pavel-goncharov 2026-04-21 09:19
Looks interesting and I love the games in the idle genre. Unfortunately, I'm having a bit of trouble figuring out how to play. Maybe the onboarding could be a bit clearer.
Foon → Ludum Dare Explorer → LD59 → Signal Weave
By alexhonor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 23 | 4.28 | 60 | |
| Fun | 45 | 4.11 | 61 | |
| Innovation | 197 | 3.75 | 60 | |
| Theme | 266 | 4.00 | 61 | |
| Graphics | 381 | 3.82 | 61 | |
| Audio | 166 | 3.87 | 60 | |
| Humor | 1.50 | 4 | ||
| Mood | 249 | 3.93 | 60 |
Looks interesting and I love the games in the idle genre. Unfortunately, I'm having a bit of trouble figuring out how to play. Maybe the onboarding could be a bit clearer.
Mooore income-!! Really love this simplistic game. You dive in very quickly and get rewards and positive feedback instantly. I would love this to be a multiplayer game somehow. I didn't get the message "wrong input" though.
Wow, fantastic and clever little puzzle game with nice music vibes to go along. Would be nice to have the color mixing cheat sheet. What a joy to have this be my first game to review/test. I wish to make games like this.
This is crazy good, just my taste of a game. The game works great, you have really good feedback which made understanding the game so simple. When i realised you combine the color i got so nice AHAA moment. The level layout is nicely done which makes you think.
Exapanding the concept would be so nice so you can have crossings etc. Its like minimetro but more relaxing without pressure.
Super satisfying, the UI feedback is fantastic!
I enjoyed this one a lot. Didn't realize I'd been playing for half an hour by the time I finished everything. I wish there was a way to turn the upgrade stars off if you don't need them because its annoying to see the "wrong number" pop up when you are just trying to path through them and already have that number increase.
@pavel-goncharov Hey, thanks for the feedback! I agree, I would love to make the starting part clearer, but time constraints didn't give me enough time!. If you are still willing to give the game another shot - I have added detailed Gameplay Description on this page, which breaks down all of it.
@flowerfield-games @nidoprince Thanks for the feedback! I will add an option to turn off upgrade notifications in the next update. I would love to explain upgrade nodes more, but I want to avoid too much text in the game.
@runningopenloop Thanks! Will add a cheat sheet too!
@prunus-padis so happy to hear it! I was actually trying to not give too much information to the player, leaving color mixing as a revelation/discovery moment.
Had a really good time with this game. At first I thought the node buying trivialised it a bit too much, but then I ran into money issues :)
Really satisfying to get production chains set up across the system. Great stuff!
Looks super clean and the ethereal background music is super soothing. Got very quickly into the game and found the controls very intuitive, feel very polished overall and is a relaxing idle game. Loved it!
Such a great little game, extremely polished.
It took me an embarrassingly long time to realise I needed to mix colours (I just kept expanding expecting to be given a green / purple / orange source lol). So in that regard I would have preferred that info to also be in UI, but thankfully I went back and checked the description after 25 mins.
Nonetheless it's a great, fun experience. Thanks
Surprisingly comfy, I was almost a bit scared at first but I found it really easy to pick up and get going. Feels like a really good foundation for a deeper/longer idle sort of game. Would maybe work nicely on a touch screen? Also, points for using Typescript for this, that must've been a really satisfying tech choice for this!
This game is really captivating. Even with its very minimalistic visuals, it manages to hook you — which says a lot about how well the core design works. The progression and overall game design are genuinely engaging.
I honestly wouldn’t be surprised if this game ends up getting very high ratings, or even winning. Everything feels thoughtfully crafted, especially from a game design perspective. It’s clear, readable, and intuitive — you immediately understand what to do and how to do it.
Overall, great job — I really enjoyed it!
Cool incremental game. I liked the visuals and responsiveness. I'd like to be able to rearrange the nodes I bought.
Simple but very well polished game!
I enjoyed figuring out how this works and trying to build the optimal routes. It feels exciting to see the 10x and 100x at the edge of the area. Makes me want to expand and get crazy numbers. The music fits the game well too.
This is a great concept, fits the theme well and is presented well. It took me an embarrassingly long amount of time to figure out how combining colours work >_< It'd be good to play a post jam version of this where you fix some of the bugs (panning doesn't work well on the embedded version, sometimes the visual connections between nodes disappears even though they aren't actually gone)
Took me a second to figure out how it all works, but honestly a really fun game and feels like something i could've picked up on the steam store. Really well done!
I like it
This was kinda addicting. All goals hit in 24 minutes. Really badass, would be cool to see more management choices for nodes, like rearrangement, selling/deleting, etc.
was jamming to the music watching signals move
The game turned out to be very cohesive, it's a pleasure to play, and expanding the world is interesting. Cool!
Fun game. Interesting mechanics. Love the color-binding idea, it adds a nice layer of strategy.
Interesting game, I really like your music!
Good idea and execution. Chill atmosphere and great entry overall!
A really cool game—simple yet stylish, with nice graphics and sound effects. super addictive
Sick! I loved the great tours you had to go on to truly maximize profits. My orange guys went to every corner of the universe.
Excellent game. Would be great to have an ability to buy x2 , x3 nodes as well.
