Shnorps: Invasion of Blorps by P3ngui 2024-10-20T18:54:23Z ♥ 0
I really liked the art style. Building the towers upwards was different for tower defense games. Good job with this entry.
Foon → Ludum Dare Explorer → Users → Itskdog
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Ball Defense | compo | 215 | 3.22 | 3.44 | 3.08 | 2.47 | 2.92 | 2.77 | 3.08 | |||
| 2024 | 56 | Tiny Creatures | M.E.S - Mini Ecosystem Simulator | jam | 368 | 3.72 | 3.09 | 3.63 | 4.22 | 3.76 | 3.20 | 3.71 | |||
| 2024 | 55 | Summoning | Summon World | jam | 266 | 3.86 | 3.91 | 3.95 | 3.83 | 3.41 | 3.05 | 3.26 | 3.41 | ||
| 2023 | 53 | Delivery | Trains and Factories | compo | 3.17 | 3.83 | 2.67 | 3.67 | 2.50 | 2.00 | 2.83 | 2.33 | |||
| 2023 | 52 | Harvest | Ludum Dare - The Card Game | compo | 134 | 3.55 | 3.48 | 3.77 | 2.48 | 3.12 | 2.71 | 2.81 | 3.24 | ||
| 2022 | 51 | Every 10 seconds | 👥 | My Creatures | jam | 437 | 3.65 | 3.52 | 3.65 | 3.46 | 3.96 | 3.43 | 3.55 | 3.79 | |
| 2022 | 50 | Delay the inevitable | The Pit | compo | 279 | 3.49 | 3.50 | 4.02 | 3.88 | 3.20 | 3.17 | 3.55 | 3.36 | ||
| 2021 | 49 | Unstable | 👥 | Unstable Volcano | jam | 241 | 3.92 | 3.76 | 3.53 | 3.74 | 3.21 | 3.47 | 3.53 | 3.61 | |
| 2021 | 48 | Deeper and deeper | 👥 | Deep Dark Deadly Forest | jam | 617 | 3.69 | 3.50 | 3.49 | 3.83 | 3.75 | 3.51 | 3.33 | 3.64 | |
| 2020 | 47 | Stuck in a loop | Loopin' Dungeon | compo | 395 | 3.27 | 2.87 | 2.83 | 3.52 | 3.58 | 2.94 | 2.13 | 3.16 | ||
| 2020 | 46 | Keep it alive | Feed Me More! | compo | 216 | 3.77 | 3.62 | 3.67 | 4.00 | 3.72 | 3.66 | 3.74 | 3.46 |
Itskdog leaves an average of 34.6 feedback comments each event.
I really liked the art style. Building the towers upwards was different for tower defense games. Good job with this entry.
Nice battle game. I like how you included many abilities
I got to wave 28 before those tanks rolled in. This was fun.
This reminded me of Lemmings. Like the idea. I could see you making more levels for this game.
Nice kill ants game. I liked using the environment to block the ants. The different type of ants are good. Maybe change smashing the ants to clicking instead of 's'.
Nice idea for the theme. I think an indicator of where you are shooting would help.
Very challenging. I like all the combinations and the setting of rules. Took awhile to know what to do and there is probably a lot you can do with this.
Like the graphics and the movement of the ants. I couldn't find the sandwich, but I liked the idea.
Neat little game. Would like to see an upgrade system.
Nice simulation. I remember playing Sim Ant when I was int middle school. There's something enjoyable about watching ants. Good job!
Neat puzzle game. I liked the graphics and the audio of the robots.
Great mechanics and a great brain burner. The more levels would be nicer, but the sandbox mode is fun. I was really surprised with the numbers of machines. For me, the dragging the wires didn't work well. It would stop about half way through. Also, after placing a machine I couldn't move it.
Really fun game! I enjoy NES games and this really feels like one. What software did you use to make it?
Nice job. Maybe needed some feedback when it doesn't summon and could use a reset button.
Nice game. Beat each stage. Well done!
