Dave from Bungie by Dmitrix 2016-04-20T16:57:00
I totally laughed at the end! Good job on the humor!
Foon → Ludum Dare Explorer → Users → teamscripta
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | STONEHOLD | jam | 640 | 3.56 | 3.50 | 3.06 | 3.08 | 3.79 | 3.46 | 2.60 | 3.33 | |
| 2016 | 37 | One room | Tracer | jam | 167 | 3.76 | 3.41 | 4.46 | 3.36 | 3.57 | 2.33 | 3.38 | 68 | ||
| 2016 | 35 | Shapeshift | Square Off - 1v1 Multiplayer | jam | 199 | 3.64 | 3.87 | 3.75 | 3.00 | 2.65 | 3.02 | 87 |
I totally laughed at the end! Good job on the humor!
Yep, love this. Great little puzzle game, I definitely see this as a mobile app. I'd love a quick undo vs only restart, esp for Level 4, which I found difficult - definitely a glimpse of future difficulty there. Seriously great little puzzle game!
Good start, It could use some more work though.
I dont get it GG tho
This game is outstanding. The art is great and the fluidness of the controls reminded me of some of the very best SNES games. The platforming was challenging but in a good way! I would love to see this turn into a full-length game.
Great job on implementing a multiplayer game!
This is such well executed RTS HTML5 game! I really like how you made the units move, very natural looking.
This game was hilarious! I loved the humor and the music!
LOL i left the game because I thought a jumpscare was coming GG tho.
5 stars for mood!
I have to admit I'm very impressed that you had the balls to do a multiplayer game in three.js for the jam. It's not easy! I know because we're working on one ourselves. Your game worked great!
Man the screenshots look so amazing! And I love the concept! Wish I could have gotten the client to run on Fedora 23.
Really cool atmosphere and eye-catching unique art. I loved the background music especially. It wasn't obvious what to do, but I think that's a good thing! Figuring out how to play was half the adventure.
GG
GG i love it!
This is a great concept, playing the web game, the mouse capture seems to still be an issue, I'll come back for another go, though. Totally worth it!
I agree with what most are saying, controls are a bit hard but the art is GREAT
I played by myself and it was really difficult to visualize the whole map and point the arrows correctly, so I can imagine how playing with buddies would help. It definitely has potential!
Mad props for doing an HTML5 game in Phaser! Open source FTW!
Nice work!
GREAT voice acting and perfect use of the theme! My only small complaint was the platforming puzzles were extra difficult because the forward momentum was hard to counteract. But that was small, and overall I really enjoyed it! I especially loved the art. I actually liked how it was a little eclectic due to four people contributing. Great work!
Really potent atmosphere. The graphics and audio were fantastic. Loved it!
Pretty cool split screen racing game!
Very polished looking game for a jam! And I give lots of extra bonus points for using three.js! Opensource and html5 ftw!
I agree, its short and sweet
Very nice that you pulled off this multiplayer socket.io game in 72 hours! It works great!
One of my favorites! The little touches really make it memorable, like the eyes, feet, and rain. The subtle background is really nice too, adds atmosphere and depth without being flashy. I got stuck on level 9 but I'm going to come back and try to solve it later.
5 stars for innovation!!! I'm very impressed you wrote this game from scratch in C++ and compiled it into javascript. I checked out the source code thanks for sharing!
WOW! That was excellent. The hand motions really made the game something I'm going to remember for a long time. It was like a super creepy Monty Python silhouette dream. However you programmed the hand motion, great job. It's really impressive!
Interesting and creepy game!
This game is tons of fun!
Cool idea! but my Steve did not last long
Loved this game. The ability to shift between mouse and human is a great twist - I'd like to see this mechanic toggle on/off rather than a hold-down, but that might just be me. As with everyone else, the sound effects were hilarious. Great work!
Hey! I took a look at colyseus. I wish I had known about it before I implemented our own game instance creation system for our multiplayer entry. Would have saved me a lot of time!
I really loved this game! It was a lot of fun! Good sound and concept. I liked the camera shake.
Fun, funny and cute! Nice work!
