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Wallted

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Synesthezoojam1723.923.764.404.213.563.703.273.26
202558Collector👥Call Hector, Organ Collectorjam2583.673.723.584.143.693.583.743.71
202557Depths👥Down Underjam2333.803.803.504.353.854.353.29

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Wallted

LD57 — Depths

Hooking Back by Stending 2025-04-24T21:52:38Z

I feel it in all my bones that the game was meant to be story driven. The random items, each potentially carrying it's own story and this magnificent chill music already put me into a different place for these few minutes, place of dream and life being life, good and bad, each life experienced in a different way, reminisced by these found piecies. I really like this and did not expect the jam game would make me feel that way at the end of the day. Really looking forward to hear your story in its fullest!

Hooking Back by Stending 2025-04-25T18:04:06Z

@stending sign me in!

Brainwash by limered 2025-04-23T16:57:44Z

Wooooorking at the brainwash! I surely fun. I am looking forward to participate in the employee of the month contest! :D The art is beautiful and the cutest intro ever immediately hooked me into the game. The gameplay was perfect for me at the moment - playing this game was the first thing I did after coming home from work today - the perfect thing to get me brainwashed for a handful of minutes :)

Very lovable entry!

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Gas Giant Airship by Jcourt 2025-04-22T19:35:48Z

I like the concept a lot. The execution is really fine for the jam purposes! This game could be a great place to tell some sci-fi story and hook the player to the full extent. When doing a few mission I immediately got inspired by the mission briefings, why they need that cargo (like delivering ldjam games!)

Refinerator by Jimbly 2025-04-24T11:15:23Z

This was very fun for me. Simple rules to understand (and the in-game help does a lot), but grasping how to win this was quite a challenge. It took me three plays to do this perfectly. Second try taught me well how to prevent softlocking (as I eventually did), and the third felt like a breeze to play. Could not stop playing. The visuals though simple, are polished and coherent. I do not feel this game needs any addition, that was perfect as it is. Super cool!Screenshot 2025-04-24 130640.png

Gleaming Depths by Kurakurture 2025-04-23T19:14:41Z

This game is excelent visually, with jam's theme on point. This is a full product quality! I felt a little frustrated when I lost all my dice due to bad throws (but that's my own projection from IRL - I suck at dice and resource management :D). It took a few solid tries to catch the big fish, I needed to bounce back from dice banckrupcy ^^ Impressive jam entry

Subsync by mechanicallife 2025-04-22T21:36:17Z

The game really starts to shine when you have both slide and jump! I managed to play about 10 levels and when the movement clicked I even started to bronze the levels! Yea, it is a bit clunky, but I still really appreciate the physics you guys could pull of there. Great work! Medals and stunts are great addition. Are levels procedurally generated? I started to notice some patterns. To me this was great choice, as it gave the time I could play until I grasped the movement to feel fun. Liked the visual design. Two bugs I found: music was getting stuck after restarts and I once fell under the floor ending up reseting the run :D Head bumps were also a good choice - it gave a stake to do stunts

Jellyfish Jump by fraanns 2025-04-24T21:20:51Z

This was very clever to remove control over horizontal position. This simplified scope of the game while still managing to improve the challenge. I immediately thought about Shovel Knight and while I have never played the former, I was happy to try myself in this kind of challenge in a more friendly environment, accompanied by cute jellyfish! And it did challenge me for a perfect amount of time. Cool entry!

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Gnoccholini Droppotini by Dudum Lare 2025-04-23T20:04:30Z

I agree with the preeceding - this is holy moly level threat to do this thing in those technologies. I had to try to break this as soon as I read html. Obviously I did not save this score. This is silly idea and I had a proper laugh about this - respect! This is the innovation contender :D I really admire your work guys! gnioki.png

Cinderseed by val.ociraptor 2025-04-23T19:47:09Z

This flower was quite a picky one! Little fun game, the audio perfectly sold me the vibe of doing chores on a sunny desert. The animation and graphics were very appealing to me. I adore the little horror twist at the end :D

Infernal Bites: Food delivery in the depths of hell by magus77 2025-04-24T21:07:31Z

Haha, this game got me frustrated sometimes :D Especially this runback from screen below, I died countless times on it :D But I finally managed to do all 7 deliveries. I love the concept - these horrific deliveries are very funny, my favourite are the screaming one and the tentacles :D The game actually kept me playing until I mastered the map and controls - this speed + jump stunt needed a few tries from me until I felt confident about this. Overall - I like this, it is really impressive to make this kind of physics in a jam. Congrats!bites.png

The Hidden Depths by nsadie 2025-04-22T19:06:22Z

This is great entry. Visuals are spot on and very coherent. SFX is snappy and soundtrack is giving back that vibe of depths exploration. I immediately gave this a few tries, there are quite a few different strategies. This reminds me of some boardgames I played. Sadly, highscores did not saved after closing. Also small bug I found - after you play next time, previous scores are not cleared until it recalculates, which was a little bit confusing until all species recalculated. Anyway I love this entry!