Nice graphics and good idea. I would get rid off the bankrupt and have coins automatically go to your total money.
Nice art and audio. I think the enemies came out too fast and I was just frantically placing stuff with no thought.
Very good game. Like strategy in the game and the different combos. The art works was well done also.
Nice art style. Everything worked well. Wish there was a little more to the game though.
Nice submission. The audio and graphics were good. I liked the different summons. Maybe more orbs could be spawned.
Really well made game. The art and sound were really good. Summoning by drawing worked great. Way to go!
Great job with this strategy game. It's a neat idea. I liked seeing my soldiers attack and you don't have direct control over them.
Nice puzzle game. I liked the idea.
Rally good job. I liked the look and feel of the game. This would have made a good 7DRL game. I made a game as well were you had to destroy the villagers.
I enjoyed playing. I liked shoot down the orcs. Would have liked to have been able to walk around the whole screen and maybe orcs can come from all directions. I read your profile an I'm impressed with how long you have being programming. Great job!
Great job with your first solo game jam. It can be tough. Liked the style and the music. The game was pretty chill. Would liked to have more than 6 days.
Dang those cats are fast :) I enjoyed chasing cats. It made me feel like I was the Ghost from pacman.
Reminded me of the game I made in the last Ludum Dare event. Good job!
Nice stealth game. Liked the visuals but felt the camera angle could be changed. Maybe also add a minimap.
I liked mixing Pipe Dream with Tetris. The controls were very well done. Great art and music!
Nice puzzle game. I liked the difficulty of the levels. They were not too hard which is nice for a Game Jam.
I really liked the mechanics of throwing the frail and it returning. The upgrades were nice. Of course I got to a point where they were a shield and nothing could hurt me. Probably need a limit to the numbers of frails. This might be fun as a platformer.
Nice arcade game. The music and sound are great! The presentation is good too.
Good card battle game. Had to figure it out a little, but enjoyed it. The art is very good. A few UI issues but nothing terrible.
I liked the mix of 2d and 3d. The humor was.
I had a lot of fun with this. Probably the best I have played. I really liked how you took a factory game and mixed it with letters and spelling. I'm sure you could come up with a really fun game with more possibilities. I used the cutter on all the words. That way I could use any letter and not have to reset anything.
Good job with the artwork and theme. Not sure how to upgrade the oven. Would like to see order request.
Cool tactical game. I like the use of cards and building your small deck. Those chickens are tough. I liked how they attacked the worms!
Good job with a 3d auto-fighter game. I like the idea and think you can expand it. I felt like the character moved to quick at the beginning and you really didn't need to level up movement.
Great job with the flying controls! I wish the map was a little bigger.
Liked this clicker game! Really simple and implemented well.
Nice game. I liked trying to figure out an optimal path to gain blood/sanity.
Nice job with this entry. Pretty easy to learn how to play. I figured out that after the trees spawn you could make your way to the corner and spam the fire and then harvest all the trees at once. Maybe the flames shouldn't destroy the apple projectiles.
Fun arcade game. I liked the sprite work and animation. Maybe you could add little indicators of where he will throw the fruit before he throws them. That way it wouldn't feel too random maybe. Good job!
I made it to level 3 and have no idea how. I think you should add an explanation on this game page to help out. I'm not sure what I'm equalizing. I think placing a number on the tiles would help. But, it was interesting and I wish I knew what I was doing.
Nice 3d graphics and lighting. I did like the controls. They felt different, not too difficult, and took a little time to learn them. Would have liked a little sound in the game and maybe some more levels. Good job.
Wasn't sure what to do at first and then I read some comments. I liked how the idea of dragging the cows with the beam, however I think the ship could move a little faster.
Good job learning UE5.
Neat god game. I think showing the effects such as the rain, lightning, and tornado would add a lot to the game.
Nice game! I liked the UI and the music was good.
Nice job with this clicker game. It's the second one I've played so far. I like the speed controls and the random events, although I thought they occurred too often.
