FoonLudum Dare ExplorerLD39 → Power Runners

Power Runners

By steel-dev

View on ldjam.com

CategoryRankScoreCount
Overall4143.3726
Fun2603.4126
Innovation3533.1626
Theme2473.7526
Graphics4013.5826
Mood3843.2926

Comments

alien 2017-07-31 21:47

Really Nice game had fun playing it and the game reminded me of Dangerous Dave.Overall a great game.

lazzor 2017-08-02 20:57

Hey, I just got to this because of gamesplusjames stream! Nice work especially on the visuals, I really liked the Lighting and this screen effect, don't know how it's called. :D Anyway, great game!

jacazzajade 2017-08-02 21:13

I really like this game! The art gives off FNAF vibes when you transition between days and it looks really good. The mechanic's interesting and the flashlight movements are very clean and responsive, awesome job man!

steel-dev 2017-08-02 23:09

thanks guys!! :D

reax 2017-08-03 04:21

I can't say much about this game other than well done! The game is well made.

gamesplusjames 2017-08-03 11:59

Really enjoyed playing through the game, having to manage the generators while fending off the ghosts and avoiding fireballs was a really interesting gameplay mechanic. Great job!

assoonasimpossible 2017-08-03 18:12

Nice simple game with good execution. Maybe instead of using F key for flashlight it would be better to use left mouse button? You have to jump between keys when you want to simultaneously turn on the generator and flashlight.

steel-dev 2017-08-03 18:21

thanks for the suggestion, i agree with you on that :D ill keep that in mind for next game @assoonasimpossible

aflatthrasher 2017-08-03 19:31

Very fun game, controls were clean and it was easy to figure out and get into it. Just something to think about in the future: By having the enemies always shoot at the level you are at and always come out in the same spot and walk the same path, it makes levels where the enemies were always on your height harder than levels where you have multiple heights to be at. This makes level 1 more difficult than level 2, or at least it was for me. Just something to keep in mind when making later games. That wasn't a game breaker or anything and, as I said, I enjoyed your game, it was just something that popped into my head when I was playing level 2. Since it seemed a useful design concept to me, I felt I'd share it.

steel-dev 2017-08-03 19:38

thanks for your opinion! i'll keep that in mind :D i didnt really have much time to fix the enemies AI sadly though :( @aflatthrasher

sokette 2017-08-03 19:48

Daaaamn, the ghost spawn timing is the worse :( Just enough time to evade the last ghost blast that a new one pops up, and I need to jump again :p Good job on your first LD though :D

thefunattic 2017-08-03 19:55

Hey !

I like the concept a lot. Brings a certain rythm to it all. I couldn't really find any bug, and controls worked alright.

Here are a few suggestions :

- Tune down the demon spawn rate a bit but increase their health, that way the game isn't easier, and you have more time to go pick the items up if your generator is not going to get back on anytime soon.

- Make the light from the flashlight clearer. Sometimes I wondered how I was damaging an enemy.

- Randomly generated levels ?

Overall, a good entry :) The idea behind the game is quite original, too !

Feel free to check our game out : https://ldjam.com/events/ludum-dare/39/berzerk-hunt

steel-dev 2017-08-03 20:13

thanks guys! @sokette @thefunattic

ludic-studios 2017-08-03 20:31

The game idea is really great, but is easy to pass to another level, you just need to stay in front of the Generator and keep pressing E till it ends.

So maybe instead of only pressing E you put some iten/batery (that drops from the ghost or random spawning in the scene) that you need to pick up and finally use your E to repair the generator, that makes mor challenging.

Overwall the art work is great, but the ghost power is really big and at the first time you didn't see the ghost because of the lines of old TV, so you only notice the ghost when he shoots the big red haduken.

Make the rooms more big and try to decrease the arc of the jump, he is staying too much time in the air. :)

At some lvl you cleary see that the ghost dind't goes through the wall, so makes easier to repair the generator (and the bad point is that your ghost didn't pass, but you light pass the wall and hit the ghots).

But It is a well done game for your first LD, congrats and keep updating! :D

sugiuro 2017-08-03 20:43

Fun game! But...Ghosts that doesn't go through walls ?! What magic is that ! :D

It was very hard at the beginning, I retried level 1 a lot of times, but then it was easy to go through every other levels. Some levels were harder than the next one

eshudra 2017-08-04 09:51

Nice game! I have a lot of fun. I think it is balanced and hard enough.

:metal: **Overall:4 **

phantom-lab 2017-08-04 22:52

Awesome game and very lovely aesthetics!

aurel300 2017-08-20 20:02

We streamed your game with Danae plays on Twitch. :) Here's a link:

[Danae streams Ludum Dare 39: Day 3, part 1: Power Runners](https://youtu.be/LN1svjCl2z0?t=2h21m58s)

Nice and simple. As I said in the stream, the rockets were a bit too unforgiving :)