Big Tomato by Jakob Willforss 2019-10-08T11:51:32Z
Nice game, only the X button to scare just under the S is not really handy to play ^^' Good job !
Foon → Ludum Dare Explorer → Users → Transkuja
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | We Come In Peace | jam | 301 | 3.75 | 3.67 | 3.32 | 3.63 | 3.84 | 3.37 | 3.18 | 3.39 |
| 2025 | 58 | Collector | 👥 | Collector, Open the Door | jam | 209 | 3.75 | 3.82 | 3.26 | 3.82 | 3.78 | 3.50 | 3.94 | 3.57 |
| 2025 | 57 | Depths | 👥 | Dig Digger | jam | 19 | 4.36 | 4.37 | 3.79 | 4.28 | 4.33 | 4.38 | 3.82 | 4.14 |
| 2024 | 56 | Tiny Creatures | 👥 | Tiny World Mayhem | jam | 103 | 4.07 | 4.15 | 3.52 | 4.22 | 4.64 | 4.13 | 4.10 | 4.07 |
| 2024 | 55 | Summoning | 👥 | Seamonner Survivor | jam | 130 | 4.05 | 3.89 | 3.95 | 4.27 | 4.47 | 3.88 | ||
| 2019 | 45 | Start with nothing | Hat in Slime | jam | 928 | 3.02 | 2.57 | 2.70 | 2.59 | 4.22 | 2.55 | 3.31 | ||
| 2019 | 44 | Your life is currency | Signore Piggy Bank | jam | 3.00 | 2.00 | 1.50 | 4.00 | 3.00 | 2.00 | 3.00 |
Nice game, only the X button to scare just under the S is not really handy to play ^^' Good job !
Very nice game, I had a lot of fun playing it :3
I loved making cows fly out of the screen
Thanks!
@tc5550 @gauphastus @mikeorma We configured the inputs to test it efficiently with our keyboards and forgot to set WASD back, our bad T_T
I rebuild just in time and reuploaded, you can retry with WASD controls if you want :D Thanks all for your feedback !
Thanks all for your feedbacks! @almighty-games well ... this was supposed to be the last room, but we put so much effort into the ambiance that we decided to set it as the first room. In that case, if people did not finish our game, they'd have seen the prettiest room ^^' Thanks for your feedback :)
I spent too much time on it, felt like I had to max everything. The UI is nice, there are good feebacks, we're never lost. Nice game :D
Nice graphics, the game was fun, good job !
It's quite fun, I like it. Good job :)
Nice concept, easy to take in hands, I like it :)
I really like the concept !
Quite complete for a compo game, good job !
The ambiance is really cool, and I love cupcakes
Nice concept but the soul part is hardcore
It's fun, lot of minigames packed in one !
We discussed the concept after the jam started, basically Saturday morning. We arrived at this conclusion because we wanted the "summoning" part of the game to be the core mechanic (and some members of the team like Survivors game :smile:)
I hope the camera would show a bit more of the map because I can't see where I'm going :smile: Loved the setting
Really nice game, I like it :smile:
Graphics and audio are great, I like to have to summons different spirits to continue further !
Great idea !
It's HARD :laughing: Hard to see the experience too, and would have love a bit of magnet on it :laughing: Good job tho !
I liked the graphics, game is polished, loop is simple but quite repetitive, still had fun :)
A bit hard, but I had fun dash everywhere trying to summon as many units as I could to defend me
Cool game, took me time to realize I had a limited number of units. Great job !
That was a really nice game, great job !
Really cool game ! I love the visuals and the reflexion behind playing your cards and placing your units Would have been great to see the enemy units for the next round to prepare better, or at least have hints :smile: Loved the game !
Cool game, I wasn't prepared for the ending Great visuals, the attack cooldown was a bit high :smile: Loved the concept !
Nice game, we had quite a similar concept :laughing:
I really suck at it :laughing: Still fun tho, great job!