I liked upgrading the ship by using what you destroyed. Would have liked it where you could have more than one enemy gun. Also, I now have your song stuck in my head :)
Great job with this game. I also made a card/dice game and know how hard it can be to make one and then try to explain how to play.
Good job making this 3d game. The different levels are good. I think the controls good be improved.
Good job with your Ludum Dare. Keep on improving!
I liked the sliders for the game although at first, I didn't know they were sliders. Would like to see more choices for upgrades to try different thinks.
Nice deck builder with some good polish.
Fun idea! Liked the art work. The 10 seconds worked well in this game. I think the player could move a little faster and some more levels would be great.
Wasn't sure the best way to setup the babies. Seemed a little random. Neat idea though.
Fun little game. Liked the different music for the different weapons.
Neat idea. Liked the card styles and the music. Felt very chilled.
Seems like a dream job!
Good job! The character was a little slippery. I liked the rotation!
Like the look of the game. I liked how it was random each time.
Love the music and art work. It was fun watching them race. Wish there were some sound effects.
Visual style was great. Sound is good. Wasn't sure what I was doing though.
Good job with your first Jam. 3d can be tough, but it was pretty good. Probably could have included a reply button.
Your game is similar to the game I made with my daughter who did the artwork. I like the art style and selling the eggs. My game you have to sell the creatures. Nice job
Fun clicker game. I made a creature game too where you take care of the creatures and they lay eggs with new creatures.
Really interesting combining flicking with pinball. The graphics and sound fit nicely.
Nice job with the world building. Some of the animations looked really good, but I think the attack swing could be better. I think the enemies need some kind of drop system or level up system.
Nice job with this game. The zombies were not attacking me at all. You might want to add to the ai if the zombie gets hit it will agro the player.
Good job with this game. The graphics were nice and the audio. Controls felt pretty good.
Good job with this puzzle game. It took a while to figure it out. I think a beginner's level would have been good. The beginner's level could be short and let the player know that they need to move on traps when they fire off. You really have to think about the time of how the traps and bullets work.
Interesting game. I like the mix of mechanisms. It's a neat strategy game mixed with tower defense.
Took a while to know what to do. I didn't realize I was going through a tutorial and had to do certain things. The graphics were good. The idea is neat. It's like a resource management upgrading space invaders game. Good job.
I liked the idea of moving to a spot where you know the cops will not go. You try your best to time it right. The different modes were good. Easy was probably the sweet spot. Good job!
Good job with this game. I liked the different modes of the game. The sound seemed pretty good for it. It did like the physics of each item. I do think the points are too random or need to be changed on how you get points.
Good job with this shooting game. The graphics look good and the audio was nice. I liked the little upgrade system. Maybe could use some more. Nicely done overall.
Nice mode and good interaction. I just struggled to know what to do. Some of the text to display took a while, but I didn't know I needed to wait for more text. Good job with the content.
Nice game. I like how the time extends when you kill a zombie. I also didn't realize how to reload the first few times. I think the sprite shouldn't rotate. I did have some zombies spawn almost right on top of me. You might want to have a distance from the player to spawn the zombie.
Good strategy game. I liked how you could control units and move them on hexes. I know how challenging it can be to program that as well as the AI for your game. I think there should be more indicators for the actions you select. Like if I select a ranged weapon maybe the mouse pointer changes or an animation will show on the unit you are about to attack.
A good story with some interesting choices. Would have liked to have seen more choices though at the beginning.
Very good visuals. I liked how the stems grew towards the sun, but you wanted to not be too close or it would burn. The changing from day to night was good also.
The nice art style and neat idea. I liked becoming small to go to certain places. But if you become too small then the game is over. I think it could use more animation, especially with the eating.
Nice job with the game. The music was pretty cool. I loved when the ball was between two platforms and bounce back and forth. It was fun to watch and hear with the sfx. I was able to bounce up by hitting the sides of the platforms. You might want to use some ray casting to detect whether the ball hit the side or the top of the platform.
Good job with some of the visuals. I liked the music. It could have used some sound effects though. There are some good concepts here. It would be nice if you could fly up and see what you created.
