FoonLudum Dare ExplorerUsers → Melomaner

Melomaner

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202659SignalšŸ‘„LD: Lighthouse Defencejam1523.964.113.333.574.013.424.04
202558CollectoršŸ‘„Cursed Labyrinthjam3973.503.303.183.894.052.643.75

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Melomaner

LD58 — Collector

esCargo by francoisvn 2025-10-06T23:47:46Z

Very cool art! It would be really interesting to see the finished game without bugs and with properly tuned balance :)

Tiny Expeditions by bwalter 2025-10-08T15:53:51Z

Cute little game about a duck :) But the grass gets in the way when trying to run and catch butterflies!

LOOKING FOR THE GOOD STUFF by Ntimi 2025-10-12T11:14:02Z

Great atmospheric game! The only thing missing is a map that reveals itself as you explore — just to have some idea of where you haven’t been yet. I spent half an hour running around looking for the cookie =D

Go Be Collector Somewhere Else by evgenii-petrov 2025-10-07T13:40:11Z

That was fun! Though I got stuck on level 5 since I couldn’t quite figure out the mechanic. An interesting interpretation of the theme :) photo_2025-10-07_16-39-43.jpg

ASTRO JAMS by jelch 2025-10-11T22:40:59Z

Cool idea — collecting the sounds of space is awesome! But I think the flying speed feels too slow when you’re drifting through empty space, and it’d be great to get power-ups from defeated enemies.

Corpse Collector by marudziik 2025-10-09T14:16:42Z

Pretty strange game — though I do love collecting tiles :) Overall, not bad!

Paper Fishing by iovorobiev 2025-10-07T15:55:53Z

The sounds are AWESOME! =D The game itself is actually pretty fun, and it sticks to the theme well. I’d love to see this idea developed further :) The only thing is that the other fish got in the way while I was trying to catch one — though I guess that was part of the design. Still, Poppy the cannibal is wild XD

Runestone Alchemist by good.enough 2025-10-11T21:51:19Z

I collected all the runes, but I don’t understand what’s supposed to happen next :) Overall, it’s a fun puzzle — I really enjoyed figuring out the stone connection patterns.

LudicrousOafishMagpie by hijomo 2025-10-11T21:55:18Z

I got the general idea of the game, but the sound was terrible :(

Relic Seekers by kayrum 2025-10-08T16:13:31Z

I only managed to find 4 of them (need a guide on how to finish =D). Overall, it’s atmospheric, but there’s too little space to hide from the eye.

Hex to the Max by Beebo Studios 2025-10-09T14:46:15Z

That was a fun experience, but the balance definitely needs some work. Right now, the strategy of multiplying a single tile to the maximum works perfectly — everything else can just be placed around the edges.

La kolektanto by island-jam-2-group-3 2025-10-11T23:26:33Z

Pretty fun, but there aren’t many upgrades. It would be more interesting if there were items that took away money when collected! Or you could add an incremental aspect — letting players buy and upgrade the falling items!

Loot Lagoon by ChuChuGeralt 2025-10-11T21:33:04Z

I really liked it! Keep it up! The only issue was that the hint didn’t show up when the timer was extended. The tentacles really got on my nerves, stealing the crystals from the ship =D

Key Master by ancooper 2025-10-07T14:39:32Z

A cool and nicely challenging game — I beat it on my third try :)

The Collector’s Due by GreenRadiation 2025-10-07T11:01:38Z

I liked it — I completed it 100%! When the pictures started overlapping, I thought that would be the end for me, but I managed to finish it :) Not sure about the theme, but the vibe is really cool!

Circus Puppet Theater by Diralf 2025-10-08T16:47:33Z

Fun little game! Though it wasn’t immediately obvious that you needed to gather someone — the gathering spot didn’t highlight until you got close. If the gathering points were placed directly on the arena, it would’ve been a bit clearer :)

A Trip in the Woods by tolja 2025-10-12T10:40:00Z

Pretty fun idea — I liked it :) I’d add a stage for checking the mushroom instead of giving the list of which ones to collect right away.

Depth Scan by CptDrusha 2025-10-08T22:24:58Z

Pretty fun and moderately challenging game — I only managed to beat it on my second try. Too bad you can’t shoot at the tentacles, and I wish the footsteps slightly revealed the area ahead since they make sound anyway.

