You Got Served by ChuChuGeralt 2023-05-08T04:01:31Z
This must be what life is like with prosopagnosia XD Super simple but devious. Nice work! Also nice music and audio feedback!
Foon → Ludum Dare Explorer → Users → addaellis
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | I don't know | jam | 1023 | 2.97 | 2.78 | 2.47 | 3.07 | 3.28 | 3.21 | ||
| 2023 | 53 | Delivery | 👥 | Theater of the Dead | jam | 196 | 3.97 | 3.76 | 3.75 | 4.16 | 3.52 | 3.77 | 3.50 |
This must be what life is like with prosopagnosia XD Super simple but devious. Nice work! Also nice music and audio feedback!
Super interesting interpretation on delivery and just a great activity. It really showcases the nuances in the performance-- pauses, tones, emphases on particular words-- and after a few it really helps highlight what _makes_ each vibe and how each performer adds their own spin I could easily see this being used in an acting or literature class (or you know, just for fun! XD)
Shoutout to Kiera, your performances were so clear. Also @frabjous-studios XDXD the first time I heard it i thought you were using the log as a way of like setting a tone. It was funny XD
Really cute game! Simple mechanically but it gets really intense as I scrambled to protect my eggs and still collect acorns. It could really easily be expanded upon too. Great work! Quack!
Short, sweet, and definitely well delivered XD I loved the visual gag in the intro and sounds. Nice work! (And fun jokes!)
This is brilliant and so beautifully polishes? I love the combination of DDR rhythm delivery and directionality thing (It reminded me of like typing games) combined with the jamming interference drones. It's so simple to grasp but the complexity brings out a lot of fun. <3
I suck at hitting the viruses so much I couldn't get very far but from what I can tell, the intro text is hilarious. Also really nice touch with the oxygen bubbles disappearing quickly. Looks really neat!
Also kudos to Ferrous, the art is adorable ^_^
Hey congrats on your first finished game! I enjoyed the unique interpretation on the theme and thought the minigames were really interesting! -Dodging and it looks like some other people have mentioned that it's a bit fast towards the end to dodge between the words and you can't dodge between letters. -Catching mics-- Whoever made the burping sound is hilarious >.<" -My favorite minigame was definitely the heckler, if only because I could always just back off, attack them, and then go back to repairing. It wasn't very challenging, but I thought it was very on theme.
Not sure if this was intentional, but the game seems to be set that you can only play it once over-- I failed the second one and when I clicked to restart it took me to another minigame and then to the final delivery. Thereafter I could only do the final delivery line.
None of that detracted from the experience though!It definitely wasn't what I thought I was getting into with a title like Punchline but enjoyable nonetheless!
Love the jokes as much as Bossaxotl hates me XDXD
Agreed with Thunnus, the boat was really smooth to control and a relaxing experience. Also, loved the fish-catching jokes XD.
Not sure if it's intentional, but I noticed that you can only get each block of green once per pass (although it's not punished if you do more so I assumed this was just to prevent spamming space. Also! If you put something back into the water, it'll stay there and be available for pickup later on. (so we should clean out the water! ^_^)
super cute! I found the most challenging part only being able to adjust one dish at a time and not being able to remove a dish once placed (I couldn't place all the bread D:) but it was a fine kind of frustration XD :cat:
Neat take on tetris! Thinking of how to surround something, particularly with all the obstacles in the way, was surprisingly big paradigm shift XD
I also ran into the issue where it didn't run the first time but a refresh did the trick. I enjoyed the voiceover and dry humor! Placing barricades seemed good for slowing down incoming zombies but not terribly needed, which I found fine because there also didn't seem to be a way to orient the barricades precisely. Nice job!
Mouse is very cute and the grass movement was a nice touch! :mouse: Would love to see where you go with it!
the Puns! XD Simple, straightforward, and a fun run.
I ran into an issue where itch says a fatal error: no valid storage adapters found and would not run. I couldn't figure it out but it worked fine on my friend's computer.
The ART!- The girls a beautifully drawn of course, and the rats are adorable. I loved the detailing on the speech panels and the card designs particularly! Just all the detail!