Very interesting game. I did not make a good leader :) I like how it feels different from a lot of other games for the game.
Nice job with this simulation game. I think you did pretty well with just one person working on it. The art looks good and the controls were nice. Wasn't too sure what I was doing in the game, but I appreciate the attempt to make a simulation game during a jam.
Good job with the art style. I think there should be an indicator if a monster on the side of you is close. Like if it's to the right, the right arrow would flash.
Nice job! I liked the look. It felt like an old Atari game. It did feel like the store was built on an ice rink. I was sliding all over the place. Sometimes the package went through the customers. It took me a few tries before I realized that the edges of the map were shelves. I thought I was getting the package from the guy in the bottom left corner:) I did have fun playing though.
Interesting jumping game. I liked the visuals and the concept. I know the comments have been moving to the beat, but I just moved when the rain wasn't going to hit me.
Nice graphics. I think the controls could be worked on. I think the character should face the direction of the mouse. I often found myself swinging in the wrong direction.
Good job with this chess-like puzzle game. You did a good job programming the opponent.
I think I need 8 mouse pointers for this game:) Nice job with it. I like the illustrations.
Nice job with the game. I liked the puzzle aspect of it. The movement could be worked on a little. I liked the audio as well.
Nice Visuals with the game. I think you could really expand on the idea of this game.
Nice little boss battle game. Liked the art. The control scheme for the keyboard could be different.
You have a very good system here. It would be great to expand. It really inspires me to make a text adventure game. This is like the 3rd or 4th one I have played in this game.
Good job with the gameplay and graphics. Reminded me of the cell stage of Spore. The jumping to lily pads was a little challenging at first but was fun.
Well done with your game. The reach on my character was amazing. Maybe you can just click on a resource to harvest.
Good job with this. Maybe I should not have built a Snow castle in the desert! :)
Nice job with your game. The art style was good. I think the movement could be improved a little bit. Overall pretty solid.
Fun text adventure. Well done. It inspires me to make one as well.
Nice job with this puzzle game. I was stuck forever on the seafarer's level, but I figured it out!
Well done with this game. Making 3D for a compo can be a challenge. I had fun playing the game.
I liked the teleport mechanism for your puzzle game. The art style was good.
Very good game. I liked the retro feel of the game. It felt like I was playing one of my old games on the Atari 800 computer.
The artwork is very good. It's cool your team was able to put this adventure story together. I do think some of the audio could be worked on. Good job!
Nice job with this game. Very interesting mechanic with timing the firing of the laser. I love how you did the audio and that you had didn't tracks for each level.
Nice game. I liked the graphics and the pixel destruction. Boomerangs are overpowered. I couldn't get past 3 upgrades. Never could get enough legacy points even though I survived the entire time. A health potion drop would be nice or course with boomerangs I didn't even need to move my character.
My high score was 125770.6. I just focused on the time and nothing else. The music works really well with this game. I could see you making a bunch of mini-games for this.
Nice work! I liked the GTA 2 look. It was cool having the horde of zombies following you.
Nice story. Liked the different choices and different endings. Maybe you can add more to it.
Good little crafting game. Some of the resources looked a little too similar. Maybe some text to let the user know what each item is. Good job!
Nice job with this game. When you get a lot of ducks it really helps. But as soon as you start losing them you have to really try hard not to get overwhelmed.
Nice job trying to create something new out of a solitaire game. I'm not sure how much strategy there is to being able to setup the tableau before playing. It felt a little tedious. Maybe if more cards are drawn and then you can rearrange those cards. Like draw 5 cards at a time and set those up.
Nice shop with just a short time.
Good job with the graphics, sound, and mood. I feel bad for the driver.
The controls were pretty good. It would be cool to have a landing mechanism added to the game. Like you have to fly to a landing pad before your fuel runs out.
I liked going through the house. The art style was good. Maybe include more weapons and levels. Good job!