Cryptozootography by Jahwffrey 2025-10-07T11:36:10Z

Fun little game! I definitely wanted to walk around that forest myself, but it was still cool :) It’s missing a journal or book where you could see which creatures you’ve photographed and which ones are still hidden in shadow.

Ashveil by FunBanan 2025-10-07T14:21:19Z

Pretty fun — I love Minesweeper, and this game gives it a fresh twist :) Too bad nothing drops from the mobs with 100 HP :(

John Highland and a Special Golden Crown by VladImperator 2025-10-06T23:24:16Z

That’s really cool! I especially liked that the progress is saved =D You could improve the controls a bit and make it work on mobile :)

#1 Card Collector by Jvdwijk 2025-10-12T11:36:32Z

Pretty fun — it reminded me of The Stanley Parable! Too bad you can’t escape with the cards =D And it’s a pity the cards don’t give bonuses like extra coin gain, faster button recharge, or increased movement speed to collect coins more quickly.

Murderabilia by Baconeta 2025-10-07T08:51:50Z

The aesthetics are cool — it instantly reminded me of Cluedo! But I didn’t really understand how to play :) I just walked around killing everyone and taking their stuff =D

Quit Stalin by Eugenik 2025-10-09T13:48:30Z

All I can say is — that was weird XD

Crown and Taxes by Hexela 2025-10-08T13:12:58Z

This is a pretty popular game genre — overall, it looks nice, but it doesn’t play very comfortably. It’s missing some kind of images or icons for the choices so you can roughly understand what they affect. Also, the choices blend together, and sometimes you have to pick them in different directions — sometimes in a row, sometimes in a column. Another thing — you can click multiple times, and the stats keep changing even when there’s no text.

Keklik by Rogaven 2025-10-07T18:57:59Z

Cute little game about a duck :)

Frumpkins 3: We Summon Thee! by maximevincent 2025-10-06T23:40:18Z

The game was really buggy, and it’s not clear how the theme is represented.

Hollow Choir by Forik 2025-10-12T10:55:27Z

Very cool atmosphere, and the game is interesting — but it really needs a book with ingredients so you can tell what they look like. The spider, doll, and feathers are clear enough, but the plants are kind of confusing :)

Artifact Hunter by Jhonny111 2025-10-07T11:20:15Z

Cool game, but it would be nice to be able to fight to the end or have a button to return to the base — right now it feels like a ā€œpress start buttonā€ simulator :) Also, when two enemies appear, you can still only collect the reward from one of them.

Adult Life by kremlebot 2025-10-07T16:33:35Z

An interesting clicker about life :) But I couldn’t find the right balance between work, studying, and personal life =D way too hard!

Achievement: Unlock all achievements by Pandalk 2025-10-07T11:52:03Z

The idea is interesting overall, but I got stuck at 15 achievements — I couldn’t set the birthday, and nothing happened when I tried to adjust the date. Still, definite points for the concept :)

Cawlector by Bloodbane 2025-10-12T10:46:44Z

Interesting idea! But the seed selection could use a bit more variety — for example, it would be nice if you could change their color.

Ionfall by T90. 2025-10-08T12:43:40Z

Interesting concept, but it’s not clear what you’re supposed to do :) And after I lost, nothing reset — I had to reload the game.

The Strongest Army Is Already Dead by ullent 2025-10-09T13:19:33Z

Pretty fun, but at first I didn’t realize where the currency you use for summoning comes from — and I also didn’t understand that you have to collect it from defeated ones in the collection.

Salvage Man by Dylan Lewis 2025-10-07T10:24:27Z

This game was weird — but overall, it was kind of fun to throw stuff out the window straight into the car. Though my mouse was suuuper slow.

Gobblin' Günther by Crygos 2025-10-07T09:44:36Z

Sorry, but the game doesn’t work — only the jump button does.

Gobblin' Günther by Crygos 2025-10-07T15:21:43Z

I used Google Chrome, and from the very beginning, I could only jump. 😢

Dinging da dung ! by Roroto Sic 2025-10-12T11:28:36Z

Pretty tricky puzzle — the half-step movements make it really challenging, like you’re solving several puzzles at once!

