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Raylond

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202558Collector👥Bog Bailiffjam3893.523.432.963.653.542.943.13

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Raylond

Raylond leaves an average of 14.0 feedback comments each event.

LD58 — Collector (14)

Rune Rangers by Taximan981 2025-10-08T10:11:48Z ♥ 2

Awesome idea and great implementation - one of the best entries I played on this jam - well done :) It would be great to see more mechanics from different creatures working together - right now it is a great start for something more complex later on to add synergies and more challenging fights with probably creature upgrades and so on.

Tarophilia by Nazorus 2025-10-08T09:53:49Z ♥ 3

Well done! Nice variety of spells, I wish it had more replayability so those spell could be put to use and challenge the player. It feels like it has potential for a bigger project in it, keep it up! :)

Cryptozootography by Jahwffrey 2025-10-07T15:15:54Z ♥ 4

Well done! loved the commentary, funny and cryptids are quite creative. It would be great to see some randomization of the walking route and the level around it so the replay would be more interesting, but I guess it would made everything much more harder to implement :)

Do Not The Mushroom! by hirsch 2025-10-07T10:45:30Z ♥ 2

Love the art and the mushroom themed adventure. Overall a good solid entry, still I wish it had focused more on collecting mushrooms and getting upgraded by eating mushrooms to get permanent effect to progress through the level and get to previously unavailable mushroom spots (kinda reminds me of Abiotic Factor level design a bit here), instead of trying to survive on a timer that requires you to eat those mushrooms :)

Relic Run by ZeroX001 2025-10-07T10:33:38Z ♥ 1

I am afraid that your build is broken, because web version on the page is not working here, but you can try to host it on the itch.io instead (worked for me with fresh Unity, current build guide seems to be outdated or it is easy to miss something that breaks it here)

But as for the windows build in downloads - it is just an empty scene with default skybox. Please, take a look and fix it if you can - you still can upload game breaking fixes according to the rules during the scoring afaik

Hope to get back and give it a try when it is fixed, cheers :)

Potion for the Final Boss by Rol 2025-10-07T10:27:31Z ♥ 2

Fun concept with good prototype which could use more polish, still well done! It can be really funny to play as a healer who waits until the last possible moment to save life of companions and gets blamed for not healing and doing damage instead :D Potion combinations are a great idea as well that can be utilized in a lot of ways with a bigger time window for the implementation. As it is it could definitely use some speed-up of the gameplay, like removal of long notifications between turns and replacing them with damage numbers, for example to see the feedback. Also it was not really clear that there is a turn limit before actually losing because of it. It would be better if there was a turn countdown instead of the static text in top left.

In general - love the idea and the concept, but I don't connect it with the team of the jam, maybe I am missing something, but I just can't see what exactly are we collecting when we actually use potions?

Gravelight by Adrien Tremblay 2025-10-07T10:12:42Z ♥ 1

Pretty solid game here, well done! It would be great to see different types of graves so you could figure out is there any good loot there and get some rings to increase loot found from the other graves before looting the juicy one. Atmosphere is there and it kinda feels like it can be a pretty fun experience if driven into the right direction of the paranoia of being watched while desecrating the grave and trying to find loot or break into more secured gravesites. You may be even having a pretty solid foundation for a bigger game here, keep it up! :)

Trading Postage by Istaera 2025-10-07T09:31:23Z ♥ 3

Well done! I enjoyed this game and would really love to see a full game about stamp collecting like this, though it will definitely need more depth. Keep it up! :)

Benny's Quest by april21 2025-10-06T23:26:21Z ♥ 2

Good and funny little platformer, could definitely use some checkpoints - it is brutal to start over from the very beginning. Those red apple trees kinda look like ones but unfortunately they are not. From the bright side - signs are making the navigation much easier, well done :)

Cap Corp by yopox 2025-10-06T23:20:23Z ♥ 2

Fun game! Well done! Didn't finish it though, Flute Player is a mystery I am definitely not going to solve at 2 am

RogueDot by WillBittner 2025-10-06T22:42:51Z ♥ 1

Well done! Reminded me of Super Hexagon, personally the game feels a a bit too easy and could use higher tempo :)

Dungeon Depot by Isaac 2025-10-06T22:38:13Z ♥ 3

A solid project here, well done! Would love to see the polished version with more content on steam :) As for the jam game, it would be better if transitions between phases were shorter. After the first day loop you already know what is going on and those transitions just waste time.

Violet's Home by l6ria 2025-10-06T22:28:57Z ♥ 3

Great art! Damn those mushroom hitboxes are brutal :D

Photosynthetic Collector by Noa9813 2025-10-06T22:22:52Z ♥ 1

Good one! Love the visuals, but game mechanics are quite confusing even with tutorials. Could be a potentially fun project if design had more clarity