Obey the Signal? by RetenQ 2026-05-08T20:44:26Z ♥ 0
Cool. I played it a couple times. I wish you luck in further development. A small note that the message at the end of most of the levels says "Congratulation" instead of "Congratulations."
Foon → Ludum Dare Explorer → Users → Kobato Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | The Oldest New Tech | jam | |||||||||
| 2026 | 59 | Signal | Bird Man Signal | jam | 660 | 3.21 | 2.93 | 2.37 | 3.59 | 3.43 | 3.02 | ||
| 2025 | 58 | Collector | Harold Babysits | jam | 627 | 3.16 | 3.18 | 2.42 | 3.05 | 3.40 | 3.32 | ||
| 2025 | 57 | Depths | Reclaim You Soul | jam | 820 | 2.81 | 2.72 | 2.58 | 3.00 | 3.06 | |||
| 2024 | 56 | Tiny Creatures | Cute Animal Jigsaw-like Puzzle | jam | 931 | 3.08 | 3.00 | 2.35 | 2.85 | 2.18 | 3.28 | ||
| 2024 | 55 | Summoning | Cat Summoning Puzzle | jam | 469 | 3.67 | 3.45 | 3.48 | 3.91 | 3.45 | 4.00 | ||
| 2023 | 54 | Limited Space | No Room at the Movies | jam | 1004 | 3.00 | 3.13 | 2.43 | 3.13 | 3.58 | 2.90 | ||
| 2022 | 51 | Every 10 seconds | The 10 Second Chicken-Plant Curse | jam | 1236 | 2.10 | 1.83 | 2.55 | 3.25 | 3.32 | 2.50 | ||
| 2022 | 50 | Delay the inevitable | Delay the Inevitable Explosion | jam | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 |
Kobato Games leaves an average of 12.6 feedback comments each event.
Cool. I played it a couple times. I wish you luck in further development. A small note that the message at the end of most of the levels says "Congratulation" instead of "Congratulations."
This was different. I really liked it. Story had interesting philosophy and I liked fiddling with the 'radio.' My screen was a bit shorter than the game, but fortunately this did not cut off any of the images or dialog.
I agree with @maxwell3000. It was confusing the first round, especially with none of the signals meaning anything (that I understood). The card game itself was a fun concept though.
Fun game. I like games with text, so no complaints about the amount of text. There was a lot of non-text gameplay too. Happy Birthday to Ricky and Glob :)
Game isn't working for me :(. Downloaded the Windows version, tried to open the .exe and all I get is a black screen that crashes after several seconds. Tried running as administrator and had the same issue.
@itero-proto I just finished playing it and clicking Options on the start menu sends you to an inescapable grey screen. The rest of the game is playable from the post jam browser link 👍. The first browser version hides much of the screen, making that version unplayable. No idea about the downloadable version, since I did not play that one.
Really fun. Very relaxing and I really enjoyed scouring the beach. Having alternate dig keys next the move keys caused me trouble at first, because I kept pressing them by mistake when Jimmy was nowhere near an item and having to wait through the dig animation. Got better as I went, though I would suggest maybe using just the space button as the dig command.
Cool. Did not expect the ending. Took quite a few rounds and some brute forcing to pass the test. You hid some of the answers well. The system should have just given me a pass since the study material was barely readable :)
Beautiful game. Wish is was a little easier on my GPU, but I have that issue with a lot of games. Something about the style and dragging objects and characters to advance the story seemed familiar, so I checked your page and found I'd played one you'd made in the past about mice moving a very small seed. Glad to see you're making more in the same style :)
I'm having the same issue as @wormkingboo
Great escape game with a lot of fanciful objects and humorous dialog 😃. Saved it to my itch collection so I can play again sometime.
Nice atmosphere and interesting dialog. Wish there was a way to play through more quickly to try again and please the collector.
Visuals are great and there's some pretty cool items inside. For some reason, the GPU on my old laptop goes up to 100% despite the small area of each unit, so it might be good to add some graphics settings.