Destruct-A-Bots by Bluepir 2025-10-07T10:30:00Z

The game is easy to understand, and the sounds are pretty good. But the bots are way too dumb — I just placed one robot in each row and won everywhere except the last one, where I put down four mice :)

Black Friday OFF 99.9999999999999% by ThatFirey 2025-10-08T18:16:45Z

Interesting concept, but toward the end I kept getting beaten up a lot — is there any way to hide from the other customers?

HATSTACK by deadjolly 2025-10-11T21:59:54Z

Pretty fun game :) It’s just missing some kind of dash or ability to push away the crowding people around you.

Familiar by SID37 2025-10-08T12:49:57Z

Top-tier cat sounds! :) Interesting concept, but I didn’t realize at first that you had to deflect the tongue — so I just kept chasing the frog instead.

Patch-flip Scout Camp by BeanSecrurityRat 2025-10-07T15:17:01Z

Oh, this game is just awesome! It reminded me of Runebound, which I used to play a lot with my wife and friends :) I’d really love to see this idea developed further!

Fair Trade by Puuukich 2025-10-08T16:41:16Z

Hmm, that’s a cool concept — I also like the atmosphere! There’s definitely potential here to turn it into something really interesting later on.

Antlector by ZombieWalrus 2025-10-08T17:55:02Z

That’s an unusual mechanic — and it’s a nice touch that all the fallen bugs were given names :)

Claim thy Land by ranejeb 2025-10-08T13:32:42Z

This game reminded me of the board game Cartographers! It looks and plays really well, though the talking old man got a bit annoying at first :) I’d really love to see how the game develops in the future — adding it to my favorites!

Cats King by av_shustov 2025-10-07T15:38:49Z

Well, that was weird — and honestly kind of funny :) But overall, if this was their first game, I’d say good luck to them!

RunicForce by quasilyte 2025-10-07T16:28:26Z

Pretty fun game! Though it took me a while to understand the rules for how we move and attack. Overall, it gives off strong Heroes of Might and Magic III vibes :)

Let it R.I.P. by LChaves 2025-10-06T23:53:56Z

Overall, the idea is clear and I liked it, but I think the fact that they run away right away is unnecessary — I just kept circling around to see who would run.

Unreflows by Aincrad 2025-10-07T17:40:22Z

Fairly conceptual — I managed to finish it, though it’s not really clear what exactly we’re collecting :)

Space Cleaners! by IRoRoI 2025-10-08T16:31:03Z

It looks pretty cool, but I have a few notes:

Why do you have to go inside every time to dump the trash? It would make more sense to do that outside.

Oxygen doesn’t seem to deplete.

When opening the menu, the mouse cursor stays visible on the screen.

The task bar showing how much to collect includes what you already have — it’d be nice if the current amount were shown in a different color.

Why do you have to keep pressing E to pick things up in space? You also have to catch them with the rope first — it’s not very convenient.

And I don’t really get why there are two ropes at once.

Gnalgamation by Shasaur 2025-10-11T23:03:22Z

That was fun, but at first I didn’t realize that the cards could be used — and when I finally did, one of them somehow broke my controls and I couldn’t move anymore.

Staying Alone by ChiFu 2025-10-08T12:39:24Z

In the second location, there were only crosses, but aside from that, the game was super chill and atmospheric! I really liked it :)

Part Collector by heat 2025-10-08T16:36:18Z

Overall, it’s a fun vampire survivor-style game, though it definitely needs some refinement — adding more weapons and a meta-progression system would make it much more engaging!

Pactbound by Derly 2025-10-07T13:55:52Z

The game’s about ā€œbuy everything that can be bought.ā€ I like the vibe overall, though it’s a bit sad that the cards are unreadable. It’s also hard to tell what we already have and what else we can collect. Does the game even have an ending? My quota is 200, but I’m collecting 400 :)

Seven-Day Bargain by Megurt 2025-10-07T14:07:47Z

Pretty cool game — I even got a bit hooked! It’s not very clear how the theme ties in, but otherwise it’s interesting.

Space Ore Collector by MikhailNe 2025-10-08T13:20:25Z

That turned out to be a fun game! It’s just missing some kind of resource radar or something similar — I flew upward and there were no resources at all, while there was a whole bunch below. It would also be nice to add something to do inside buildings while waiting out the storm.