Hooked by mira 2025-04-25T13:18:09Z

The idea that catgirl the captain is pumping air up the while you go for fishing is actually hilarious to me. The artstyle is amazing and great job on the rope physics. Quick to play, but the little situation there on that lake definitely brought a smile on my face! This was like a little snack of joy :)

Jimdinant 2 the Depths of Hell! by Jvdwijk 2025-04-22T18:33:22Z

Cool wurm name :3 I would love to see more visual or sound feedback when eating items, I was confused at first if the enemies are hurting me. It was fun to try few times, as managing health at the start was good challenge. I really liked the moment when the background changed and the soundtrack got pumped up! Sadly, after 25k or so all consumables became only watermellons, at around 50-60k I did wormpuku as the progress was no more - otherwise I would give it more try to see how the game flows with more upgrades :). Also leaderboard does not work for me :(

DEVLIC`S ABSORPTION by Tugaryn 2025-04-22T20:30:50Z

I devoured them all! Same thing happened to me - grinding resources just to finish the game. On the other hand, at some point a lot of resources started to come and I had almost all monsters unlocked almost at once, which was a bit overwhelming. And it took too long for me to realize that you need to devour castles :D But that's on me ^.^ I really liked the art and I always appreciate cheerful music in constrast to horrors are happening on screen :D

Temple of Hands by coyotethursday 2025-04-23T18:27:20Z

This game gave me a lot of fun! It was very challenging to the end and for me a bit confusing at the start, but nothing too impossible to figure out - the very act of figuring this game out was pure delight. I made it through the end (ofc without any fingers left) and each one of beaten stages, when music and scenery shifted gave me a pure sense of acomplishement. Cherry on the top - the visual design with these hands straight from the nightmare IS INSANE, I LOVE IT

The Depths of Magic by benjamm 2025-04-23T20:28:16Z

This was quite fun. I have two wolves in me - I loved the mage model, random furniture and sound effects really reminded me of Runescape - this was hit in my nostalgia :D On the other hand, dungeon seemed kinda dull and overall depths theme was not really visible until the end screen which showed me the number of floors. The mechanic itself was solidly executed and I enjoyed shooting fireballs until I died :)

Excapade by Ch48 2025-04-24T20:24:19Z

This art style used for UI, shop, enemies is SICK! I love it. Obviously I do not want to undermine (HEHE) the little one! He cute. I liked the combat system, it was well integrated with fast pace of the game. And the enemies - they also cool. I would love to see depth progress there. I actually managed to die, so the chrome popup made me laugh :D Congrats on your entry folks!

Down Under by TheLastSlowpoke 2025-04-22T20:37:41Z

@fupi Hahah, I burst into laughter at your video! The anticipation kicked in :D

Down Under by TheLastSlowpoke 2025-04-24T11:34:23Z

@clink cheers!

sharp-misplaced-trinkets-lost-in-mammas-pouch was exactly the vibe we were going with at the start, but scoping the project did it's thing :) despite, this project still bestowed a lot of laughs and fun upon us. glad you too in some way experienced this through the game!

Down Under by quacknoodels 2025-04-24T18:56:51Z

Coming here as a game name doppelganger :D The controls were crispy and humor was on point. I could use more puzzles, they started to unwind :) As a solo dev entry this is pretty nice score! down-under.png

What the bag! by Mamboman 2025-04-25T13:01:38Z

This is a beautiful, beautiful game with totally wholesome setting. The fact you managed to insert a few cool challenges in this pocket game is fantastic. I could not let this game go until I made sure the banana is alright and well ⊂(・﹏・⊂). I love it very much. Great work.

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DeepCrown by Wyzal 2025-04-22T22:27:24Z

This paint-esque visuals are really sharp and actually feel complete - this and the progressing music sell their own unique vibe. I find the path where you are trying to be good funnier in second playthrough :D I agree with others - the time between the dialouges could be a little bit shorter, so we could explore all these funny choices. Great first entry, theme is spot on!

LD58 — Collector

I Want Your Teeth by OddballDave 2025-10-15T20:25:38Z

The fairy is kinda creepy not gonna lie :D, but the art is totally clean. I do not know about how hard that was before, but for me now it was not so hard to beat, sub 4 or 5 minutes definetely. I felt it was even too short, but thinking that there are actually 4 minigames, for one person I think that is decent work to do in a compo scope, especially with coherent look to the game :) If there were more minigames I would certainly stayed to play longer

