GEE by deniskazantsev 2025-10-19T21:04:18Z ♥ 1
This is so cool! I loved the concept and the beeps making a melody are so fun π Congratulations :)
Foon → Ludum Dare Explorer → Users → yopox
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | ludumscope | jam | 576 | 3.36 | 2.74 | 3.45 | 4.12 | 3.48 | 3.43 | ||||
| 2025 | 58 | Collector | π₯ | Cap Corp | jam | 321 | 3.61 | 3.63 | 3.37 | 3.44 | 3.83 | 4.04 | 3.72 | ||
| 2025 | 57 | Depths | π₯ | erd | jam | 123 | 3.98 | 3.59 | 3.82 | 4.14 | 4.25 | 3.91 | 3.57 | 4.09 | |
| 2023 | 53 | Delivery | π₯ | Sabotage, Inc. | jam | 433 | 3.71 | 3.50 | 3.00 | 3.20 | 3.73 | 3.35 | 2.66 | 3.47 | |
| 2023 | 52 | Harvest | π₯ | mad veggies | jam | 77 | 4.00 | 3.96 | 3.84 | 3.92 | 3.71 | 3.72 | 3.06 | 3.66 | |
| 2022 | 51 | Every 10 seconds | π₯ | miam | jam | 120 | 4.01 | 3.90 | 3.40 | 4.00 | 4.22 | 4.03 | 3.40 | 3.73 | |
| 2021 | 49 | Unstable | π₯ | Unbalanced Brawl | jam | 699 | 3.56 | 3.38 | 3.13 | 2.72 | 4.09 | 3.58 | 2.78 | 3.44 | |
| 2020 | 47 | Stuck in a loop | π₯ | Infinite Racer | jam | 965 | 3.38 | 3.21 | 3.00 | 3.59 | 3.70 | 3.57 | 2.42 | 2.88 | |
| 2019 | 44 | Your life is currency | π₯ | Slave Odyssey | jam | 533 | 3.47 | 2.98 | 3.03 | 3.65 | 3.34 | 3.31 | 2.97 | 3.43 | |
| 2018 | 43 | Sacrifices must be made | π₯ | Sacriflag | jam | 220 | 3.77 | 3.44 | 3.77 | 3.62 | 3.63 | 3.50 | 2.80 | 3.27 | |
| 2017 | 39 | Running out of Power | π₯ | uRUNium | jam | 207 | 3.70 | 3.61 | 2.55 | 3.09 | 4.18 | 3.88 | 2.29 | 3.31 |
yopox leaves an average of 15.9 feedback comments each event.
This is so cool! I loved the concept and the beeps making a melody are so fun π Congratulations :)
Very polished entry! Thank you for keeping the scope small so we don't all waste too much time on the game π
Amazing concept! The puzzle design is really good and challenging.
It is nearly perfect and very impressive that you did it alone, congratulations π
You nailed the NES look and feel! Congratulations :)
Could you give some guidance on how to play the game?
Nice entry! The magnet character is funny π It was difficult at first but I won after a few tries. Staying at the bottom of the screen is safer but it makes it harder to collect points I guess!
Cool game! It was fun learning how to master the inertia of the submarine. I liked the graphics and the fish in the background :)
I thought that this was similar to my game because it looked like a worm digging underground π
I think that the game could be funnier if the underground was randomized and with some hazards on every dig :) If upgrades were a bit easier to buy it could also be really satisfying! Now it feels like the game is asking me to play a lot to get a small power upgrade.
Really cool entry! I didn't expect to see a search and find game that is also impressive technically π
I like that you shared technical details and also the source code!
It would be nice to have a magnifying glass mechanism because some elements are a bit small π
So clever and funny π I had a lot of fun making a funny smiley pizza! Perfecto π€
Très sympa :)
J'ai bien aimΓ© la ref au boss poisson de Link's Awakening! Je n'ai pas trop compris pourquoi il y avait toujours une jauge qui se remplissait alors que j'avais toutes les upgrades il me semble ?
