FoonLudum Dare ExplorerLD46 → Don't Bring a Dog to a Gunfight!

Don't Bring a Dog to a Gunfight!

By roolow

View on ldjam.com

CategoryRankScoreCount
Overall2.8811
Fun1.9411
Innovation2.8311
Theme2.7211
Graphics2.6111
Audio2.2711
Humor3.5610
Mood3.3110

Comments

nota 2020-04-21 01:44

The controls weren't working very well on a browser window, to point that it was unplayable. I do enjoy the concept however.

binary-coder 2020-04-21 01:50

Impressive work for the time given! Controls are a bit odd, had to fullscreen the game. Also would have liked a bit more feedback about when im in the view of the people.

camilo-quintero 2020-04-21 01:56

The camera was not working properly when not in fullscreen. The sound was a bit loud and distracting. Like the idea! :D

blotosaur 2020-04-21 01:57

Even when on full screen, the camera was hard to control and I didn't know if I was being successful at sneaking or not. Very original idea.

bjl 2020-04-21 02:01

I did it! Who's a good boy? I'm a good boy!

sacrface 2020-04-21 02:19

Cute concept. Love the probuilder stuff.

I got one line of code that'll help 1000% -- Cursor.lockState = CursorLockMode.Locked;

This'll keep the mouse locked to the center of the screen and will still update MouseX/MouseY axis appropriately. It'll also make the mouse invisible in Unity, but not in builds. Cursor.visiable = false will make the cursor invisible in all builds.

itskdog 2020-04-21 02:25

Had difficulties with the control. Couldn't seem to get out the first room. There was a whole and a window, but I couldn't jump out the window and the dog couldn't go through the hole.

ilprinny 2020-04-21 03:02

Cute game, I like the you lose message, I also would stop a gunfight if someone brought a dog haha. The camera was a bit broken with 2 monitors tho. Good work on this game though!

ryoon 2020-04-21 11:10

Metal Gear Puppers