FoonLudum Dare ExplorerUsers → pvg

pvg

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557DepthsFish Facecompo2.372.333.001.331.503.623.003.33
202456Tiny CreaturesSpace Critter Rescue Missioncompo3.003.252.753.502.754.253.753.25
202455SummoningOrbitalscompo3.333.163.552.552.773.161.663.05
202353DeliveryMr. Delivery Mancompo4.004.134.184.183.543.774.543.50
202352HarvestOl' Limberlegscompo3.303.803.502.752.703.373.503.00
202251Every 10 secondsBase Defensecompo4073.003.052.763.172.573.132.83
202250Delay the inevitableBompcompo2243.593.813.533.183.313.363.00
202148Deeper and deeperGoober Bros.compo6403.183.262.653.312.893.073.213.05
202047Stuck in a loopOrbital Blastcompo4633.123.052.043.122.853.302.002.96
202046Keep it aliveGOOFBALLcompo8213.073.122.002.523.803.372.64
201738A Small WorldSubpar Meleejam3.003.001.002.002.001.00
201429Beneath the SurfaceSummonedcompo
201328You Only Get OnePlease, Sircompo
201326MinimalismCatch the Falling Thingscompo
201225You are the VillainReverse Gyrusscompo

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by pvg

LD26 — Minimalism

Catch the Falling Things by pvg 2013-04-30T14:38:00

Thanks for the comment, ovenchips! The performance drop you witnessed was a defect in the game that has now been fixed (after the competition has ended).

I would have liked to spend more time tuning the physics, but I was working on a pretty strict timebox and ran out of time. I'm happy with the seed here, though, and maybe I'll trick it out over the summer.

LD27 — 10 Seconds

Bunny Catcher by Blue Glaucus 2013-09-05T11:24:00

Works in Linux!
Needs more shotgun.

LD46 — Keep it alive

Locked'goshi by StabAlarash 2020-04-22T19:19:01Z

Nice interpretation, too bad the character doesn't get any delight from its job.

WKAM: Western Keep it Alive Mission by Aggrathon 2020-04-22T19:53:00Z

Pulling together a turn-based strategy game in a jam is good feat. Gives me inspiration for the next time around :)

Venusian Cargo by MCjammydodger 2020-04-22T20:43:03Z

Nice little puzzle game---just the right size for a jam. Good job!

Age of Aquaria by mahalis 2020-04-22T02:38:33Z

Very nice! Enjoyable little game, just challenging enough. I do wish the camera panned out a bit to show all the fish on my head. Also, seeing the fish continue to animate after dropping them was bittersweet in the best way.

In the Zip file for Windows, I think you have included much more than you need if you only want to distribute what is needed to run the game. The LD46 folder is not needed, and removing it would save you 740MB before compression.

GOOFBALL by pvg 2020-04-21T17:51:45Z

Thanks, everybody!

@matt-burton Sorry about its being Windows-only. I had motivation to use UE4 for this project, but the result was that I couldn't easily produce a Web build or other alternatives.

GOOFBALL by pvg 2020-04-22T11:28:54Z

@incd021 If you want to have a really good time with the fisheye effect, you can take advantage of an undocumented debug key in the game. Numpad * will clear all the bricks on the board, and each board increases the intensity of the effect. Knock out a few boards this way and you'll see how very strange the experience can get :)

GOOFBALL by pvg 2020-04-24T14:06:44Z

Hi @endurion, thanks for checking it out!

The big download size is almost entirely the girth of Unreal Engine. It's definitely more engine than I needed for the project, but I had other reasons for wanting to explore a few UE4 features. There are ways to trim the size a bit by disabling plugins and such, but that fell out of the scope of the jam.

The floaty paddle movement--and the mesh for the paddle itself--were coming up on my to-do list when we ran out of time. I was also helping another jammer with the upload and publishing process, which took a bit longer than planned. Still, better something than nothing.

The fisheye effect was really all the game is about. It gets harder only because of the increasing intensity of it. That is to say, its being distracting to the gameplay is part of the design :)

Cheers!

The Unicorn and the need for coffee..! by INCD021 2020-04-22T11:41:22Z

Fun little simulation, strengthening my disdain for unicorns :)

I read your bio and was glad to see that I at 43 I am not the oldest person who loves the creative fun of Ludum Dare. We represent the C64 generation. Kids these days will never understand. Cheers!

