The Limbo Runner by jk5000 2021-04-29T14:42:07Z
It was fun )
Foon → Ludum Dare Explorer → Users → Volkolak
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | SingAll | jam | 803 | 2.75 | 3.00 | 2.65 | 2.65 | 3.22 | 2.97 | ||
| 2025 | 58 | Collector | 👥 | CalLecter | jam | 532 | 3.33 | 3.03 | 2.83 | 3.71 | 3.77 | 3.39 | 2.71 | 3.78 |
| 2025 | 57 | Depths | 👥 | GoldenDepth | jam | 678 | 3.19 | 2.67 | 2.86 | 3.83 | 2.08 | 3.51 | ||
| 2024 | 56 | Tiny Creatures | 👥 | TinyTrip | jam | 783 | 3.30 | 3.35 | 2.88 | 3.80 | 3.18 | 3.30 | 3.39 | 3.10 |
| 2024 | 55 | Summoning | 👥 | SomeMorningStars | jam | 1012 | 3.16 | 3.00 | 3.45 | 3.60 | 3.36 | 2.90 | 3.05 | 3.32 |
| 2023 | 54 | Limited Space | 👥 | Misplace | jam | 839 | 3.25 | 2.91 | 3.25 | 3.82 | 3.62 | 3.10 | 2.51 | 3.67 |
| 2023 | 53 | Delivery | 👥 | DelEvery | jam | 1030 | 3.08 | 2.80 | 3.27 | 3.41 | 3.28 | 3.01 | 3.50 | 3.15 |
| 2022 | 51 | Every 10 seconds | 👥 | SecOnDay | jam | 965 | 3.11 | 3.10 | 2.88 | 3.68 | 3.05 | 2.59 | 2.70 | 3.08 |
| 2022 | 50 | Delay the inevitable | 👥 | CigBan | jam | 822 | 3.43 | 3.26 | 3.73 | 3.79 | 3.31 | 3.28 | 3.87 | 3.45 |
| 2021 | 49 | Unstable | 👥 | Space Alconaut | jam | 993 | 3.33 | 2.95 | 3.45 | 4.13 | 3.63 | 3.37 | 3.92 | 3.67 |
| 2021 | 48 | Deeper and deeper | 👥 | Glitch Dip | jam | 1606 | 3.03 | 3.01 | 2.56 | 3.32 | 2.61 | 2.73 | 2.82 | 3.06 |
It was fun )
Fun gameplay, got 41941.
I liked the graphic design, good work!
Interesting thing! Really liked the gameplay and design. It would be great to add some music for the atmosphere. All in all, great work!
Great result! Tightens.
Fun and intuitive controls. The decor is cozy, nice game.
Looks great! Atmosphere is a little gloomy and meditative at the same time. Enjoyed wandering these tunnels.
Good idea with worlds! The infinity of transitions is mesmerizing.
Wow, that was really trippy in a good way, well done! Also found a small miscalculation, I guess. At some point I went beyond the pipe and fell to the side.
Atmosphere and design are good. Nice work.
Very cool done, the game cheers up!
Thanks a lot for the feedback! Fixed the situation with spawning into enemies and periodic failure of the transition to the next level.
@pbg Thanks for playing! We wanted to complicate the task for the player a little by the lack of convenient aiming, so that he had to act more actively.
@fpeg Thanks, I think we got something between a hippo and a rat )
Graphics look cute, wish there were more visuals from the impact. Nice game anyway!
Looks cute, music is well. I think it would be interesting to add more momentum to the player.
Gorgeous game! The graphical composition also adds atmosphere. Sometimes when moving, when I hold down the key, the girl's model sticks a little
Good interpretation of theme! It wasn't immediately possible to get out of the house, the keys took time.
Good work, comrade!
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I liked the control very much.Good balance of inertia and responsiveness. Music is great.
Dynamic and fun, you have to be precise. Music fits well.
@viba Thank you, glad it was fun!The password is valid,note what the character has.
Not a bad start. The controls are very inert, it is not easy to hit the blocks.
An interesting idea, there would still be more levels.
Beautiful decoration, I would like more gameplay features and balance.
Very cool design, looks holistic and harmonious!
It's very atmospheric! A chic rendition of the theme with such appropriate controls. The game is immersive.
I love horror. Very atmospheric and cool done, especially given the limited time! Mouse control fits very well.
Nicely done! Liked the dancing. I wish the character model was more interesting. The atmosphere of a sleepless night in the work is conveyed well.
Very addictive! The design is on top, the gameplay is simple and intelligible. In general, everything is very harmoniously done, good job!