I got stuck at a popular house on my first run and after about a minute or two, I still was there and had to refresh the game because I was worried I'd be there the whole run. I avoided all popular houses in the next runs I did, but I feel the description's implication was the game was supposed to be encouraging us to limit as opposed to avoid them.
Otherwise, graphics were nice, the concept was fun and there were enough factors to consider while choosing houses to make me think, without being completely confused 👍
The graphics were beautiful with a fun colorful mismash between 2d and 3d. A little detail I liked was that the hawk had a shadow. I was glad to see at the end that we could scroll through an album of the photos because I wanted to see them again. I appreciated that the character walked the path automatically so that I could just focus on taking photos. Guy's monolog was funny, though the one line at the end about ramen being back on the menu felt off because he had $27,000 in photos. On the other hand, he definitely could buy a lot of ramen with 27k 😄
This is a beautiful game. The story sounds complex, so I can see why you wouldn't have had time for an English translation. Hope there might be one after the jam.
Relaxing game. Some of the icons and sub-icons were a little confusing. Would have been nice if there was an optional tutorial or side bar explaining them.
Really fun concept! Played classic mode, but am going to try again in zen mode so I can actually finish more of them XD
It was a pretty big skill jump between the first and second painting with the new pallet having so many similar shades of gray, though the simple style of the first one did a good job helping me figure out the ropes with low pressure.
This game looks really neat, but unfortunately it's one of those Godot Windows games my computer would not load. All I got was a black screen ☹️ I've had this issue for a while and have no idea why. It only happens with the Windows version. When a dev uploads the exact same game in browser form, it runs fine 🤷
Great prototype for being made in a few hours. I found no bugs and the controls were very smooth and a fun game to play. Just rated. Hope you get 20.
Game looks really nice and digging for treasure is a cool premise, but feels bland with no sound. Even just a thud when you break the blocks and a click when you get treasure would improve the game, though some lively 8-bit background music would really set the mood. Maybe you already know this and just did not get time to search for audio, but sites like OpenGameArt.org have great creative commons assets you can legally use for free.
Fun game! I enjoyed hunting for necessary items and there were enough "distinctive" locations I could navigate without getting lost while still needing to think a bit. It would be nice if there was a visible money stat instead of just the depth stat.
Really fun game I am definitely coming back to play again, but it really needs a better explanation as to what each object does. I know they have a bit of an explanation under the upgrade, but I still found myself really confused for a bit and it would have been nice to read more an explanation of how the game works in the description.
I can't figure out how to build. I drag the items onto the map, but they don't stay -- even the plant that only costs 3 shells, so I definitely should be able to afford it.
The set up looks nice, but the ship moves too slow for me to dodge the red spots of doom 😭
Beautiful game, but I can't figure out how to jump over the first barrier to get the girl?
Struggled a bit with the slipperiness, though the art is fun and creates a surreal environment, while the sound track is very relaxing.
Fun game. Controls were simple to use, though it definitely needs some audio, at least for the shooting.
Decent game. It was really easy to escape from the diver -- until it caught up to me out of nowhere and I had just hit the ground so I could not get away. It would be nice if there was a stat telling you how far away the diver was and it lit up or something to let you know the diver was getting close. Still liked the idea and figuring out how to avoid hitting the ground so I would not lose my speed.
I had the same issue as @pandalk
I also found it frustrating I could not jump forward more than a few pixels unless I had a lot of acceleration. Visually the game looks really nice and vibrant and the soundtrack is cool. It was fun even though I could not play all the way through.
Just finished the game. It was fun. Fortunately already had EasyRPG because when I tried to run without it, the same error window opened up a million times and I had to zap it with Task Manager. Oh yeah, did you know you can use EasyRPG to make RPGM 2000 and 2003 games run on a webpage?
I like the cute moth character and how it spreads its wings in the air, though the game was confusing. As you tweak the game, I would suggest making the collision mask on the moth smaller so it does not "float" on the edge of platforms. (When the feet are off the platform, it should fall even if the wings are still touching.)
I know it was probably part of the concept, but the movement felt way too slow for me. It might have been especially frustrating because I'm having to hold down a mouse button (as opposed to just keep my finger on a touch screen).