Je ne sais pas si c'est la palette de pico 8 mais les couleurs choisies sont super π
This became so addictive once I understood how to play! Thank you for making this game π
Absolutely amazing! I found the difficulty just right (quite hard but not impossible).
I think that winning build are all very similar though, so it is more about choosing the right order of upgrades rather than a building a unique combination of upgrades.
Very catchy game! I think that the insults weren't needed because the character designs are already funny ;) Also died at level 10 like everyone π Thanks for the great entry!
I enjoyed playing the game :) Sometimes I only saw Tectoids once they were close to the surface and couldn't do anything about it, this is a bit frustrating.
Solid entry! It would be great if there was a hint that we can spend ability points in the menu, I discovered the feature late. Do enemies get stronger over time? I got soft locked by the Got It button after a dozen of levels :(
Congratulations, you tricked me into installing the Playdate SDK and now it will be really tempting to try developing something π
I liked your game, the audio is great! I loved the cutscenes and it was clever to trigger a cutscene after using the crank. Thank you for making this game πΎ
Really clever take on the theme, it works very nicely as a puzzle game. Congratulations for making such a polished entry β¨οΈ
Great entry! Using packages as weapons is a good idea and there is a nice learning curve, congrats :) π¦
I loved it, felt some "Jetpack Joyride" vibes for some reason β I am a big fan π
Audio / Graphics are really nice and I liked seeing different environments.
I loved it, congratulations π I wish the bgm loop was a bit longer though ;) CleanShot 2023-05-06 at 13.33.15@2x.png
Nice entry! I liked that you had the time to add different gameplay mechanics and there are also many levels π I reached the level with a lot of fans alternating between floor and ceiling π¬
I liked that you mixed harvest with a boss rush! However it would have been nice to make difficulty more gradual because it feels a bit unfair. But I know it is hard judging the difficulty for our own game after having played for a complete weekend π
I noticed a z axis issue with the pattern where 3 rocks fall: the arrows for the middle rock are displayed behind the health bar β that makes the pattern really difficult to read.
Thank you for making the game! I have not seen something similar this jam and I replayed with pleasure to try to beat the bosses.
I loved playing through the 3 levels. The level design is clever and allows shorter return paths! Congrats :)
I really liked the style, I think there is a Wario Ware vibe to it π
I really loved this entry, tower defense are always nice to play and here it fits the theme perfecty. Playing with the idea of light is also very poetic, and can be scary when we don't see what is going on. The difficulty is also nice, it took me 3 tries to win but it doesn't seem unfair. Thank you for making this game!
It's really impressive to see that you implemented 3 great different minigames. Graphics, audio and gameplay work well together and I loved how the different veggies have a clearly defined character. You have also nailed humor, congrats π
Poor ladybirds π’ More seriously, I liked the weapon and fast-paced action. If you want to improve it, it would be nice to include a gameplay variation after some time!
Very fun and unexpected π Thank you for this story!
Nicely done farmer, it is possible to optimize the time warp by making sure that no spots are empty π room for speedrunning :P
Bravo Γ vous, le jeu est adorable π
J'ai beaucoup aimé en particulier le pixel art et le thème pacifiste.
I really liked it, I didn't expect to see troll-themed games and you really went full on with this! Congratulations πΉ
I really loved this entry: simple and effective, and the procedural generation for mushrooms is great!
It looks like 9 pages is my limit.
Nice entry, I think it would be nice if enemy movements were seeded in each level because we can't build muscle memory with random movements.
I was trying the last round for some time and this error happened:
I liked the animations, it was clever to design the world as a planet. The sweet spot for me was to carry one or two big pieces and check which line or column I should get rid of to place a big piece. It would be nice if seeds stayed a bit longer (but maybe also too easy π)
Really solid entry: gameplay, music and graphics are all great! It reminded me a lot of Papers Please but in a completely different style of course.
I could harvest 11 souls, I will try again later for sure!
Nice entry! It was fun to see my approch evolve from minimalist (using as few rocks as possible) to just designing a nice slide with tons of elements π
Weirdly disgusting and funny game! I liked the variety of characters but it seems like I am not good enough to grow the number of aliens without dying π½ The music is also really nice and fitting.