IWantYourTeeth.PNG

Forbidden Planet by tinykidtoo 2025-10-15T20:51:56Z

Nice! The shooting and movement felt quite clean. I was overwhelmed by enemies without a clear solution beside rinse and repeat running around - some buffs would do a great deal for this. Even though the feedback was great after collecting stuff, it was not clear for me at times if I took something from the ground. Maybe a bigger hitbox with slight pull would help? Anyway this is still great piece of work to do all by yourself and I was tottaly motivated to play this to the end. Atmosphere is cool. Some piece of corpo-trivia-lore was also a nice touch :)

forbidden_planet.PNG

Trash Game by ursagames 2025-10-12T18:49:20Z

Yes, the track is dope and amazing 5/5 :D The gameplay is rather straightforward, but it was neat and clean and I love you managed to insert some trick jumps here and there :D I am so sad there is some visible skybox, because you did a great work with models, they are pretty and look coherent, and sadly skybox stands out. Ofc I blame the crunch, not you guys :heart:

CONTAINMENT BREACH by wisstopher 2025-10-14T20:42:35Z

Oh you had fun with the 'in media res'! :D As it was fun to me, great choice. The game was captivating and the environment, though simple, yet perfectly steered the narrative into a space-dready vibe. I really like the design choice of the cursor disapearing beside buttons. It felt especially fun for me to play some story-driven game, bold choice for a jam and I think you managed to craft a neat piece of work

Gotta Have It by zircon123 2025-10-09T23:07:18Z

Very challenging game :D I managed to break half of my treasures during back trip and in the end I managed to throw off all those previously gathered from the nest with a flute :laughing: It was a bit slow for me, but this does not undermine the challenge you gave for us and the game direction. I love the ridiculous environment the magpie came to hunt in this game. Magpie vs drone? Cool entry!

La kolektanto by island-jam-2-group-3 2025-10-09T22:30:59Z

Haha, the twist was interesting enough so I played for a while and tried to maximize what I could :) I think this idea of a game could stand a solid ground for some market stock themed game :D la_kolektanto.PNG

§hadows by gamebuilder 2025-10-12T22:18:00Z

Playing this game this was deeply intriguing for me, visually. I really love the mix of this soundtrack and the look of main character, you can soak in the atmosphere. The puzzle itself was nice, I could not get this first try and took reasonable amount of time to solve :) Interesting entry!

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Tax Collector by ManTou 2025-10-12T18:36:35Z

Oh yeah, autocannon upgrade was brutal, but felt soo good :D Congrats on your game, this felt really chilly to play and I had no reason to stop until I maxed out :) I wish there were something more for the buildings

Pussy Plinko by LukeWaffel 2025-10-10T23:22:05Z

Lovely twist on collecting cats from packs instead of cards :cat: My math skyrocketed hard after a while :D Loved the open animation, took me by surprise. I feel what it is like to have limited time for a jam from a previous year experience. You made it to overcome this :open_hands:

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Tiny Monsters by Helen 2025-10-11T01:23:08Z

Cute lil game! I actually played this a few times and all the monsters from previous plays stayed on the shelf, which allowed me to see different version of them. All the monsters in the world need bigger shelf :crying_cat_face:

Collector, Open the Door by Transkuja 2025-10-10T22:51:55Z

Haha, the game is so liberating in a way :D Randomness gave this game a strong replayability and amount of stuff to slap a nice challenge - trying to remember what to look for was fun :D My only nitpick is that was a bit confusing at first, I think if left click did not cancel collecting progress I would realized that throwing stuff by workers was the problem, not me (supposedly it was me, I shall smack them harder!) Otherwise smooth game. 'Open the door' in Arnold Schwarzenegger's accent is a star up :D

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Keychain Clash by Profugo Barbatus 2025-10-12T19:19:12Z

Got my S tier bag! The idea is unique and very cozy to play. The art is extremely beautiful. Gameplaywise it was a cool touch needing to place keychains so that more could fit. Lovely piece of a game!

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Trash Catchers by mira 2025-10-14T23:38:44Z

Heartwarming game. What actually touched me was the dialogue and one-liner dynamic, it was not cheap at all and had a heart behind it, really awesome. I caught myself sad, when I read 'thats all from us'. I perceived the gameplay as a nice break between some sort of fun cheeky adventure party log. I would totally see a game with a complex story delivered as such, while you play a relaxing minigame in background. Like that dragon? Totally narrative-driven :D

[blank] by Ray Himmel 2025-10-11T00:28:54Z

Holy shit. That was uneasy. I really respect expressing all the thoughs and feelings through another medium, especially those anxious. I hope that you are feeling okay :blue_heart: I am glad I could experience this

The Odd Job by Reyansh 2025-10-11T02:12:11Z

You got me intrigued while playing! Visuals are designed very well in my opinion, but these colliders are confusing as hell :D Nice work!

Potion for the Final Boss by Rol 2025-10-10T23:57:35Z

I love the consistent premise this game has which is reinforced by funny dialogues and actual mechanic. Very coherent. Great work for a solo dev. Keep going and getting expierence, as this, with some refinement, would easily earn a high spot in voting!

