september-xyzx 2023-10-03 02:36
The visuals of this are very cute, and just walking around and picking stuff up is surprisingly fun. The world, as sparse as it is, feels very cohesive, and the only visual improvement I could suggest at this stage would be some simple tiling grass texture, just so it's easier to tell how you're moving when you're away from landmarks.
I did notice a few minor issues. None of them were gamebreaking, but they might be good to catch now if you're going to develop this later:
Pressing 'i' seems to make the inventory invisible, but not actually disabled, so clicking above the player character still lets you pick up items even when the inventory isn't showing.
When you click an item to lift it, you can only put it in your inventory. Dropping it puts it back at its original position. However, after removing an item from your inventory, you can place it anywhere on the screen.