kenneth-gibson 2025-10-08 20:08
хорошая новелла! <3
Foon → Ludum Dare Explorer → LD58 → Debt
By acidofil
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 93 | 3.47 | 22 | |
| Fun | 114 | 3.23 | 21 | |
| Innovation | 180 | 2.71 | 23 | |
| Theme | 93 | 3.65 | 22 | |
| Graphics | 38 | 4.07 | 23 | |
| Audio | 101 | 3.23 | 21 | |
| Humor | 112 | 2.77 | 20 | |
| Mood | 45 | 3.80 | 22 |
хорошая новелла! <3
Nice game! I love the artwork :D
It's a good game, I liked the visual style. I went to the second ending. The story is quite interesting. I would like more art and sounds, but I understand that the game is on compo, so this is a great job.
Interesting story and well written. The music is simple but eerily unsettling. Well done!
It's a good, simple novel. The graphics are good in such a short time
How DARE you make a game that makes me feel emotions during a game jam! Just WHO do you think you are?
Seriously though, this was very well done. I haven't gone through it enough to find all the different endings, but I'm impressed you were able to put together something this detailed for the COMPO especially! Great work!
Круто! Очень понравилось, что обыгрываются оба значения слова collector — и чей долг, долг должника или коллектора перед собой. Классная мистическая атмосфера, приятный динамичный текст и милый арт. На будущее можно посмотреть в сторону усиления ощущения агентности, но не за счет доп. выборов, а благодаря нарративным приемам: чтобы текст «дрожал», менялся шрифт, появлялись зацикленные выборы, скрытые фрагменты текста, открывающиеся при наведении/клике/последовательности действий и т.п.
Nice. I'd been hoping to find a VN this jam. Might have found an error after the (true end?) where the dialog suddenly jumps to the end of the conversation that leads to ending 2.
i love the color scheme you choose for your game. game itself feels creepy yet aesthetically pleasing, good work
I liked the concept and the visual style, and I'm glad the novella is short and has multiple endings. It's great that they even managed to make the game bilingual—great job!