wolforce 2022-10-03 18:33
Nice fun game, maybe a bit short. Good job.
Foon → Ludum Dare Explorer → LD51 → Ghost Room
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 839 | 3.26 | 27 | |
| Fun | 548 | 3.42 | 27 | |
| Innovation | 1061 | 2.70 | 27 | |
| Theme | 630 | 3.60 | 26 | |
| Graphics | 869 | 3.14 | 27 | |
| Audio | 591 | 3.10 | 26 | |
| Humor | 774 | 2.47 | 24 | |
| Mood | 1047 | 2.82 | 25 |
Nice fun game, maybe a bit short. Good job.
Nice art, simple but challenging. Fun!
I really like how the turrets' shot sounds make some kind of beat. Actually pretty cool.
It was just hard enough, really enjoyed it!
I really like the art in this, but the audio got a bit repetitive. Still a nice game though, good job!
Mechanically simple but solid.
I found it a bit easy, but shmups are one of those things that you basically can never balance for everyone because touhou exists as a benchmark many gamers aspire to reach.
I agree with comments about the audio being a bit repetitive. Using softer sounds here might have helped.
Nice work!
Wish there would have been music in the background but it got kind of hypnotic with the gun sound rhythm. Nicely challenging little game, good work!
The turret variations were cool. Thanks for the game
The rhythm was pretty hypnotic and it certainly got pretty difficult by the end. I liked the audio, although a gentle musical beat might have broken up the harsher sounds.
- I loved the little countdown clock in the top right corner! - Sometimes turrets spawned right next to me and I couldn't avoid the hit.. - Turrets were varied and introduced different challenges (especially when mixed the right way) - Proper reactive bgm could elevate the whole package!
Very good game, I like the sound design and the art! Controls are good and enemies' patterns are interesting, well done!
Nice, solid game, exciting to play, for me a bit difficult :) it was easy to understand, the controls are great, sounds and visuals are good, congrats!
Simple but fun. Good job!
Simple and fun game, during the gameplay I find it more like a rhythm bullethell. I love it!
Nice survival game, I liked the mood and the increasing difficulty. I didn't really understand what the collectible was doing, maybe it would be nice to show a score so we would want to play again! :trophy:
It was a little unclear what the power-up did until I purposefully didn't collect it and took unavoidable damage. It would be nice to have a little more player feedback to tell them when the 10s timer is about to be up, as would some kind of extra feedback (SFX and animation?) showing that the shield has successfully fended off the 10s attack. But of course, these things are polish that is difficult to achieve in a 72h jam!
I did enjoy that the power-up gives me a concrete goal to achieve other than "avoid", that was great! I loved the little details in the art, such as the paintings on the walls and the bullet animations. And, the rhythm created by the bullets and ticking clock was a nice touch!
Fun game!
Really fun. Felt a little laggy in the browser or maybe the character just felt a little sluggish to me.
An enemy spawned right below me which was a bummer.
I think you did a great job of balancing the difficulty and slowly ramping up the challenge. Would be to cool to alter the gameplay after you earn a certain number of collectibles or something.