esCargo by francoisvn 2025-10-06T23:47:46Z
Very cool art! It would be really interesting to see the finished game without bugs and with properly tuned balance :)
Foon → Ludum Dare Explorer → Users → Melomaner
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | š„ | LD: Lighthouse Defence | jam | 152 | 3.96 | 4.11 | 3.33 | 3.57 | 4.01 | 3.42 | 4.04 |
| 2025 | 58 | Collector | š„ | Cursed Labyrinth | jam | 397 | 3.50 | 3.30 | 3.18 | 3.89 | 4.05 | 2.64 | 3.75 |
Very cool art! It would be really interesting to see the finished game without bugs and with properly tuned balance :)
Cute little game about a duck :) But the grass gets in the way when trying to run and catch butterflies!
Great atmospheric game! The only thing missing is a map that reveals itself as you explore ā just to have some idea of where you havenāt been yet. I spent half an hour running around looking for the cookie =D
That was fun! Though I got stuck on level 5 since I couldnāt quite figure out the mechanic. An interesting interpretation of the theme :) photo_2025-10-07_16-39-43.jpg
Cool idea ā collecting the sounds of space is awesome! But I think the flying speed feels too slow when youāre drifting through empty space, and itād be great to get power-ups from defeated enemies.
Pretty strange game ā though I do love collecting tiles :) Overall, not bad!
The sounds are AWESOME! =D The game itself is actually pretty fun, and it sticks to the theme well. Iād love to see this idea developed further :) The only thing is that the other fish got in the way while I was trying to catch one ā though I guess that was part of the design. Still, Poppy the cannibal is wild XD
I collected all the runes, but I donāt understand whatās supposed to happen next :) Overall, itās a fun puzzle ā I really enjoyed figuring out the stone connection patterns.
I got the general idea of the game, but the sound was terrible :(
I only managed to find 4 of them (need a guide on how to finish =D). Overall, itās atmospheric, but thereās too little space to hide from the eye.
That was a fun experience, but the balance definitely needs some work. Right now, the strategy of multiplying a single tile to the maximum works perfectly ā everything else can just be placed around the edges.
Pretty fun, but there arenāt many upgrades. It would be more interesting if there were items that took away money when collected! Or you could add an incremental aspect ā letting players buy and upgrade the falling items!
I really liked it! Keep it up! The only issue was that the hint didnāt show up when the timer was extended. The tentacles really got on my nerves, stealing the crystals from the ship =D
A cool and nicely challenging game ā I beat it on my third try :)
I liked it ā I completed it 100%! When the pictures started overlapping, I thought that would be the end for me, but I managed to finish it :) Not sure about the theme, but the vibe is really cool!
Fun little game! Though it wasnāt immediately obvious that you needed to gather someone ā the gathering spot didnāt highlight until you got close. If the gathering points were placed directly on the arena, it wouldāve been a bit clearer :)
Pretty fun idea ā I liked it :) Iād add a stage for checking the mushroom instead of giving the list of which ones to collect right away.
Pretty fun and moderately challenging game ā I only managed to beat it on my second try. Too bad you canāt shoot at the tentacles, and I wish the footsteps slightly revealed the area ahead since they make sound anyway.
Fun little game! I definitely wanted to walk around that forest myself, but it was still cool :) Itās missing a journal or book where you could see which creatures youāve photographed and which ones are still hidden in shadow.
Thatās really cool! I especially liked that the progress is saved =D You could improve the controls a bit and make it work on mobile :)
Pretty fun ā it reminded me of The Stanley Parable! Too bad you canāt escape with the cards =D And itās a pity the cards donāt give bonuses like extra coin gain, faster button recharge, or increased movement speed to collect coins more quickly.
The aesthetics are cool ā it instantly reminded me of Cluedo! But I didnāt really understand how to play :) I just walked around killing everyone and taking their stuff =D
All I can say is ā that was weird XD
This is a pretty popular game genre ā overall, it looks nice, but it doesnāt play very comfortably. Itās missing some kind of images or icons for the choices so you can roughly understand what they affect. Also, the choices blend together, and sometimes you have to pick them in different directions ā sometimes in a row, sometimes in a column. Another thing ā you can click multiple times, and the stats keep changing even when thereās no text.