Nice game. The art style was good. Liked the nod to Ms. Pacman. I think the jumping needs some work. I felt the character moved really fast, but then couldn't really jump well. But, it was fun playing.
Good mood and sound. I liked the art style. The game might be a little too easy for a survival game. I was also able to use the radio without being in the room.
Nice work. The shooting felt really good. Interesting way to combine two genres into one game.
When I play games, I tend to first just play the game without reading the instructions to see if I can figure it out. I thought you had to bring the bunnies together first because of the hearts. I thought that was a good thijng. lol. I did play it correctly and it is challenging. I could see this as part of a bunch of mini-games that you could make with the cute bunnies. You did such a great job with the art!
Like the sprites and the music. I played it first not knowing what to do and the humans were fine crossing the road by themselves. When I figured out the controls it was actually harder:) I think there are some great ideas here.
The graphics were well done. I liked exploring. I just wasn't sure what to do or whether there was a puzzle or not. I think I just needed more direction.
Good job with this little adventure. It was fun trying to figure things out.
Nice job! I liked how the character moved throughout the scene. I kept getting fired because I was too busy dancing :)
I'm not sure why but the gun was above my head. I stood in one place and just kept shooting as a cowboy would land on my head. Had fun playing.
Good stop-time mechanic. Maybe the characters could be smaller.
Nice puzzle game. Good level designs.
Good game. Like trying to figure out the best move.
Nice job. Reminded my of an old Atari game called Defender. You could probably add some indication that the enemy was hit.
Good job. The sprites looked good. I really wanted to chomp down those trees with my axe :) I think there needs to be diagonal movement.
Nice job with this RTS game. I made one by mistake in the last LD event. You had to build a village that was near a Volcano that had lava randomly come near the village.
Nice game. I liked the rolling. I think more variations in the enemies would be good and maybe some way to get health.
Nice idea. I liked the idea, but I felt the maps were a little too random. On one try I had no problem getting all my pieces across. On the next level, I had defeated two pieces after two turns, but by the sixth or seventh move, all the floors to the exit were gone. I had one level that was impossible. It only had 2 tiles for the exit they went away within 4 turns. I do think this game has some good ideas and can be fun to play.
Nice jump with the 3d platformer.
Nice work with the story and the atmosphere. I thought the end was funny!
I like how you were able to make this game for the Jam. The music was nice. I think the art to use some polish. I also think there should have been a simple click and do something first. Maybe in the first room, you find something on the floor and then use it right way. It will make people feel like they are doing a job (I'm not really good at these types of game:))
At first, I thought I was supposed to find the robots. I didn't realize the number in the corner was a timer. I thought it was the number of robots. After I figured that out, I did like trying to hide from the robots and sneak up on their factories and destroy those. Of course, I'm not sure if I'm destroying them or not or if it does anything at all. It greys out, but I don't know if robots keep spawning there. I wasn't going to wait near the base to find out :) I think more features could be added.
Nice platformer with good jumping and other features such as your snowball getting smaller. Wasn't sure about using the mouse for tossing or if there was a difference between that and jumping. The sounds and music were great.
Nice job with the environment. Cut scenes were entertaining.
For some reason, I was not getting any energy. Not sure why. I didn't see any people moving in the base. The graphics were pretty good.
Nice take on the theme. Fun little mini games
Not too bad. You had to time it just right to destroy the asteroids.
Some interesting mechanisms. The rewind was a nice feature. I think the movement of the tank could be faster and some kind of radar. The enemies were able to hit me off-screen. It might not be a problem if the tank could move faster.
Good game play. I was trying so hard for them not to take my trophies.
Good job for your first Ludum Dare. I made a resource management game last Jam.
Neat idea. Maybe there could have been more choices with the cards instead of just two.
Nice animations with the slimes. Could use some UI improvement. I accidently closed the game when I thought it was to close the window.
Good game. Interesting idea with some fun mechanism. It was a little hard to control your own vehicle though.
Liked the dark fade on the enemies. Could have used more power ups.
Liked the graphics. It was fun trying to doge the enemy.