Beach Of Our Memories by Jules Malleton 2025-10-07T08:27:12Z

The music and aesthetics are cool, but the gameplay is way too slow.

Tarnos Quest by SHAKIROVICH 2025-10-07T13:17:17Z

The idea is cool, and the art style is nice too. But the difficulty is pretty high — I couldn’t beat anyone, and I can’t see the enemies’ HP. Also, I don’t really get why you need to reduce HP for each body part separately? :)

Afterlife Debt Collector by jscommander 2025-10-09T14:00:44Z

Cool idea, I liked it :) You could think about adding more variety to the puzzles, but overall it’s already quite good!

The Candelabra by kalasherr 2025-10-07T13:47:23Z

It looks interesting, but I didn’t understand anything. Still, I won =D Or is it impossible to lose here? :)

Monsters in Jars by T4RAN 2025-10-07T15:35:41Z

Interesting concept, though I’m not really a fan of the setting. Some of the enemies feel unbalanced, but overall, it’s pretty good for a jam game.

Rogue Scribe by Enryu Mirik 2025-10-07T14:47:28Z

Interesting idea — I’d love to see it expanded into a larger world, maybe with a top-down Diablo-like view =D

EBLU by n1evsky 2025-10-07T14:46:22Z

Cool style, but my eyes start to hurt really quickly ) And why can’t you ride the wolf? I really wanted to =D

GunShift by ShadyShade 2025-10-07T13:04:47Z

I liked it :) There’s definitely room to grow, but the game itself is nicely polished! The upgrades could be made a bit clearer, but overall it turned out really well.

EVERYTHING: The Trading Card Game by Leophyte 2025-10-07T10:14:38Z

It’s not immediately clear how to play. But once I figured it out, it became interesting! I’d improve the tutorial and visually show how many cards we have — because I managed to sell down to -99 cards with tons of money. But I can’t buy that many. Also, it’s unclear how to win if we need 100 cards in 10 days when we can only buy 10 cards per day, and they’re all different.

Little monster makehouse by Yatsu 2025-10-08T12:27:16Z

The concept is cool, but it was tough. The part where the circle is supposed to turn green is nearly impossible to notice, and there’s not enough time at the start — it’d be better if the difficulty ramped up gradually.

Collect or DIcE by Flinge 2025-10-08T15:49:51Z

That was pretty simple, but I felt bad for the angel :( Overall, nicely done.

body, birds, drop by tercs 2025-10-08T16:58:06Z

My head started spinning, but I managed to fill up the HP bar — now everything in front of my eyes is moving upward... Hopefully it’ll pass xD As for the game — I think it’s a bit too easy. It could use some variety with different boosters, and maybe change the background so it’s not so harsh on the eyes.photo_2025-10-08_19-57-40.jpg

The Collected by Tetramollaxx 2025-10-07T13:27:46Z

Awesome game! I totally got hooked — the only thing is, I couldn’t quite figure out what some of the cards do, and I kept winning just by using the bearded guys with briefcases =D I didn’t wait for all the dots at the end =)

Fly Collector by Nnican 2025-10-08T17:48:09Z

The idea is clear, but unfortunately the bugs don’t get picked up :( and the light doesn’t turn off — though I think it was supposed to.

The Witch Chef by dumchevdev 2025-10-08T18:21:08Z

I made the main dishes, but after that I couldn’t figure out how to mix things or whether there’s any kind of hint system. I tried different combinations, but nothing worked :( The visuals are really nice though!

Sword collector by OttoBroccoli 2025-10-08T13:08:28Z

The idea is great, but I couldn’t beat the boss — I either run out of swords or HP :( He’s a bit too tough for me.

The choice is yours, Orc! by GARYglhf 2025-10-08T17:21:05Z

I didn’t really understand what was going on — I made a happy one, the wheel landed on a sad one, but I still won. It would’ve been more fun if we compared eyes, nose, and mouth separately, plus kept a win counter.

HUNTBORN by lazycoffeepanda 2025-10-07T16:02:30Z

Crafting in the style of Vampire Survivors is awesome! I need to remember that idea :) There’s an issue in the game though — resources eventually run out, so there’s nothing left to craft with. You should make trees regrow, and as for stones… maybe have waves bring them in :)

The A?! game by mr_mesmer 2025-10-07T14:24:25Z

A!