The game was really buggy, and itās not clear how the theme is represented.
Very cool atmosphere, and the game is interesting ā but it really needs a book with ingredients so you can tell what they look like. The spider, doll, and feathers are clear enough, but the plants are kind of confusing :)
Cool game, but it would be nice to be able to fight to the end or have a button to return to the base ā right now it feels like a āpress start buttonā simulator :) Also, when two enemies appear, you can still only collect the reward from one of them.
An interesting clicker about life :) But I couldnāt find the right balance between work, studying, and personal life =D way too hard!
The idea is interesting overall, but I got stuck at 15 achievements ā I couldnāt set the birthday, and nothing happened when I tried to adjust the date. Still, definite points for the concept :)
Pretty fun, but at first I didnāt realize where the currency you use for summoning comes from ā and I also didnāt understand that you have to collect it from defeated ones in the collection.
This game was weird ā but overall, it was kind of fun to throw stuff out the window straight into the car. Though my mouse was suuuper slow.
Sorry, but the game doesnāt work ā only the jump button does.
I used Google Chrome, and from the very beginning, I could only jump. š¢
Pretty tricky puzzle ā the half-step movements make it really challenging, like youāre solving several puzzles at once!
The game is easy to understand, and the sounds are pretty good. But the bots are way too dumb ā I just placed one robot in each row and won everywhere except the last one, where I put down four mice :)
Interesting concept, but toward the end I kept getting beaten up a lot ā is there any way to hide from the other customers?
Oh, this game is just awesome! It reminded me of Runebound, which I used to play a lot with my wife and friends :) Iād really love to see this idea developed further!
Hmm, thatās a cool concept ā I also like the atmosphere! Thereās definitely potential here to turn it into something really interesting later on.
Thatās an unusual mechanic ā and itās a nice touch that all the fallen bugs were given names :)
This game reminded me of the board game Cartographers! It looks and plays really well, though the talking old man got a bit annoying at first :) Iād really love to see how the game develops in the future ā adding it to my favorites!
Well, that was weird ā and honestly kind of funny :) But overall, if this was their first game, Iād say good luck to them!
Pretty fun game! Though it took me a while to understand the rules for how we move and attack. Overall, it gives off strong Heroes of Might and Magic III vibes :)
Overall, the idea is clear and I liked it, but I think the fact that they run away right away is unnecessary ā I just kept circling around to see who would run.
It looks pretty cool, but I have a few notes:
Why do you have to go inside every time to dump the trash? It would make more sense to do that outside.
Oxygen doesnāt seem to deplete.
When opening the menu, the mouse cursor stays visible on the screen.
The task bar showing how much to collect includes what you already have ā itād be nice if the current amount were shown in a different color.
Why do you have to keep pressing E to pick things up in space? You also have to catch them with the rope first ā itās not very convenient.
And I donāt really get why there are two ropes at once.
That was fun, but at first I didnāt realize that the cards could be used ā and when I finally did, one of them somehow broke my controls and I couldnāt move anymore.
In the second location, there were only crosses, but aside from that, the game was super chill and atmospheric! I really liked it :)
Overall, itās a fun vampire survivor-style game, though it definitely needs some refinement ā adding more weapons and a meta-progression system would make it much more engaging!
The gameās about ābuy everything that can be bought.ā I like the vibe overall, though itās a bit sad that the cards are unreadable. Itās also hard to tell what we already have and what else we can collect. Does the game even have an ending? My quota is 200, but Iām collecting 400 :)
Pretty cool game ā I even got a bit hooked! Itās not very clear how the theme ties in, but otherwise itās interesting.
That turned out to be a fun game! Itās just missing some kind of resource radar or something similar ā I flew upward and there were no resources at all, while there was a whole bunch below. It would also be nice to add something to do inside buildings while waiting out the storm.
