edgelord 2020-04-20 08:29
Both game links give a 404
Foon → Ludum Dare Explorer → LD46 → Alive: the game
By lchsk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2481 | 2.58 | 20 | |
| Fun | 2481 | 2.30 | 20 | |
| Innovation | 2535 | 1.91 | 20 | |
| Theme | 2493 | 2.38 | 20 | |
| Humor | 2011 | 1.69 | 20 | |
| Mood | 2365 | 2.05 | 20 |
Both game links give a 404
Thanks @edgelord I didn't publish it :face_palm: It should work now!
The game doesn't start. I can see the title screen, but pressing Space doesn't do anything, not does anything else than shooting with the mouse. Did you mess up the Keyboard input maybe? Edit: it works after a couple of page-reloads Edit2: graphics look good, music is fitting, but the fact that the controls are relative to the player rotation make it extremely difficult to control imo
Thanks @edgelord Itch is messing up the keyboard sometimes. I've added a second link to the game: https://lchsk.com/alive_game/
Loved the idea! I think the music was too loud and the controls were not intuitive tho!
Good idea. It was different have the player revolve around the cursor. When the player was close to the cursor the player would spaz out.
I had some trouble with the controls, but it was fun enough experience.
I think a bit of feedback when hitting an enemy could have gone a long way.
Good job!
Hey! I played your game and it was actually fun. I enjoyed the gameplay - althrough i dont like the controls, i love how much characters there are, the music created the action atmosphere, the game is just great! Rated pretty good...
It's simple but fun! As others have said it, controls are a bit funky. I enjoyed it, the music is really fitting.
I like the music, really nice. Player movement looks a little bit sick - it's hard to control player - maybe would be better do not link player forward and human facing?)
Simple idea, but it fits into the theme. Wouldn't say that I like such type of gameplay, but this one was alright. Weapon variation is nice to have.
Nice game. But I think different bullets for the player and enemy would be nice. And also an indicator to show where the enemy is coming from, as now it feels unfair that you are fighting an enemy and suddenly a bullet comes and hits you from nowhere. Another way to fix this would be to make it so that the first bullet of enemy always misses the player, so the player has some time to react.
Reminds me of hotline miami wich i like
I really liked the weird controls. That kind of made the entire game for me. I found myself doing some weird circular movements that were actually really helpful strategically. It'd be neat to maybe have a "hold down the mouse button to keep shooting" option, since I was pretty much just clicking nonstop the entire time. Great job!
Cool game! Yeah the movement controls were a little unconventional, but they weren't unusable. It actually added another layer of difficulty, which I think benefited the gameplay. Would love to see a larger map, but otherwise, I really enjoyed it! Good job.
Okay, so, the controls were really rough. It would be way better to just have wasd mapped to the cardinal directions like normal. Just that change alone would make a world of difference in playability. There's also no balance between the weapons. Why would you use the pistol when you can just use the machine gun? Overall, there's a lot of potential, and there are a lot of good games that resemble this, it just needs some refinement. Congratulations on finishing.