Would have been nice to add some text with the inputs, it took me some time to find the input for the right bumper :smile:
Interesting, mouse sensitivity a bit high ^^'
Really cool game ! I stopped because my beak was stuck in my butt but I had all upgrades :smile: really fun !
Don't worry, still had fun tho :eyes:
Beat it in Hard mode :eyes: great job!
Simple but effective gameplay, found myself playing through more waves than I expected. Great job!
I suck at the gaaaaame :laughing: I still had a great time, visuals are neat and gameplay is tight!
This is so hard to play :sob:
Great tone, fun to play !
Cool visuals and music !
I had two issues with the game, first one is that when you hit something your character starts to rotate indefinitely (depending on the rotation you may have to restart from the beginning :sob:). Second one is that I found hard to know when you're aligned with a collectible or an enemy !
Great job !
Addictive game, great job :smile:
@tinykidtoo We originally wanted to have the decals splatter on the car too :laughing: but with short time comes harsh decisions. Thanks for your comment !
@frontiersend Thanks :heart:
Really nice game, you have to really think it through if you want your stars! Great job :smile:
Nice game but took me a while to understand what to do ^^'
Cool game, I like how you need to adjust your trajectories based on physics even if it's kinda hard sometimes :smile:
Took me 2 attempts to understand what I was supposed to do, after that I managed to survive a bit longer :laughing: Good job!
Nice game, I'm not precise with my mouse so I struggled to pick the pixels :sweat_smile: Great job!
I was playing this version ! But didn't know I could hold down the mouse button :laughing:
Simple and efficient, nice work !
When I saw "it's a pikmin clone" I started looking for things to throw them at. Nice little game :smile:
Thanks ! Hope you like our game :smile:
Really fun, I really dig the humor :laughing:
Really like the intro, remind me a bit of ours :laughing:
The game requires a lot of thinking, it's fun, great job :smile:
Simple game, I would have liked to be able to walk has I suck up poop, would have made the game a bit more dynamic :smile:
That was reaaaally nice ! I had fun playing it. Took me some time to realize there were different "maps". Love the visuals :smiley:
Nice game ! I love that there are more and more critters as time passes by :smile:
Great job !
Basic, but it works !
I lost two times because I got shot by my own tanks :cry: Very cute little game, congrats !
Nice and funny game, love the ambiance :smile:
Would have been great to always see or have an input to see current ressources !
I suck at the game, can't seem to go past wave 1 :laughing:
Spent lot of time on it, nice concept :smile:
Nice attempt for your first ludum :smile:
Ok, I laughed, great job ! :smile:
No matter what input I do, i'm stuck on the title screen :cry:
Don't worry, we all did the French keyboard mistake once :eyes:
Nice idea, would have been cool to have some ways to defend against the towers :smile:
Cute game !
I was a little confused about what was happening, and used too many workers in the beginning xD Nice job !
Good concept!
The level is filled with content ! Sometimes it was a big tedious to stack lots of creatures to reach some heights, but the mechanic is fun :smile: Great job !
I love tower defense ! Nice concept to deflate/reinflate yourself to build towers Nicely done, I like it :smile:
Nice game, you did great :smile:
Lot of information to take in between the different behaviors of each colored puddle. Once you got the hang of it, it was fun :smile:
Can't play :(
I had a hard time understanding what was going on, but hey, got my emerald and managed to ran away :sunglasses:
It doesn't boot on my computer idk why :(
@sn4pi Yes it worked! Really cool creepy ambiance, I love the animation of the guy reloading :smile:
This one is really fun! I suck at it and it took me some time to understand how bombs actually work :laughing: Really great job, I love it :heart:
That was ... one way to interpret the theme, I wasn't ready :laughing: Nice game, congrats !