It's like being on a stressful exam) An interesting combination of absurdity and tension.
It would be cool to add longer levels. Nice try for the first time
It would be nice to have more level interactivity and character animation. Congrats on your first jam!
The graphics look good. If you click multiple LMB in a row, the towels will become multiple towels.
I liked the simple and addictive gameplay! The decoration is harmonious, the music is very suitable.
A good example of such games. Good job!
Funny design and music, uplifting! Character sometimes gets a little stuck when flooded with rats. Rats are very aggressive, it's cool.
Good disclosure of the topic! It is interesting to play parallel branches and quickly switch.
It was very fun!
Graphics catchy, very atmospheric drawn!
The sounds are very juicy, the clock is great! I would like more graphic details on the level. Overall, it's fun to play.
Very fascinated by the simplicity of the gameplay and minimalist design. Nice done!
Fonts and music are coolly chosen - they help to blend into the atmosphere.
Interesting design. And very epic destruction :)
The idea is very cool. And the idea of spam is a cool feature. It would be nice to have some more musical variety.
One feels a whole approach to the game, nice design.
Cool combination of graphics, audio and effects. Looks very harmonious!
Cool, nostalgic design! The music is a bit harsh.
Interesting gameplay concept. I would like, however, a tutorial level.
The graphics are nice despite being simple.
Funny robot model;) I would like a more interesting behavior of the camera, it seems to be floating in a vacuum. And special effects.
Cool, if only there were more levels. The name of the game hints in more than one way, it's funny.
This is a thing, cool work! The physics is intuitive, the controls are pleasant. The announcer's voice adds atmosphere!
It's quite unusual and interesting to try to understand the rules intuitively. The guy who explains what to do is funny.
Very atmospheric, I would also like to add train sounds for immersion. Unfortunately, I didn’t really understand what was going to happen, I tried different conversation sequences, focusing on the tips here, among other things. Overall a good job!
Very cool discussion of the topic! Passed after several attempts.
Cool description :) Very original interpretation of the topic. I think if we remove the bugs and add levels it will be very good.
I liked how the controls and inventory were made. Intuitively understandable, does not distract from the game. It would be cool to add animations, the flashlight and dark rooms are cool, it adds ambience.
Very lifelike hahaha. Cool done, fun!
Tense atmosphere, well conveyed by music and effects.
Cool interpretation of the theme. I managed to jump out at my station, although at the end I was pinned down by guys led by a red-eyed freak. Funny!
Nice cursor :) The mechanics of interaction with the object are not entirely clear. The music is interesting!
The picture is well done, you immediately wonder what happened here. The music is appropriate. I'd like to play the completed version.
Wow, you did a great job! The game is very holistic and harmonious, it was a pleasure to play! It reminded me of a movie where two friends found themselves in a similar situation in life.
Sounds and music create the atmosphere well. It would be cool to add sword animation.
Nicely done! Reminded me of the wonderful days of my Sega Mega Drive. I liked little things like the screen shaking from gunshots. Adds atmosphere.
Wow, I really liked the graphic design and the changing sounds in the locations! With its minimalism it makes the imagination work, cool! I found the potion and returned to the first location.
It was quite fun, I liked it. Relaxed and at the same time a challenge.
Hah, fun game. Addictive, cool done!
Simple and tasteful! Cool sounds, fit very well with the design. Addictive.
Well done, the atmosphere of alchemical magic is well conveyed! I want to play more, what happened after the summoning ;)
Cool game, the idea of accumulating skills through rituals has potential. Good job!
Difficult to control, sweaty. The sound of an exploding duck is cool. Overall it was funny.
I had a somewhat similar idea for the LD53. Cool implementation. The graphics are pleasing to the eye!
Very cool idea. I have an average level of English, but nevertheless I managed to catch the demon. The decoration adds atmosphere, especially this candle. I would also like to add more versatile musical accompaniment. Overall it turned out very cool!
Epic music. The sounds are very funny. I also liked the design. It’s cool that you can crimp several at a time.
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Parkour, cool! The music is so calm, it helps you relax after another fall :)
@alxje Thanks for your feedback! Indeed, the sounds are not exactly metal, we tried to make something simple in sound to squeeze into a short four-nome pattern.
@kit-gorn Thanks for playing!
I liked the psychedelic design of the game. The colors and glow are done very cool! It's a pity my university doesn't have exams like this.
Pentagrams are very popular this time) Interesting idea, the symbols look ominous.
An addictive platformer that poses interesting challenges! The sounds are chosen with taste. I liked the game.
The gameplay is captivating and the theme is implemented in an interesting way. The design is simple and pleasant, as are the sounds.