Salut Thomas ! J'ai beaucoup aimΓ© le concept et les mini jeux sont bien rΓ©alisΓ©s π Quand le cycle s'est rΓ©pΓ©tΓ© j'ai spawn trop bas au flappy bird et donc c'Γ©tait impossible de ne pas mourir :( Les graphismes sont vraiment bien, j'aime en particulier l'animation entre deux mini-jeux, et la rotation du personnage dans le geometry dash π¨
Nice survival game, I liked the mood and the increasing difficulty. I didn't really understand what the collectible was doing, maybe it would be nice to show a score so we would want to play again! π
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I loved it, congratulations! π¨ β€οΈ It is very cute and well made, and it is nice to see more or less difficult drawings. The 10 seconds duration feels perfect for this challenge. π
I did 12 using the trackpad:
Nice concept! I think that 10 seconds are really tight here, it is difficult in the beginning so when we lose other cooks it becomes impossible. Great jobs on the graphics and on the humor π
I loved the concept, the decomposition of the 10 seconds is really well thought and the UI is super intuitive. Congratulations!
Great minigame collection! You are supposed to rate other people's games else you will struggle to reach 20 ratings and be ranked, it would be a shame because your entry is really good π
Really good entry π It was fun and I liked the controls of the fish. It seems that the 10 seconds limit outside of water was a bit too easy.
Zucc h4ck3d by m3!!!
Capture dβeΜcran 2022-10-20 aΜ 00.02.46.png
Nice entry, the 10 seconds timeframe works well for the levels. I also appreciated the free attack to the metaverse π
I recognised immediately the css stripes of the Rust HTML export π Very very nice to see other Bevy games π€
I always enjoy tower defense games, nice entry for the compo.
The mood is fantastic, I love the idea of a relaxed game purely focused on the atmosphere. I think unstable brightness on portable consoles will bring back memories to everyone π
The graphics work really well, you could maybe reproduce the resolution of the Game Boy screen to be more authentic and reduce pixels size difference with the rest π
Nice entry, I did 1:10 π₯
I have seen inverted controls a few times in this jam, so it is really nice to see more innovative ideas in addition like the portals! π
Way too scary for me π
Nice use of the theme, and awesome spooky atmosphere!
Nice survival game! It is a bit hard to discover that 'x' graves can be destroyed, maybe a glow would help. I loved the overcharge animation π
I liked the concept of the game!
SFX were maybe a little bit too loud, although the music adds a lot to the atmosphere. π¬
Another game named with a French onomatopoeia π«π· π
The idea of trains is really good and the frequency of departures works well.
When the health of a city is decreasing it's already too late to send a train so it seems like it is impossible to save the situation. The satisfaction comes from delivering the right resources but it is too hard in the beginning, maybe the difficulty should be more progressive.
Congratulations for finishing the game for the compo!
Nice survival game! It is hard to understand what upgrades do sometimes. Maybe it would be interesting to introduce some kind of choice to make the player less passive. The graphics are really nice π¨
Nice game! I wish the UI was easier to use but I still wanted to keep playing :)
Did you use a preset pack for the graphics? I see there is a difference in style between the tools and the ingredients. Maybe this would be nice to indicate.
I think I had a bug where I received empty orders: Capture dβeΜcran 2022-10-09 aΜ 09.39.04.png
I liked the idea of the game and the fast movement when the light is off is very satisfying. The risk/reward of going super fast work well because we can die fast. π
I loved the anxious atmosphere with the darkness and the recurring radar sound! It was a great idea to use a radar because 10s feels right for the update. (in some other games it can feel like 10s is too long)
It is quite easy if you put the different colors in the corners but once you do one mistake it's hard to recover π Nice concept and execution.
Super nice entry!
I love the vibe change between minigames, and it was also a great idea to show the timer on the character. πͺπ
Nice concept and art! π¦ I wish the camera was smoother.
