FoonLudum Dare ExplorerUsers → grandtheftmarmot

grandtheftmarmot

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202148Deeper and deeperSUBMERCILESS IIjam4.004.004.253.503.504.754.254.00
202046Keep it alivemissingBrainHeartbeatjam4273.853.404.093.604.273.173.75
201843Sacrifices must be made👥The Tearable Threejam8423.002.813.313.853.443.313.083.12
201739Running out of PowerAre You Sure You Want To Send That?jam1863.723.723.423.403.874.004.063.56
201637One roomKeep Listening And Everybody Explodesjam1673.763.863.693.243.484.483.594.0452
201636Ancient TechnologyVideos, Pleasejam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by grandtheftmarmot

LD37 — One room

1 biT Strike by SamuelSousa 2016-12-13T18:21:00

I don't know. I thought the LD37 theme was dumb enough that people should have felt free to ignore it. Has a nice polish to it.

Loop of Eternity by Khud0 2016-12-13T21:02:00

Had a lot of fun playing!

Harmless Titan by oyoh 2016-12-13T22:03:00

Whoa, great game! Love the graphics and audio implementation! Also, very cool and fun idea.

My Son's Adventure by FlyingBokChoy 2017-01-02T22:51:00

I loved this. Really made me think about life differently while I was playing.

Escape the Pit! by naivehawk 2016-12-13T21:33:00

Cute game! Loved that it was beatable, unlike so many games.

Game Show Looper by TheFudster 2016-12-15T03:04:00

I love how even if you fully understand the Monty Hall problem solution, actually playing the switch game makes you doubt the solution because it seems wrong to just always click Switch blindly, which I think is a really fun mental exercise. Awesome graphics, solid submission. Keep up the good work! Hope to see you next LD too!

Down The Rabbit Hole by Ariake81 2016-12-15T03:22:00

Spectacular. Really moving game.

Obelisk by Almax27 2016-12-13T21:29:00

That was AMAZING. You should keep developing this. Best thing I've seen so far in LD37

A Bear, a Beard, and a lot of Chainsaws by elkiwydev 2016-12-13T21:22:00

Holy crap that was awesome!

Room One by Yamzho 2016-12-13T20:52:00

Cute graphics! Nice polish! Made me really reconsider managing a hotel.

4/4 Room by Remicy 2016-12-15T02:47:00

Wow, this was so great. Like somebody else said, I only eventually stopped playing because I want to keep rating other games. This is super fun and well polished.

Banira Shio by etherealWhisper 2016-12-14T00:30:00

ohmygosh, this is so cute and fun and well made. So incredibly well polished. Bravo!

Ghost In the room by Cerberus 2016-12-13T21:54:00

I love that you can only shoot in the direction you're walking. That is a nice change of pace. A lot of fun!

The Infinity Prison by Multiplexor 2016-12-13T21:58:00

No kidding about how epic this is for 48 hours. Wow. Great fun.

THE ROOM by Genpaku 2016-12-13T21:48:00

Cool art style and fun concept!

Plastic Patton by KingMatthew 2016-12-13T21:46:00

I don't know if it bugged out, but I can't figure out how to get past the first screen and find anything to attack or capture. Cool aesthetic though!

Coincidence by Simple Ghost 2016-12-15T02:40:00

Great looking graphics! I love the length you chose to make the game too.

Roomba Rampage by PeachTreeOath 2016-12-13T21:40:00

Whoa! Awesome game.

Psychiatry by pixlark 2016-12-13T21:11:00

I laughed my ass off.

Item Phantom by Leddev 2016-12-13T22:16:00

Beautifully relaxing. Really fun controls. Amazing mood.

Room of Doom by limered 2016-12-13T23:50:00

Hahaha, this was so great. I was smiling the whole time.

Kitchen Wizard Pinball by quill18 2016-12-13T21:07:00

Watched your stream, amazing job.

Namcap's Nightmare by bigpan 2016-12-13T23:46:00

I love love love this. I was laughing so hard (in a good way) at every step. There's that first moment you realize it's pacman (i didn't catch it in the name initially) which is such an amazing WOW moment.