I don't think I've seen the game you based it off, though I did once play a slightly similar about moving a black square. Unfortunately, I have no idea where to find it because I only know it from an old ExtraCredits video on YouTube. The game was called Isolation, you advanced up across a white screen. There were other black squares, some alone, some in small groups. The end result was that even if you tried to interact, nothing would happen and the game would end once you got to the top of the screen and show you a statistic about Korean middle school students feeling isolated. It's probably not the one you recalled, though. You might try a Reddit. I recall they have threads on trying to find random games like that.
Great game. Lively background music and cool how all the characters follow your cursor/you don't have to go back and fetch each character :)
Nice environment and a neat 3D twist on Flappy Bird, though hard to play as others have said. WASD does not really move the bee/screen as fast as space makes it jump. I would also suggest removing pressing W to start, since clicking Restart, then pressing W to start was kind of redundant, especially since I was having to restart so many times XD.
P.S. Still a cool submission and I hope you get those last two votes.
I keep pressing the arrows, but most of the time, the bug does not move, is the game lagging or do I have to press the keys a certain way?
So, everyone in the city is happy and the only conflicts ever are when people or vehicles (or seagulls and buildings) aren't paying attention and crash into each other, then as soon as you click on them, they're all better XD. This game was fun and you did a good job spreading potential collisions across the height of the screen. Animations are simple but fluid. A well made engaging not-too-idle game :)
This is a great prototype. Music is spot on and the art has a great vibe, despite/because of minimal coloring. If you were inclined to fiddle with the drawings, having the mountains reflect in the water and some clouds drifting by overhead could be a ice touch (I think a lot of game engines have reflections built into them or available through extensions or plug-ins).
Glad to see you plan on continuing this game. I think it could come out really good.
Really clever immersive story and the pixies were very witty. The only part I had an issue with was the dust might game. It might have been okay if I were using a touchscreen or mouse as opposed to a laptop touchpad, but it felt like I was dragging my cursor all over the place, but they were always moving faster. I had to take a break and come back to finish.
Had a great time playing this game. I really enjoyed the story and visuals were done. Battle system was a little confusing at first but I figured it out.
Visually this game is well polished, though execution is way too fast, as others have said. I did not even notice the instructions in the right corner until half way through my second playthrough. Having an instruction screen under a play button for each round could not only help new players learn the ropes, but allow all players to pause between rounds, since this is a very fast paced game.
Great visuals and nice music. I had to play through a couple times to figure out how to save the Morgis. It was figuring the right steps to for the best ending. You might consider adding a Skip Intro button post jam for people replaying to save all the morgis.
LD version has this error after it finishes loading "Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag."
Going to go check the itch version.
Edit: Finished the itch version. I like how there were so many different ways to explore the areas and the size changing was neat. Definitely needs music and some parts were confusing, like sometimes I was not sure where to go. If possible, it would also be nice if there was a way to tell if the items were (spoiler) based on their location and appearance, but I know that can be really hard to accomplish without being painfully obvious or so confusing the player has to guess instead of think.
Cool game and great art. Unfortunately had to stop at the second (level) because no matter how carefully I jumped, I always hit the mousetrap.
Funny game. I like the mouse's design and scurrying legs XD. I think it would have looked better to reuse the mouse's idle animation for jumping as opposed to the running one, but having it's crazy legs running in the air probably best fit the spirit of this game.
I unzipped the game and tried to open the .exe, but it just opens a black window, then immediately closes :(
Nice game. I like the graphics and atmosphere and the creatures were really cute. I came to a bit of an impasse after -- Spoiler!
-the second animal died. Left the remaining creature unfed after for a while, but nothing happened. Is there supposed to be an ending beyond just having one animal left?
Fun random game.
Really cool game. Not very good at these sorts of games, so I never got past the first stage, but still had fun. My one question was how did you include the theme -- was it applied to summoning elements?
Clever concept. Like all the various heroes and potential gifts, though there was a lot to keep up with.