The music and aesthetics are cool, but the gameplay is way too slow.
The idea is cool, and the art style is nice too. But the difficulty is pretty high ā I couldnāt beat anyone, and I canāt see the enemiesā HP. Also, I donāt really get why you need to reduce HP for each body part separately? :)
Cool idea, I liked it :) You could think about adding more variety to the puzzles, but overall itās already quite good!
It looks interesting, but I didnāt understand anything. Still, I won =D Or is it impossible to lose here? :)
Interesting concept, though Iām not really a fan of the setting. Some of the enemies feel unbalanced, but overall, itās pretty good for a jam game.
Interesting idea ā Iād love to see it expanded into a larger world, maybe with a top-down Diablo-like view =D
I liked it :) Thereās definitely room to grow, but the game itself is nicely polished! The upgrades could be made a bit clearer, but overall it turned out really well.
Itās not immediately clear how to play. But once I figured it out, it became interesting! Iād improve the tutorial and visually show how many cards we have ā because I managed to sell down to -99 cards with tons of money. But I canāt buy that many. Also, itās unclear how to win if we need 100 cards in 10 days when we can only buy 10 cards per day, and theyāre all different.
The concept is cool, but it was tough. The part where the circle is supposed to turn green is nearly impossible to notice, and thereās not enough time at the start ā itād be better if the difficulty ramped up gradually.
That was pretty simple, but I felt bad for the angel :( Overall, nicely done.
My head started spinning, but I managed to fill up the HP bar ā now everything in front of my eyes is moving upward... Hopefully itāll pass xD As for the game ā I think itās a bit too easy. It could use some variety with different boosters, and maybe change the background so itās not so harsh on the eyes.photo_2025-10-08_19-57-40.jpg
Awesome game! I totally got hooked ā the only thing is, I couldnāt quite figure out what some of the cards do, and I kept winning just by using the bearded guys with briefcases =D I didnāt wait for all the dots at the end =)
The idea is clear, but unfortunately the bugs donāt get picked up :( and the light doesnāt turn off ā though I think it was supposed to.
I made the main dishes, but after that I couldnāt figure out how to mix things or whether thereās any kind of hint system. I tried different combinations, but nothing worked :( The visuals are really nice though!
The idea is great, but I couldnāt beat the boss ā I either run out of swords or HP :( Heās a bit too tough for me.
I didnāt really understand what was going on ā I made a happy one, the wheel landed on a sad one, but I still won. It wouldāve been more fun if we compared eyes, nose, and mouth separately, plus kept a win counter.
Crafting in the style of Vampire Survivors is awesome! I need to remember that idea :) Thereās an issue in the game though ā resources eventually run out, so thereās nothing left to craft with. You should make trees regrow, and as for stones⦠maybe have waves bring them in :)
A!
Fun and addictive game! But itās missing some kind of mini-game for keeping the ball in play ā right now it feels like it just falls randomly before reaching the goal. It would also be nice to get points not only at the end of the game, but also for collecting certain special balls ā like boosters or AI grabbers.
I got stuck on the second level mini-game after clearing the first one. Overall, I really like games like this, but I feel the mini-game doesnāt quite fit here. It would be better to add more misleading clues instead ā or make the mini-games a separate story branch where you can uncover some extra interesting information.
Destroying a plane with bottles ā thatās a new experience for me =D Overall, itās pretty fun, though I still donāt understand what the Jack Danielās bottle does :)
A simple yet brilliant idea :) All thatās left is to add auto-battle, and itāll make for a great clicker!
I didnāt understand how to beat the three of them ā while Iām attacking one with 10 damage, the others just gang up on me. Also, I somehow managed to fit two tokens instead of one. And I couldnāt figure out how to use the sword. It would be great if that were explained in the game description :)
@preef Yes, they do have voices if you come close to them, and you can also catch them once youāve saved up enough money for a trap :)
@custodi And if you click on the game screen, does the mouse still fly off?