Digging my way through with my SHOTGUN! Really cool game, congrats :v:
The kind of game I can put hours in without seeing them pass by. Could have been cool to upgrade the swimming speed, all of these back and forth gets repetitive at some point! Great job :smile:
I spent a bit too much time on it, simple concept but you really need to focus to not make a mistake (it gets tricky when you change lane, maybe a buffer on movement could have been idk), I liked it!
Interesting but a bit repetitive, controls takes a bit of time to get used to. Also, you can cheese your way through by hitting the enemies at maximum range and they won't react :laughing: I like how you handled the theme, great job!
@thisisspy @keith-wang Thanks for playing, happy that you really liked it :smile:
@bigwhiteshogun Thanks a lot :heart: glad you dig it :eyes:
@zzzkvidi4 Thanks and gg for reaching the finish line!
@fullbuff Man, that's some crazy score you got :laughing:
@sayomgwtf Thanks a lot for playing our small game this much! The 3 blades on the left are your current hit points but yeah, maybe we should have made them more visible
@anhell06 Glad you liked it :smile:
@dominic-graziano Thanks :gem:
@p3ngui The butt animation is everything :eyes: Thanks for your kind words :heart:
@7uc4s Well, that means it's fun then :eyes: Thanks you!
@bene-labs Endless mode could have been fun haha, but you know, 48 hours ^^' Thanks for playing :heart:
@angry-fridge Thanks! Happy that you loved it :heart:
@bea Yeah that music is stuck in my head xD
@510 Really neat score :fire: Thank you!
@bravelytyped Thanks :heart:
@hinamarina Glad you still liked it despite the crashes :sob:
@alem26 Thanks, your comment means a lot :heart:
@laurynas Thank you :pray:
@vilmantas Nah, that drill only works on rock and dirt :eyes: Thanks for playing!
@sevadusk Indeed, we were lucky to gather such a team for this jam, we had a blast doing it :fire:
@paulhocker And thanks for you comment :heart:
@j-rara We didn't thought about displaying the inputs, maybe because you only use left/right/down directions so we totally forgot ^^' But noted for the next one :eyes: Thanks for playing!
@marudziik Thanks for your feedback! It was conscious design, as you're pretty zoomed in when seeing his face. Glad you liked it :smile:
@gquibao Thanks :heart: Yeah it's pretty addictive :eyes:
@batthecat Glad you loved it :heart:
@idos Our sound composer killed it with audio :musical_note:
@vegasword Yes :eyes: Glad you liked it!
@farzher He's giving it everything he has! You used the forbidden word :runner_tone2:
@sheepolution Thanks! Yeah, it takes some getting used to it :pick:
@jacky-san Glad you loved it man :heart: Thanks for your comment
@nomus Thanks for your feedback! The 2-hits actually helps when you're used to it because it gives you time to react on higher speeds and also syncs with the music beats and offbeats :eyes:
@skvader-418 Yes, comes with building it with Unreal Engine :sob: Thanks for playing, happy that you loved it :heart:
@borabee Thanks :heart: We did put a lot of effort into it, so glad you noticed it :eyes: The Diggerboard was a last minute addition we were like "HOW COME WE HAVEN'T THOUGHT OF THIS", and then rebuilt the game :laughing:
@nbumgardner Thank you! It's basically a race against your drill :laughing: We split the work pretty easily actually, one on the UI elements, one on gameplay, one on tile algorithm (for the main tasks, after that it's a jam, we just rushed to get things done and helped where we could :pick: )
@xpoho Thanks for playing! You're this close to the diamond score :eyes: Gg!
@meskaline Thank you for your great comment, really appreciate it :heart:
@egor-iv Congrats! Glad you loved it :smile:
@rubixnoob13 Thanks for the effort and playing :pray:
@ammonit He's shaking his butt to the sound of the music in his (hidden) headphones :eyes: Thanks for playing, happy the you enjoyed it :heart:
@noagard Congrats! And thank you :heart:
@euler-moises The challenge makes reaching the finish line even more rewarding :smile: Thanks for playing :pray:
@braeden Thanks :heart: We had a music for every speed, check with the music composer the tempo of each, and align gameplay on each beat/offbeat, trying to keep the gameplay on the beat, so every design choice was constrained by the beat
@lllarso Thaaaaanks! And nice score :gem:
@missfire Thanks for your comment and playing, glad you liked it :smile:
@d-indie Glad you liked it!
