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VIS
VIS
By hackingroelz
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 561 | 2.83 | 20 | |
| Fun | 458 | 2.88 | 20 | |
| Innovation | 272 | 3.22 | 20 | |
| Theme | 372 | 3.44 | 20 | |
| Graphics | 580 | 2.36 | 21 | |
| Audio | 206 | 3.16 | 20 | |
| Mood | 282 | 3.05 | 20 | |
Comments
jekstrom
2017-08-01 00:23
Pretty cool. Don't see a lot of strategy games in LD. Took me a minute to figure out the mechanics, but after that it was pretty fun. I haven't managed to make it to turn 88 yet, though.
A clever take on the looming global energy crisis and climate change, I think.
Nice Game, you need more than 3 turns to understand the game mechanics, but than its really funny.
dirkinz
2017-08-02 15:51
I really liked your take on the theme.
Em I think I destroyed the world opps. Nive game for such a short time.
alaah
2017-08-03 16:03
After some time my delta money just goes crazy and changes values +/- values frame by frame. Otherwise it's a fun concept and has potential.
Awesome game! I had so much fun with it, but I could never win. I liked the mobile UI too.
Cool audio. As it was mentioned delta money changes chaotically. Nice idea and execution.
It take a moment to learn the rules but it worth it, I had a good time playing. I would appreciate to have a reset game button for the "game over" and "You win!" screen. BTW nice music :)
devastus
2017-08-03 18:44
There's actually great potential here, and I like the dab at global energy crisis. That said, the actual mechanics seemed a bit obfuscated to some degree. I mean, I couldn't really understand why tiles were constantly exploding and changing their type, in what pattern they did it and whether there was anything to do to affect it. And yet I won.
It's a pretty fun concept, but really does require some clearer instructions and visual feedback. I applaud you for trying a strategy game on Ludum Dare, since those can be quite arduous to get right especially in such a small timespan!
eshudra
2017-08-03 20:44
Nice game! I don't actually understand why Solem Collectors are explodes all at one time near the end of the game. And after explosions the game says "you win". But in other everything is fine, good idea
estebe
2017-08-04 17:35
You've got nerve tackling a genre like this, but you pulled it off anyway. It's a complete game.
Relaxing music, I liked that. And I didn't mind that the graphics were simple, they were effective, which is more important in my book.
Maybe it's because I'm not so good at these sort of games, but I found it a bit tough. Still don't know how to generate more money. Oh, the explaination for "general" was cut of at the end by the way.
Conclusion, good and complete game especially considering the time.
I won. Yet I didn't found a self sustaining solution (Is there really one ?) because of the (random) explosions of the solem collectors which as far as I understood are required to produce energy, and I had to build some more to reach the endgame. The hex grid doesn't fill to have a significant impact strategy wise. Decent strategy game specially for a first try. I like the music.
Alright, cool! I like it. I wanted to make some sort of strategy game myself, but I didn't really find a good way to incorporate the theme, but you certainly did! And what a beautiful music!
I feel like everything is a little bit chaotic though. If you had color coded the text (i.e. red if you're losing energy / money, orange if <10, and green otherwise) it would have been a bit more clear what was going on. You could also have written it like "Money: [CurrentMoney] (+DeltaMoney)" and saved some lines. In terms of gameplay, there is not really any difference between water and grass as far as I can understand. How about making building cost more expensive on water? That would sometimes force the player to place villages close to mines or solar plants.
Oh and there's also no way to restart after you lose or win. You have to alt+f4 and start up again. When you have what seems to be a procedurally generated map, you want people to play it more than once!
Some of the explanatory text in the lower left got cut off, so I don't think I got the full picture of what was going on? I think some better visual feedback about what was happening would have been helpful.
Regarding the help text getting cut off: you should be able to move the windows.
Regarding the randomly changing delta money: this is because there are some random factors affecting the delta money, which is being represented this way because I didn't have enough time to implement a better visualization.
@gistnoesis: Unfortunately, in the current version there isn't really a self-sustaining solution, as the game was too easy when this was possible, so I had to make some changes to make it a bit harder.
@luckyfeathers: There are differences between grass and water. For example, if a Vis Mine is not next to a water tile, it may randomly explode (even if there is still Vis in the world).
Thanks for the feedback, everyone!