--- by KALABHERS 2025-10-08T13:24:09Z

I took 3 photos, but I was only allowed to sell two. Overall, I think it’s a rather strange interpretation of the theme — fitting, but kind of stretching it =D

ROT by X2SHADOW 2025-10-08T18:31:39Z

Pretty fun concept overall — even if it doesn’t go beyond the jam, it still hits me right in my developer heart :)

Claw & Collect by d-demetori 2025-10-07T13:13:10Z

Fun and addictive game! But it’s missing some kind of mini-game for keeping the ball in play — right now it feels like it just falls randomly before reaching the goal. It would also be nice to get points not only at the end of the game, but also for collecting certain special balls — like boosters or AI grabbers.

Confidential Information Collector by Bipolyar 2025-10-08T17:07:51Z

I got stuck on the second level mini-game after clearing the first one. Overall, I really like games like this, but I feel the mini-game doesn’t quite fit here. It would be better to add more misleading clues instead — or make the mini-games a separate story branch where you can uncover some extra interesting information.

DEBT? DECLINED. COLLECTORS? DEFLECTED. MY BALCONY? A BASTION. by BigTasty 2025-10-08T17:31:38Z

Destroying a plane with bottles — that’s a new experience for me =D Overall, it’s pretty fun, though I still don’t understand what the Jack Daniel’s bottle does :)

Cat & Swords by MrMastin 2025-10-08T18:02:48Z

A simple yet brilliant idea :) All that’s left is to add auto-battle, and it’ll make for a great clicker!

Pure soul by SiluetSalat 2025-10-07T15:46:18Z

I didn’t understand how to beat the three of them — while I’m attacking one with 10 damage, the others just gang up on me. Also, I somehow managed to fit two tokens instead of one. And I couldn’t figure out how to use the sword. It would be great if that were explained in the game description :)

Cursed Labyrinth by Melomaner 2025-10-07T12:46:36Z

@preef Yes, they do have voices if you come close to them, and you can also catch them once you’ve saved up enough money for a trap :)

Cursed Labyrinth by Melomaner 2025-10-08T09:53:29Z

@custodi And if you click on the game screen, does the mouse still fly off?

Cursed Labyrinth by Melomaner 2025-10-09T15:50:06Z

@rol Yeah, we noticed that the RNG isn’t kind to everyone =) we’ll fix the balance and release a couple of patches after the jam :)

Cursed Labyrinth by Melomaner 2025-10-11T21:19:32Z

@andriybyelikov Thanks! We made everything in Unity and MagicaVoxel.

GHARK - Soul Collector by yaz_protzz 2025-10-08T12:32:58Z

The game is very atmospheric — I really like it :) It just needs some bug fixes and a bit of polish, and it would be perfect!

Fire Fuel by marks 2025-10-11T22:27:33Z

Fun little game, I liked it :) I didn’t realize at first that I was running out of time, and it’s not entirely clear what exactly we’re collecting — but it still turned out great!

Mamudo by GonulGaye 2025-10-09T15:57:53Z

Okay overall it’s fine, but I’d like to see more alchemy and less running around for ingredients.

Goblin Lord's Dream by Ira Baciu 2025-10-06T23:30:58Z

Pretty conceptual :) I didn’t understand anything, and the ghost broke my eyes — but the idea is interesting!

Cursed Collector by Divarium 2025-10-07T09:26:43Z

Visually, it’s done really well, but the controls aren’t very comfortable :) overall, I liked it.

Cursed Collector by Divarium 2025-10-07T11:26:11Z

@divarium I’d add mouse controls — right now it’s hard to hit or shoot enemies, you keep missing, especially when they approach at an angle and you have to dance around them to land a hit :) With the mouse, you could aim your attacks more precisely. And you could map the whip and shot to the right and left mouse buttons.

Toy not trash! by Awanami 2025-10-07T11:06:59Z

A small but pleasant game — I liked the art and the story, though the gameplay felt a bit weak =)

Please don't touch my collection by zidan-banan 2025-10-07T16:10:29Z

Whoa, that’s quite a collection! Awesome! :) Overall, the puzzle turned out to be really interesting — it could totally be expanded in the direction of a 100 Doors-style game.