Awesome puzzle game and funny we both made puzzle games about summoning cats, though this one is much more developed. Would have been nice if it had some 8-bit background music, but still good. Probably one of the best games I've seen in this jam. The concept of being able to place a cat within the four cardinal directions around you was unique and fun to fiddle with :)
Fun game. Too bad you did not get time to make a soundtrack for it. Don't know if you're already aware, but there are a lot of creative commons/CC assets and music on sites like itch.io and OpenGameArt that you can use so long as you give proper credit. Of course, I know from experience picking the right track can take a lot of time too ;)
Cool game. Short, but interesting. Wish I could leave a rating.
Images did load for me. Love the art work. Would appreciate a restart button at the end of the game.
Fun game. On level three (I believe), I glitched when teleporting past the light chain mid-jump and got stuck in the top shelf of the bookcase. (Unfortunately no way to upload images here.)
Nice game. Good luck on making the full version.
Fun, though crystals spawning on the edge of the screen don't seem to pick up when I go over them and the crystals themselves (or the blue character) might need a slightly bigger hit box, since it seems like there are enough times I go right over a crystal and it does not pick up. Also, and maybe this obvious, just what is the crystals' purpose?
Wow. Really well done game. Surprised I've never seen a game where you play as a live streamer before. Seems like it was made to be gameified.
Hi. Unfortunately unable to play your game :( I downloaded it, opened the .exe, waited a minute, but the screen stayed black. No music, loading bar, or anything to indicate it was doing anything. This is something that happens to Godot games sometimes. Some people can run the game, but others never get past black screen. I once downloaded a game other people in the jam were able to run and loved, but I never got past a black screen with music (so this game might work for other users). Unfortunately, I am not a Godot user, so I cannot give you any suggestions, but I am sure other users might have some ideas.
P.S. I am on Windows. Hope you can get the game working, because it sounds really fun :)
Interesting. Hard to keep up with the tasks, though a little easier the second time. For the window where you have to tell your coworker 3 types of things, some of the words were way too long for me to finish in time. For example, 3 types of continents, or 3 types of berries (unless the game accepts just the berries prefixes, since most berries contain the word berry). Typing out Africa, Antarctica and Europe was not something I could finish before the task ended :( In comparison, 3 types of animals were easier to think up shorter words I was more used to typing -- Bird, cat, fish.
Otherwise, I liked the graphics and interface and the humor was clever.
Great game. It was fun experimenting with the various combos, though I have yet to find Edric.
Yeah. Butler was a bit slow. If you sped him up, it could make the rounds run a little longer. That or decrease the speed of the stat bars. And maybe this is just something you did not have time to implement, but having a corresponding sound effect for each nuisance (ring, knock, bang and a teakettle steam sound or something for getting the tea).
Despite it's "sketchiness," I really did like this art and found the game itself simple to play.
Wow, I never imagined I would be making a pixel art reproduction of the Mona Lisa -- came out terrible, yet still somehow looked like the Mona Lisa. Always fun the different games made in these jams :)
Good representation of burnout. I liked the art and Alina animations were really well done.
Neat idea. Never played a game about a blackhole before.
Neat card game. I'll probably come back to play it again sometime :)
Is there a way to cancel a building if you picked the wrong one or it does not fit? I lost two rounds just because I had selected a building that would not fit on the moon and their was no way change buildings or pick up the pick ax.
This was a beautiful relaxing game, though was confused to see you were accepting ratings on Theme since (unless I missed it) there was no reference to limited space.
This is a great game. Reminds me of the story games I keep replaying looking through the IF tagged games on my favorite game sites. No specific critique. I supposed you could have added some background music, but the game did not desperately need it and the silence (outside of conversations) might even have better fit the mood.
Edit: just favorited it on Newgrounds.
Not sure what plans you have for the game? I could see it fleshed out as level based game where each level had more complex and oddly shaped items that needed to be fit into the inventory. Maybe even some breakable items that can't be on the bottom or under heavy items. Another submission called "Loot Goblin" did something like this if you want some ideas.
https://gustavokado.itch.io/loot-goblin
I'm stuck. I saw in the comments you can feed the worm to bird, but I can't get it to work :(
That was really fun. I don't feel it emphasized the theme as strongly, it was a really well made game with a great presentation.