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CalLecter by Bassilij 2025-10-11T01:55:50Z

Mood and visuals are over the top. I was delighted meandering in this trippy forest ocasionally getting 'oh what the freak' being jumpscared by Lecter. I really like when someone comes up with such viby ideas :D

Call Hector by Pikario 2025-10-15T00:25:20Z

Came here to see what game 'the pun buddies' created! :D

I very much enjoyed playing this game. I would not change anything. Everything is so satisfyingly touchy and responsive, visually appealing, the puzzle is tricky, but readable and fulfilling to solve (although I do not know how I solved the part with lightbubbles :laughing:). Final punchline is the cherry on the top. Amazingly playful!

Open. Owe. Repeat. by DariZz 2025-10-12T21:44:18Z

This was pure joy to play! Brilliant idea delivered with neat gameplay. I enjoyed juggling to have multiple collections of the same kind in order to have funds and min-maxing opened doors in order to have to confront evil collector as little I could. I made a mistake of selling not opened box a few times. Visually the game is really cool, also I spotted two Polish 'memes' on the wall which gave me a big smile XD Cool af entry

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Fartnite by osh.studio 2025-10-14T21:14:30Z

This is so stupidly silly :D However, it's a totally solid gameplay. Once I grasped controls and that you can reset farts with any part of terrain, did one or two trickjumps I instantly thought to myself "okay, this is quite neat actually". But what I encountered here in the coments blew my mind completely. Oh you did an amazing thing there :D So catchy. Thank you for your service. Press [F] to fart

Collectore - Ludum Dare 58 by Truedat 2025-10-12T20:37:42Z

Okay, not gonna lie, this is weird idea at first to take arrows combos as a main mechanic, but oddly - this was pretty satysfying to play and I felt I really am playing something unique :D This is so interesting that this game got me hooked for quite a while. I could not leave until I wrapped my head on how maths for this game works. My ultimate goal is to afford buying one arrow upgrade, I got to lvl 81 max, but I have no more ideas at the moment how to this better. But I want to achieve it sometime :)

Pay Your DEBTS - Ludum Dare #58 by Kenneth Gibson 2025-10-09T23:28:38Z

Holy shit this is unhinged! I completely adore the look this game got because of this army of suit dudes. Upgrades were satysfying, pure ride

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Mission Ares by Winter2277 2025-10-14T21:46:24Z

This is a great jam entry in my opinion. You managed to make your game nice and clean looking and design quite fun puzzle mechanics with a bunch of levels to play, with enjoyable curve of complexity. The best thing in your design is that you can incrementally solve puzzles by programming a few steps at a time and watch exacly how this behaves which makes this game easy to consume, but still you get fun from it. Nice work guys! Also the fact that you made this in Rust is quite fitting for a game about programming rovers :D

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Dice'OMancy by Kaspjej 2025-10-14T22:50:14Z

I really like the idea behind this game, each enemy has it's own dice. Totally interesting and grappling.

I played something like 10-ish times and majority of time I felt punished really bad. I had a run where I crafted a perfect route and I had like all the bulk team in the world I could (I lost only Fishy on the way I think), defeated the Heart pretty easily and got absolutely demolished by Beholder, sadly Heart could not be revived.

I really wanted to try again but for like 3 next runs straight I always died at the next enemy after Boar and Skalniak, so I gave up XD

Visually this game is a blast. Skalniak stronk :muscle:

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Debts & Dragons by Syphorce 2025-10-12T23:05:12Z

Firstly, I am very impressed looking at the size of this team. This is so epic to see a game made by so many people for a jam. Game looks stunningly, exceptionally beautiful, is filled to the brim with fluff, poruing it's atmosphere onto a player, acompanied by fantastic ambient track. Gameplaywise - it was trivial for me. When I played this the second time I could just buy stuff from anyone on the first day, keep it, sell it to anyone on the last day, making absurd profit. When talking with NPCs, same choice dialouges repeats, which technically allows to farm respect points with one NPC on one day. Despite, I still consider this a great piece of work with breathtaking atmosphere.

Bone Hunt! by Gaverion 2025-10-11T02:52:47Z

Idea of a self-collecting skelly is brilliant and you complimented this with some neat vertical platforming. I felt a bit off sometimes with controls, my camera jumped sometimes so I had to stop and realign myself in a maze, but really nothing too hard to overcome. Model dancing in the menu is fantastic. I love spook!

CollectorAndLakes by chingiskhan 2025-10-16T01:36:33Z

Yeah, the cover image clickbait was hard XD I needed to sit for a while and read how to play section a few times in order to understand, but everything was clear after that. It was interesting to play, but I am not sure it can be beaten consistently

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Stamp Collector by Mamboman 2025-10-11T01:37:38Z

I love your art style. The game is polished from start to finish, plays smoothly and provides extra challenge. I challenged myself to get 0 mistakes under a minute, took me a few tries but no regrets, as every single second was spent in cozy moody :cat:

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The choice is yours, Orc! by GARYglhf 2025-10-12T22:30:14Z

I wish there was some little tiny challenge to it. I have something to say however, altough there is little game to it itself (and amount of work a solo dev can actually do in this 72h mark to make something working), I really appreciate your work with the UI and look to it. You created it beautifully and polished. Keep going!