SECRET MUSHROOM PASTA by guillaumepauli 2025-10-07T10:40:46Z

I collected 11 achievements, but the game froze after jumping into the abyss and reopening the door :( Overall, it’s really fun — I’d just make wall jumps more comfortable.

Space Cleaner by Cahard 2025-10-08T12:57:39Z

It’s a pretty fun little game — though holding down the mouse button for too long gets a bit tiring. Other than that, it’s quite enjoyable; I got a bit hooked :)

Holy Eggs by IakovBoy 2025-10-09T15:43:07Z

That’s a really strange one )

LD59 — Signal

Signodia by Jiri_One 2026-04-21T14:56:03Z

Overall, I like the game — it has an interesting core idea and a kind of idle-game charm that makes it engaging. There’s definitely something here that keeps you curious and wanting to continue.

One thing that felt a bit unclear is what you’re supposed to do at the very beginning. For example, the initial dollar felt a bit confusing — I think the flow might be clearer if the player first works toward a simple goal (like reaching a score of three), and then receives the dollar as a reward to use later.

Right now it feels like if you use the dollar too early, you’ll most likely lose, which can be a bit frustrating.

Still, I think the idea is really promising, and it feels like something that could be expanded in many interesting directions!

Reclamation by JustinMullin 2026-04-21T16:21:04Z

This is a pretty cool game. I like the idea of managing signals by raising flags depending on what’s happening, while also observing other houses and their flags — like fires and other events. It creates an interesting system of communication and awareness.

The concept itself is really appealing and feels quite original. You can tell there was a lot of thought put into the world and its logic.

The main difficulty for me was understanding how everything interacts. It’s not always clear what each flag represents or how they should be used in different situations. Some kind of in-game guide or quick reference explaining the meaning of each flag and how to use them effectively would make the experience much smoother.

Overall though, very interesting idea — I enjoyed it!

Signal Weave by alexhonor 2026-04-21T15:11:25Z

This game is really captivating. Even with its very minimalistic visuals, it manages to hook you — which says a lot about how well the core design works. The progression and overall game design are genuinely engaging.

I honestly wouldn’t be surprised if this game ends up getting very high ratings, or even winning. Everything feels thoughtfully crafted, especially from a game design perspective. It’s clear, readable, and intuitive — you immediately understand what to do and how to do it.

Overall, great job — I really enjoyed it!

High Rollers by HardyTryer 2026-04-21T15:38:46Z

Overall, the game is actually really fun — it feels fast-paced and energetic, which I enjoyed a lot.

I would’ve liked a bit more guidance or tutorial at the beginning, since it’s not immediately clear what you’re supposed to do. But once you get into it, it becomes quite engaging.

The only thing that didn’t quite click for me personally is the visual style — it’s a bit subjective, of course, just not really my taste. But aside from that, the core gameplay is solid and enjoyable.

I could totally see a game like this doing really well on platforms like Roblox or similar — it has that kind of addictive, replayable feel that people would love.

Nice work overall, I had a good time playing it!

Lagworld Relay 59 by alisher_fazilov 2026-04-21T15:52:56Z

Overall, I think the idea is really cool. It feels like there’s room for thoughtful play and some creative problem-solving, rather than just being a simple ā€œpick the right optionā€ kind of puzzle.

I especially like the mechanic where not all commands go through — it adds an interesting layer where you have to remember which inputs failed, especially as you progress. Keeping track of which signals were sent and which weren’t becomes really important, and that’s a nice twist.

It wasn’t immediately clear how everything worked at first, but once it clicked, it started to make sense.

One thing I’m still a bit unsure about is what exactly you can and can’t step on. At first I thought the squares were meant to be interacted with directly (like digging or activating them), but it seems that’s not quite the case. It feels more like you’re navigating around the edges and searching, but then it’s a bit unclear what the purpose of some other buttons is. I get the idea with the chest acting as an obstacle, but beyond that I’m not entirely sure how everything ties together.

Still, overall it’s a really interesting concept — nice work!

Panic! at the C.I.A. by antbrl 2026-04-21T15:21:44Z

Overall, I actually really like games like this. The core idea is fun, and I’d definitely be interested in playing more of it.