@static-leap-studios Nice score :eyes: Thanks for you comment :heart:
@gdman Once you understand that you have a beat to change direction when arriving on a wall, it becomes easier! Also, watch out for when you are digging boost :eyes:
@superpokeunicorn Thanks a lot :heart:
@garywiss Thank you :pray:
I love the music xD funny game, well done :)
Made it! Took me a bit of time to understand what "shoot" actually do because depending on where you are the projectile spawns in the ground and disappear instantly ^^'It's a lot easier when you know where're the boxes though :eyes:
ld.PNG
Very nice game! Great take on the theme! And quite an amount of work, great job!
I broke my jump after jumping once, so then I tried playing with no jump :laughing: Fixing things didn't felt like a real malus as you can still defend your ship and shoot at enemies, felt like something might be lacking here Else, cool art style and gameplay loop, good job :smile:
Cool mechanic, but really hard to play! Well done!
Felt like I cheated my way through by trying to mitigate fall damage with hook. Had fun swinging around the levels :laughing:
That's hard, I always get stucked because I missed a diagonal :laughing: great job guys, loved the idea of digging your way through :eyes:
Really cute game, I love the characters and audio design! Great job
It gets fun once you get the hang of it, congrats :smile:
Really great entry! I only stopped because I soft locked myself and couldn't move, else I'd still be digging :laughing: Loved the humor when trying to exit :eyes: Would have been cool to allow digging by holding the mouse down, and to empty your backpack in one go if you maintain E (or at least speed it up) Really liked it, great job :pick:
Interesting duality between road tiles and mushrooms tiles, you need to get down but be mindful of getting shrooms or you'll run out of tile! Really entertaining :smile:
Simple but fun, took me some time to understand the changes of patterns :laughing:
Really cool atmosphere you built, good job !
Nice work for a first jam ! I didn't understood how to kill the flying enemies, so I just ran trying to get as many orbs as possible and reached the end :laughing: I had around 500 orbs !
Not sure I understood what I was supposed to do, but I really like the art :smile:
The boss kicked my butt because I'm not used to use my shield :laughing:
Really like the concept, some levels ain't easy but cool game, congrats :smile:
Really tricky to play with a french keyboard xD but I like the idea, visuals and ambiance :)
Really cool game, I got sucked into it :smile:
@Bleys Thanks, hope we can have you on the next one :eyes:
@floriancohen Glad you like it!
@ingviild Hehe yes, there's different playable layouts for a bit of replayability :smirk: glad you enjoyed it :heart:
@korzhik Happy to read you had fun! Thanks for playing :smile:
@danicoredj Indeed :eyes:
@hhh123 Glad you had fun with our game :heart:
@kinnerk thanks for playing and the bug report :pray:
@zactyl glad you liked it! I agree, the grabbing lacks some polish
@wakobu that slap is amazing haha
@alva-peng thanks :pray:
@keyjale damn, I thought we fixed that bug xD
@tatawanda Thanks for your feedback :heart:
@zelew we have cool artists :eyes:
@wallted I'm glad you liked my accent :laughing: And yeah, cancelling with the click might have been a mistake, thanks for the feedback !