Tripoly by WeaverDeveloper 2016-12-13T22:09:00

That was amazingly fun and impressive.

One room Ninja by indrkl 2016-12-13T23:42:00

I absolutely love how it starts with the last level each time. That's so amazingly cool and inspiring. Great everything.

The Crystals of Gingledoof by The Tophat Demon 2016-12-15T03:13:00

Wow, hardcore coding. Very impressive job! And a heck of a lot of fun too! Great graphics too.

Rectal Defender by topatisen 2016-12-13T23:32:00

I love games like this for game jams.

LD39 — Running out of Power

Last Job by ALeal_Dev 2017-08-03T22:14:01Z

This was super addictive and fun!

A Forlorn Wizard by Max Amaden 2017-08-03T23:15:32Z

Your game has a really unique pacing and feel to it! I like it a lot. Amazing graphics too, and a lot of fun!

Unlit by xdegtyarev 2017-08-03T21:50:58Z

Wow wow wow. Joystick controls, web build, tribute to 1001 Spikes, amazing gameplay, amazing audio, amazing minimalist visuals. What a treat.

[Web] Apocalyptic Gamer by Linver 2017-08-03T23:00:59Z

5/5 in all. Loved it! This was such a cool idea, and executed perfectly. Bravo!

Fade by glimaleite 2017-08-04T00:19:42Z

Wow, that was pretty epic. What amazing atmospheric effects (visuals, audio) and general polish on everything. Amazing.

CREEP by AkirAssasin 2017-08-03T18:10:41Z

Fun game! I love the idea behind the game. I think I figured out how to play it, but a tutorial level might be helpful if you're looking for something that's quick to pick up and play. You should totally make this a little mobile game.

Lightmare by maniac 2017-08-03T21:04:40Z

I loved the character design. Especially that monster with the crazy hand.

killer clown night by luizdev 2017-08-03T22:48:42Z

This was a lot of fun! It's even scarier when you brace for the jumpscare. Made me laugh a lot (in a good way).

Shekateka by dietzribi 2017-08-03T23:08:09Z

Very nice game! I love the wall outlet mechanic lol. One of the best inclusions was the mini map though. Kudos for adding that. It made it a lot more enjoyable.

Are You Sure You Want To Send That? by grandtheftmarmot 2017-08-03T18:49:14Z

@jhandsy Thanks! The dev cheat code to skip a level is Shift+PgUp if you're interested in hearing all the dialogue / seeing the ending :)

Are You Sure You Want To Send That? by grandtheftmarmot 2017-08-03T19:16:19Z

@ruerob-hyky Lemme look into that issue a bit more. You don't have the ' key or the ` key? He should only type the normal apostrophe, the one usually between the Enter key and the colon/semicolon key. Is that the key you don't have?

Either way, there's a cheat code- if you hit Shift and PgUp, you can skip through any screen if you want to see all the dialogue and the ending.

Are You Sure You Want To Send That? by grandtheftmarmot 2017-08-03T22:41:45Z

@nalia1991 Hi! And thanks for playing.

First, I have to admit that I'm a dumb American who isn't very familiar with non-US keyboards. I'm having a little trouble looking up what the web keycode is for that character you've mentioned (I don't have that character on my keyboard.)

Could you go to this website really quick and tell me what keycode it suggests for when you hit that key? I'd be happy to patch it in!

http://keycode.info/

Are You Sure You Want To Send That? by grandtheftmarmot 2017-08-04T00:41:42Z

@dhl Thanks! I'm still trying to figure out the ' issue, which was mentioned a few times above. If you could visit http://keycode.info/ really quick and tell me what number it says when you hit your apostrophe key, I can patch it in!

Moon is the limit by Azargaz 2017-08-03T23:55:14Z

This was so great. Sunk a lot of time into this one :)

The Stonemont Chronicles by zedutchgandalf 2017-08-03T19:04:14Z

I felt like change happened a little too fast to work on a strategy in the game, but very nice implementation! Looks like everybody else has mentioned the Reigns similarities, which are hard to not mention, but I thought you did a really good job of recreating that style of game.

Cyberhell Cleaner by EricQuagmire 2017-08-03T20:52:39Z

Awesome music and graphics! Nice!