This is an awesome twist on a match-3 game. Love the cascades, so satisfying. Some graphics cleanup and a little more sound, this is really addicting!
extra points for using three.js! Open souce ftw!
that was a great game! i loved it GG
This game combines so many good elements! The art is so cute and the audio is great! It's multiplayer and it's fun!
That was fun! I love the feeling of flying!
Very innovative! I like the building aspect and the art of this game!
Very nice work! I know how hard multiplayer can be, we did one too, so definitely have lots of respect for you pulling it off!
This is one of the most fun and polished games I've played so far! Nice work!
Props for making a game in Phaser! Great use of theme! Very smooth performance, worked great!
I like the idea of the timing
I live it! its so adictive GG
good multiplayer!
5/5 Great game! Love the shifting in order to complete the puzzles. This is a seriously well-formed game in so short a timeframe. Great work, so much fun.
This is a great game, I thought the color-switching was pretty intuitive, myself. Just eat one of the little "food" and get to hacking the enemies apart. :) I'd love to see a little longer playfield and possibly slow the power-ups down. I think you should pick a destruction mechanic and stick with it. I like the blue one best, it feels like erasing the enemy. I think the mechanic for the blue one - essentially erasing the block. The 8-bit sound is cool, and you could enhance that with 8-bit circles vs. blocks. Great game.
This is a great game, I thought the color-switching was pretty intuitive, myself. Just eat one of the little "food" and get to hacking the enemies apart. :) I'd love to see a little longer playfield and possibly slow the power-ups down. I think you should pick a destruction mechanic and stick with it. I like the blue one best, it feels like erasing the enemy. I think the mechanic for the blue one - essentially erasing the block. The 8-bit sound is cool, and you could enhance that with 8-bit circles vs. blocks. Great game.
One thought for an enhancement is to reverse the play, rather than just defense - delineate each of the bases as lanes - essentially like a bowling alley - maybe you could have some kind of ammo to shoot down a lane and clear all the enemies from one lane.
Plus speedups, slowdowns, bonus coins or something you can gather or bombs to dodge, lots of potential with this one.
This was really fun! Love the ghost art, and the puzzles were cool. Getting the timing down on some of the puzzles was really challenging, in a good way. Nice job!
That was awesome! Great job! Really fun and challenging puzzles, especially the last one. The controls felt fantastic too.
My favorite detail is how the monster shifts between sprites as the light passes over it. I have no idea how you implemented that in Phaser, but NICE job!
Super cute and funny sprites! I like it!
I really enjoyed your game!
Props on finishing a multiplayer game for Ludum! No one else was playing so I joined twice (two browsers side by side). I like how you can't "capture" players, you have to shoot them. I really like the death flash effect!
Lot's of respect for doing a multiplayer game!
Sweet game! I quite enjoyed running over the ghosts!
Nice job with the recording idea! I think it needs to be a bit slower, either that or my reflexes are really bad!
Very intreging how you hooked up node to PS. Love that this game is open source and you used Phaser. Looking forward to what you do next time!
Deep bro
Thanks Dmitrix! Yes that was me 'Jared'. Yep this is a multiplayer 1v1 game. Thanks for playing!
@CasualCat Thank you!
@kestrelgames Thank you for the kind words! Yes we definitely plan on making an app out of this.
I had an awesome time playing with people today you all today! You helped us find and fix a few bugs. :)
I FINALY beat you andyman! Man you are GOOD!
Thanks @Togimaro @TheMeorch! GG Fangor!
Thanks fin! and GG!
Hey everyone, I just pushed up a change that should fix some of the lag issues around placing blocks, especially the one @squigglez mentioned. Hopefully it helps! ~mwcz
Haha! That was fun. The mouse follow felt very good and natural like @spiffl said. I only have one critique which was that when my mouse left the canvas, I couldn't regain control when I moused back over the canvas. I got used to it though. Great job!
That was fun! After figuring out what was going on, it became really fun and challenging. The easing on the square's motion is really pleasant and the background music is cool!
This is quite a gorgeous game! Very great usage of WebGL!