It turned out cool, exciting gameplay. The music is well made, suits the atmosphere and does not overwhelm. I also liked the design, the walking animation with the character swaying is an interesting idea.
Interesting mechanics, addictive. It was not easy, but exciting!
Good presentation of the topic. I really liked the graphic design!
Made with taste, the graphics are top notch.
Interesting mechanics, I think this is a good thing for further development of the idea!
Cool idea with the struggle between good and evil. I would also like to add some sounds.
Oh, these crazy little guys with an unpredictable trajectory. As the minute approaches, it becomes a challenge!
It's a great idea to design the game as a scientist's workplace! Cool toy.
It's harder than drifting in NFS! Cool game, I like it. At the beginning it is not immediately clear which cat you are playing as, but this even adds to the fun.
The design is cool, somewhat reminiscent of penumbra.
Cool stuff! also with a fun mode as an extra)
This is like a dream game hahaha. Really cool job, well done!
Great game, I finished it in one go. Olives are delightful. Well done!
Strategies appear relatively rarely at competitions, I passed. What I would like to add is that you have already listed this in your release plans. Cool design!
An interesting experience that brings up different thoughts.
Wow, this is really exciting. It was a breeze, great job!
Wow, a very well done project!
A nice game, and these sounds really immerse you in the world of insects. The music seems to overlap a little when respawning
I loved this little adventure! The graphics are cool, especially the hero's walking up and down :)
The decoration is top notch! We had a somewhat similar interpretation of the theme on LD 53 (Deliverer). Good job.
Despite its simplicity, the game is very cool. Music and graphics are combined, it's interesting to play. Great job!
Nice atmospheric picture. It turned out great!
I love the space theme, good project! Not to say it's simple. The graphics are on par.
Not bad, a little lacking in music for drive.
I liked drifting with this bacteria, the controls are cool!
The graphics and music go well together, creating the right atmosphere!
Good game! The last level made me sweat. The sounds are very cool. Perhaps it would be good to reduce the reload time of the hand device a little
It's a shame it wasn't finished, but even now it's still a really funny thing!
At first I was a bit confused with the controls, then I got used to it. It's cool that you managed to make such a variety of weapons, the game looks impressive! I don't quite understand the development of the topic, except that space itself is a deep thing...
The controls are nice, the gameplay is interesting, it's addictive. At some point, at one of the stages, it started giving out one card at a time, which didn't allow you to craft anything further. Overall, it's a cool thing!
I was running around a lot, but I finished it! Cool game, it's addictive. Once, running away from the fog through the trees, I climbed beyond the level, but there I got into a portal and was thrown back to the fork with a choice.
It was interesting to pass! At level 4 I managed to just slip through. The last guard fried me already in the corridor between the levels, so it did not prevent me from going to level 5 :) After lifting the fire extinguisher for the first time I pressed E several times, nothing happened and the game froze. After restarting it was already OK. Also, restarting with the Esc key also minimizes full-screen mode, a small thing, but I like to play in full-screen mode. Overall, I really liked it!
Thanks
@mauzart Thanks for playing! Maybe I should have increased the ray tracing range or added some highlighting to the rocks to make interaction easier.
@liquid Thanks for the feedback! The idea with the controls is cool, I'll take note.
@duckmaniac Glad you played! There are several coins on the map, they made it so that the radar points to the closest one. So after picking up a coin, the radar "hooked" another coin in its area of action.
@librory Thanks for playing! Yes, it would be good to improve the underwater orientation. For now, the most reliable way is to simply lift the mouse as high as possible (the maximum angle is limited, so the player will not turn over)
@david05 Glad you managed to play! And thanks a lot for the comment! Indeed, at the deepest point there is enough oxygen only if you dive from the surface at almost a right angle. Perhaps it is worth working on the level design or difficulty balance here.
@wanabi Thanks for the feedback! The idea with acceleration is interesting, worth thinking about!
Круто встречать проекты по книгам, это позволяет под новым углом взглянуть тем, кто читал. А кто не читал - просто взглянуть) Я иногда думаю как скажем круто было бы "поиграть" в рассказы Кинга с максимально точной передачей сюжета и идеи. Плюс интересно смотреть, как автор такого проекта интерпретирует изначальное произведение, как представляет себе локации, персонажей. Не говоря уже о передаче психологических аспектов и общей атмосфере. Игра понравилась, жаль быстро закончилась, захотелось отправится в путешествие! )
Nicely done! Didn't find the cave right away, it would be convenient if it had some other landscape accentuation besides the fish swimming out. The caves are done perfectly, swam in - got lost and then found the way back) Still missing a description of the goal - to collect so many fish. The instrument screen shows what was collected, I would like more information on the collected fish. Overall, good work! And the music deserves special praise!