Nice game. I got to 2:05. I think the gun should have been closer.
The art style was nice. Maybe aiming should have been with a mouse. I just stayed at the bottom of the screen and moved back and forth and was able to stop the fire.
Made me think of sim ant. I think controlling the ants need some work. It felt like too many clicks to do something. Keep improving it and I think you have a good idea.
Nice visuals for the game. I just really didn't like the controls for it. It was too frustrating.
Art was good. Reminded me of Don't starve a little too much. I had some difficulties with controlling the programming. Sometimes it wouldn't let me click a block to add.
Nice job with the effects. I liked the controls of the game.
Good game. I feel like the it should go faster.
Good game. I little too random for me though. It seemed liked I would complete task just because of lucky draws. I think there needs to be more deck building and a way to thin your deck.
I liked the radius for the movement. Like the other comment it was difficult to read the green text. It took me like two turns to realize there was no AI :)
Nice game. Liked the idea. It was fun trying to move the ship correctly. There was some bugs with the menu though.
Nice job. When you end the level on the stairs you can't go and get the hp potion.
Fun little puzzle platformer. Needs work on the controls.
Really nice visuals. Some of the foreground would cover the action such as attacking the first box to get the sword.
I had fun controlling the maze. Good amount of difficulty.
The was idea was good, but I had a difficult time building the sub. I think there should be move input for this game. Wasn't sure want to build. When I finally figure out what to build, it wouldn't let me place the last room because it was unreachable. I didn't know why it was unreachable. I placed it next to the others. But it take a while to sell and build things because everything is done by keypress. Also, I think R should be rotate and Q to cancel.
Nice simple graphics. I think there needs to be work on the ships movement. When I push in a directions for movement the ship does not face that way. I understand you wanted to be able to shoot in a different direction than the ship movement. I think maybe there should be a gun turret that could rotate for the gun that way the ship could face in the direction it moves.
Nice graphics. The game did crash for me when I took a picture. It might be my computer though.
I liked how the asteroids bounced off the ship. I think the ship need more inertia. It seemed liked it cam to a complete stop when you let go of the key.
Nice job. Need more content though. Maybe add more fish. There also should be some feed back when you take the picture. Maybe a screen would pop up and show you a picture of the fish.
It was fun controlling the dolphin. I liked jumping out of the water. The art was nice. My highest points was when I just went straight down.
Nice game. I liked how you put in a little dialogue in the game. The sound was good. It had a little progression system that worked pretty well. The game could have used some animation with the character.
Nice game. I liked the style. Maybe some more digging was needed.
Liked the effects and the music. A very chill game.
Art and animation was pretty good. Sounds was good too.
Neat ideas in the game. Had a hard time surviving. Working with the potatoes was difficult. Maybe there needs to be a radius for the arrows.
Addicting game. Would like to see levels with different layouts.
Very good animation.
I watched your Youtube video of you making this. Really enjoyed it. Graphics are good. Interesting game play, however it's really difficult to know what will happen when you eject something. But, I was fun watching everything swing around the blackhole.
Some good ideas here. Clicking was a little too much. Nice bit of history.
Nice job with this game. There was a bug where my character was right on top of the other but was not getting hit.
Nice animation. Could of used an extra hit before dying.
Nice job. Liked the music. Art was cute
Nice interaction with the mouse and the environment. I didn't really stop to read the text because I was busy clicking around. Maybe it should be located somewhere else instead off to the side of the screen.
Nice atmosphere for this game. Music was fitting.
Nice simple game. Cute graphics too.
Like others I wasn't sure what to do at first, but for some reason I was really intrigued by your game. Maybe it was the music our all the random numbers of the board. I agree with many of the comments that were mentioned already. At first I was wandering around just seeing what happens. Then I just tried going to a square that would just get me closer to the destination. Of course that killed me a lot.
Nice job. Enjoyed the different levels.
Fun little game. I liked the Sprite work.
Nice job with your game. I created a similar zelda-style dungeon game. I tried to use NES colors and limited sprites to only 4 colors. I only allowed for 4 directions as well. You have to pick the correct door or you loop back to the same room.