I love the graphics and the idea gg =)
I love the idea of a using a bug left by the dev to explore!
Very cool that you attempted a multiplayer game in the jam!
Sorry dude, I wish I could play it ;)
This is very impressive for 48 hours! Especially since you added included an AI player!
Yeah! Like the other commenters, I was confused at first, but once I got the hang of the controls it became really fun. REALLY fun! I would love to watch someone play who has mastered the controls.
Fantastic! Simple in the best way, great mood, fun level design, cool surprise on the last level.
I love this little guy and immediately wanted him to fly to great heights.
You should be very proud of yourself for this entry! Keep at it!
@AcuadoyStudios Please ignore @adrian09_01 comment, he represents the worst of the community. You should TOTALLY keep making games! It takes a lot of courage to do a game jam and you did it! You'll get better earch time! Don't give up!
Wow, really emotional game. The music was perfect to match the mood.
I loved that you used threejs! Opensource power!
Nice job, I can tell you had fun making this! Keep it up!
I love this game. Some of the smaller touches really make it cool. The burst of red cubes when a laser is fired and when it hits, the music, and my favorite part is how when you die the you decompose into cubes which scatter on the ground. It looks so cool!
Really cool technically! I bet that was a lot of code to implmenet all those controls! and it works!
If only it was this easy to get money in real life! :D
Great writing! Very creative!
For some reason the unity web player would not load in chrome.
I love the lights being the eyes. so creepy!
The email texts were so funny!! Very creative!
Great job for your first game! Glad you went ahead and just did it!
Hey! Great job! I love all the death! Great job on the sound fx, and it feels really smooth. I wasn't able to get very far but I'm bad at jumping. I can't even finish the first level of Geometry dash! Great game!
So Funny! I like the part about the alien cats totally made me laugh!
Fun puzzle game! I LOVED the art! The goats are so cute!
Really great entry! Hi marks for innovation, I've never even heard of Kotlin. Good job making a web game with something different. I loved the panda art!
Man this is game is SAD :( I just think what that would be like if it was my own kid.
Username checks out. I enjoyed the game, cool art style.
cool concept! my operators moved very slow, maybe a bug in the web player?
I loved that you used three.js! This is a great start!
My favorite entry so far! SO FUNNY! Good in every category!
I like the main character, he reminds me of myself lol!
Best game I've played so far. Everything about it is impressive in every category. Well done!
Nice job! I especially enjoyed the music, the pixel art, and most of all the emperor's facial expressions at the bottom. :D
Wow that is really impressive that you played that music yourself! I LOVE space games, so this gets bonus points!
So light hearted and funny! I love the live music!
Oh my gosh so twisted!! I love the contrast between how happy the art is and how awufl the subject matter is. Great comentary!
Really amazing work for just 48 hours!
Great use of the theme! All of the art, music and code felt well polished! The green guys are hard!
Really fun game! I enjoyed all aspects of it, art, sound, graphics. All well done!
Simple and fun! Cute Sprites. Gets harder for sure!
Really nice music!
I love this game! the graphics are amazing and its super fun. The whole time I was playing I had my mouth open.
I love the voice sound FX you made! Very funny! I love the sprites, too especially the monsters! Good job!
That was cool! Nice job on the chains. They look cool and the physics are impressive as well. It made me unreasonably happy when my chains got tangled up.
Man the music and the art are AWESOME!!! After 5 minutes of trying I couldn't figure out how to give the customers what they wanted, so I gave up. Needs more instructions!
I had fun playing this game! The music and sounds match the game well! my only suggestion would be dragging the objects into the warehouse will snap them to the closest available squares based on the size of the object without having to hover your mouse over one of the small squares
I'm really impressed with the technologies that you used to create this!
I love the sound effects and the cute sprites! My only suggestion is it would be cool if the player could pick up temporary power ups. like multishot.
@geoblackru how were the controls broken for you? I would love specifics so we can fix them.
AHHH I DROWNDED! I love me a good nautical game! I love the ship model you used. It wasn't quite clear what direction to swim at first, so that's my only feedback, some sort of indication which way to swim. Nice work!