@huihang Thanks :smile:
@budaniel that sounds like a bug I've never heard of, might investigate! Thanks for the report, and glad you had fun :smile:
@volkolak Thanks :heart: we had a lot of fun making it actually :smile:
@ophiene Thanks, I just did :eyes:
Interesting idea, well done :smile:
It was a nice game to play while I'm eating haha
I'd have like another level haha I like the concept and the chara design, good job :)
Love the visuals but I had a weird bug where my cat kept going top left so I had to balance it by always pressing a direction :')
You seem to have put quite the effort into it, great job! I thought that double clicking for attacking was a bit tedious (and hard to understand, felt a bit buggy at first), also our hitbox doesn't feel very generous especially when there are lots of enemies everywhere and we are so limited in our actions Well done !
I tried the avoid motion sickness by trying to move the mouse very slowly ^^' interesting idea, I love the mother scream, bit scary tho xD
Simple enough, might have need to be a liiiittle bit more permissive, sometimes it felt like I was correctly aligned but couldn't validate. Nice entry :smile:
@bleys coming from a card game lover like you it's high praise, thanks :D
@fabelay yeah we weren't really sure about balance so we focused on having the systems and "we'll see about balance later", but it ended up pretty nice :smile:
@captainspoof Thanks ! There's enough building options to make choices interesting, we're pretty happy that multiple strategies can actually pay off :smile:
Connexion laggy I pressed the button too many times and don't know how to delete messages ._.
@ungew0llt Thanks for your praise, it means a lot :heart:
@mrmastin you definitely should get new cards, but if you have too many, it lowers the chance of seeing them when you need them ! Thanks for testing our game
@penagwin I don't think we can, the project was built with Unreal :(
@udfblr Thanks for your warm comment :heart:
@pierre-marie glad you liked it :smile:
@echo-team we love deckbuilders :eyes: glad we could build one with an interesting twist
@kevin-meissner we love StS too :eyes: (at least I do :laughing:)
@fae-pdf Thanks for your great feedbacks, we'll see if we want to spend more time on it to polish it a bit more :smile:
@link270 Thanks ! Glad you had fun with it :smile:
@daliamha you were almost at the end! Thanks and congrats :clap:
@venomousmouse Thaaaaanks :heart:
@sariiger Seems I missed the announcement too :eyes: Glad you liked it :smile:
@ribout-horace yes in the end it's still a card game so there's rng, thanks for playing :smile:
@z1116730 Thanks :pray: :heart:
@egrassah we wish we had more time to polish it even more haha. Thanks for playing :smile:
@fadingdreamstories thanks for testing :smile:
@rend thanks :pray:
@andruid Glad you liked it :smile: I don't think there's a high replayability but maybe some if you want to test out all of the cards you might have some playtime ahead of you :eyes:
@lllarso I was about to say that we did improved it after release in 1.1, but you also tested it, so thanks for your time and your feedbacks :smile:
Very interesting concept for a jam, might have take a while to build the language ! Great work
Interesting idea, but the sequence you need to perform is outside the gamezone, which makes it hard to read it, process what you need, and get back into the game. Also the difficulty rise really quick, at 2nd level the numbers are falling really fast it becomes hard to read You could try to have the sequence show under the character to improve readability maybe :thinking:
Interesting way of playing a rhythm game, even if it's a bit hard to focus on note while moving the mouse on them and pressing the right input. I found it complicated to know when to pressed the input (maybe changing the color when the timing is right could have helped :thinking:). Cool work!
Nice concept, aiming is a bit hard and I wish there was an input to speed up the game (maybe I'm not patient enough :laughing: . Nice work!
This is a really cool project, I want to spend more time on it but I need to get back to work (which is a good sign xD), congrats to the team!
Really cool entry, at some point I had too many ghosts trying to get me, so I restarted and avoided interacting with spots where I'd found them :') I found it was a bit unfair when they came from downstairs and hit me instantly. I really like the mood and the graphics tho
I had the same idea for the cowboy part, glad someone made it into a game :smile: I struggled through level 3 but nice little game, good job
The first level got me laughing really hard :laughing:
Enemies take their time to arrive when you start a game, but I like how you need to adapt your signal to the projectiles, great job !