The Unicorn and the need for coffee..! by INCD021 2020-04-22T12:53:34Z

@incd021 I've always been a dragon guy myself. Nice thing about dragons is they eat what they want, no need to tend them. Trouble is, they eat your stuff indiscriminately. Hm, maybe a good theme for the October Jam...

Atlantoid Plantoid by microwerx 2020-04-22T02:27:36Z

The music and sfx are amazing for a jam game. Great job!

Unbroken Shell by Garett Cooper 2020-04-22T02:07:30Z

Nice aesthetic vibe.

I also found the second run of platforms to be difficult.

Lost in the Mine by Andro 2020-04-21T14:16:21Z

I don't know if the humor is intentional or not, but "Suddenly, a chicken came out of the bushes" made me laugh out loud.

Is it original music? It seems produced to a much higher degree than the rest of the game. It is somewhat incongruous, but since the author didn't elect out of the category, I rated it as-is.

The Diamond-Flowered Orchid by Frank Gevaerts 2020-04-22T13:00:00Z

Nice classic text-adventure style. I've never used inform7, but now I think I may have to check it out.

Reload by Waqar Naeem 2020-04-21T17:48:54Z

I'll join in with the others and congratulate you for using Ludum Dare as an excuse to make your first game. I had fun shooting ants. Like @generalsturgeon said: the more you make, the more you learn.

He Needs Healing by WanS24 2020-04-21T14:23:16Z

I tried downloading the source, but it crashed Godot upon opening.

I am surprised at the choice of keys to use in the game. I feel like using something like the arrow keys would make it easier to play. Of course, maybe it's not supposed to be easy!

Square Loves Circle! by meelo 2020-04-22T02:52:23Z

Nice work on a puzzle platformer. The audio is a good complement to the rest of the design.

I really liked your timelapse video. I might have to try that on my next jam project. The pressure of it might help keep me focused, too!

The Adventure of Mr. Bubbles by DreadedDruidStudios 2020-04-21T17:46:12Z

It's a fine little platformer. I wonder about the water-losing mechanism: maybe it would be a better match if you only lost water when moving quickly or something.

Solar Spin by Matt Burton 2020-04-22T11:33:12Z

Great job evoking the 80s theme with the palette and audio. Wonderful soundtrack. I've never played a game quite like this one, so kudos on that as well!

LD47 — Stuck in a loop

Rest In Peace by Somnium 2020-10-06T15:11:31Z

This is a nice hand-crafted adventure game. I think the music sets a nice tone. Also, as a guy with a ton of Java experience, it's always fun to see libGDX still being used :)

Orbital Blast by pvg 2020-10-06T14:00:07Z

Hi @nobleboy, thanks for checking it out. Actually, I find the mouse controls to be awful, but I spent a lot of time on them nonetheless. For the keyboard controls, keep in mind that you're controlling where you want the ship to go, not its relative direction. It's a throwback to the classic _Gyruss_ controls. I updated the description above to make that a bit more clear, I hope.

Orbital Blast by pvg 2020-10-06T18:12:18Z

@glaikunt and @douwe-ravers: I had some other users say they had problems with the main menu button too. I only ever saw it on the HTML5 build, which is why I put up the Windows and Linux builds too. Sorry that the bug is in there---I could not track it down in time (and still am not really sure where it could come from, unless it's a threading problem on the HTML5 engine). And, thanks for the comments on the music---I think it was the most fun part for me, since it's so different from my normal work. :)

@simex Yeah, it was never meant for mouse, but for touch. As I mentioned in my blog post, I spent too much time trying to support multiple inputs, and as a result, it's unbalanced for some. Lesson learned!

@nick-rafalski Thanks! Clearly, visual art is not my forte, but I grabbed a 1980s palette and a pixel-art tool and slapped together the best programmer-art I could manage ;)

@appoxgames Yeah, adding a HUD for the number of escaped enemies was next on my to-do list... but time ran out.

@somnium The reason that the control scheme is fatal is because it is based on a 1980s arcade game and I want my quarters :D

Magical Marissas Troubles with Time by TheseusInABottle 2020-10-06T15:15:54Z

Classic table-tilting mechanisms. I love to see these ideas explored in jams.