Fun. It would be nice if it had some background music. I was playing this CC0 8bit song in the background while playing. Don't know if would fit your game.
https://opengameart.org/content/8bitmusic
Good story. I got a bit stuck looking for new items to interact with near the end and ended up watching 100th-coin's playthrough because I wanted to see the end.
Decent game. It would have been nice if the right and left arrow keys worked (instead of just the left hand keys), since I kept missing the jump because I pressed the wrong keys.
Silly question -- how do you get the kids off the bus upon arriving at school?
Hi. This is an interesting concept and I really like the art for the rooster. You may already know since you said the web version was not fully working, but wasd/arrows did not work for me. The click arrows worked, but it's hard to move between them quickly.
Very well done game. Graphics are really good and it was nice being able to learn the new features in waterless levels so I was free to fiddle around and decide what it was supposed to do.
Cute and a fun concept. I can't believe this was made with Ren'py. A good engine, but I have never seen it make something so different from a VN. Must have been a lot of work.
My one issue was that I never figured out what to do in level 4 when the giant fish was taking up the whole car.
Fun and unique. It was a little hard to pick up at first, but that I think that was inevitable since it's such a different game. I like the voice acting of the clients and especially had a laugh as I was rushing to achieve the requirements of the (6th?) drawing and distinctly heard the client say "I want the canvas to be between 20-40% black and add in a dog. I feel this represents my relationship with my cat" XD
I had a great time with this game. It was fun, the concept was executed well and I love the leaf eating sound effect that (to me) gave the impression of the giraffe being a hedgetrimmer vacuum XD. My only criticisms are that the first small plane was kinda hard to see once the giraffe got really tall and I did not realize the movements were mouse-based at first because it did not say so in game.
I would definitely recommend uploading a web version from Unity so more people might try it.
I did not expect to find such a polished game with upgrades, etc.. This was very well done and I would not have assumed it was a jam game made in just three days if I did not know it was a jam submission. My one question is what is the purpose of the "Take more hits" upgrade? When the lasers turn on, the slime just gets bounced into the next laser and there isn't really anywhere I can move in between. Is it more like extra lives for landing on spikes and getting hit by the laser when near a delay button?
Great art, though I found myself getting a little confused at times about what was going and what I was supposed to be doing, though it made more sense once I reread the instructions.
Cool game. I liked the variety of music. Took me a bit to figure out I could double jump and move crates when I had consumed enough people, though I was able to piece it together.
I like this take on ten seconds. Reminds me of a minigames you might find in a point and click games.
@kostas-nik While it is not referenced in game (that I found), according to the description, a star disappears every 10 seconds and if they all disappear, Stella will be stuck a ghost forever, so there technically is a 10 second theme even if it is not emphasized.
That was a fun game. Guess I'm playing as the IT specialist considering how often I am having to give passwords. Do none of my coworkers know how to click "I forgot my password" so they can change it through their email XD. Art was simple, but it did not need to be complex and fit the game well. Good submission.
I had so much fun playing this game. Could not get quite fast enough to find the cure even with all the hints. I'll have to try again another time. My favorite jokes were the gatekeeper jokes :)
This was a really great concept, though I am not the fastest person and got a bit overwhelmed having to rush to do things every ten seconds without breaks. It might have been less overwhelming if the game did not advance to the next level until the user clicked continue. Art was great and the game did a good job showing every aspect of Ludum Dare, down to advertising and rating other peoples' games. Great crash course for anyone who has not yet tried Ludum Dare.
I had similar issues with lagging. I could not tell if the game was actually lagging or if the character was just getting stuck to the walls. It might have been lagging because I think there were times I got stuck when I was not touching a wall. I was playing the web version.
Besides lagging/getting stuck, I had fun with the game and appreciated that the first level had no monsters so I could get the hang of the mechanics.
LD60 — Old Tech (1)
Troll the King by Sheepolution 2026-10-25T19:51:37Z ♥ 2
I had the game freeze 3/4 of the way through when I shot a pigeon, but still awesome. I had a great time trying to create horrible letters and it was nice the other pigeon activity turned off while I was doing that. The game had just enough going on to keep it interesting without being confusing or overwhelming. Good job! :)