zarqus99 2019-04-30 11:51
ok
Foon → Ludum Dare Explorer → LD44 → Just a Dungeon
By link
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 782 | 3.20 | 22 | |
| Fun | 871 | 2.90 | 23 | |
| Innovation | 996 | 2.55 | 21 | |
| Theme | 428 | 3.50 | 22 | |
| Graphics | 729 | 3.23 | 23 | |
| Audio | 626 | 2.65 | 22 | |
| Humor | 687 | 2.60 | 22 | |
| Mood | 897 | 2.84 | 21 |
ok
Sorry for the stupid question, but how do I play ? I relly do not find any executables, maybe because I do not have the program, or something ?
@wigner-matos Same problem
@wigner-matos @firedragis Launch the jar file that you download, I presume you have Java installed. I am going to publish an exe file too.
Cool game, it's actually impressive that you have your own game engine. I like the gameplay and use of theme, but for my taste enemies were too hard to kill (had too much hp).
I liked the pixel art retro look, it was like playing those games from my childhood xD. It was nice to play it.
@sunnray @arielsan Thank you! Yeah, enemies are a bit too much strong. PS: the engine was a must: I worked a lot on Tile-based games and I had to write the same code each time (Entity, Tile, Level, Input...)
enemies deal a LOT of damage. you don't gain anything if they take a few hits out of you early game before you kill them.
Aside from that, I love the game. interesting mechanic design, good tiles, and vampire shopkeeper.
@acactus thank you for the feedback. I think I will add a 'post-jam' version where monsters are more balanced. However a good strategy is to move back after attacking the monster, I use this and can complete the game without dying.
the enemies do to much damage at start and u cannot "dodge" so its quite hard to even beat the second level. maybe i just suck. would have been nice if you had a way to attack and go back so you can "dodge" or have enemy attack indecetor or something.
i mean the best would have been if you had a way to target the attack direction other then by moving. but not bad!
@avoca-do @acactus @sunnray I modified the attack damage. It was 125, now it's 105. It should be more easy to kill them now. Thanks for the feedback!
It reminds me of Minicraft :pick: ! Fun entry !
@yopox Yeah, I studied Minicraft a lot. I must thank Notch if I can create this kind of games (tile-based).
Nice little game, I like how many different weapons and armor are packed in! For a little variety I would suggest adding different types of enemies, maybe ranged or something(though the tightly packed rooms might be why you didn't do that.) I get why there's no pathfinding but watching the enemies walk into the walls still gets to me lol I would do the same thing though, so I'll say good job on adding a lot of rooms and getting all the text to work.