I did run into some issues with the sound though. At first I thought I couldn’t control it at all, but turns out I can at least turn it off — so that’s on me šŸ™‚ Still, it would be really nice to have a proper volume slider, because right now it feels a bit too loud, and I can’t comfortably adjust it to my preference.

In terms of gameplay, it felt a bit on the easy side. You can mostly rely on visual cues (like watching for the checkmarks) and then just fine-tune things from there. Maybe I’m missing something, but it didn’t feel very challenging.

That said, I don’t want to focus too much on the negatives — the game is still fun, and the idea is interesting. I hope you keep developing it further and find success with it!

Grzegorz The Watcher by 5apper 2026-04-21T15:29:57Z

First of all, the core idea is really interesting. In our game we actually used a similar input system (up-down, left-right), inspired by Helldivers as well, so it was fun to see a familiar concept used here in a different way.

I like the idea of sending signals to people to help them escape various dangers — that fits the theme nicely. It’s also great that you added the ability to move around inside the cabin and interact with things there. That extra layer of activity makes the gameplay more engaging and keeps the player involved.

Visually, it’s very minimal right now, and the audio is a bit harsh, though I understand the intention — it does create a sense of danger and urgency.

Overall, I think it’s a cool concept with good potential. I’d be really interested to see how you develop and expand it further!

Signal&Conquer by DZO 2026-04-21T16:34:42Z

I think the theme is explored quite well here. It feels like a concept that could definitely grow into a full game, and I’d be really interested to see where you could take it.

There are a few balance issues at the moment — for example, the player health feels a bit too low — but that seems totally fixable with some tuning.

Overall, it was an interesting experience, and I enjoyed playing it!

Propagation by MemoLoop 2026-04-21T16:59:11Z

A really nice little platformer! It feels fun and enjoyable to play, and I had a good time with it.

NASA signal by Fi7Games 2026-04-22T15:19:42Z

Overall, it’s pretty fun! I think it would be great to add more words and a wider variety of puzzles to keep things fresh.

It could also be really interesting to include hints for the words somewhere in the environment — that would add an extra layer of exploration and make solving them even more satisfying.

Signal of Honor by Cahard 2026-04-21T15:43:14Z

It’s an interesting attempt, for sure. I liked the idea, but I had a hard time understanding how you’re actually supposed to win. It often felt like no matter what I did, I’d either get blown up by mines or taken out by enemies.

At one point I managed to go around the entire minefield from behind, which felt like a clever move, but I still ended up dying — and I wasn’t even sure what exactly got me in the end. I just saw my HP drop to around 10% and then it was over.

I think with a bit more clarity on the goal and feedback on what’s happening to the player, this could become a much more satisfying experience.

Wavelatro by ForsakenAginor 2026-04-22T14:33:52Z

I liked the game — it was quite interesting to play, and I think the theme is handled pretty well.

It already has a solid core, and with a bit more development — maybe adding some meta progression or extra layers — it could grow into something really strong. I could even see this being expanded into a full release.

Hack my Signal by Acid Infinitely 2026-04-21T16:02:22Z

To be honest, I’m not entirely sure how I’m supposed to play the game. I did find a kind of ā€œloopā€ where I keep pressing, sending a signal, and attacking every time — but I’m doing it without really understanding what I’m doing or why.

It feels like I’m just triggering actions without a clear sense of strategy or purpose. For example, I see things like ā€œaction: defenseā€ or ā€œaction: attack,ā€ but it’s not really clear what determines those outcomes or how my choices affect them. Sometimes it feels almost random from the player’s perspective.

Because of that, it’s hard to feel in control of what’s happening. Maybe adding more clarity or stronger feedback would help make the system feel more understandable and intentional.

Right now it’s a bit confusing, but I feel like there’s something interesting underneath that could really shine with a bit more clarity.

STATION 88 by EnAttendantUnity 2026-04-21T14:42:53Z

The game has a really nice atmosphere — it immediately pulls you in. I especially liked the idea of searching for different signals and mysteries in space, it feels very fitting for the theme.

That said, I got a bit confused about what to do after rotating the antenna šŸ™‚ Some extra guidance there would really help the experience flow more smoothly.