Evacuation Protocol by DmitriyCI 2025-10-12T19:49:47Z

Took me a few tries until I managed to found all of them (one room was hid neatly and I skipped it every single time :D) I think the main problem was getting into the rooms that were locked and getting all the light to shut off and it took a great while until camera readjusted lighting (and I feel I had to manually find the source of light for it to do). Otherwise, I do like the concept of running away from facility, I love SCP and this certainly has it's feel to it. I wish there were some spooky text appearing every time you get a page, like piece of trivia about the experiment. I loved the idea that you put some color coding into the game to help me navigate, it helped sometimes. The track was certainly suitable for epic prison break rather than horror, but I do not complain, I did not need to stress! :D Great job!

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Not just golds by Yanruyi 2025-10-09T21:40:47Z

This was clever, especially the puzzle in the tight passage. I had to replay this a few times to collect all the treasures, but I had fun. I would say something like three puzzles were hidden brilliantly. Also I have to mention that the visuals/music are very nostalgic to me, this reminds me of such puzzle games in drawn artstyle I played as a kid. It was a wholesome touch reading team members in treasures :) Nice entry!

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Mamudo by GonulGaye 2025-10-09T22:48:49Z

Lovely concept and very moody for the incoming Halloween! Keep going with your work!

Precious Cargo by summerfield 2025-10-11T02:14:38Z

tactical dot, until we can play this. this looks intriguing

Beelines by raysplaceinspace 2025-10-16T02:00:42Z

Such a fine game. The looks is extremely simple, yet extremely effective. The leaderboard is the bullseye, it made me realize 'huh, so this mechanic can be optimized that far?' And I tried more :) (failing miserably, I will not be queen bee :smile:)

Wishdom Teeth Pact by Ali Enver Sevgi 2025-10-14T20:09:48Z

Amazing entry! The art is prominent, the idea is very clever and uniquely fits the theme, jokes are spot on, the gameplay is interesting. The notes are getting pretty sophisticated real quick, which I honestly burst in laughter at when I saw. I totally got the note-managing-on-the-table mechanic and it just made me smile even more. Amazing, amazing game jam entry, congrats! I feel delighted :D

Space Cleaner by Cahard 2025-10-09T22:02:41Z

Played till I maxed out and then ventured into the deep space :) But man, this game looks astonishing and well polished. I am so in love with the look and feeling of this game. This sci-fi space ambient is dope. Kickass entry for solo first jam :raised_hands: space_cleaner.png

PISS by Studio Kabouter 2025-10-15T21:12:04Z

I cannot.. I am not even... Disregarding the gameplay, the sole scene is so messed up I cannot leave this be without trying to elaborate how much I am in a state of no words right now. This entry is definitely going to stay in my mind for a long time. This is definitely an entry. For a game jam. Entry for a game jam.

Stuffed by KIRY6A 2025-10-11T00:47:38Z

Okay, this type of game is easily 5/5 for theme and humor for me :D Combat is hard (but provides challenge). You put a great amount of work in differente modes of Mr. Boney which as core of this game is perfect. The soundtrack is charmingly engaging and complements silly graphics. We will never be slaves!

LD59 — Signal

Happiness by OddballDave 2026-04-28T00:12:58Z

Actually hilarious xDDDDD Great work. I actually saved your profile to check the game during the jam hours, when we were scrolling through feed just before the bed and you immediately caught my attention with that screen. I am not disappointed, the game delivered the humor for me, I knew it will be silly! Idea of stacking all the things I could before actually starting the puzzle is making me laugh so hard rn XD The art is very pretty and funny and yeah, I liked the puzzle. Straightforward, but hits with the twists! (the uncanniest baby I have ever seen I am looking at you)

Reclamation by JustinMullin 2026-04-26T23:56:50Z

The visuals are so stunning! And yeah okay, these books were kinda scary - but I went with it step by step and it was a really satisfying brain-teaser in the end. It is so cool that the lore is incorporated into mechanics so much - this winds up the whole game for me and really sparked my imagination. Obviously this fits theme perfectly. I really respect you for the ending, which was not just a final puzzle, but a told story :)

My one nitpick - ending of the first day confirms if I want to end with no posted letters, which is not the case for the first day. It kinda made me go back and reread some parts of the book. While valid, this could be skipped imo for the first day to ease the loop a little bit.

Fantastic entry!

Operation Alien Translation by Sheepolution 2026-04-28T21:01:17Z

Holy, this is great. Fantastic setting (scary big soldier and funny army themes), little jokes here and there, GREAT and very enganging mechanic, just perfect. Flawless execution and twist on the theme. C o n g r a t s!

