FoonLudum Dare ExplorerLD37 → Block Bullies

Block Bullies

By lucas-knutson

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CategoryRankScoreCount
Coolness351
Theme2793.65
Audio4441.64
Innovation5102.54
Graphics5502.31
Fun5762.31
Overall5832.62

Comments

josho 2016-12-11 22:11

cool game, but it didn't seem like the WASD controls were working

ryanthompson591 2016-12-11 22:16

It was fun to play. I think it was really simple and straight forward, I like that you couldn't die, but instead just shot blocks!

lucas-knutson 2016-12-11 22:19

For some reason the embedded wasn't getting key events? So I took it off for now. The "Web" loads it in a new page and that seems to work.

harark 2016-12-12 15:12

I liked how you signaled wall proximity to the player both through a counter and through colored text. Simple graphics but they show off the concept. A bit hard to hit the things with the laser, and jump propels oneself perpendicular to the camera angle rather than what I as a player perceives as up. Made me jump into the wall quite a few times. ;)

limered 2016-12-13 02:05

Controls are waay too sensitive. I was constantly running against the walls.
But, overall a nice little game.

liquidmedia 2016-12-13 02:09

Nice game, I did have a problem getting it to start, just had to hit Esc key and go out and in of full screen to get the game to start. I know this happens on a lot of the web based games.

Nice game fun with physics, lasted a long time then it was just over did not see what hit me.
Thanks

khaos_fang 2016-12-13 02:12

The mechanism is hard to understand at first. The blocks will hit you to the wall and defeat you, and you can shoot em out, and you can also move away from the wall, but the control is very sensitive and you will easily hit the wall by doing this.Nice idea, and some polish will make it more interesting.

jcmonkey 2016-12-13 02:12

interesting game, though the wall sound is just way too annoying.

nuclearcellar 2016-12-13 02:13

Very loud sounds by default. Not much there to play with to be honest.

hermetic 2016-12-13 02:22

The buzz when I hit the wall the first time was deafening. It's a good solid game concept. I don't know if it's my pc, or the way the game is meant to run, but everything moved REALLY fast, including the player. I couldn't actually WASD or I just ran off the side instantly.

Needs more parkour.

ambi 2016-12-13 02:49

Once you get sliding into the wall, it goes too fast, also the blocks move really fast. Is it supposed to be this quick? Simple, but still quite functional and entertaining.

laylow 2016-12-13 03:28

Controls are too sensitive, was it meant for a controller? Reminds me of some sort of bizarre fps aiming trainer. Pretty unique though. Good job submitting a game.

zqmony 2016-12-13 03:29

It's a simple game but it's good.

sepharoth213 2016-12-13 03:32

Bonus points from me for doing physics outside of Unity! I felt like the mechanics for something really fun are here, but the execution is totally off. A lot of the minor annoyances add up to bring the experience down, which is a shame: this game could be quite the Doom-like minigame. My list of grievances:
- The movement controls are so insanely touchy! If you hold the forward button down for as much as a quarter of a second you die immediately!
- The death sound is absolutely grating. It feels like you want to punish people for even playing the game, especially when considered along with the first point.
- It's not so much a laser as it is a hitscan rifle, which means if your aim isn't impeccable (those blocks move damn fast!) then you are basically spamming fire hoping that the swarm of blocks will eventually land underneath your crosshairs.
- Score is kill-based, not time based, which seems to conflict with the premise. Combined with the previous point, it's quite the frustration.
- You have put in 2 different indicators to tell you how close you are to the wall when all you needed to do was add a texture to the ground that showed you! If it weren't all grey, and instead were darker towards the edges in a gradient or a shadow of some sort then people's natural spatial awareness would kick in.

The good news is, if you addressed all these points, you'd have a fantastic game on your hands. Either way, congrats on finishing your entry! It's a lot more than most can say :)

P.S. I played the game on Firefox and it seemed to work perfectly fine.

swellbastion 2016-12-13 03:33

My favorite part of this is the sound effects, they're really nice. Also: a 3d game that doesnt make my computer really slow! nice

otso-turpeinen 2016-12-14 01:00

Crazy, Just Crazy,

teamscripta 2016-12-15 16:37

I loved that you used threejs! Opensource power!

tylerraz 2016-12-20 02:34

Interesting concept, the blocks pushing you to your doom is a good mechanic. People already touched on the controls so I'll just mention that the game over sound seemed excessively loud.