I am free! The game is nearly perfect, the controls feel really good, the different abilities are well thought, and the level design is great. β€οΈ
To make it even better you could make respawn faster, and to my taste make the viewport a little bit bigger to see more of the map ;)
I love the title of the game and the concept (poor salads!) π π₯ It would be nice if there was a visual indication for enemies taking damage, it is not very clear when fire rings or lasers hit.
Super cute entry π± I loved that the levels get more difficult over time, and the bouncing cars really made me laugh π
Great entry, congratulations
I liked the atmosphere! The game is difficult but also quite fair so it's fine. It would have been nice to include a game finished screen. Good job ;)
Very fun entry! It is well made and you have even implemented a scoring system π
It's nice to provide a web build of the game! Next time you should rate more games to get the 20 ratings faster βοΈ
Here is my high:
It is so cool! Congratulations for implementing satisfying movements because I believe it to be the most important part :)
Itβs great to see a working macOS build haha! Nice entry, I liked the typo with the small drops π§ β¨οΈ The atmosphere was great.
Nice entry! This is a really cool concept, I liked that you implemented multiple weights π
Great to see another game made with Bevy engine π€ β€οΈ
Nice entry! It may be a bit difficult to understand what we attack, but I did it π πͺ π
Pressing buttons is satisfying π Nice entry! It would have been nice to introduce a second mechanic to spice things up.
Hi! The macOS image is broken :(
It could have been really interesting if explanations were better! Maybe explain the goal and solve the first level as an example so we can play the other ones :)
I loved the concept, easter eggs, the graphics are really good, and the truck launch animation feels great π π
I would have appreciated a key to rotate stuff because I can't play with the trackpad :(
The pixel art is top notch! The floating effect of the ground is also perfect β¨οΈ
It is maybe a bit hard to understand where is the limit when adding blocks and I am not sure how to avoid game over.
I like the concept and it feels like it can be expanded greatly if you continue working on the game :) For instance maybe blocks we add to the island can contain positive things and not only monsters π°
I want to see a speedrun of this π
Great entry, I liked your interpretation of 'unstable' π Quite unique!
The graphics are super nice :) Why can't we rate them?
Great stressful entry, it fits the theme really well πΎ
Really cool entry! I like the slay the spire inspiration :)
I have not understood how regen worked! Also it is possible to abuse boss fights to get a lot of energy π πͺ
If we have only 1 block against an enemy attack > 1, we will not take any damage.
It's really cool that you designed so much end of fight rewards, as well as fortress upgrades! I wish I saw the final boss but I had a Unity bug after the second boss and there was no save.
The concept is hilarious π Great entry!
As others have said it is a bit too easy, it would have been nice to introduce a new gameplay mechanic after a few levels to spice things up :) It was nice to play through the ten levels.
I loved the graphics :) Collecting candies is really satisfying π¬
I think I will keep the game opened a bit in the background to do my part π
I have noticed that walking left has priority over walking right, it is possible to get the wrong facing if we press left/right then the other key and then releasing the first key π΅
So the purpose is to make us sound unstable? I love it π π£
Super nice entry. The difficulty curve is really well done, and there is a great feeling of satisfaction when we find the right answer. :D The nerd-chemist interpretation of the theme is really clever! π
I have really appreciated how polished your entry is, with small details when we drag atoms and a smooth animation when an atom is clicked. β€οΈ
From one idea to another I have made a map about smoking cigarettes in a temple?! π¬ π π΅
I had a lot of fun making it, spectacular entry π
It seems that the player is invincible while climbing? There are cases where I could cross enemies without dying.
One of my favorite entry! The concept is hilarious, I love the eyes of the characters π
The donut is a nightmare but the cash prize makes it worth! The double donut order seems impossible though haha
See you in Hawaii π
Nice entry! The beam has a nice implementation and difficulty options are a great thing to have.
Congrats for making a roguelike! I have found a bug where the enemy doesn't fall ;o https://static.ldjam.com/raw/741/8/z/47faa.png
I liked the graphics π
Nice entry :) I have noticed that it is possible to connect the same nodes multiple times!
