrating way.
Protect The Light by Untitled Studios 2022-04-06T14:31:03Z ♥ 1
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I enjoyed the concept quite a bit. The controls (particularly click to aim, never my favorite) were a little fiddly at times, especially when trying to position the light and fight in the other direction at the same time. Which is also interesting challenge, but also sometimes frustrating "hard to get the game to do what I think I'm going to tell it to do".
My main suggestion for improvement would be better telegraphing of the "shoot through the light" power. Enemy health was also maybe a little high throughout, especially the boss.
Overall an enjoyable experience.
Battery Low by Milestone Games 2022-04-06T14:20:23Z ♥ 5
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Lovely lonely exploration/puzzle. I liked, but was occasionally frustrated by, the rover's varying choices of turn radius.
It played well knowing I could retry until I solved the puzzle, but I actually feel like the game would lend itself really well to a procgen map, even if it's just look at the radar map and try to plan out a course and then see how well you do.
Some really nice bits of subtle polish that really help sell the experience.
Game About Trying to Gain More Time In A Time Cave by HacksawUnit 2022-04-06T14:16:10Z ♥ 1
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I enjoyed this take on a puzzle platformer. Interestingly slightly different movement, the hidden-but-obvious shinies were fun to hunt.
Hunt-the-gems for warp was an interesting approach that is either brilliant or doesn't work out quite right and I'm not sure which. It might make it "the warps are harder to get to for exactly the people who need them most", or it might make it "decide if you want to focus on platforming or puzzling" and I'm still not sure which it is. I think you mixed puzzle gems and harder-platforming gems so the answer is unfortunately a bit of a muddle that pushes it more to the hard for the people who need it end. I definitely enjoyed playing (and hunting gems).
Extremely Exteme Sports by kuviman 2022-04-06T14:11:22Z ♥ 2
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Fantastic fun! Solid multiplayer SkiFree implementation, you got character customization in, it was clearly a lot of fun as a stream/play with chat game. It's got a nice tight loop so it's usually not too long a wait when you're out before the next round.
Good implementation of skiing basics. Couple of hitboxes were maybe not quite forgiving enough but overall felt good.
One player noted that ping time to the server caused an issue for them, so it would be good to look into that.
I would love an option to swap left/right, as my brain really wanted the classic controls relative to the skier's facing rather than relative to the camera.
Cave companion by Josh Bothun 2022-04-06T14:04:50Z ♥ 1
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The atmosphere was lovely and I enjoyed the "work with your friend" approach.
As we talked about, I loved the attempt at having the golem perform complex actions, I only wished they were better communicated to the player especially when happening off-screen. It occurs to me that a solution I've seen in other games (like Sims) is to have something like a thought-bubble with a symbol that would indicate what the golem is up to, and it might be ok to have something like that on screen-edge to imply that even when they're out of view you can tell what they're doing.
Frame Buster by JCMonkey 2022-04-06T14:00:02Z ♥ 1
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Pay2Win but also the act of streaming puts you at a disadvantage!
Very interesting take on the theme, and super-innovative termination condition. This is exactly the kind of weird, innovative, experimental, unexpected thing that makes me love Ludum Dare.
Un-Rooted by Denhette 2022-04-06T13:56:13Z ♥ 3
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Solid game, I particularly enjoyed that you got *an entire character creator in*. Not sure if the amusing "ragdoll bodies under floaty heads" movement was an intentional design aesthetic or a happy accident of jam timelines but it was entertaining.
Nighty Night, Nosferatu by Shawn Moore 2022-04-05T17:46:07Z ♥ 1
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My Story by Ausstein 2022-04-05T17:45:35Z ♥ 1
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Granting Immortality by BluishGreenPro 2022-04-05T17:44:53Z ♥ 1
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