@rol Yeah, we noticed that the RNG isnāt kind to everyone =) weāll fix the balance and release a couple of patches after the jam :)
@andriybyelikov Thanks! We made everything in Unity and MagicaVoxel.
The game is very atmospheric ā I really like it :) It just needs some bug fixes and a bit of polish, and it would be perfect!
Pretty conceptual :) I didnāt understand anything, and the ghost broke my eyes ā but the idea is interesting!
Visually, itās done really well, but the controls arenāt very comfortable :) overall, I liked it.
@divarium Iād add mouse controls ā right now itās hard to hit or shoot enemies, you keep missing, especially when they approach at an angle and you have to dance around them to land a hit :) With the mouse, you could aim your attacks more precisely. And you could map the whip and shot to the right and left mouse buttons.
A small but pleasant game ā I liked the art and the story, though the gameplay felt a bit weak =)
Whoa, thatās quite a collection! Awesome! :) Overall, the puzzle turned out to be really interesting ā it could totally be expanded in the direction of a 100 Doors-style game.
I collected 11 achievements, but the game froze after jumping into the abyss and reopening the door :( Overall, itās really fun ā Iād just make wall jumps more comfortable.
Itās a pretty fun little game ā though holding down the mouse button for too long gets a bit tiring. Other than that, itās quite enjoyable; I got a bit hooked :)
Overall, I like the game ā it has an interesting core idea and a kind of idle-game charm that makes it engaging. Thereās definitely something here that keeps you curious and wanting to continue.
One thing that felt a bit unclear is what youāre supposed to do at the very beginning. For example, the initial dollar felt a bit confusing ā I think the flow might be clearer if the player first works toward a simple goal (like reaching a score of three), and then receives the dollar as a reward to use later.
Right now it feels like if you use the dollar too early, youāll most likely lose, which can be a bit frustrating.
Still, I think the idea is really promising, and it feels like something that could be expanded in many interesting directions!
This is a pretty cool game. I like the idea of managing signals by raising flags depending on whatās happening, while also observing other houses and their flags ā like fires and other events. It creates an interesting system of communication and awareness.
The concept itself is really appealing and feels quite original. You can tell there was a lot of thought put into the world and its logic.
The main difficulty for me was understanding how everything interacts. Itās not always clear what each flag represents or how they should be used in different situations. Some kind of in-game guide or quick reference explaining the meaning of each flag and how to use them effectively would make the experience much smoother.
Overall though, very interesting idea ā I enjoyed it!
This game is really captivating. Even with its very minimalistic visuals, it manages to hook you ā which says a lot about how well the core design works. The progression and overall game design are genuinely engaging.
I honestly wouldnāt be surprised if this game ends up getting very high ratings, or even winning. Everything feels thoughtfully crafted, especially from a game design perspective. Itās clear, readable, and intuitive ā you immediately understand what to do and how to do it.
Overall, great job ā I really enjoyed it!
Overall, the game is actually really fun ā it feels fast-paced and energetic, which I enjoyed a lot.
I wouldāve liked a bit more guidance or tutorial at the beginning, since itās not immediately clear what youāre supposed to do. But once you get into it, it becomes quite engaging.
The only thing that didnāt quite click for me personally is the visual style ā itās a bit subjective, of course, just not really my taste. But aside from that, the core gameplay is solid and enjoyable.
I could totally see a game like this doing really well on platforms like Roblox or similar ā it has that kind of addictive, replayable feel that people would love.
Nice work overall, I had a good time playing it!
Overall, I think the idea is really cool. It feels like thereās room for thoughtful play and some creative problem-solving, rather than just being a simple āpick the right optionā kind of puzzle.
I especially like the mechanic where not all commands go through ā it adds an interesting layer where you have to remember which inputs failed, especially as you progress. Keeping track of which signals were sent and which werenāt becomes really important, and thatās a nice twist.
It wasnāt immediately clear how everything worked at first, but once it clicked, it started to make sense.