I am happy for the other people who love the music :)

Loopedy Island by Douwe_Ravers 2020-10-08T18:02:49Z

Is that really your first 3D jam game? Well done! Keep up the ambitious work.

Torus by APG 2020-10-05T18:16:12Z

I like this interpretation of the theme, and I especially like the novel topology that it allows. Nice work playing with the 3D space!

LD48 — Deeper and deeper

Goober Bros. by pvg 2021-04-26T11:29:55Z

@mduo13 I did not think to try shooting ones who were dying :) We can call it a hidden feature for people who really hate blobs.

Also, for what it's worth, here's my logic in having the players start by facing each other. New players will want to explore the controls, so maybe they just start moving around, and that's fine. Others might want to try shooting to see what happens. Players who get shot are stunned, just like the blobs are. There's enough time to dodge out of the way of the shot if someone wants to, but otherwise, I hoped it would provide a fun, light introduction to the core gameplay. (A more aggressive player might just immediately go after those gems...)

Goober Bros. by pvg 2021-04-26T14:19:57Z

@iorena Yes, that's true. Finding a more balanced solution was on my radar, but not in scope.

Ack, I just realized that the level sequence is not randomized. That's a one-line change in a script that slipped my mind. I think the compo allows for this kind of patch? I'll have to check the rules later.

Goober Bros. by pvg 2021-04-26T14:21:02Z

@mdotedot Thanks! I watched several videos of Dig Dug, Bubble Bobble, and similar games to try to get the right groove. My pixel art skills are not up to snuff, of course, but I did try to capture the aesthetic as best I could in the timeframe.

Goober Bros. by pvg 2021-04-29T12:40:45Z

Thanks @ubershmekel! Clearly, I don't draw so well, but I had fun trying to capture a fun shape for the characters.

I was working on another kind of an enemy--one with a projectile attack--when I realized I just didn't have time to pull it together. Alas, the blessing and curse of the time limit!

@dom-de-re Thanks! I'm glad you (and uber above) both enjoyed the retro feel. Some days, in my memory, I can still smell the arcades.

Goober Bros. by pvg 2021-09-27T14:39:55Z

Sorry for not responding earlier--away from LDJam between jams--but @candlesan definitely nailed it. I referenced _Dig Dug_ screen size and gameplay to pull this together.

Deep Voice by mdotedot 2021-04-28T23:26:25Z

Cool, I made a similarly-themed game a few years ago for GGJ based on whistling. It was a lot of fun to make, but probably bothered some other jammers...

Deep Voice by mdotedot 2021-04-29T12:37:16Z

@mdotedot I was able to find it: https://globalgamejam.org/2017/games/fermata-or-dont-breathe

However, it would not run on Linux here, neither on OpenJDK 11 nor Coretto 15. I haven't tried other OSes, so YMMV. That's the problem with digging up experimental four-year-old jam games... :)

Deep Voice by mdotedot 2021-04-29T12:53:40Z

@mdotedot Ah, I am so glad to see you got it running. I haven't rebooted to try on Windows.

The game samples your initial sound, and then uses that as a baseline, so you can somewhat control the difficulty depending on how comfortable you make your first sound. Thanks for checking it out--it really warms my heart to see someone enjoy it after this long :)

Corla by JUSTCAMH 2021-05-03T12:45:25Z

Very nicely done! The presentation carries a clear aesthetic. I quite like the 2D gameplay in a 3D world.

MASSdrill by APG 2021-04-26T12:04:12Z

This is a nice, calm resource collection game. I wish there was a way to see in the menu what the cost and effect of the different buildings was, though.

Where is Bob by ubershmekel 2021-04-29T12:46:23Z

15 for me, too. This is an amazing interpretation of the theme... and it even includes one of my favorite Eric Idle jokes.

Azure Dreams by iorena 2021-04-28T23:24:31Z

I was holding down keys to keep moving, and it got "stuck" with moving in one direction. I suppose I should not complain, because this ended up taking me right to the treasure! I was pleasantly surprised a little bit into the game when I found some fish.

1000 Fathoms by Dom De Re 2021-04-29T12:51:54Z

First Ludum Dare? Very well done! I appreciate the exploration of co-op gameplay. The visualization of flooding was interesting as well.

Miner Creeper by lokt02 2021-04-28T23:21:41Z

It's a bit too much clicking for me, but I'm not in the Minecraft generation. Make sure you play it fullscreen. I missed that recommendation at first and couldn't read the text around the HUD.