Boaty McBoatface by mango-malarkey 2017-08-03T22:16:56Z

This looked like an incredible amount of work. Great job!

Flying Aces - Going the distance! by jotson 2017-08-03T23:03:48Z

That was fun!

GLOW by abductedPlatypus 2017-08-04T00:09:14Z

Wow! What an unbelievably atmospheric entry. Great job at creating that little world for other people to experience. Very immersive.

JouleThief: Charge Your Phone by kroltan 2017-08-03T22:56:11Z

Great music and very professional art. I liked the different feel of the controls near the computers. Was a nice touch.

Trump Clicker by Improx Games 2017-08-04T00:35:26Z

lol Woo hoo! Another trump dump game! (We made one too.)

THIRST by Togis 2017-08-03T22:08:42Z

Amazing amount of polish! Wow! What a professional looking submission.

Voodoo Lockdown by Antti Haavikko 2017-08-03T17:57:56Z

I loved it! Has a couple of those "wow" moments when you figure something out, a mechanic or solution. Really nice polish, super fun. A+

Ready, HANDHELD! by emanvidmaker 2017-08-03T23:19:26Z

I kinda liked the delay in the jump? I mean, it made the whole thing feel more nightmarish and like a dream? Which I kind of like in game jam games. I thought this was really funny and fun.

Battery Low by Freedom Is Slavery 2017-08-03T18:41:51Z

That was super fun :)

Greenhouse Dystopia by DeadlyAlive 2017-08-03T22:53:09Z

Amazing art! Wow!

Scale of Life by ilya_kozlov 2017-08-03T18:44:05Z

That was cute :)

Quest for Normalcy by CaptainDreamcast 2017-08-03T22:27:03Z

This is kind of what some of my nightmares look and sound like. This was hysterical, horrifying, and super fun. Great job!

Powerless Miner by MajamiLTU 2017-08-03T23:39:59Z

5/5 I loved it. It reminds me of a puzzle game like Stephen's Sausage Roll or something. Totally amazed that it has this much polish and effectiveness for such a limited timeframe.

Last Train Out by amarcu 2017-08-03T18:35:50Z

Absolutely amazing. Loved every bit of this. My first 5 star review in every category for LD39. I'll be coming back to play this more, and I'm following you on itch.io. Make more stuff!

Owld by TeddyDD 2017-08-03T21:10:27Z

That was a lot of fun! I laughed a lot when the owl's house took off. Unique gameplay mechanics!

Game Rover by bruins 2017-08-04T00:05:32Z

I loved the weird post effects on the visuals. Also the physics felt really good.

Lifeforce Deathrun by GanbareGamesKyle 2017-08-03T18:57:54Z

That was a lot of fun!

Flicker by roaderful 2017-08-03T18:26:46Z

The graphics, music, and audio were absolutely superb. The puzzle mechanics were a little confusing (I never figured out how to remove a wire) but the mechanics are additionally confusing if you know how electricity works. I know it's probably supposed to be a fictionalized little world and it's unimportant if it's realistic, but maybe you could rework how the puzzles work and use it to teach Kirchoff's laws or something.

Flask of Destruction by Melowicyan 2017-08-03T22:21:50Z

Unbelievably good graphics and audio. Wow. You guys are a really good team.

LD43 — Sacrifices must be made

The Tearable Three by grandtheftmarmot 2018-12-09T22:31:30Z

@dk5000p Thanks for the heads up! It's the same page as the other one, but fixed the link!

The Tearable Three by grandtheftmarmot 2018-12-11T01:11:19Z

@birdwards Thank you so much for putting in the time to write such a detailed review. Wow. You're a caped hero of the LD community. And thank you for sharing your experience about the cosplay fabric-- that is so incredibly cool.

- You are right that we should mention the double jump. Also the no-legs version has a totally different jump mechanic, which I never got around to mentioning. (Jumps when you hit release, and jumps sideways if you hold down run, but up if you don't.)

- Yeah, collision with ceilings doesn't feel great. Originally we had a "hit your head too hard and you get knocked out for a second" mechanic that slowly got stripped down more and more because it was more fun without it. That was mostly added to nerf the no-legs sacrifice, but I agree that it might be more fun without any sort of impact mechanic associated with the ceiling collision. We'll change that.