One thing Iām still a bit unsure about is what exactly you can and canāt step on. At first I thought the squares were meant to be interacted with directly (like digging or activating them), but it seems thatās not quite the case. It feels more like youāre navigating around the edges and searching, but then itās a bit unclear what the purpose of some other buttons is. I get the idea with the chest acting as an obstacle, but beyond that Iām not entirely sure how everything ties together.
Still, overall itās a really interesting concept ā nice work!
Overall, I actually really like games like this. The core idea is fun, and Iād definitely be interested in playing more of it.
I did run into some issues with the sound though. At first I thought I couldnāt control it at all, but turns out I can at least turn it off ā so thatās on me š Still, it would be really nice to have a proper volume slider, because right now it feels a bit too loud, and I canāt comfortably adjust it to my preference.
In terms of gameplay, it felt a bit on the easy side. You can mostly rely on visual cues (like watching for the checkmarks) and then just fine-tune things from there. Maybe Iām missing something, but it didnāt feel very challenging.
That said, I donāt want to focus too much on the negatives ā the game is still fun, and the idea is interesting. I hope you keep developing it further and find success with it!
First of all, the core idea is really interesting. In our game we actually used a similar input system (up-down, left-right), inspired by Helldivers as well, so it was fun to see a familiar concept used here in a different way.
I like the idea of sending signals to people to help them escape various dangers ā that fits the theme nicely. Itās also great that you added the ability to move around inside the cabin and interact with things there. That extra layer of activity makes the gameplay more engaging and keeps the player involved.
Visually, itās very minimal right now, and the audio is a bit harsh, though I understand the intention ā it does create a sense of danger and urgency.
Overall, I think itās a cool concept with good potential. Iād be really interested to see how you develop and expand it further!
I think the theme is explored quite well here. It feels like a concept that could definitely grow into a full game, and Iād be really interested to see where you could take it.
There are a few balance issues at the moment ā for example, the player health feels a bit too low ā but that seems totally fixable with some tuning.
Overall, it was an interesting experience, and I enjoyed playing it!
A really nice little platformer! It feels fun and enjoyable to play, and I had a good time with it.
Overall, itās pretty fun! I think it would be great to add more words and a wider variety of puzzles to keep things fresh.
It could also be really interesting to include hints for the words somewhere in the environment ā that would add an extra layer of exploration and make solving them even more satisfying.
Itās an interesting attempt, for sure. I liked the idea, but I had a hard time understanding how youāre actually supposed to win. It often felt like no matter what I did, Iād either get blown up by mines or taken out by enemies.
At one point I managed to go around the entire minefield from behind, which felt like a clever move, but I still ended up dying ā and I wasnāt even sure what exactly got me in the end. I just saw my HP drop to around 10% and then it was over.
I think with a bit more clarity on the goal and feedback on whatās happening to the player, this could become a much more satisfying experience.
I liked the game ā it was quite interesting to play, and I think the theme is handled pretty well.
It already has a solid core, and with a bit more development ā maybe adding some meta progression or extra layers ā it could grow into something really strong. I could even see this being expanded into a full release.
To be honest, Iām not entirely sure how Iām supposed to play the game. I did find a kind of āloopā where I keep pressing, sending a signal, and attacking every time ā but Iām doing it without really understanding what Iām doing or why.
It feels like Iām just triggering actions without a clear sense of strategy or purpose. For example, I see things like āaction: defenseā or āaction: attack,ā but itās not really clear what determines those outcomes or how my choices affect them. Sometimes it feels almost random from the playerās perspective.
Because of that, itās hard to feel in control of whatās happening. Maybe adding more clarity or stronger feedback would help make the system feel more understandable and intentional.
Right now itās a bit confusing, but I feel like thereās something interesting underneath that could really shine with a bit more clarity.
The game has a really nice atmosphere ā it immediately pulls you in. I especially liked the idea of searching for different signals and mysteries in space, it feels very fitting for the theme.
That said, I got a bit confused about what to do after rotating the antenna š Some extra guidance there would really help the experience flow more smoothly.