Be Queen by Cody Miner 2021-04-26T11:34:22Z

I enjoyed exploring the hive world. I defeated the queen and am now ruling ruthlessly over 30 wasps. (I hate wasps and will try to take down their society from the inside.)

MinerClicker by eps 2021-04-26T18:55:20Z

The game is good---but the family collaboration is great! I'm a big fan of making games with the family. Congrats to both of you!

Vibin' Secrets by mDuo13 2021-04-28T23:16:59Z

This was a fun little game to explore around. I enjoyed being able to browse the source code too and see a nice bash script and Linux CLI tools used to bring it all to life :)

Erode by EnergizedBlast 2021-04-27T17:12:45Z

I love it! I appreciate the little bit of unknown... you never know where those rocks and bombs will show up. My only criticism is that I couldn't really read my score at the end because of the brown-on-brown colors. But I'm sure it was an *amazing* score.

LD48 - Tunnel Ninja by Timbertoes 2021-04-28T23:11:19Z

Very nice interpretation of the theme. I enjoyed playing a few rounds and seeing what I could do with the upgrades. It's a nice feature for a 48-hour game.

LD50 — Delay the inevitable

Bomp by pvg 2022-04-04T11:23:51Z

@sirjupitron Thanks, and thanks for commenting! 21 is a great chain. In testing, my wife broke 30 in a chain, but then I realized I had forgotten to disable offscreen explosions, so she was blowing up stuff she couldn't even see. I'll call "21" the new high with the bugfix in place!

This kind of game screams out for a high score table, but that was too much for me to account for this weekend.

Bomp by pvg 2022-04-04T17:21:18Z

In showing the game to some students today, I noticed the Windows build has a UI problem. The problem was with the Windows build that was made from Linux. I've re-exported the Windows build from Windows, and the problem disappears. That version is now the one attached to the 1.0.0 release on GitHub.

Bomp by pvg 2022-04-04T23:58:13Z

Thanks for checking it out and commenting, everybody! I love the new Web-based high score system you all have devised :)

@pdotjpg That's an interesting perspective on the score bonus orbs. I purposefully made them hard to get, so that there's a good risk-and-reward. It would be an interesting variant to have some kind of ability to Hoover them up from a distance, maybe a limited number of charges or something. I think this kind of core lends itself to such experimentation... but in a 48-hour period, it's hard enough to get it running and feeling good with just the basics, of course!

Bomp by pvg 2022-04-23T11:33:37Z

@thetatautau A few people have mentioned confusion about the spawn-in limitations. When you spawn in, you are invincible, but you cannot explode. I was hoping the colors would sell this, but yet, some kind of "ARMED!" sound would make it more clear in a revision.

@cagibi Yeah, I think it's a good core tension. I would have liked to explore that even more, the idea of pushing against your luck and limits, but you know, compo :)

@zimny11 You should have control of your bomb during the spawn process, and there's that little bit of invincibility to make up for the randomness of spawns.

@frogman Thanks! I'm not much of an artist, but I like to see how far I can get with geometric primitives. I am also kind of proud of the music, given the time constraints. The only time I practice arranging pieces in a DAW is during Ludum Dare, so you know, my skills are a bit limited... And yeah, this kind of game screams out for high scores! We have an informal list at home, and I think my oldest son has the record right now.

Thanks everybody! Sorry for not responding sooner--been away from the site here working on other things.

LifeWasterâ„¢ by sirJupitron 2022-04-04T20:04:33Z

Clever interpretation of the theme, and an ounce of social commentary to boot.

MAGICAL JUGGLER EXTRAORDINAIRE by benskca 2022-04-05T13:27:28Z

Nice work. The core mechanisms are clear and simple, and all the extra surprises bring delight.

The Poisoner by APG 2022-04-05T13:51:40Z

Nice work on the combination of diffusion from the inside and encroachment from the outside. This is a great exploration of the theme.

Cold and Alone by David York 2022-04-04T19:55:16Z

This is an excellent compo entry, a lot of quality stuff packed into 48 hours. Well done! One thing that surprised me was that it seems to take zero time to get back home. I wondered if this was an intentional decision or just an artifact of the time constraints.