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Lost in Transit by ryupold 2026-05-05T19:06:24Z

I love the design on the towers, they look astonishingly and provide variety of gameplay mechanics. You utilized this well to showcase them. I had fun playing around :D

Signal Towers by GanonsSpirit 2026-04-28T21:31:19Z

Nice, short demo :D Keep going with the games!

Blipp by vidarn 2026-04-28T19:10:06Z

So beautiful game. I am kinda falling apart a little playing this game, some of the shots while very simple are well executed and hit hard :) I quite liked the mechanic of so to say drag and click, it was intriguing from the start. Well done!

Signal Epsilon by automatonvx 2026-04-30T00:12:10Z

The puzzle itself is rather straightforward, but the game is mesmerising, truly. I really admire the setting you achieved on the planet accompanied with so viby ambient

Do not ask me how I got that shot haha, but it's so beautiful signal_epsilon.png

Cookie Signal by Kurakurture 2026-05-05T20:39:14Z

Astonishing game! I love the concept of mnemonics and having me to do it quick and with completely gibberish words was a great amount of fun to me. The visual setting (and the setting itself) is, cmon, so wonderfully silly and uniquely executed that it was a real charm to play this. Congrats on this, very well done!

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Echo Chamber by elemel 2026-04-26T22:39:06Z

Very fitting entry for the theme! I see a potential there - when I understood the gimmick for the third level, I immediately got curious with the game. Nice choice for colors - I could tell very well which way is the exit and where I started without explanation. Throwing felt a little bit unresponsive to me - at a certain moment when I click, nothing happens - I assume it's because yellow balls need to disappear first - but nevertheless is a bit off for me without any feedback. Still good job :)

I HAVE NO BRAKES AND I MUST VROOM by jelch 2026-04-29T03:26:57Z

The title got me hooked certainly, great reference :D The game looks so trippy, I admire it. The pure absurd of me making outerworldy noises to move a vehicle looking like a manifested, unprocessed, raw electrical input from brain... joy. I do not care for controls, even if its wacky its the wackiest in best way possible it should be for the thing I am experiencing

FULL CLASP : Clasp Warfare by ragtagradical 2026-04-28T21:25:27Z

Holy moly, I could not understand this game at all :D But thank you for the debug options, it told me well what I did wrong, allowing me to achieve world peace. Nevertheless, I am fully delighted and this idea is totally brilliant. Much congrats, truly

Between the Pulsing Stars by Carraka 2026-05-06T18:06:21Z

Outstanding ideas and implementation.

Fantastic soundtrack, well executed chilling cosmic horror atmosphere, gorgeous art and paintings, badass endings, polished UX and very unique gameplay mechanic suiting the theme.

You were reaching for the stars there with the game and its totally fair that you did not make it in time, because what WAS done was already an inspiring piece of work that you should be proud of. Loud applause

Expanding Horizons by TermiGht 2026-04-27T00:59:59Z

Haha indeed wacky UI - but it serves it purpose well and is kinda cute :smile: . I actualy had really fun time with this game - this planetary system look exquisite and I fell in love with it. I think it was incredibly great choice to give 100x from the start - it allowed to kick start the expansion fast and naturally slows down with numebrs, still giving the anticipation factor for further planets. Mesmerising game, worth exploring!

Prospects by Bobap 2026-04-26T23:10:15Z

I think you really nailed the game in all aspects but the pace. I am sorry, but I did end up doing other thing while leaving the game idle for the excessive amount of time and skipping ores to the best I could buy at the moment :see_no_evil: UI is excellent - I love how the scanner looks. Bike movement - really smooth. Theme - fits. Game - looks very fine (love the animation for the door/building with Frank) - perfect while compensating for the enganing gameplay, but it was really tooo slow, man! :smile: Also - it would be the perfect touch to maybe show some button icons near interactable objects (e.g. until first interaction occurs) - imo this would a) streamline the start of the game and b) maybe it would prevent me from confusion that I need to mine a plant, not a spot haha. Great job!

Jim's Quest for Birthday present by Sobigdrasil 2026-04-28T19:44:46Z

Sooo cozy! This mood is the kinda mood you wished you be the this boy for a day, look for treasures on the beach and visit sleepy grandpa. Upgrades were really balanced and satysfing to buy, game did not drag. Lovely entry

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I Contact by gamebuilder 2026-05-05T19:17:11Z

I am coming back from the previous edition to check on this unique setting more. Still awe-inspiring! :D

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We're Going to Hell for This by very dark lord 2026-05-04T18:47:55Z

Daark :D But I bet you had a lot of fun brainstorming this ^^ I am also going to hell, I deliberately FORCED the first guy to die under the train by taking him all the way down and enclosing him, because I misunderstood the mechanic xDDDDDD I liked the pace, this was pretty tense when you have to juggle with one person being diagnosed while others need to stay away. Tremendous work on the settings and dialogues. Really unique entry, congrats!!

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Signal's Edge by kkritselis 2026-05-05T19:51:14Z

This game looks astounding! Really gives back the vibe of a hell world. The ambient is delightfully moody, the gameplay is balanced well for a jam game. I love the premise much and the touch of growing signal tower is fantastic for me. Good job!