- Hmm. I was under the impression that the game won't start until all the assets are loaded into memory, since I'm not doing it asynchronously or anything. It literally just loads them all first and then starts. That it did it on both builds has me worried it's something I did, and not something in the engine. Even with antivirus sandboxing, I didn't think that could affect an executable loading assets into memory after it's already running. I'm curious if this happened for anybody else and they just thought it didn't have any audio. Some people skipped voting for our audio, and I wonder if that's why and they just didn't say anything. I can't reproduce this on either version though, although I have literally no antivirus stuff running. One other thought that I have-- GameMaker is by default sandboxed to a directory in the Users/AppData folder, but I modified mine, originally for making apps, like our Sound Effects Generator so you can save things wherever you want, that doesn't have any sandboxing. It normally requires that I package it with a .dll that does the actual circumventing, which I don't include with any of my games, but I do have all of the "unplugged wires" for it in there. I wonder if your antivirus knows the usual fingerprint of the engine's API access and saw something was amiss and freaked out a little and limited the API access until it saw there wasn't anything actually trying to reach out. Anyways, if you do come across any more behavior like this on our stuff or any other GM2 games you see, please let me know!

- Good catch on the sacrifice screen! The sacrifice image objects handle their own mouse hover detection but the keyboard input is handled by a singleton, and I forgot to lock the inputs after the sequence starts. Derp.

LD46 — Keep it alive

Harpoon Rescue Marines by Mike Cullingham 2020-05-10T23:54:43Z

That was really cool! I haven't played many games that had that sort of tug of war mechanic. You also nailed the right amount of difficulty for dragging the monster-- difficult, but doable. Great implementation of the physics system on the chains too. It was a little frustrating to grab the rings, but after a little bit I realized that would be really tough in reality, so, maybe that's good lol. Would love to see you explore the chain mechanics more and find other stuff you can do with them. Fantastic job.

Subsea Demon Hearts by JonasMumm 2020-05-12T19:39:53Z

Wow! That was a lot of fun, but more importantly, it was really inspiring on a fundamental game jam level. It wasn't just an implementation of a tried-and-true genre with assets mildly related to the game jam theme, it was an experiment with something new (or at least, new to me, and definitely not mainstream.) Plus, it's incredibly inspiring to see such a successful game-jam submission done with PICO. Fantastic.

missingBrainHeartbeat by grandtheftmarmot 2020-04-24T00:57:41Z

@quillwerth Wow! Thank you for playing through the game! Yeah, in hindsight that's maybe not the most helpful word for figuring it out. I had a lot more dialogue boxes in the game hinting at each mechanic a little more, but took out about half of them near the end cause I felt like they were tedious, so it's great to know that one could use with a bit more instruction.

missingBrainHeartbeat by grandtheftmarmot 2020-04-25T16:52:37Z

@congusbongus Thanks! I had thought briefly about phase system for a short sound repeating at ~1Hz, but the closer you get, the longer it takes to figure out if you're actually in sync (a little bit off will only fall out of sync after 10-20 seconds). Plus you'd probably have to restart all the sounds (zero the trig phase) upon every player x,y movement, so it'd have to be a tool you'd pull out that wouldn't let you move or something while listening, or just a sonar pulse type thing where you get the pings back. I instead just decided a 400 Hz signal would alleviate the need for resetting the phase -- but I'm actually more interested in making something with a lower frequency "sonar ping" mechanic for a future project, so I'm glad to hear that you think (if that's what you're saying) that a low frequency alternative might work better. :)

missingBrainHeartbeat by grandtheftmarmot 2020-04-25T16:55:22Z

@instanti8 Thanks! I'm glad you liked the syncing part at the end (which was the big mechanic that was kind of the genesis of the game.) Out of curiosity, what was the most annoying stuff about finding the robots at the beginning? The directional sound mechanic? The level design and collision? It might try to make that more enjoyable for the post-jam version. :)

missingBrainHeartbeat by grandtheftmarmot 2020-04-25T16:57:01Z

@monish-vyas Thanks! Out of curiosity, did you turn the nighttime off mid-game after getting frustrated, or did you just start it off like that? Somebody else mentioned in here that they didn't like the beginning stage of finding the robots, so I'm interested in finding out if there's an element to it that's frustrating.

