FoonLudum Dare ExplorerLD48 → Rodirroc

Rodirroc

By quasarium

View on ldjam.com

CategoryRankScoreCount
Overall12753.3020
Fun17102.6320
Innovation15532.7220
Theme16482.8921
Graphics10613.5521
Audio7713.3620
Humor10322.5019
Mood4753.8320

Comments

2021-04-27 07:12

Great atmosphere, design of a corridor makes you feel really helpless (in a good way) and the initial toggle flashlight to start just sets the mood so well. Those skulls are hard to find!

volkolak 2021-04-27 07:37

Very atmospheric, cool!

alina-baybulatova 2021-04-27 08:18

Great art and mood)

ilyas-aqil 2021-04-27 16:56

A very nice atmosphere, the dense impenetrable fog really adds to the mood. I have to admit I had trouble finding any of the skulls before I eventually found one

quasarium 2021-04-28 15:12

@ilyas-aqil the skulls spawn randomly and the current build is suppose to have a 1 in 3 chance of spawning, but its not very accurate. When I moved it to a 1 half chance, It spawned almost everytime so in my most recent build, I made it so if you havent found a skull more than 3 times, It will just spawn a skull. But thank you for your feedback, it is much appreciated.

asinkrit 2021-04-28 16:19

Nostalgia for steam greenlight, well done!)

kitty-mama 2021-04-28 22:46

So spooky! I was so tense the whole time and thoroughly spooked.

lorwon 2021-04-30 10:16

The skulls are hard to find but that's fine. It rememembers me a lot the slender game I played at least 7 years ago in which we had to find some object or to switch on generators :). The graphics are really great, the atmosphrere is very spooky ^^ Good job !

whysguy52 2021-05-03 03:43

very spooky. Great atmosphere. 3 questions: what's the point of the doors? I only found 1 skull when the statue killed me, is that right? Do you still want me to send you toe pics?

felo07 2021-05-03 04:52

Nice 3D arts, the corridor was scary, I coudlnt see anything. But I was expecting something more for the end. Good game =) bapho

quasarium 2021-05-06 05:08

Yeah, I was unable to include the jumpscare on time, so it ended out kinda dissapointint. But I appreciate the feedback!

sleepystudios 2021-05-12 14:07

Definitely invoked a feeling of claustrophobia. Found it quite funny that the jumpscares weren't in there because the warning at the start of the game got me anticipating them. Nice work!

someone 2021-05-14 16:45

Nice atmosphere. The mechanic of shining a light on the statue to stop it was nice but seemed a bit lacking with only one enemy and the single long corridor. Managed to miss that the goal was to collect 5 skulls. Some text at the start to this effect would have been useful. You can't quit the game without winning or dying (or killing the process). Ideally Escape should open the menu. Also you can't turn off the torch when it goes flickery.