Kessler by jcg 2022-04-05T13:24:26Z

First released game? Well done! I was also kicking around a "Missile Command" idea for a bit. It's fun to see other folks go in a similar direction. You made nice the use of the camera to get in and out of the game.

Also, I think our games used the same cool font :)

Grim Reaper vs You! Featuring the Narrator! by ljg 2022-04-05T13:53:11Z

The interactive narrative made me chuckle, but (spoilers!) my favorite part was the experience of simply trying to get out of the game.

LD51 — Every 10 seconds

A Fly's Life by recursor 2022-10-03T22:45:18Z

Very nice interpretation of the theme. Visualizing the shadow of the flyswatter is a great alternative to just a simple timer.

Cursed world of Hex by denvil 2022-10-06T13:29:19Z

Nice visual style. Thanks for providing a Linux build! I wonder if there's a bug in it though since I see earlier comments mentioning music, but I'm not getting any here.

I would have liked some escalating difficulty. I know balance is awfully hard to work into 48 hours, and I'm sure like all of us, you have more ideas in the notebook than time to integrate them!

Base Defense by pvg 2022-10-03T13:54:16Z

@gamejmunk Yes :) The main gameplay idea I wanted to explore was the tension between building towers and the slow tractor beam. I'm pretty happy with how it turned out. Given more time, one could add more towers, maybe some kind of meteor defense system, more enemies, etc.

The one thing I really wanted to add, that I didn't have time, was a way to ensure the game always ends. Right now, dedicated players can reach a point where they have enough turrets that the game goes on forever. I wanted to set up a counter to this, where the meteor destroys not just the turret it hits, but adjacent or nearby ones as well.

Base Defense by pvg 2022-10-03T20:01:59Z

@xorel The fast enemies are part of the design, sure... but also, I made them start pretty fast so that I could test whether everything else was working. :) Up until a few hours before the deadline, there was only one kind of enemy. Adding the three types (fast, medium, slow) was a relatively late addition that did not get a lot of testing.

They were also going to have legs or something... but you know, evil brightly colored balls also works in a pinch. :)

Base Defense by pvg 2022-10-05T00:22:57Z

@recursor Yeah, having my boys join me in this creative hobby is really rewarding! I'm glad to meet another parent whose kids can enjoy the process.

I originally wanted to have a slower build up of enemies, but I just didn't have the spare cycles.

Base Defense by pvg 2022-10-10T20:15:51Z

Thanks, @real-human-1000 ... if that's your real name ... :)

Balance is a funny thing. I did want the experience to be pretty fast, so that someone could play the game several times in a row and feel like they were getting better at it. I prefer this, especially in jam games, over long experiences where it's not clear if you're getting better or not. That said, I've been really surprised by watching other people play it. I mean, that should not surprise me, but users are always surprising. Some people find it too slow, and others hop in and sort out a strategy that ends up with them putting turrets on every space on the board.

If I were to continue this, I have ideas for features... but I'd probably start with more careful watching of people playing it.

Base Defense by pvg 2022-10-13T20:19:02Z

@jk5000 Thanks for the complement on the music. I would have liked to revisit it, to extend it or add more instrumentation, but I'm happy with how the simple bass loop matches the frantic action.

De-Pres-ING by Bloham 2022-10-06T15:25:20Z

This is great. I love the simple elegance of it, and the soundtrack is perfect. I would have liked the difficulty to escalate just a bit faster. I was also surprised to find that you really just need to tap the area rather than spend time on it. It might be an interesting design experiment to look at longer "drill" times.

Orbit Jam by GameJMunk 2022-10-03T20:22:12Z

There's a nice simplicity here. I paid for my mistake of trying to get satellites going in two different directions!

I haven't seen a Java game in a while, but I used to build a lot of games in Java. Is your source code available? I looked at that ZIP file but it looks like jre stuff.

EDIT: Oh! This is a jam game, not a compo game. That explains the lack of source. I'd still be curious to hear about your toolchain if you want to talk about it.

Shifting Dungeons by APG 2022-10-03T13:30:19Z

I like the look and feel. The art and sound go well together. It wasn't clear to me what my objective was. I assume I was getting points for the number of rooms I explored, but this could be more clear in the gameplay or instructions.

