Eel With A Gun! by Lomna 2021-04-28T06:30:32Z ♥ 1
A diagonal shmup, interesting! It was tricky to remember which direction is which, and certainly chaotic, but unique. Nicely animated pixel art. The pew pew sound effects for shooting were spot-on, but I couldn't tell which sound, if any, corresponded to me getting hit, which seemed to happen a lot... The music was kind of whatever, but at least you had music, which is more than many compo entries can say.
Are there discrete levels or does the one just go on forever? I'm never sure if I've seen everything or if I'm just being bad at video games and there's more content.
LD54 — Limited Space (17)
Art - Official Intelligence (an AI fever dream) by Ben Parisi 2023-10-04T06:36:06Z ♥ 1
Oh man. I don't know what to make of this game. It's a pretty interesting idea to make as much as possible with AI and see what happens. The results are a lot like I expected from the current state of AI: weirdly good in a few places, but lacking in grand vision, and frequently stuck in a few narrow pathways.
Some things that would've been better regardless of AI: text speed and walking speed. Both were just a little slow. Did you try to get the AI to do any animations other than sliding the main character around? That would've been nice, although probably quite challenging.
I'm not a fan of the "dump a bunch of celebrities together and make weirdly boring fanfiction" angle but that sounds quite fitting for the kind of story you'd get with ChatGPT providing inspiration. I did nearly lose it at the hilarious line about asking Zuckerberg for legs though. Very on-point.
Overall quite a fascinating and different approach. The eye, boot, and door icons for activating things are all quite nice and generic usability stuff like that seems like a good use for AI tools in the future. I think I personally would hate using GitHub Copilot, which I've heard described as, "a kid who's eager to shout out the answer before it knows the whole question", but it's cool to hear the other side too.
Space Ltd. by HolySparks 2023-10-04T06:11:41Z ♥ 3
Man, I was scared that I would not have enough APM to handle a second belt and boy was I right. Absolutely a trap of a purchase. Placing things into the grid under time pressure definitely works as a game mechanic but it was a little stressful for me. I was a little disappointed none of the upgrades were as intriguing as the ones in Frog Fractions...
Ghost peppers from someplace by Neeko69 2023-10-04T05:55:56Z ♥ 1
It definitely feels like a "first game in Godot" especially with its resemblance to the "Dodge the Creeps" tutorial in gameplay. The wipe mechanic is kind of unique, although it would feel way more "real" if even the failed wipes had some kind of sound & visual effect (scrubbing sounds? wiggling motion?) to make you feel like you're doing it right or accomplishing something.
I like color scheme and the way the screen area sometimes shrinks in one direction or another, but overall the simplicity of the game was a bit disappointing.
Congrats on finishing your first Godot project, though! Hopefully you learned some useful stuff.
P.S. the Linux build worked fine for me.
Pitch, Please! by Kyle Farwell 2023-10-04T05:44:04Z ♥ 0
The premise sounds funny, but I am not going to switch from Firefox to do speech recognition and I don't want a transcript being sent to OpenAI, either. I'll have to pass on this one, sorry.
I don't know by addaellis 2023-10-04T05:41:30Z ♥ 1
The itch.io link is a 404, which might mean you forgot to take it off of private
Ace of Space by n.feofentov 2023-10-03T10:31:06Z ♥ 1
Wow, a trick that's actually totally fresh! Surprisingly it ran fine on Linux (using WINE) even with the unusual take on the game window. Super cool gimmick, and good use of simple graphics: since it _is_ a pretty small window, anything fancier would've made it hard to see stuff. The death and hit animations contribute a lot. It is quite difficult to aim, feeling a lot like a really classic arcade game but with some modern twists.
Honestly I small little games like this¹ that do something different are what I love about game jams.
¹This one is a lot smaller than most, visually speaking. Very creative take on the theme.
Office Spaced by RobertW 2023-10-03T10:14:45Z ♥ 1
Sweet stuff! Very smooth movement, no bugs that I saw, pretty nice-looking and very "readable" graphics. The animations and sound effects for all the hits and things were great, very tangible. I wish the "keyboard smash" and "mouse whip" animations had just a _little_ bit more visible flavor to represent what they're called. My favorite part is how you can (and should) use the desk and chair as obstacles to block shots or hide behind. I tried a few times to keyboard-smash the chair so that it punched into the enemies, but I didn't manage to get it to work, if it's even possible. That would've been so sweet. Overall it felt nicely polished.
And yes, I did win! 😎
UPGRADE - OUT OF MEMORY by Worido 2023-10-03T09:14:36Z ♥ 2
Was there supposed to be audio? I didn't hear any. If not, maybe you should opt out of that category.
Neat idea, definitely needed a bit more calibration on the balance. Movement is pretty fast for how, uh, limited the space is; the pieces aren't that limited and they probably should be; I wish they affected player and/or enemy movement too somehow. Graphics are very readable & utilitarian if a bit simple. Solid entry.