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Dead Light, Green Light by ComicSans 2026-04-28T20:14:39Z

I was pretty much done, doing random things, when it clicked - this game has the same layout every time. This means I can totally minmax this. The twist that there are firefighters. This is totally fully tactical game and I love it. It in the best way reminded me of Emergency 2 - your game feels like a level straight from that game :D Especially the firefighters, which purpose I learned along the way

I got them all, right? (the image is kinda not working, but you got to trust me I got 34 of them saved :D)

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Lights of the Living Dead by Madbarron 2026-05-06T14:02:17Z

Hahah, the mechanic is brilliant. I had to stretch my brain so much for such amount of bindings, but this was actually funny to play. :D In the second level I managed to sacrifice just some pedestrians, but in the third I caused a full blown smash-up and forgot all the keys. The length is properly suited for the jam game and provides gradual challenge, the art is excellent, with humor and heart put into it. Congrats on the great work!

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Mixed Signals by Fractal 2026-04-27T23:41:40Z

Haha well done! Your game also broke me :laughing: I am really glad that I stayed for longer and got to witness the real piece of a brain melter. I am done for now, but I promise I am going to finish this. So great that the progress stays (and that you can leave puzzle and it also stays in the state you left, great detail) (not gonna lie, I have three antennas currently close to completion but I need a break xD). Game is polished, I love the city view and mechanically it is very enganging. I spent 1.5h on this already so you got me hooked :) (I have 78% for now)

INTERSIGNAL by zimny11 2026-04-27T00:34:20Z

Great game - I liked this quite unique concept and it is complicated enough that if you play few times, you learn something new how this behaves. I love space and I am fond of how these astronomical bodies turned out looking through the screen. Neat, polished game for with complete, fun mechanic. Perfect entry guys!

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Limi by VerttiXPertti 2026-04-29T19:29:29Z

Nice, very viby-looking horror, with fitting setting. And intense, I was spamming the mouse even I was actually safe, lets say that mouseclick were synced to my heartbeats :D It was cool to play this :)

Signal Saboteur by An405 2026-04-28T23:46:23Z

This is soooo pretty! Art and animation is top notch. You really managed to go an extra mile and design three distinct sections of the game, putting the game to the finished state. I was so glad that I actually destroyed the satellites along the way, it paid back for the runback :D Soundtrack is sooo fitting, run and gun babyyy! And cmon, this effect when you get hit with the tinfoil hat on? Dope! Quick and fun and eye candy

Space walk by Shaggy 2026-05-05T21:28:40Z

The premise is clever I really like it. The execution is very well done. Visually looks stunning. It took me a solid while until I realized that it is much easier, if you tether yourself to the middle of the structure. When I was jumping from the end, I could not control anything and just being kept slingshot in every way possible :D Solid entry, I admire boldness to do such physics for a jam game and it payed off :) One thing I would do is to extend hitbox a little, certainly for antena parts, as they are goal of the game. In this chaos it was a little disappointing to miss it by a bit :D

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Meowta Force by Yucong 2026-04-28T21:48:43Z

Hahah it actually made me feel like I need to manage the cat even I do not own any. So immersing :D The whole setting is neat and pretty.

Grzegorz The Watcher by 5apper 2026-05-05T18:44:12Z

Nicely executed concept, touch of some good fitting jokes and the gameplay is getting rough quickly which is fun. I find it quite hilarious, that you have to protect bases from threats, while such prosaic thing like valve is constantly breaking xDDD As a fellow Grzegorz I send you cheers :D

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U.P.L.I.N.K by Gecko64 2026-04-29T22:59:32Z

I mean.. these jokes for each person were lowkey cracking me up xDD The contents and the pacing of delivery got me right. The puzzle aspect was fun, proper level curve and you need to plan something ahead, which is a fun mechanic for me. Wish there was third device for final levels, maybe signal enhancer which allows to go through some other kind of obstacle or something :D Anyway great work on the game. One thing I must say, that's some devils work from you to put restart under R right next to F, I actually mistyped once deep in the level XD

STATIC by Solis 2026-05-04T19:51:46Z

Brilliant take on the theme. You achieved a great narrative with the use if the rewinding and fixed time frame, unusual for a jam game and setting is winded up to perfection. But this was pretty hard for me. I brought the book with myself, I wrote everything on the paper, but I am still stuck at, I presume, the last bit. The spoilers do not help me, I am unable to solve this, sorry

oops, wrong alien by aniretti 2026-04-29T23:56:02Z

FANTASTIC GAME. I LOVE IT TO THE EVERY BIT. This game speaks straight into my soul without any resisting force, with every aspect of it. I am speechless. I am inspired. I am giving you 5 stars in all categories. Let this speak for itself.

This is so poetic - at the moment, your entry was the only one that had broken miniature in the games section (I guess ldjam is having some hiccups) and something spoke to me to give you a chance.