missingBrainHeartbeat by grandtheftmarmot 2020-04-25T16:58:38Z

@despdair Thanks! I'm glad the playthrough was of some use. I like the idea of the directional listening device a lot as an accessibility option!

missingBrainHeartbeat by grandtheftmarmot 2020-05-11T00:22:31Z

@mister-collette Thank you so much for playing! Yeah, I think maybe if I had a door open to the cave or something at the end to speed it up it'd be less tedious. I originally had a countdown to launch to make it more exciting, but I kinda liked the end being a bit more peaceful. But thank you for playing!

missingBrainHeartbeat by grandtheftmarmot 2020-05-11T05:07:46Z

@magus24 Thank you for playing it!

missingBrainHeartbeat by grandtheftmarmot 2020-05-12T19:45:27Z

@jonasmumm Wow! Thanks so much for playing it and sticking with it that long, and committed enough to watch the video playthrough to see how to solve it. Feedback from that level of playthrough is super valuable. Yeah, my attempt to draw a spaceship doesn't help matters I'm sure, plus my use of premade graphics assets to simulate wreckage/supplies didn't end up as helpful as I wanted.. There's really not much indication it's a spaceship, plus the entire ending can use a lot more polish and purpose, and not lean exclusively on the "you get to hear the final song yay" idea. But thank you so much!

Crystal Tag by uvwar 2020-05-10T22:44:30Z

I thought this was fantastic. I could imagine this being an exhibit in an art museum or something. I personally liked the amount of instruction you gave, or would have even enjoyed no instruction, as the game kinda takes off on its own and you don't know what's happening. Maybe the only thing I think would be neat to try would be to minimize the time the player can't influence the game, but that also kinda defeats the purpose of it. Good job!

Dog's Best Friend by MattWoelk 2020-05-11T01:10:54Z

Holy crap this was amazing. I can't believe you did this for the compo. Perfect.

Beetle Blast by OursBleu 2020-05-11T00:46:05Z

Fantastic game! Shocked you were able to do so much in so short a time. Was also unbelievably fun and tweaked. Perfect.

Game of Life by GreenAndSubmarine 2020-05-12T19:52:31Z

Oh wow. I loved this. I spent a couple months in 2018 trying to come up with a bunch of prototypes for a way to turn Game of Life into an actual game, but never found any sort of elegant not-hacked-together solution. (The best one was a forest fire arsonist simulator game lol). (This was also my initial generic implementation of it: https://grandtheftmarmot.itch.io/john-conways-game-of-life) This was super cool and I'm gonna play more of it after the jam voting ends. I'm really curious to poke at the strategy element of it more. Great job!

Reef Rush by Sam Dower 2020-05-10T23:31:54Z

Great game! Would be neat if it started off easier and if sharks somehow don't attack from behind you as much (although that would be a lot of spaghetti code), but wow! Great work for a game jam.

Fleur Defense by SamStallion 2020-04-25T03:46:05Z

Wow wow wow. Every part of this stands out. My girlfriend and I keep coming back to watch the animation of the girl's idle dancing and laugh. This was a very very fun and lovable entry.

Alive: the game by lchsk 2020-05-11T00:20:07Z

I really liked the weird controls. That kind of made the entire game for me. I found myself doing some weird circular movements that were actually really helpful strategically. It'd be neat to maybe have a "hold down the mouse button to keep shooting" option, since I was pretty much just clicking nonstop the entire time. Great job!

Schroedinger's Daughter by xarona 2020-05-11T00:14:54Z

Holy shit. This is probably the most innovative game jam game I've ever played. With a little more polish and player feedback, just sell this on Steam as is lol. This was a really fantastic experience. Wow!

Keep it burning by Leon Oost 2020-05-11T01:14:36Z

I love the beaver so so much. I want him on a t-shirt. This was a lot of fun.

