Trapped On Track by Mads 2020-10-06T01:22:41Z
Fun, leaderboard is a nice touch. Hazards are kind of annoying, is there a way to get rid of the rocks after they fall?
Foon → Ludum Dare Explorer → Users → ytrewq
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | The Fight Scene | jam | 3.30 | 3.40 | 2.37 | 3.00 | 3.00 | 3.00 | 2.87 | 2.75 | ||
| 2020 | 47 | Stuck in a loop | Space Marine 2020 | jam | 2.04 | 1.95 | 1.87 | 2.37 | 2.66 | 2.37 | 2.20 |
Fun, leaderboard is a nice touch. Hazards are kind of annoying, is there a way to get rid of the rocks after they fall?
Enjoyed playing it, fun physics, lots of explosions.
Played about 10 minutes, honestly got bored... Has a good mood, nice setting, but there doesn't seem to be any story or game-like elements, eg progress indicators, actions that have results in the game world. "Depression simulator cinematic" is not very engaging :stuck_out_tongue:
@cax, @patrickjr, others who've mentioned webgl version is turds, yeaaah sorry :P. I'm hesitant to share a native build though for two reasons. One is security, I'm very skeptical of downloading random executables from strangers on the internet, and I think webgl is a safe enough compromise. Two is that I'm developing on linux, which is a bit of a pain to do portable builds with, and I don't have a build environment for windows set up at the moment. So I could share a tarball, don't know how useful that would be to people though, I assume most are running windows.
Also, when it comes down to it, this isn't a really serious game, more of a proof of concept, so I'm not *too* worried about presentation and usability right now honestly. I'll definitely put real effort into native builds in the future, but yeah. I really appreciate the feedback, wasn't expecting this to get any attention lmao.
Great game, this is one of my favorite entries so far. Combat is fun, monsters are enjoyably challenging, difficulty progression is reasonable. The art and music are great as well, and the leaderboard is a nice touch. There are a few minor details I disliked, not being able to cancel attacks means you can get stuck reflexively attacking then realizing you need to dodge, would be better if the dodge roll took priority imo. Also no quick restart, need to die to end a run. Overall pretty solid, I'd love to see more content for this.
Multiplayer skifree, simple but effective. Played this on marcmagus' stream with people there and had lots of fun :]. The game has some quirks, but it plays into the silly style of the game, overall very fun.