Conversations-- I need to go through again a few more times to fully explore both sides but I loved the conversations weaving a back and forth. (First pass I got the ending with Karina welcoming me back. I wish I could have said goodbye to Remie though XD)
Gameplay-- Punching rats was a bit distracting but I liked the idea of bouncing between different conversations with the distraction of the rats. I'm not sure how much the rats affected health (or at least the blood drops on the side is what I assumed it would affect but it never went down even when I ignored them). They definitely contributed to the time pressure of rushing through the conversation (I feel like Remie had some reactivity to if I left mid-conversation to punch a rat but my friend playing at the same time with me felt like the conversation jumped directly back into wherever it was, so am not sure.)
I feel like the card game is, narratively, not meant to be understood XD I got as far as understanding we want to match on either suit, art, or number, but was not sure how to predict the next card (or if we were supposed to be able to) and was not sure if it affected anything.
Finally, I initially thought there was going to be a reference to Bury Me, My Love (the game) or to one of the many songs called Bury Me Alive XD Not needed of course, and if there was, I missed it anyways XD
Also like so many people have mentioned, I'm absolutely floored you made this as a game jam game. A hearty congratulations blessed by the faerie Rat Queen for you all! :mouse: <3
@foursay, @themixedmaster, @mduo13 Thank you for letting me know! I think I've got it fixed now! (I did indeed forgot to take it off draft XD)
@foursay, @panda-king-976 thank you for pointing these out! I think I got the debug menu to stop, and a few of the errors, but am not sure how to fix the scrolling >.<"
@panda-king-976 Got the scrolling! Thank you!
There's definitely still a few pesky errors :sob: but scrolling should allow things to be read at least!
@asfdfdfd At the bookcase there's a birdbook! taking that will make the bird talk to you :) Thank you for playing!
AHHHHHHHHHH I love it it's so cute and presents such a positive outlook on the world while hinting at impending disaster and a much wider world both on the surface and in the player character's head and in, of course, the underwater. The Tiny Tinies and Queen are my favorite <3. The only ending I haven't gotten is the lost marbles ending, which I'm pretty sure has something to do with sanity but I can't seem to make myself go insane >.<").
I can't believe you finished this in 72 hours with audio and ALL the drawings and a very cute story! I tried to learn twine over the weekend and flailed but have been reinvigorated to try again. <3 Thank you!
@kanity !! Thank you for the youtube link! I love how you explain intentions and references and go into greater detail about how things happen in the narrative. It was incredibly insightful to hear you narrate the story and then talk through the game and art and your design process!! <333333
Congrats on your first jam! :D Just in a few lines you get a good sense of the tone and humor, which I really admire. I laughed out loud at the little easter egg lines (and spent quite a while walking around the space monster looking for more cute easter eggs.) Music also really helped set the mood. Also, thanks to the comments, I managed to find the path to the script on a second run >:D
(hope you don't mind my throwing possible spoilers on here) I really like the sense of mystery and existential dread that you have going. The planned worldbuilding makes it clear you were playing with concepts of time past and future (old train acting like a space capsule in outer space) of outside (outer) space and inside (mind) space, contrasted against a straight line limited box down which the player character walks.
Each train car/ room one is more and more fantastical to the end before it's back to the first room, just at half opacity like the world is fading away. I think there ought to be some clear differences from subsequent rooms to bring home that it's that same first room, (the computer, the box, the single window), but it's a nice touch.
The combination of the setting and text reminds me a bit of What Remains of Edith Finch (a game I ironically have not played myself) in that you're exploring the world and the setting is like a prop to character exploration. Less a traditional beginning-middle-end plot and more just "what happened here".
My favorite room is the golden room, the gaudiness of the gold (I jumped to facades and personas we put on but it could be lots of things) and how it burns but is hollow and empty (phone). My favorite lines: "It's like the view is better" "I can view the world though my own rose tinted glasses". If you don't mind, I'm going to find a way to quote this at some point in my life.
If you finish it please let me know so I can experience it! And if you just want to move on, thank you for including the script so we could see your ideas! :train:
I'm too slooowww! XD Very stressful, and the music keeps pace with the encroaching spikes! Nice work!