Turtle Daddy by dummydojo 2020-04-25T02:45:37Z

This was super great. I really don't want to stop playing this. Can't think of a single thing that could make it better.

Frozen Tundra by Kaan Alpar 2020-05-11T00:39:41Z

This was really great! Kind of like a more peaceful but hopeless Don't Starve vibe. I enjoyed it a lot. I didn't realize you could move the fire until I read the comments here. You might want to write that somewhere more easily visible. Awesome job though.

Stoke The Flame by indieaustin 2020-05-10T23:47:08Z

I'm gonna disagree with some of the other people on here -- I really liked how few trees there were, and how risky it was going further out to get wood sometimes. I thought that the minimap was really great as is, and I'm really glad the trees weren't on it, cause so much excitement came from finding the trees. Great great job.

Elementrees by Mathieu Semin 2020-04-25T03:29:58Z

The graphics on this were fantastic. A lot of game mechanics systems for the beginning of any game. If you did develop this beyond the jam, it might be nice to start with fewer elements and work your way up to this after a few levels. Great job.

Soullife by Zwinzler Games 2020-05-10T23:39:49Z

That was beautiful. What a cool art style and music. You definitely have your own little world going on here. The gameplay would be kinda standard fare if it wasn't for the shape of the bottom of the ghosts -- I don't know if the colliders do in fact match the sprites, but I felt like it was way more risky to move up than any other direction -- I didn't seem to be able to stop in time. So, was trying to play the game strategically with that in mind -- but like I said, maybe that was all in my head lol. Fantastic job though.

Zombie Movie Break by pr00thmatic 2020-05-11T00:32:03Z

This was wicked fun. I'll probably coming back to this one to play more in the future. Would love to see this on Steam someday. Fanatastic fantastic job.

Time Guardian by Binko 2020-05-10T23:09:27Z

That had a really nice peaceful vibe that was really pleasant while playing.

The Last Lighthouse by magus24 2020-05-11T00:52:39Z

Wow, that was great! The music made me feel like the whole thing was in a nightmare. I thought the level design was really great, player felt the right speed. Lots of fun.

Help To Level Up by DaniBoySan 2020-05-11T00:03:31Z

I really liked this for a couple reasons. It was a cute idea from the start and it kinda reminded me of running low level friends through dungeons in MMOs so they could finish a quest or something. One thing I really liked was that you're invulnerable (I think?) which makes you feel like you're super OP and can just swat the enemies away. It would have been less fun if you even took a little damage. I also liked that even though you can swat them away, you still have to be positioned right, so you can't totally zone out. Love the art too. Great job!

Spread by SapporoVHS 2020-05-10T22:55:00Z

That was actually really neat with how limited the scope was -- if there were more cities you wouldn't be able to grasp the relationships between stats very well. Not only good for a game jam, but also a nice break from more complicated games.

Fire Is Life by Alex Horstman 2020-05-10T22:58:54Z

Like others have said, that was simple but fun, but it also had some strong imagery that was a bit esoteric and memorable, which was a really nice touch. :)

Survivalgo by despdair2 2020-04-25T03:19:51Z

I really liked the isometric twist on this and the diagonal command tiles. It was a nice change of pace from all the cardinal direction programming games.

LD48 — Deeper and deeper

SUBMERCILESS II by grandtheftmarmot 2021-05-02T01:09:03Z

@ahspike Hmm, sorry, my bad. The keyboard key to actually click the menu items doesn't respond in the final build cause I repurposed it for some different control methods throughout the weekend. I didn't notice cause I was always either clicking the menu items with the mouse or using an xbox controller at the end. It would help if people could actually play the game! I'm assuming enabling that keyboard key again would be allowed within the LD rules.

SUBMERCILESS II by grandtheftmarmot 2021-05-02T01:14:36Z

@cpv @siberpunk01 Sorry, reading back through my game description it was most definitely not clear that there is no aiming. lol. That must have been frustrating. Tried to update that in the text. (The idea was to just focus entirely on the timing and mindset of the other player, if you get to play with one. Although the more advanced Los Angeles and Typhoon modes have a really messed up sort of dodging/movement thing that could be interpreted as aiming, at least within the context of some kind of nightmare you'd have after playing a video game too much.)