I love the title screen made with the engine, really clever!
Nice entry! I like the mix between 2D and 3D, very well executed :) I think that the SFX are a bit too loud? But this is minor anyway.
I love the concepts of finding acronyms π The game is really f a s t π but it also means that it's hard to follow ;o
The aesthetic of the game is very nice! Well done
The death animations are super funny π Well done :)
HEY π
I love rhythm games! It was really cool to play but I would have liked some patterns learning to be involved (or maybe there was but it was too difficult to master haha). Excellent otherwise.
Shoutout for using JetBrains tools π
Really good puzzle game, I wish I beat the last level haha
Pretty cool! The mood was right there π€ The shaders are incredibly effective
Simple and effective! Well executed :)
Loved the dance / confetti animations & the talking people sound sfx π
Quite challenging! Really nice entry
@rachel2386 Any news on this? It looks cool and we all wanna play
I like the metaphor! The physics were satisfying βοΈ
The idea is good and fits the theme well. I wish there was an easy mode because it's very difficult πΈ
The idea is great and well executed, congrats. I loved the background π¨
Now I know that there is a link between starving and playing League of Legends, thanks!! π
Is there really a virtual boy build? π΄ β«οΈ Please upload some gameplay or screenshots!
I love the graphics, it feels very polished and cute, congrats βοΈ
I got to level 8 (with gold equipment I was basically invincible hehe π), but no signs of the princessβ¦ I hope she is fine.
I liked the story :) Good job
I had a lot of fun, the core gameplay idea is excellent ! The TNT is way too punitive though haha π I think something is strange with the pixel font, it looks a bit blurry, you might wanna check [this](https://github.com/andryblack/fontbuilder)β¦
Please port this idea to Android :p
Salut ! Le jeu est super dur au dΓ©but, Γ§a peut Γͺtre un peu frustrant mais on s'y fait π Les graphismes sont au top !
N'oubliez pas d'aller noter plein d'autres jeux pour atteindre les 20 notes sur votre jeu, Γ§a serait dommage qu'il ne soit pas classΓ© vu la qualitΓ© du travailβ¦
I loved the core gameplay idea ! But I don't really see how it fits the theme π€ Great job though π
I had a similar idea ! Nice work πΎ
I like how this could be considered as a social experiment π€ Great job with the server, it worked for me :)
Your entry was really poetic π It compensates the lack of complexity of the puzzles. Good job !
Everything was perfect, I especially loved the humoristic tone and the references in the music π
It reminds me of Minicraft βοΈ ! Fun entry !
i loved it ! Great job overall.
I loved the fact that you did this as a family ! πͺ Good work :)
I loved it ! It was a good idea to reset the life before the final boss because it would have been too easy (I had 500hp haha). I feel like certain combos are broken (triple bouncy for instance), but the goal of the game is to retry with different combos so it's not a problem at all βοΈ
I wasn't expecting the carts to destroy everything π Really fun entry
Thanks for making a rhythm game ! I got to the 4th enemy but I took dynamite each time haha π£
I loved the graphics, and how much you polished the game ! Great entry π
HOLE IN ONE ON LEVEL 4 ! I loved the art and the music, great job on this entry π
I liked it a lot ! It was fun and the game respects the theme perfectly βοΈ
Really fun idea, and very well executed ! π²π²π²
Capture dβeΜcran 2018-12-31 aΜ 14.08.05.png "Can't open the app Cessabit" π π
Capture dβeΜcran 2018-12-31 aΜ 11.15.13.png
Nice entry :) I think that there is a scaling problem with the pixel art haha (the buildings)
I invested in two buildings and the game was pretty easy, you could make it more interesting by increasing the number of souls required and adding a way to gain faction points π
I liked it a lot ! However it felt like i was never running out of citizens haha
Haha it has a really nice tricky towers vibe to it ! Funny entry which fits the theme well.
Hahaha I wonder how in the world you thought of such an idea π
Great work π
I love rhythm games ! Music is great, and graphics are really really cute, the recipe for a perfect entry !
