Fukushima Robot by SoKette 2017-08-02T19:44:48Z
Nice graphics and execution. Maze wasn't really much of a challenge, but still it was a nice experience.
Foon → Ludum Dare Explorer → Users → AsSoonAsImpossible
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Flavo Pastor | jam | 3.00 | 2.62 | 2.31 | 3.31 | 3.31 | 3.50 | 3.06 | 3.12 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Cybird | jam | 355 | 3.64 | 3.07 | 2.90 | 3.12 | 4.50 | 4.00 | 3.31 | 3.81 |
| 2017 | 39 | Running out of Power | 👥 | Ultimate Fusion | jam | 768 | 2.77 | 2.56 | 3.54 | 3.34 | 2.26 | 2.71 | 1.92 | 2.68 |
| 2017 | 38 | A Small World | Deep Down Uranus | jam | 715 | 2.65 | 2.50 | 2.36 | 2.45 | 2.65 | 1.82 | 2.58 | 2.47 | |
| 2016 | 37 | One room | A-mazing Room | jam |
Nice graphics and execution. Maze wasn't really much of a challenge, but still it was a nice experience.
Cool that you used your own technology. The game itself lacks innovation (which is understandable since you made it in 12 hours) but still it was a nice experience.
Very cool idea and polished execution. There were some minor things like platform switches didn't detect mass of the player if the core of robot didn't touch it. I would also think about making some parts stationary in relation to robot's core instead of making all of them turn around. Still solid experience.
As some people mentioned before UI could be a little bit improved, but overall it was a fun experience.
Nice execution although I would rather aim with my mouse. Gameplay reminded me of Metal Slug. Overall cool experience.
Simple and cool idea. Overall nice experience.
Really enjoyed the graphics. Some background music would be cool. Overall nice solid experience.
Cool idea and nice execution. Balance of game could be probably improved, I won the game several times by spamming the buttons responsible for recruiting people and after all people joined resistance I killed all overlords.
Cool audio. As it was mentioned delta money changes chaotically. Nice idea and execution.
Very nice execution, good graphics and UI fitting the theme. It would be nice to change default keyboard key bindings, I assume you prepared the game for AZERTY keyboard, which makes controlls on QWERTY keyboard kinda strange to say the least xD
I very liked the overall idea of automating job using robots. As it was mentioned tutorial (or at least some more comprehensive description) would be cool. Also when it comes to scripting when seconds are used as parameter for moving function it would be better if speed of robot was known to player (for example 1 block/second), otherwise player has to find exact value of time by trial and error.
Nice simple game with good execution. Maybe instead of using F key for flashlight it would be better to use left mouse button? You have to jump between keys when you want to simultaneously turn on the generator and flashlight.
It would be nice to have some indicator of how much do we still have to travel to the end. Solid graphics (especially particles). Overall nice experience.
I enjoyed the minimalist style of narration. Cool, innovative experience.
Very nice graphics which is not a surprise since you used Unreal. Cool decision about camera. Checkpoints could be more frequent, when there is this big room with doors to other challenges I had to repeat the corridor section before it every time I failed one of the challenges. Still nice solid experience.
Cool idea and nice execution. In the beginning when advisors are presented I clicked one of their checkboxes and the text disappeared. Overall solid experience.
This is definitely the most enjoyable LD39 puzzle game I played so far. The goal is simple and clear, idea fits the theme, execution is solid. Good job!
Nice graphics and overall experience. When it comes to upgrades I think it would be better if they were automatically picked up when they are within reach unless there is some advantage of using lower tier elements of equipment that I don't know about. I liked the small detail that player can't rotate if the engines are not turned on.
Nice idea and take on theme.
Very nice execution when it comes to creating the environment and animals. Some audio definitely would be appreciated. Overall solid experience.
Very cool take on the theme. This game gave me some Stanley Parable vibes. Simple, nice and solid experience.
Adding AI would certainly benefit the game, but as a multiplayer game it's a solid experience although it lacks innovation.
@sunnray @azathothep @cyberpunks @blubberquark @blizary @samboyer276 @thirrash Thank you all for your feedback! We tried with controls to imitate the behaviour of airplane, which is: Cybird's yaw angular speed depends only on its roll angle (not on how long you keep A or D key pressed). In other words, by pressing A or D you only change the roll angle, not the yaw angle. However, probably everyone would expect more arcade controls from our game, which could be a source of problem. Cheers!
I give it 5 out of 5 for the music alone. Wonderful experience, I really felt as if I was throwing dead bodies to Hell. The rope mechanics are very unique, I guess you all had to show great teamwork in order to implement it!