I played it with great pleasure, I liked the balance - you save up for new purchases quite quickly, you don't have time to get bored. The visuals and audio are super!
The "cold" of winter is conveyed very cool. The snowmen fly apart very cool. Perhaps I would have made the edges of the surfaces a little more noticeable, so that it would be easier to navigate after falling, where to jump.
Круто сделано! Я бы добавил еще какую-то явную модельку помимо первой бутылки с буквой Е для обучения игрока. Не сразу понял, что надо жать на дрожащие объекты. Музыка в первой локации напомнила сцены из первых "Охотников за приведениями" в библиотеке. А дальше при спуске вспомнилась парочка игр по Лавкрафту и SOMA (там были подобные локации с тоннелями, очень запомнились). Эффект тряски на второй локации и зловещие голоса в голове - ух, то что я люблю в таких проектах! Было интересно вникать в сюжет, очень классно его разбили такими порциями информации, предлагая игроку собирать этот пазл информации в общую картину. Еще отдельно отмечу пузырьки :) У нас тоже есть в проекте, но попроще. Ваши прям песня, жму руку) Возможно в последних локациях под водой чуть добавить света местами не помешало бы - в паре мест темновато, а хочется все рассмотреть.
I liked the game! After 2000 thousand it became much more difficult. It would be good to make the errors more obvious evil in terms of design. But otherwise it's a complete game, very pleasant. I scored 2400.
Finished it! It's addictive, the graphics are nice and the soundtrack is great! I didn't figure out the puzzles right away, but then I started to understand what was connected to what. Somewhere on the fourth try I got to the huge ruby.
Good start, congratulations on finishing! I liked the design, as noted, it would be nice to add effects on the screen to better convey the feeling of falling.
I passed, I liked the audio and visual design! The build-up of atmosphere after collecting 5 treasures is done well. These reds are very aggressive, made me sweat. I coped with it on the second try.
A very coherent project, music, graphics and design come together perfectly!
Cool! I liked it, at some point I realized that you can climb on the roof during the descent at maximum speeds and collect fuel at incredible speed. It's like another collection mode.
Cool implementation! Time flies, and throwing out old cards takes time. I would like to simplify this process. Also, the activator icons on the cards are difficult to quickly find on the level. I think if I remember the cards a little, it will be easier. But now the game kills me very quickly. In general, I like the idea of a set of necessary cards!
There's something gay about this
Excellent work! I've completed the entire collection and unlocked all the instruments. The sounds and music perfectly complement the overall feel of the game. The receptionist's animations deserve special praise. There were a couple of moments when the treasure would get stuck in a corner, and the interface above or other images would prevent me from breaking the block. Also, with some tools, particularly the laser drill, you intuitively expect the end of the tool to be the click point (like a cursor), whereas the cursor point is actually in the center of the image. Overall, great job!
It's addicting! I really liked the puzzle concept, and the controls are easy to use. I didn't understand the rules right away, but I did get it pretty quickly.
I went back to version 0.2 and completed all the levels. At some point I started making decisions faster, apparently my brain adapted. Total score: 345. There's still room for improvement.
Nice game, visual immersion is amazing!
Cool recreation of the game console, good job!
Masterpiece! I really liked how there were so many humorous details scattered throughout the level. And those crazy-eyed workers typing their code – superbly executed!
It's cool to find a game for a joystick! I just happened to have one lying around. I would like to reduce the sensitivity of the right joystick a little
I finished it, and the ending was unexpected. I liked the game; it reminded me of Mortuary Assistant. Sometimes pressing E interacts with the last trigger, even if it's far away. The atmosphere in the game is fantastic!
Nicely put together! It looks rich, and the audio really adds to the atmosphere.
The game is awesome! I liked how it looks and the topic is revealed in an original way.
I liked it, it's addictive! The music is well-chosen and doesn't get tiring. I also quickly grasped the rules of the game, even though I'm not an experienced card player.
I loved it. It's a captivating little arcade game that manages to convey a vivid atmosphere. I wanted to learn more about the character, about who's on the other end of the line—I can imagine a whole plot in my head about this crazy hero, driving his meat grinder around at night.
By the way, this time we also made the game with new team members (albeit a smaller team than yours). We also encountered some difficulties and managed to fix the game near the end of the competition. Congratulations to your team on finishing, and good luck at the next jams!
