2021-04-27 07:12
Great atmosphere, design of a corridor makes you feel really helpless (in a good way) and the initial toggle flashlight to start just sets the mood so well. Those skulls are hard to find!
Foon → Ludum Dare Explorer → LD48 → Rodirroc
By quasarium
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1275 | 3.30 | 20 | |
| Fun | 1710 | 2.63 | 20 | |
| Innovation | 1553 | 2.72 | 20 | |
| Theme | 1648 | 2.89 | 21 | |
| Graphics | 1061 | 3.55 | 21 | |
| Audio | 771 | 3.36 | 20 | |
| Humor | 1032 | 2.50 | 19 | |
| Mood | 475 | 3.83 | 20 |
Great atmosphere, design of a corridor makes you feel really helpless (in a good way) and the initial toggle flashlight to start just sets the mood so well. Those skulls are hard to find!
Very atmospheric, cool!
Great art and mood)
A very nice atmosphere, the dense impenetrable fog really adds to the mood. I have to admit I had trouble finding any of the skulls before I eventually found one
@ilyas-aqil the skulls spawn randomly and the current build is suppose to have a 1 in 3 chance of spawning, but its not very accurate. When I moved it to a 1 half chance, It spawned almost everytime so in my most recent build, I made it so if you havent found a skull more than 3 times, It will just spawn a skull. But thank you for your feedback, it is much appreciated.
Nostalgia for steam greenlight, well done!)
So spooky! I was so tense the whole time and thoroughly spooked.
The skulls are hard to find but that's fine. It rememembers me a lot the slender game I played at least 7 years ago in which we had to find some object or to switch on generators :). The graphics are really great, the atmosphrere is very spooky ^^ Good job !
very spooky. Great atmosphere. 3 questions: what's the point of the doors? I only found 1 skull when the statue killed me, is that right? Do you still want me to send you toe pics?
Nice 3D arts, the corridor was scary, I coudlnt see anything. But I was expecting something more for the end. Good game =) bapho
Yeah, I was unable to include the jumpscare on time, so it ended out kinda dissapointint. But I appreciate the feedback!
Definitely invoked a feeling of claustrophobia. Found it quite funny that the jumpscares weren't in there because the warning at the start of the game got me anticipating them. Nice work!
Nice atmosphere. The mechanic of shining a light on the statue to stop it was nice but seemed a bit lacking with only one enemy and the single long corridor. Managed to miss that the goal was to collect 5 skulls. Some text at the start to this effect would have been useful. You can't quit the game without winning or dying (or killing the process). Ideally Escape should open the menu. Also you can't turn off the torch when it goes flickery.