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Just a Dungeon

By link

View on ldjam.com

CategoryRankScoreCount
Overall7823.2022
Fun8712.9023
Innovation9962.5521
Theme4283.5022
Graphics7293.2323
Audio6262.6522
Humor6872.6022
Mood8972.8421

Comments

zarqus99 2019-04-30 11:51

ok

wigner-matos 2019-04-30 19:51

Sorry for the stupid question, but how do I play ? I relly do not find any executables, maybe because I do not have the program, or something ?

firedragis 2019-05-01 10:43

@wigner-matos Same problem

link 2019-05-01 11:38

@wigner-matos @firedragis Launch the jar file that you download, I presume you have Java installed. I am going to publish an exe file too.

sunnray 2019-05-01 18:46

Cool game, it's actually impressive that you have your own game engine. I like the gameplay and use of theme, but for my taste enemies were too hard to kill (had too much hp).

arielsan 2019-05-01 18:50

I liked the pixel art retro look, it was like playing those games from my childhood xD. It was nice to play it.

link 2019-05-01 21:26

@sunnray @arielsan Thank you! Yeah, enemies are a bit too much strong. PS: the engine was a must: I worked a lot on Tile-based games and I had to write the same code each time (Entity, Tile, Level, Input...)

acactus 2019-05-05 16:10

enemies deal a LOT of damage. you don't gain anything if they take a few hits out of you early game before you kill them.

Aside from that, I love the game. interesting mechanic design, good tiles, and vampire shopkeeper.

link 2019-05-05 16:32

@acactus thank you for the feedback. I think I will add a 'post-jam' version where monsters are more balanced. However a good strategy is to move back after attacking the monster, I use this and can complete the game without dying.

avoca-do 2019-05-05 18:14

the enemies do to much damage at start and u cannot "dodge" so its quite hard to even beat the second level. maybe i just suck. would have been nice if you had a way to attack and go back so you can "dodge" or have enemy attack indecetor or something.

i mean the best would have been if you had a way to target the attack direction other then by moving. but not bad!

link 2019-05-06 14:47

@avoca-do @acactus @sunnray I modified the attack damage. It was 125, now it's 105. It should be more easy to kill them now. Thanks for the feedback!

yopox 2019-05-15 15:48

It reminds me of Minicraft :pick: ! Fun entry !

link 2019-05-16 12:52

@yopox Yeah, I studied Minicraft a lot. I must thank Notch if I can create this kind of games (tile-based).

cdunham 2019-05-18 03:46

Nice little game, I like how many different weapons and armor are packed in! For a little variety I would suggest adding different types of enemies, maybe ranged or something(though the tightly packed rooms might be why you didn't do that.) I get why there's no pathfinding but watching the enemies walk into the walls still gets to me lol I would do the same thing though, so I'll say good job on adding a lot of rooms and getting all the text to work.