Relaxing Roots by SharpLoaded 2022-10-08T11:15:27Z

This is a fun idea. I like exploring it as a "toy," and it's interesting that folks turn it into a "game" by adding goals (make the biggest tree!). Ten seconds feels like a long time, and I wonder if more variation in the music would be a nice reward to the player who stays longer.

Robot by Shuimen 2022-10-06T15:19:39Z

Action programming is an interesting genre, and I love the inspiration from board games. I had some trouble with the web build, though: the bottom options of my menu kept getting pushed out of the interactable area.

You vs. the clock featuring the narrator by ljg 2022-10-03T13:26:12Z

There are some nice unexpected twists, but I felt like I was pressured to not enjoy the humor because of the time limit. That's an intriguing balance. I wonder if a visualization of the time remaining would help make it clear how the theme and gameplay work together?

Ten Second Gunner by WendallR 2022-10-05T14:36:30Z

Like a lot of others, I died many times... but I kept coming back for more, so I think that means it's a good entry!

Rock , Paper , Scissors by UVCity 2022-10-03T13:21:43Z

It made a lot more sense to me after I read the instructions. I thought the hand was throwing "rock" repeatedly until I survived for the first ten seconds! I think it could be improved by some audio effects. I see that they are in the project, but they don't seem to be in the running game. Also, it's worth looking into how to export for different platforms so that players don't need to download your development environment.

Returnal by MegaFocus 2022-10-08T13:19:18Z

Fun little puzzles. The embed here on LD doesn't have the right dimensions, but the one on itch was playable if I maximized my window. Unity probably has some export options to deal with keeping aspect ratio when embedding--I know Godot does, but I haven't used Unity in a long time.

FYI I did hit indeterminate states where I had both won the game and the timer ran out. I got a respawn animation and then the level ended.

You Have 10 Seconds! by Shibaya 2022-10-08T11:11:35Z

It gets hard fast! As some others have said, making the "main menu" also be a level was a very clever twist. Well done!

Blobbbert: 10 Second Navigator by Xorel 2022-10-03T13:09:18Z

This is a great interpretation of the theme. I am not sure about hiding the goal in that last level; it made it hard to know if I was making any progress, and I think an action-programming game lives or dies on the sense that choices are meaningful.

I enjoyed the simple, retro-style graphics and sounds.

Don't look back by spimort 2022-10-03T20:27:37Z

There's a nice atmosphere here, but the precision jumping is a bit too hard for my tastes.

LD52 — Harvest

Ol' Limberlegs by pvg 2023-01-08T22:18:57Z

@apg Yeah, there's too much happening on the screen to enjoy it---and a two-handed approach is, I suspect, the secret to competitive play.

Ol' Limberlegs by pvg 2023-01-09T11:55:16Z

@mnikn It's the highest posted here so far, so you're the current top. However, I bet you can get more points! Remember that you can get bonus points by dancing with your other limbs while you're holding down a pose. (That's in the instructions above, but it's not obvious from the game itself. No time for me to add an in-game tutorial...)

Mind Harvest by APG 2023-01-08T21:52:54Z

Good core gameplay and great match of the music to the world. I wasn't sure at some point if there was more "stuff" going to happen in the game: I understood the controls and had a good run of creating zombies, but then I wasn't sure what to do next, or if that was already the climax.

ASCII Farm by Kniffen 2023-01-09T12:47:09Z

This is a good first Ludum Dare entry! I'm glad you were able to join the event.

In the game, it wasn't obvious to me at first that time was going up. Now I realize I have mismanaged my field and need to wait a long time for anything to happen! Is there an end game or score goal, or is this more of a toy / simulation?

pachinko by mnikn 2023-01-09T12:42:23Z

I agree with the earlier comments: it's simple and addictive. I shot dozens of marbles before I sunk one into a cup.

I cannot make out what that illustration is in the background. What is it?

LD53 — Delivery

Mr. Delivery Man by pvg 2023-05-01T11:06:14Z

@hacksawunit Thanks so much for checking it out! 10.3m is way longer than my best!

It's the first game I have made with achievements, and I wanted to see if they could help drive someone to try new things in a very simple game. Really, I was trying to get just what you said you experienced: use a simple thing to bring some delight to the player. I'm so happy you shared your story here. If I had a bit more time, I would have added some achievements around spinning the package in different ways and bouncing it around like a hacky sack, but I ran out of steam.