Really like it, despite the artsyle being minimal I think it's done really well here and it complements the vibe it's going for. the gameplay is nice too I enjoy he core mechanic it's an interesting take and it has enough depth to stay engaging
Addicting! :D Would play more if stars could get 'infected' by enemy or some force, maybe AI you could fight against to gain resources, take over each other nodes? Still, love the game and would really like to play more if more content is added to it! <3 signalStars.png
This is both quite fun and relaxing at the same time. Finding other, more efficient paths is quite satisfying, especially when I can route signals through multiple node upgrades. As others have said, this is addicting with simple mechanics that still offer depth. Great entry!
A very meditative game. I'd like to see some gradual increase in difficulty.
weave.jpg
Great game, very simplish and addictive! The sfx sounds are nice and immersive too
Oh this is fantastic! Great visuals and background music. Satisfying automation gameplay. I could see myself playing something like this for longer if it had progression saving.
A great game that fits the clicker genre except its about strategically updating your logistics network. Given more time, dragging a click to connect multiple nodes in a row would be great for speeding up gameplay, especially in the late game.
A really addictive game. Visually, it’s simple but very beautiful.
This game is one of my favourites.
I found this game really satisfying to play! Didn't read the instructions properly so took me a while to clock that you've got to combine colours to get the orange, purple and green ones :sweat_smile: Audio fits nicely with the visual style of it as well to build a sort of almost zen atmosphere
Cozy and relaxing incremental game, it's very soothing to see numbers go up. Also great audio and overall mood. Thanks!
A really cool game! At first, I was planning out routes and noticed the colors - purple, orange, and green. I thought those points would unlock later and started feeling like the progression was a bit slow. But then I realized I just hadn’t figured out that I needed to connect the colors, even though it was right in front of me. It’s very engaging and pulls you in. The game also looks nice visually. Great job!!
Very fresh take on an idle game! Love it!
Beautiful game. Really satisfying to connect everything up :O
@bonedaddy Thanks for the feedback! Can you please clarify what was the panning problem you got? I would love to fix it, but I can't reproduce it on my side.
Everyone, thank you for your kind feedback and for playing the game! I am working on fixes, improvements and post jam version with more content and mechanics!
@alexhonor I can't reproduce it now! Weird, I'm not sure what happened before but it was like if I zoomed in in the bottom right it'd be offset wrong, like trying to zoom to the top left. Anyways, it's not happening now, so not sure if it was some weird embed issue when I was trying it or what, but it's panning and zooming well now
Amazing gen of a gem. Exactly enough ambience from the audio, clean visuals, responsive controls and addicting gameplay. I played for over an hour. The Ah-HA moment when I realized I could mix colors to get the other goals instead of trying to find purple, green, and orange stars that were just out of reach was great.
This is my favorite game of any Ludum Dare. I was completely hooked. Would buy for real. 5/5 in all categories. Loved it.
изображение_2026-05-01_123943619.png
Great work! You’ve built a solid foundation for further development.
If you continue working on it, it would be cool to add more challenges—like breakdowns at stations or something similar—because at some point, there’s nothing left to do except wait for the progress bars to fill.
Cool game! I had fun making a little factory and connecting the signals. It seems like my map spawned with a lot more black holes than stars though, and it mighve been nice if it were a bit more color-blind friendly (the purple and blue looked the same to me, along w/ the green and yellow). Overall though, I had a lot of fun trying this game, maxing all the bonuses, and getting past 100k/second.
Thanks for feedback everyone! I just released a [**bigger demo**](https://acid-otter.itch.io/signal-weave) with additional mechanics, around 1 hour gameplay and better visuals. I want to see if I should go for a full game release. I would appreciate any feedback!
@phasmantic @pipetto @bananplyte @xientra @xientra @theoratkin @oleksandr-marynenko @evgenii-petrov @jhax @fifut @nbumgardner @zedgame @kamikazeessj13 @indiepanda @recursor @janku @tetracold @crispypear @senior-sigan @tykki19 @robotchimp @thormoth @anatei @prunus-padis @telkan @flowerfield-games
Great game! I thought it was easy to get into and interesting to find and optimize all routes.
Nice and polished entry :sunglasses:
factory_Clipboard_05-03-2026_01.jpg
@alexhonor nice job expanding the game out! I have copied the below feedback for the post-jam version on your feedback form.
The turrets and asteroids change the game balance a lot and will take some getting used to for me. I probably need upgrades in order to consistently defend a single crossing line with a red-1 turret.
Also as a heads up, the fullscreen web build has a few bugs when you have time:
1. The Controls menu overlaps the top-right corner 'x' and cog, so the only way I found for backing out was by pressing Esc which also leaves the fullscreen. 2. The Upgrades menu's tooltips for unpurchased upgrades overlaps `1star(`. Maybe add width for the star to fix it.
Feels really good! I love the clean graphics, and the fact that it requires some planning. Really solid entry, this is great!
Very cool idea. Relaxing and immersive. Also great soundtrack. Great game.
Interesting concept, I'm looking forward to seeing where you go with it. Clean interface, clear feedback and graphics, nice audio.
Excellent work -- well done!
@tomssuli @ironcutter @venomousmouse @digital-bacon Thanks for feedback! [**Here is bigger demo**](https://acid-otter.itch.io/signal-weave) if you want to give it a try.
@alexhonor way ahead of you, I already had tried the demo too :smile:
I think that kind of incremental game could warrant Steam entry for a right price. Just make loads of upgrades and things to achieve so player doesn't run out of things to grind for... And slowly drop in some new mechanics along the way.
Nice blend of incremental and strategy/management genres. Def a very fun and game, great work!
A very polished and fun game! I’d happily play it for an entire class lol.