nota 2020-04-21 01:44
The controls weren't working very well on a browser window, to point that it was unplayable. I do enjoy the concept however.
Foon → Ludum Dare Explorer → LD46 → Don't Bring a Dog to a Gunfight!
By roolow
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.88 | 11 | ||
| Fun | 1.94 | 11 | ||
| Innovation | 2.83 | 11 | ||
| Theme | 2.72 | 11 | ||
| Graphics | 2.61 | 11 | ||
| Audio | 2.27 | 11 | ||
| Humor | 3.56 | 10 | ||
| Mood | 3.31 | 10 |
The controls weren't working very well on a browser window, to point that it was unplayable. I do enjoy the concept however.
Impressive work for the time given! Controls are a bit odd, had to fullscreen the game. Also would have liked a bit more feedback about when im in the view of the people.
The camera was not working properly when not in fullscreen. The sound was a bit loud and distracting. Like the idea! :D
Even when on full screen, the camera was hard to control and I didn't know if I was being successful at sneaking or not. Very original idea.
I did it! Who's a good boy? I'm a good boy!
Cute concept. Love the probuilder stuff.
I got one line of code that'll help 1000% -- Cursor.lockState = CursorLockMode.Locked;
This'll keep the mouse locked to the center of the screen and will still update MouseX/MouseY axis appropriately. It'll also make the mouse invisible in Unity, but not in builds. Cursor.visiable = false will make the cursor invisible in all builds.
Had difficulties with the control. Couldn't seem to get out the first room. There was a whole and a window, but I couldn't jump out the window and the dog couldn't go through the hole.
Cute game, I like the you lose message, I also would stop a gunfight if someone brought a dog haha. The camera was a bit broken with 2 monitors tho. Good work on this game though!
Metal Gear Puppers