FoonLudum Dare ExplorerLD39 → Fukushima Robot

Fukushima Robot

By sokette

View on ldjam.com

CategoryRankScoreCount
Overall2063.5225
Fun3303.1725
Innovation3633.0025
Theme1693.7926
Graphics2253.5426
Audio4502.3025
Humor1882.8523
Mood3492.9023

Comments

sokette 2017-07-30 19:59

Yeah, double links, Pro-style :D

linky439 2017-07-31 18:10

Nice!

The graphics are nice, the robot is easy to control, it's a fun maze/platforming game. I managed to find Timmy, even if I wouldn't be surprised if he wakes up with a 3rd arm given how much I exposed him to the radiations! ^^

If I had to niptick, I'd say it lacks a bit of music. And I didn't truly understand the superspeed, the turbojump and the teleport mechanics, but it doesn't matter. Well done! :)

sokette 2017-08-02 17:04

@linky439 : Yeah I gave up on music, I really need to practice this someday, but for now I think practicing pixelart would be a little more rewarding :D

assoonasimpossible 2017-08-02 19:44

Nice graphics and execution. Maze wasn't really much of a challenge, but still it was a nice experience.

alaah 2017-08-02 19:47

``` $ ./LD39 Called from /usr/share/haxe/std/neko/_std/EReg.hx line 200 Uncaught exception - load.c(237) : Failed to load library : ./regexp.ndll (libpcre.so.3: cannot open shared object file: No such file or directory) ``` You should ship pcre with your build. I have it installed, but version 3 sounds too ancient.

gagapete 2017-08-02 20:13

This game is awesome. I love the pixel art and the gameplay. It took me a couple of attempts to grasp what the game expects me to do but then I had lots of fun. It's quite challenging though. I'd like to see more rescue missions with Robot and Timmy. Daylight and radiation were a bit hard to see sometimes, some animation like dust particles may would improve visibility.

**Arch users beware:** I had a problem starting the game on Arch Linux. To fix it I changed to the extracted directory and then ran `ln -s /usr/lib/libpcre.so.1 ./libpcre.so.3`. Then I could launch the game with `LD_LIBRARY_PATH=. ./LD39`. :smile:

alaah 2017-08-02 20:31

@gagapete btw I use arch, thanks.

This is a brilliant and engaging game! Pixel art is great, bfxr was put to a good use, and energy mechanic along with warp worked out great and made the game.

adroitconceptions 2017-08-02 21:27

Things I liked - picking up timmy - clear goal that wasn't combat - simple clean graphics

Things for improvement - would be nice to have the abilites listed in game - some background music - some in game instructions on where to go.

comments: - I would have used WASD instead of SDF for movement as that is the norm - Linux port ran fine - how did timmy survive getting down there?

jotson 2017-08-03 04:52

Congrats! You got a lot accomplished in just 48 hours. I couldn't rescue Timmy but that's my own fault.

sokette 2017-08-03 19:58

Thanks everyone for the feedback :D

That's funny how some people found the game either really hard or too easy, meaning the balance is enough for a game jam I guess ? :D I should definitly have made instructions clearer and maybe added some ingame instructions/tutorial (or just be better at map design to guide the player effortlessly)

sokette 2017-08-03 21:01

Thanks you for the help on the linux build @gagapete and @starlight-glimmer-is-best-poney, this is the first time I'm trying a linux release, I'll try to figure out how to inclue this to the build :P

I guess it's not going to be that easy to definitly move away from windows :P

sokette 2017-08-04 17:37

@jason-kennedy Timmy is obviously very very strong, look at his arm ! :D

simonhutchinson 2017-08-04 19:48

This looks like a lot of fun! Any chance for a Mac or web version?

sokette 2017-08-05 19:21

@simonhutchinsom I already tried a HTML5 version but the performances were super crap. I won't have a mac available at home until the end of august. I'll try sneakily using one at work :)

vivoubos 2017-08-05 19:55

Yeah! Good game! The difficulty is perfect, not so easy but not so hard!

That great robot save this stupid Timmy (the little brother of Jean-Bobby). I really enjoy play your game! Nice work!

So bad there is no music :(

Maybe remember how to pick Timmy, cause I was lost at the bot of the cavern ^^

sokette 2017-08-08 19:32

@vivoubos Yeah I promise next LD I make some kind of reminder/tutorial message pop-up at every important event to help the player remember what he needs to know :P (No promise on the music though, but I'll try to have at least something)

damdoshi 2017-08-08 20:58

That was nice. This is well done: The graphics are cool, the control is good. It miss some music (even a very simple beat would be fine). I see some csv and tmx files in your asset folder, some additional levels could be nice too.

It works fine, it is complete, good job.

estebe 2017-08-11 19:00

Finished the game and it was fun enough to do so! The art was good. Though I didn't like the sound effects. Especially the loud explosionjump. Speaking of which. The special moves didn't seem essential to the gameplay. So why have them? Only for kicks? I did use them for kicks however. :) Other than that, original take on the theme and I particularly liked the various power sources that could be used. Good entry!

ultrarat 2017-08-12 06:02

Even though blink teleporting used a ton of energy such a fun shortcut addition in a maze. It took me awhile to figure out how to recharge, wish the battery had a glow or something around it when I got close to an area.

guckstift 2017-08-13 17:31

Really cool and interesting game play the robots abilities and the radiation sources add to the game. Just wondering how long timmy would continue to live after I rescued him. xD No, this is really a good quality work you delivered here :D Nice one!

yopox 2017-08-13 20:54

Hi ! I installed haxe on my Mac to play this game and it works really well !

I loved how the character say "hey" when I ran out of battery on the way back :laughing: And the "fly" ability reminds me of E.T. on Atari ! Anyway, I liked the graphics and the level design :smiley:

sokette 2017-08-15 11:24

@damdoshi You would not believe how long it took to make this level. I wanted a giant level fun to navigate through. At first it was supposed to be 128x512, but I had to make it 32x128 (after a brief 64x256 try) because... well... time :sob:

@estebe I tried making cool special moves, so it's not another boring plateformer, and then I built the map. I guess to really push the player to use them I need a better map :grin:

@ultrarat Recharging places do actually have a blinking glow around them, but maybe not visible enough. That's one thing I need to improve next time, having a way to make sure people are seeing what they are supposed to see. (Really hard with a cheap monitor not really well calibrated)

@guckstift Actually, Timmy became a journalist in 2032 after a very brief wrestler career (He's still somehow really popular in Nigeria). He got married soon after but don't want any children because he's worried about the state of the planet :pensive:

@yopox Timmy actually says "hey" everytime you pick him up, because he doesn't like being picked-up ! :smiley:

loyance 2017-08-17 02:28

Fun little game, but I did not find myself using the abilities (boost, teleport etc) a whole lot. The graphics are a pleasure to my eyes, but some music would be nice too. Great entry

yuigoto 2017-08-18 08:05

Really great work, kinda short, but fun nonetheless! I did not use too much of the boost, but the explodo-jump and the teleport, they were really useful while playing the game! The graphics and audio fx were really nice and well executed too, and controls worked like a charm for the game mechanic you thought of. ;)

Also, great work with Haxeflixel! I wanted to try my hand at it, but ended up going for GameMaker again. Nicely done there! ;)

Good job, Good Luck! :D

alxm 2017-08-19 19:55

Very nice graphics and map design. I like exploration non-combat platformers, not that many out there.