Whiskers in the Dark by Diego Teran 2023-10-03T07:53:02Z ♥ 8
Ooh, cute cats! Love the illustrations. That last level was tricky—took me way too long to figure out that it's just two lights going around clockwise. I _love_ the lighting effects, like the subtle outline on the cat sprite that adjusts based on where you are. The movement in some narrow spaces was a little weird, but it's in general a very polished entry!
2023-10-03_004302_051407356.png
P.S. my headcanon is that those creepy hands that were grabbing the cats are actually people wanting to adopt or just pet the cat and it's only scary because the kitten doesn't know that
V-SHRINK by Zliebowitz 2023-10-03T07:05:17Z ♥ 1
Phew, took me a while to beat, but I got there! Very crisp and smooth action. Also refreshingly polished—there were some times I wasn't sure how I died but I didn't encounter anything that I could say for certain was a bug. That's no small feat in and of itself. Also one of the best applications I've seen of the theme yet, and the catchiest music I've encountered so far in the jam as well. So glad you included gamepad support!
My only criticism is I wish the super kick had a more obvious and dramatic animation, and if there was some visual way to tell when it was charged up, I didn't see it. I think I'd be happy to play this again in the future!
Tetromino Cleanup by f1tzy 2023-10-03T06:46:59Z ♥ 1
Yeah, I'm also getting a 404. Shame because the premise sounds quite clever.
H.amazon E.mployee L.earning L.ab by Rhoka 2023-10-03T06:43:58Z ♥ 5
Hilarious game, with lots of clever details in the voice lines, posters on the wall... even in gameplay concepts like how you have to de-possess some boxes _and_ deliver the ghost to the correct place too. It feels inspired by games like Overcooked without being outright derivative.
Unfortunately I ran into a few bugs (as is typical for these kinds of things) including one which ended two of my games. I think I fell into a pit while holding a box and after that I couldn't pick anything up (I could still hold the button to do the throw animation but couldn't hold anything to throw). Also, when I tried to play again without restarting the game, the second run was rude and probably bugged—I was stuck on nothing but blue packages forever and the floor tiles disappearing immediately.
I'm honestly blown away by how much you managed to get done—3D gameplay with physics, music and sound effects, social commentary, all consistent with each other... really good stuff.
Ex's Boyfriend's Pursuit by Georgy16 2023-10-03T06:16:15Z ♥ 1
Creepy. I managed to escape, but it was a bit tricky and not because the "puzzles" were hard. The interaction hitboxes for the doors and locks were tough to actually trigger—I had to walk away and walk back to get it to trigger. It would have been helpful if there was an animation or sound effect or something to indicate when a door wouldn't open because it was still locked or the lock wouldn't open because it was the wrong key. I wish there was at least one puzzle that required a little more thinking, too, but of course that's not easy to put together on a short timeline.
The sound effects felt pretty extreme for how they were used, like what I assume was footsteps sounded like slapping or popping balloons, and dropping a small key made a huge clatter. I guess that's part of the atmosphere, but it was a little confusing (like, "wait, is that supposed to be the sound of me moving?").
The coolest part of this game (other than the anime-style key visual) is the movement animations of the evil ex while he's tossing and turning in his sleep. They're surprisingly plausible but also just a little silly with the way he kind of spins around and clips through the bed.
I'm impressed with anyone who dares to make a fully 3D game in a jam because that just seems like a lot to manage. Nice work getting there!
Aeris by Loka 2023-10-03T05:52:40Z ♥ 2
Tough game and very neat (and literal) take on the theme! I wish I could hold a direction to keep moving; there were a few times where I really had to go pretty far. I'm not sure what's up with the "bring the tree back to life" step; as far as I can tell the only way to do so is to clip through spots not normally passable.
I did encounter a few bugs including one where I got stuck way deep in the wall, which forced me to restart while on the last stage. (Screenshot with spoilers) Also, some of the interactions between types are hard to understand, like how trees can sustain each other if you're clever about it, or water vs fire seeming to generate more water sometimes even if it's not attached to a source. Also, more basically, it's confusing that some water spaces are sources and you can't walk on them, but if they have air then their sprite is the same as the shallow water you can walk in and goes away if you pick it up / let it dry out.
Overall it was fun though, glad I was able to finish it without getting Cask of Amontillado'd on the second attempt.
Pegaseal by Miller 2023-10-03T03:34:28Z ♥ 1
I was able to get the game to open on my phone but it prompts me to install "the latest version of Google Play Services for AR" which, apparently, my phone isn't compatible with. My phone is a model from 2021 so it's not top-of-the-line anymore but that's still a bit surprising to me.
Even without it, I can get to the title screen and hear a nice piano ditty and windy ambience, but "Scan the floor until a city appears" seems stuck on the screen and although I can tap to fire off a bolt of something (with the dolphin sound, I guess it's echolocation?) but nothing happens and moving the phone doesn't seem to do much. So in the end it seems the app really isn't compatible with my device. Oh well.
Mantra by Haotian Chen 2023-10-03T03:08:48Z ♥ 0
Download doesn't work. Seems to be an empty file...
Shrink Up by 0Point 2023-10-03T03:07:19Z ♥ 0
Dang, I was hoping it might run in WINE, but no luck. The screenshots and concept look quite intriguing though!