The trick to that second achievement is to get the package to land somewhere besides the ground. It requires some finesse but is very funny when it happens.

Mr. Delivery Man by pvg 2023-05-01T14:46:27Z

Thanks, everybody!

@equalenergy I really wanted to try to detect the "catch and bounce" move as an achievement, but I ran out of time. One of my boy spent a lot of time with it trying to figure out different ways to balance and manipulate it

@john-gabriel A new high score!

Mr. Delivery Man by pvg 2023-05-01T15:05:22Z

@rustywolf It only makes sense to compete in the other direction as well :) I just hope I extended the ground's static body far enough that way...

Mr. Delivery Man by pvg 2023-05-03T11:20:57Z

@rubentipparach You can! Sorry, it's not a documented feature in the game, but you can use Space to kick and Enter to drop. I put a note in the description above, but it's easy to miss. I definitely prefer the keyboard controls.

I spent an hour or so tinkering with knee mechanics to try to make it more qwoppy, but I ended up liking the straight-leg system better... and that already worked, so I could get on to other parts of the game.

Mr. Delivery Man by pvg 2023-05-08T10:59:00Z

Thanks @ddesigndude! The music was a lot of fun. When I first put in the string tritones transitioning to the accordion polka, I laughed out loud myself. I'm glad you noticed this detail; I'm rather proud of it.

Mr. Delivery Man by pvg 2023-05-15T20:41:48Z

@zundou Thanks for checking it out! I had a lot of fun with the audio.

@fabonacci I am glad you appreciate the achievements! It was my first time incorporating them into any game, let alone a jam game. I'm really pleased with how they turned out.

Kirk's Food Delivery Game by HacksawUnit 2023-05-01T11:23:53Z

This has a great feel for a jam game. The ... cabbage submarine? ... is just responsive enough for these tight bends. Unfortunately, I wasn't very good at it, so I won't be posting my score :)

Flingshot by John Gabriel 2023-05-02T11:32:09Z

I love a good "throw things with physics" game. I wonder how the experience would change if the physics were less floaty--if the gravity and forces were turned up? It might be fun to try adding momentum to the packages as well. Anyway, it's a good jam game, and it would be fun to try some other experiments with this design.

Deliver Us From Evil by Team Watt 2023-05-02T12:23:02Z

It works in wine on Linux, which is nice. I thought about the "Deliver us from evil" line as well when I heard the theme. I dropped the idea because I wasn't sure what to do with it. I am glad to see someone else picked that up and ran with it. I wonder about how well ideas like spiritual warfare can be represented in a game like this. That probably takes a multi-year dissertation rather than a weekend jam. Cheers!

30 Minutes Or Your Potion's Free by Rustywolf 2023-05-02T11:34:57Z

Wow, pulling together a deckbuilder in a weekend? Nice job!

Flap, Flap, Drop! By Equal Energy And Lachlan5150 (Purplishlilac) by EqualEnergy 2023-05-02T11:23:11Z

Made in Scratch! Cool, I don't see that very often, but I'm glad to see folks using it for creative purposes. The sound effects here really make it.

LD54 — Limited Space

Endangered By The Bell by Leviathonk 2023-10-12T12:26:38Z

Fun interpretation of the theme!

LD55 — Summoning

Orbitals by pvg 2024-04-15T11:13:34Z

@meepster Thanks for checking it out! Yeah, as I was working on it, I realized it was really hard. I could have made it easier, but I liked keeping it as an example of a "hard mode." I think it's a reasonable seed of a game that me or someone else could extend into something bigger.

@acsid The only bit that I really spent energy on balancing was the rate of spawns for the first 30 seconds or so. Believe it or not, it used to be _much worse_! I've gotten up over 100 a few times, but one of my friends really took to the game, and they just reported breaking 200! Their score of 230 is the best I've heard of so far.

Orbitals by pvg 2024-04-15T15:18:28Z

@ooboob It should have a faint, slightly cloudy background. It's quite faint by design. (It's just a noise texture on a plane, incidentally.) I thought about making it more prominent but never really prototyped that. Anyway, thanks for the feedback and checking it out!

Orbitals by pvg 2024-04-15T17:31:47Z

@inidal-dev Yeah, I thought about adding an attraction range, but I ended up liking the hard fun of the precision movement. There is very little wiggle room for picking up new charges! It's a fun "hard mode," but I know what you mean---a gentler on-ramp would probably be better for marketing.