It's great how you made a simple game and then added extra features to that such as a level editor. Great job.
Nice worked on your game. Liked the lighting and retro graphics. Nice try with the randomness too.
Nice game. I enjoyed the art style and the audio. I liked how it got more challenging as you played.
Really good humor. I also enjoyed your intro video and your thoughts on game development. I also feel like Game Jams are teachable moments. You have to keep things simple and make just a prototype for a game.
Nice dungeon crawl game. I created one too that's more like the original Zelda game where if you don't go through the correct door, you go back where you came from.
Liked the music and simple polygon graphics.
Great job. Liked the cowboy theme and the graphics. It was fun using the lasso.
Nice job for your first Jam. I liked how you wrote some background story to the game.
Nice little game. I liked the look of the character. It give them personality.
Nice game. Liked the art style.
Nice work and good job of try to create something different.
Neat idea! Liked the visuals.
My game had the same name. No flower though. Nice 3d environment. Was able to walk through the wall of the house though, but good job.
Really good sim game in a short time. Not sure if the storage system worked though. The user interface is great. I liked how you were able to have the information about each item when you hovered over with the mouse. Sometimes it's hard to think about those little details when making a game in a short time.
Wasn't sure about the controls. Seems like a neat idea. Not sure if enemies are needed in this kind of game.
Nice job with the interface. Needed some audio. What determines if the conditions are good? Does it just automatically grow life the longer you play?
I liked the simple piano sound effects. It gave it charm. Good job with the game mechanics.
The audio and beginning cut scene are great. Nice challenging game play too.
The audio was funny. The walls reminded me of the old Wolfenstein 3d game.
Interesting mix with farming and zombie attacks. I think the menu for buying should just always be showing. Also, the first day I put a fence down and then at night my player spawned on the fence and I couldn't move. So, I blow the fence down :)
I spent most the time just kill the baby with my helicopter :) I did get a null reference error once. Pretty challenging game. It's funny when the baby bounces off stuff.
Nice job. It reminded me of the mini-game in Mario paint for the SNES.
Good job with the game. I had fun just jump around on the snowy mountains.
I liked how the level 1 text could kill you :)
Nice work. It was my first compo too. Liked the visuals for the health. It was a little easy to circle around the enemy and just shoot. It thought the enemy would shoot too slow. The hp/ammon is a neat idea, just the enemies didn't hit me enough so I always had full health. But it was cool.
Like the sprites and the music. Was challenging as more and more came with each wave. The game has some strategy to it too.
Interesting ideas here. The sprites were could. Would have been nice to see the heroes in action.
Liked the font. Good job with your first entry.
Like the physics in the game. I figured out to just let all but one person get infected and hold the last one with your mouse since it was easy to dodge the infected.
Nice job. I liked how it automatically zoomed in and out. I think the movement of the ship could be better. It seemed to have specific movements that made it difficult to actually hit a ship because it could line up with it.
Good game. Like the tracks left in the snow. It actually helped finding your way back to the plane.
Had difficulties with the control. Couldn't seem to get out the first room. There was a whole and a window, but I couldn't jump out the window and the dog couldn't go through the hole.
Liked the different camera angle. Some of the rooms is was difficult to know which key would move the robot in what direction. Need some sound effects too.
The controls were a little hard to get use to. I liked how you where the giant monster try to knock others out.
The style of the art looked good. I like the idea. Need some improvements with the UI, but some of it was good. Liked the little messages at the top of the screen. The button should be highlighted when you click on it.
Good job with your first LD. It was my first one two. Particles were nice. Could of had bullets coming from the player to know where you were shooting.
Liked the sound and the cute cat spirit. The first level could have been shorted since it was a little too easy.
Good job with the 3d graphics and the driving mechanics. Had fun mowing the grass:)
The music is so funny. I almost thought of doing that with my game when I felt like I wasn't going to have enough time. Wish there was more ways to attack. First enemy took too long to defeat. I just spamming attack. Then on the second one I spammed boost and then attack. Like the art style too. You made different types of enemies with limited pixels.
cool programming game. Liked the different options for the game.
