Flower Shop by Jezzamon 2016-12-12T02:46:00
Love the music, graphics and the personable dialog.
Foon → Ludum Dare Explorer → Users → Laylow
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | 👥 | Cat-apults | jam | 155 | 3.87 | 3.97 | 3.67 | 4.40 | 3.97 | 4.02 | 3.83 | |
| 2017 | 38 | A Small World | 👥 | The Button Room | jam | 751 | 2.45 | 2.25 | 2.66 | 2.90 | 2.65 | 3.06 | 2.61 | |
| 2016 | 37 | One room | Space Attack | compo | 108 | 3.71 | 3.35 | 3.76 | 4.00 | 3.00 | 3.31 | 2.93 | 37 |
Love the music, graphics and the personable dialog.
Cool graphics. The random movement seems a little too strong though so it's hard to recover when it takes over.
I think adding a shadow at the bottom of the player would help with the jumps. Given the drunking, sluggish feeling, it's already difficult to line them up.
The procedural maps are nice.
Controls are too sensitive, was it meant for a controller? Reminds me of some sort of bizarre fps aiming trainer. Pretty unique though. Good job submitting a game.
I'm getting a 403 forbidden for some reason...when trying to play the itch.io version.
Got the exe working. Trippy at first! Good game!
Well it's certainly unique. Reminds me of carom billiards.
Nice. Definitely relatable.
One room but an insane number of possibilities. Neat.
Haha, this is neat. A little disorienting when switching between games though. The consistent graphics help with unifying the games though.
Love the humor and it's pretty original. Good job team!
Difficult to know what to expect. I also got stuck on the computer, when I pressed space to get off it, it wouldn't work. I don't think that was intentional, right?
Cool game! The controls do feel floaty, but other than that, it's nice, short, satisfying game.
Very creative. The themes based on age are a nice touch. The controls feel good. Good job!
It's so happy! I wish I knew what effect I was having on it though.
Cool idea, I'm actually working on something similar but with spaceships for VR. For some reason my selected units just stopped attacking...it was after I did a alt-right click, did it get stuck? The graphics are great. It took a little bit to get used to the controls but they work. Good job team!
I liked the graphics in the dream and the little animations, but that's it. I think more narrative would have been better. There's nothing different after the first cycle...besides more items to hide. I think it would have been better to focus on the hiding and changing items part. It was actually getting challenging at the end, except that doing well and getting money had no effect on the game :/
Thanks! Yeah, not sure how to fix the embed...making it full screen works though. This was my first time doing dialogue so thanks for the compliment! Balancing is definitely an issue, especially for something like LD where you need to create artificial easiness to speed a playthrough and gameplay that still is challenging.
Thanks for playing guys. It was definitely hard to balance and was the last thing I did. Some people say it's too hard and some too easy, what to do!
It's also fast on purpose, I know you people want to play as many LD games as possible ;D
The turn radius and spawn rate on the black blobs is a bit too much. It's incredibly hard to get around them. I like the humor though!
Love how the menu teachs the controls. It's hard to read the text. Gameplay was great, just suffered from cramping fingers.
Now I want a roomba society where I have to earn enough money or my roomba family will starve...
Great game, music, graphics and humor!
Very neat. Haven't seen this mechanic before. I like the graphics and simplicity
Haha, I like the whole family kidnapping just to make a plumber turn wheels. I wish I knew what catastrophes my actions were really doing!
I thought the character's comment was pretty funny ;D. I think it needed a little more balancing. It kept me wanting to make it to the bottom though.
Love it when a tutorial is added and this one is superb. I really liked the gameplay. One issue was the already active screens would indicate that they became active. Got 140 on my first try!
Good job on submitting a playable game! I read your blog post and it's good to see you made it through the difficulties of local multiplayer and debugging the physics engine
Same here about the reloading. I came around to it as I realized it's a good mechanic to limit blind firing. Great game. Crisp controls and it has a satisfying feel when you clear out the enemies. I think a more prominent 'reload' message would help.
Such a great feel. It feels very cohesive even though there isn't much to do. The atmosphere is spot on as well
It's certainly a neat concept of changing your ability on the fly. I would stop moving randomly on the floor though which messed up the flow of the game.
The music was pretty good as well as the graphics.
Being able to place the special goo most places in the world was nice. It felt like some really nifty puzzles could be created that would be decently challenging.
Wow, nice that you made this in your own engine!
Nice story. I actually started feeling like the fish. At first I moved around the bowl constantly but by the end I just stayed still waiting for my food. Really quite something to evoke that feeling so quickly.
Love the simple design, intuitive controls, and music. Great game
@ham-and-swiss Thanks for letting us know. Link should be working now. Haha, we'll play have to your game soon to see!
Sweet game! I'd love to play as other protocols though. Also, maybe as a sort of detective role where you act as the FBI making connections and such.
Nice graphics and the instructions are awesome. It does play pretty slow though. And the noises are quickly annoying. I also had quite a few clicks that were lost, sometimes I had to click several times to activate a dog.
Great game! Felt a bit laggy when getting the combos, not sure why though... Control scheme was a bit odd. I would have thrown in a couple more options just in case, like up/space. Love the level of polish on it
I'd be interested to see what other powerups you make! And I'd love to have a bit more choice in the game, such as where I place tiles, what type of tiles I can place. This could be the anti-Cities Skylines!
Nice! It bugs out a few times and doesn't do anything after you buy something, but it fixes itself eventually. I like the concept, but I think it needs a bit more design. It becomes repetitive quickly.
Exciting! Only issue is that the scaling of the game takes took long and the punishment is too much for how much time you end up playing.
Great submission. A few more mechanics would work wonders. I think you have the foundation for a good game here
Great game! It felt very passive though. I'd love to have been able to detach a friend in sort of "take one for the team" kind of way.
Sadly I can't play the multiplayer, which I feel this is really targeting. Reminded me of Don't Starve though!
I like that you gave the option to turn off the sound and music! Most LD games don't have that so good attention to detail
Great concept and fantastic art! I feel like the rotations didn't respond sometimes though. Was the game supposed to be multiplayer? I don't think having two sides adds anything except annoyance during single player