Mission: Stop Transmission by ZedGame 2026-05-04T18:09:22Z

Got it! Very smooth looking visuals as weel as UX, I had much fun exploring the OS. Amount of things I could relate to was at pretty much every corner. Puzzles were cleverly integrated to the setting, well done :D mission_stop_transmision.png

ACEspionage by LetsSnack 2026-04-28T20:41:35Z

Heavy work there guys, congrats. The game looks as a well thought one, is engaging, has distinctive and coherent art direction :)

My feedback about some UX thing: a) I found it bothering me a little, that when I hover over the card, if I want to check the card next to it, I have like 70%-80% of it covered, which leaves a tiny bit of space to aim for this. In a fullscreen mode I overshoot the card a few times, hovering over the one after the next one, skipping the one I wanted in the middle. I do not know if I explained it clearly xDD

b) My immediate card game instinct is to hover over the cards with the mouse being fully to the bottom of the screen. This is bugged and the cards were stuck in the loop of never reaching the state of being fully selected and starting over

Almost the Same by NNMBZR 2026-04-29T23:26:47Z

Wooooow. I am so much impressed. How incredible the characters look, both naturally and crooked by the general atmosphere of the setting. This is another level and on top of that you managed to cleverly put this as a game with shared experience. I was so happy when I was deciphering these little details, that actually another person wanted to tell me, this is really absorbing. And I tried my best to tell the others. Simply wonderful

Office Space by KZw 2026-04-29T02:56:57Z

The art direction is fantastic - the intro shots and the creatures are looking astonishingly. I find it quite fun that the rules are presented as doodles - this improves the challenge in a engaging way. There is a great amount of rules and variety to spend the satysfying amount of time with the game. Good job!

Mom, I'm In Space - MIIS by Eden_Zorro 2026-05-05T20:20:23Z

Sorry, but the game does not run for me on Windows. This is the second game that I tried that is created with blender(?) and has similar directories layout with python etc in it, which does not run. But I watched the gameplay video you posted, thank you for that. Game looks incredible, charming and I feel the heart you put into this. I had to give you that at least :)

Signal Encoder by BloodCat8090 2026-05-06T17:36:53Z

There is a certain vibe to this that is really unique :D I played this game quite a few times, but I could not crack this to the fullest. I tried writing it down, but at a certain moments I am so confused. This was certainly fun to try, but I did not manage to learn how to play it properly xDD

SignalM by Thoth 2026-05-04T18:25:27Z

This is fun to play around. I think this is a brilliant idea for the theme we got, really. You will get to polish you games in the future jams, keep going and create games!

5G Crash by krawa 2026-04-28T19:24:45Z

Funny, well executed idea. The balance was perfect, I felt threatened, and just after a while after getting all upgrades it was the boss time. This credits roll is hilarious, thank you :D

Tamarid Mission by galareteg 2026-04-28T23:28:24Z

The whole game is really viby, atmosphere is pouring, as well as storytelling delivers (especially the ending - you heard this message so often, that it being not received is hitting the perfect note). Great work with the voice acting! Although I would not mind some subtitles. Gameplaywise it was a bit repetitive, the challenge was pretty much the same the whole game, BUT - this on the other hand adds very much to the whole theme of being isolated for a long time with nothing but you and the same surroundings - and I kinda acknowledge this as a part of the story :) Great work on the visuals

Justice by Strogorofobaldo 2026-05-05T19:30:50Z

Great writing, short but hits hard, engages the player to the end and with a twist. The end screen in 3D is a great reward to this, I liked this cherry on top :D Overall polished game, no complains. I wish we could more loops ^^

Monitor Maze by awdsasdaw 2026-04-28T00:32:09Z

HOLY SHIT the mood has just skyrocketed. I am speechless how DOPE the visual side of the game is (and audio compliments it perfectly). The gameplay is rather simple, but at least I could focus simultaneously on playing and admiring more sick art :smile: The setting in this game is BADASS. I am so delighted. Beautiful minds

Drum`n`Ice by PepeBrante 2026-05-04T19:19:23Z

This drum was.. n'Ice... XD I liked this game. Rhythm element is quite challenging for me but I managed to grasp this, I loved the aesthetic - spell book, pretty elements icons, robbed mage, silly voiceover (certainly great job on that - the silliness is easily a wonderful fit artistically) - really brings me Magicka vibes. I was excited to see what these beams at the end are having for me. Great work!

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Signal wave path, NEW VERSION by valb soares 2026-05-05T20:04:48Z

Sorry, but the game won't run for me either :( I tried post jam version too.

Signal wave path, NEW VERSION by valb soares 2026-05-05T20:23:31Z

@valb-soares I just found a second game that does not run for me that has very similar export you did. There are blender and python mentions in the directories. Could you tell me what engine and software did you use to create your game? Maybe I will look into this as it may be a bigger problem with my setup :)