Good job with this. I liked how the names of the levels helped you to know how to complete the level. Had some struggles with level 7 because I wanted to rush through it . Realized i needed to take one jump at a time.
Liked the sounds and the sprites. It was a little easy getting by the trolls. I did think they were bears though:) The lighting was cool. It was easy to keep the fire going though. Maybe the timer goes done quicker. It seemed like after you put the logs in it would go done right awy.
Cool little people sprites. Liked the over all look and sound of the game.
It was fun balancing the different activities.
Cool animations. Game play needed some work.
Cool idea for a game. Liked pushing the enemies and figuring out how to get the king to the flag.
Funny sounds.When you changed characters the old character stayed on the screen. Was a little lost too when I re-spawned as another character.
Neat little dungeon crawl. It was challenging to keep it alive.
It was challenging and fun trying to jump with the egg.
Should have included some visual cues that the rover was driving.
Cute graphics. Well done.
Good idea. It was different have the player revolve around the cursor. When the player was close to the cursor the player would spaz out.
Graphics were nice, but the glow was a little too much.
Felt bad for those people. I couldn't save them:) At first I though I had to avoid them, but I realized I just needed to spray.
Nice animations and creative idea.
Nice job with the graphics. Using the arrows keys for shooting was different :)
Cute sprites. Needed a press any key at the beginning and background pictures so you knew you character was still moving when there was nothing on the screen.
Neat little puzzle. Liked the layout and design.
Nice art and graphics. I liked the idea of placing gold to make more money. You had to think where to place each item.
It was funny seeing all these things just shot at the clown. :)
Nice mood for the game. Audio would have been nice. Good Ui system. everything felt clean and easy to read.
Nice mood for this game. Good little adventure.
Liked the animations. Really neat idea for keep it balanced.
Good idea. Nice job with your first LD.
Wasn't too sure what I was doing. It seemed interesting though.
Nice game. I liked the overall look of the game.
Was hard to control. Made me think of Paperboy. :)
Good mood. Wasn't sure what to do at first. Did like the look of your game.
I had difficulties not eating the wrong food. Not sure if I was doing something wrong.
I liked how you guided the player to the baby. That really helped.
Mood was creepy:) Couldn't turn though. I like the since of exploring to find out what would happen.
Pretty good for your second game. Keep it up.
Pretty challenging. Space movement was pretty good.
LD57 — Depths (9)
Sinking Ship by Jajo 2025-04-25T13:38:55Z ♥ 1
Nice little puzzle game! Good job
Cutter of Grass by JonasO 2025-04-25T00:36:58Z ♥ 2
Really nice and fun. I liked the look and feel of the game.
Core Breach by joniv 2025-04-22T21:24:10Z ♥ 1
Fun little. Very simple and enjoyable to play.
In Solar system depths by gbegreg 2025-04-22T15:13:48Z ♥ 1
I'm impressed with the 3d space game. I do think the controls are a little odd. I'm not sure why the mouse wasn't used for aiming your ship. But, I did have have flying.
Project Planetfall: The Exodus Directive by rainbeau 2025-04-22T15:05:45Z ♥ 1
The idea seems good. It was hard to figure out. I think when you use the drill the camera should follow the drill so you can see what it is doing.
Submerged Pulse by Pandalk 2025-04-22T14:58:49Z ♥ 1
Neat idea. I liked the visuals and the explorattion
Depths shooter by JamesGames1000 2025-04-22T14:46:09Z ♥ 1
Nice job with this game. Could use some polish with the jumping. There was no way to dodge bullets.
Belials Bellybutton by Kujoen 2025-04-22T14:38:02Z ♥ 1
Great exploration game
The Nameless cave 2 by Knatt 2025-04-22T14:33:15Z ♥ 2
Nice graphic style. I feel like the character could move quicker. It was tough to dodge and attack