benjamin-gare 2025-10-06 16:54
722 points. I like the combination of collecting and selling before the currency swaps.
Foon → Ludum Dare Explorer → LD58 → La kolektanto
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 162 | 3.08 | 25 | |
| Fun | 170 | 2.89 | 25 | |
| Innovation | 178 | 2.73 | 25 | |
| Theme | 155 | 3.30 | 25 | |
| Graphics | 189 | 2.65 | 25 | |
| Audio | 162 | 2.38 | 24 | |
| Humor | 161 | 2.12 | 22 | |
| Mood | 195 | 2.47 | 25 |
722 points. I like the combination of collecting and selling before the currency swaps.
a nice twist having to sell before you can't, and the game speeding up really added some pressure
Like the twist on arcanoid-like game mechanics. Wish to see things like upgrades or any other form of progression
I agree with @benjamin-gare. Nice collecting game put with an added twist. I think I would like to have a "preview" window like in tetris, showing the next item, or the ability to stash a collection to continue with it later but with certain limitation like only for a limited time or something.
Nice little game! I like that you added mobile support as well.
I didn’t quite understand why I shouldn’t just collect items of a single type and sell them for the highest multiplier. But in the end, the gameplay works just fine.
Haha, the twist was interesting enough so I played for a while and tried to maximize what I could :) I think this idea of a game could stand a solid ground for some market stock themed game :D la_kolektanto.PNG
I didn’t realize at first that I had to collect with the paddle and tried clicking on the collectibles without understanding why it didn’t work, but I got it after a few seconds. An original take on Arkanoid that fits the theme perfectly. Well done!
Pretty fun, but there aren’t many upgrades. It would be more interesting if there were items that took away money when collected! Or you could add an incremental aspect — letting players buy and upgrade the falling items!
Fun base loop, needs more development and depth, but could be expanded into a quite addictive little game. Good job submitting for Compo.
I enjoyed it. It took me a few seconds but I did find it kind of addicting.
This is neat. It had me rushing to sell things before the next item dropped down. liked the graphics and simple mechanics. Getting the bonus items were cool too. Nice job.
The gameplay loop here really keeps you going, its snappy and responsive. Would have liked to see a bit of juice in there to push it a bit further, but what you have is a solid base. Great entry :smile:
Nice work!!
interesting idea, I like that you have to sell them before taking the other one or you lose everything. I think this is a solid foundation that you could build on.