Orbitals by pvg 2024-04-16T11:11:16Z

@eloraju I purposefully did not include gamepad controls to keep it hard :)

I think it would be fun to try these mechanisms with an analog stick, though, to see how it feels.

Orbitals by pvg 2024-04-17T10:51:16Z

@wilsk Use the yellow orbs you summon to smash the red orbs before they smash into you. You can take two hits before the game is over.

@gawain-doell Thanks for the detailed feedback! Like I mentioned above, there should be a faint mottled background, but I suppose it is too faint. It is the main way to see your momentum. I would make that part more clear if I revised it. Also, I agree that the first move is really hard, and it leads to a lot of zero-score runs---that's part of why I kept it so short, so that this is just a momentary setback. I usually just grunt and try again, but I understand that it's more frustrating to some players. I'm not really a "bullet hell" player, so there are probably conventions of the genre that I am missing. Anyway, thanks for checking it out!

@tristan-doell In all my testing, I never tried aggressively kiting the enemies. They do get faster over time, which I put in as a foil to just running away, but I did not get to balance that, nor the size of the play-space. (In fact, I wanted it to be infinite but ran into problems understanding how to make that work with the rest of my systems. I should go back to that and figure it out.)

Orbitals by pvg 2024-04-17T11:49:35Z

@wilsk Ah! I have seen that happen, but only very rarely. I had a hard time debugging that one. I thought I pushed a fix for it, but it was a shot in the dark. Drat! I am uncertain why that happens, rarely, that the satellite orbs act like they hit something when they didn't. Just goes to show, there are always bugs...

Orbitals by pvg 2024-04-19T11:58:45Z

@flogram I thought about making the pickups automatically generate orbs, but I there wasn't time to test it. I found that, in my own play, I would often send out my orbs defensively: if there was an enemy approaching, I could push them off with a targeted release more reliably than I could try to line them up. Obviously, a longer development time would allow for playtesting variations like this. It could be fun, but it's not in the cards for me.

@butterinabucket Yeah, part of what I like about the game is the rapid movement between terror and confidence and then back to terror. I was originally skeptical that giving two summoning power for each destroyed opponent would immediately make the player too powerful, but I quickly found that it didn't always help. The orbs "out there" make a player feel good but aren't very practical for twitch response, at least in my own playing. I love unexpected behaviors of systems like this.

Kobold Pet Shop by Gawain Doell 2024-04-16T11:16:35Z

"kaboom" -- excellent. The rest of the sound effects were also cute, but this initial one, it cracked me up.

It's a nice, relaxing game.

Super Pal Summoner! by Meepster 2024-04-15T11:31:23Z

Good TripleTown vibes. Is there a pattern in the upcoming pieces? I wonder how it would change with the number of look-aheads the player gets.

The Summoning by butterinabucket 2024-04-17T11:48:04Z

I like how the initial "room" sets up an expectation for the rest of the experience.

LD56 — Tiny Creatures

Space Critter Rescue Mission by pvg 2024-10-08T23:20:33Z

@missingpixel Thanks for checking it out! I had thought about adding more negative impact for shooting the critters, but given my time constraints, I hoped just a sad sound would be an adequate deterrent :)

Space Critter Rescue Mission by pvg 2024-10-12T19:38:24Z

Yeah, @sdcorpse, I think you and I are thinking in the same direction. If I had more time, that's where I wanted to go with it: a little more structure to levels, a little more intrigue from the critters themselves. Time constraints on a jam are a mixed blessing! I hope the little project inspires some other folks. Cheers!

Flea Patrol by Sviborg 2024-10-12T19:41:57Z

Great interpretation of the theme. I had sketched and abandoned something similar---I'm so glad to see someone pursue it into a playable shape!

Squirrel Family by CamComDuck 2024-10-08T23:19:34Z

Awaiting a shotgun DLC for taking out that owl...

LD57 — Depths

Fish Face by pvg 2025-04-07T11:22:00Z

@juno-menager The "face" gives feedback about whether you hit the arrow at the right time. Also, the music is my favorite part.

@gsoutz Yes, in true fishing game style, it's mostly waiting and watching.

Abysm by APG 2025-04-07T11:33:35Z

The tentacles are nice, and the music really matches the mood.