I liked the concept a lot ! I wasn't wise choosing to sacrifice the legs first haha
I love the graphics ! Your LD entries are always the best β€οΈ
Fun little game :) The gods are really greedy haha
The volcano is really cute ^o^
I like how the world becomes more and more instable π ! More explanations would be nice :)
Simple yet fun and dynamic game π
The title screen is stunning ! Congratulations π
It's really ambitious to crete a 3D rpg with a city and a forest (and maybe more haha), with dialogues and a battle system ! Congrats for finishing everything. I liked the music a lot π΅ !
I liked how the characters look, but the halo of light feels a bit strange ! It would have been interesting to add a dash because the enemies are super fast, but I managed to win anyway after a dozen tries haha βοΈ
Nice entry π I liked the death animation a lot haha
I loved it :) The tileset looks great and you managed to add some diversity so it's definitely a good entry !
Hi ! I installed haxe on my Mac to play this game and it works really well !
I loved how the character say "hey" when I ran out of battery on the way back π And the "fly" ability reminds me of E.T. on Atari ! Anyway, I liked the graphics and the level design π
I liked the graphic style π But I want to play more and it is really short haha
I loved it ! Mechanics are great and perfectly balanced, however the player's movements did not feel natural to me π€ Anyway this is a nearly perfect entry, even if it lacked a boss battle theme (even a slight variation) and a level 2 : I want to play more π
I liked the idea ! I wish you could have implemented a classic Tower Defense progression π
Your entry is really funny and fits the theme well ! Good job βοΈ
Great entry ! You mastered the graphical aspect (UI, level as well as the webpage itself) π
Hi ! I played the HTML5 version of your entry, I can walk around but I don't understand what to do exactly π Could you explain the controls ? Thanks !
I liked your entry a lot ! But I always die within 40 seconds haha
I liked your entry, I ran out of power once so you placed batteries well ! The dark atmosphere is really cool but it lacked hidden bonuses π
I loved it ! Found out that killing all dissidents is not always a preposterous idea⦠In this game of course :o
LD59 — Signal (9)
Sierra 1-1 by zevwax 2026-05-01T08:59:18Z ♥ 1
I love the visuals and the concept! Having to reload the game on red signals to clear corruption is a great idea :) Happy to see a picotron entry πΎ
FixTheDamnSignal! by anszwa 2026-04-30T15:51:46Z ♥ 1
super funny game :) works really well with the theme, I also enjoyed the pixel art!! π¨
Radio Head by Maksim Terskov 2026-04-28T21:11:12Z ♥ 2
Excellent entry, it was really fun to play :) Congratulations!! I would maybe make it impossible for the same theme to be banned twice in a row so it is less repetitive?
Last Frequency by Catanus 2026-04-28T07:13:31Z ♥ 2
Very nice entry, the music reminded me of VVVVVV β€οΈ The game is very catchy :)
Shiplogging by CreeperXD 2026-04-28T06:37:59Z ♥ 1
Could you give an example of what we are supposed to do for the first boat? The game looks cool but it is very hard to understand if we are not familiar with maritime signal flags.
Pulse-8 by Jacky San 2026-04-26T10:35:02Z ♥ 1
Very nice game! Maybe a bit too fast-paced and stressful for me but it feels great to play :)
TΓ©loche by Magalix 2026-04-25T19:50:14Z ♥ 4
GΓ©nial ! Γa dΓ©foule de taper sur la tΓ©lΓ©, super concept π J'ai beaucoup aimΓ© la ref au JDG, et j'ai du en rater d'autres :p
Jim's Quest for Birthday present by Sobigdrasil 2026-04-23T19:58:24Z ♥ 2
Simple idea and perfect execution! I kept playing even though the gameplay is repetitive because I knew that the ending would be super cute π₯Ή
Suit Yourself by cassowary 2026-04-21T22:35:03Z ♥ 1
I loved it :) The concept is very addictive!
CleanShot 2026-04-22 at 00.27.20@2x.png