I also liked the way the difficulty was presented. You already discussed it above. I think it's really cool that the difficulty is presented as stages; it allows the player to figure it out for themselves and adds some variety. I'm not sure what experienced designers will say about this, but that's my subjective impression of the game.
I loved playing as the cute seal with a whistle in his mouth! :) Simple controls, cute sounds. I wish the tutorial was longer, because I'm slow and it took me a while to figure it out :)
Прикольный визуал и атмосфера! Хотелось очень продвинуться подальше, но у меня игра нещадно съедает оперативку и на излете, соответственно, повисает. У нас очень похожая ситуация была с нашей грибной игрой (ох уж эти грибы мой ноут не любит). Использовали Unity 6000.2.6f2, у вас тоже unity смотрю, так что на всякий случай опишу, как у нас было ) На некотором железе все гуд, на некотором - за пару минут улетает память в космос. Я попытался memory profiler'ом отследить куда расход - но все это считывалось как неотслеживаемая память. В итоге выяснилось, что у террейна НЕ включен instanced rendering (галочка instance draw в настройках), который оптимизирует передачу мешей на ГП (чтобы схожие меши передавать как один меш + пакет индивидуальных настроек уже каждого меша - позиция, масштаб и т. п.) Насколько я понимаю, террейн начинает создавать "затор" в шине между ЦП и ГП, передавая кучу данных, и застрявшие графические данные начинают складываться в оперативке. При этом штука железозависимая, например на моем ноуте MSI Alpha 15 проблема есть, на овощном ноуте девушки проблемы нет) У одного друга на топовом ПК полет нормальный, у другого на схожем ПК также проблема. Драйвера у всех +- свежие. С позиции игрока проявляется так: играешь пару минут, бродишь по террейну - при этом интенсивно растет расход памяти. У меня он рос настолько интенсивно, как будто это разгон на спортивном авто =) Решение: я просто поставил галочку Instance Draw в настройках террейна. В общем, может быть это редкая трабла только на каких-то специфичных спеках проявляется. Как-то так. Прикрепляю ниже скрин. И если что готов потестить еще у себя, коли будете еще сборки делать ) Удачи в проектах! gribnik_scr.png
@keyjale интересно в чем там соль тогда, но любопытно, что у нас тоже unity начала в какой то момент сыпаться кучей ошибок помимо самой проблемы в игре, пришлось переустанавливать и пересобирать. И кстати с коллайдерами тоже не всё гладко было (деревья как раз у нас статичные террейновские). Маякните как надо будет потестить ещё)
It looks interesting and has a sense of potential. However, I haven't quite figured out the collection mechanics yet; I'd like a tutorial at the start.
The controls are a bit unique, but that actually adds to the excitement. It's fun to try drifting through a series of turns. Great job!
I got it after a couple of tries. At one point, the collector got blocked by a box, assembled the pyramid, and jumped onto the balcony. I liked it, and the seemingly simple endings were spiced up with humor. Great entry into the competition, congratulations!
I like the way it looks, but I'd like clearer controls and tasks.
It turned out very nice! The game helps you relax and take your mind off the hustle and bustle.
This game made me happy. My signals were also noticed. Beautiful, metaphorical, interesting!
Cool idea, I translated all the locations. I'd like some cool sounds to add to the atmosphere. I loved the lines!
The game turned out to be very cohesive, it's a pleasure to play, and expanding the world is interesting. Cool!
At first I couldn't figure out what they wanted from me in the first puzzle, but then I figured it out and got through the rest without any problems)
Cool, I'd like more rooms. And for authenticity, maybe add some kind of multi-tool to the hero's hands. It's interesting to quickly overcome obstacles.
It's beautifully done, very vibey and interesting to explore the world.
Space explorers have a tough job! The ending was a delight.
It's great that there's localization! It reminded me of the recent film Project Hail Mary and it felt like it was transported into a Lovecraftian setting. Good job!
I made it to The Legs End. On the last day I had already got the hang of it and didn’t make any mistakes. Cool style and good implementation!
First of all, respect for the low-level development. I liked the graphics and controls, I would like the shooting to be a little more comfortable and dynamic.
It's fun to dodge.
Very cool work, improves artistic skills. I think these faces will stay in my head for some time.
It turned out nice. I'd like to add some liveliness to the hero, like inertia and compression effects when landing, for example.
I'm impressed. It probably took me an hour to solve all the puzzles, but it was worth it! A cool script and challenging tasks.
I finished it in one sitting. The gameplay is captivating, and the multiple modes keep you from getting bored.
I finished it and wanted to watch the squid game scene again. Then of course I tried to blow myself up on purpose.