FoonLudum Dare ExplorerUsers → Sacrface

Sacrface

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202046Keep it aliveEICON TOWNcompo8892.972.502.912.783.601.812.64

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Sacrface

LD46 — Keep it alive

Stranded by KunoNoOni 2020-04-21T02:52:19Z

Fantastic idea! This would also work really well as a board game. Fonts and Main menu UI can be improved, but your gameplay is really strong. Did have to read in the description about the 40% chance a day of a ship appearing, so some feedback ingame about that would be good.

Odd choice of music for a desert island game

Keep It Alive by danman9914 2020-04-20T11:12:36Z

Nice itch page! Game was fun. Beat it in 20 min. Art work is fantastic. Difficulty curve is awesome. Really started to get into it during that last bit. One improvement was that it was really easy to conserve coal. Never came up as an issue, though the story seemed to think it would be.

Rail Rush by Notaveerus 2020-04-20T12:05:43Z

Instructions ingame would be nice, but an idea very well executed. Game was fun once I worked out what to do. I'm also a fan of this very simple art style. Very minimalist.

However, on my 4th attempt, the camera stopped scrolling after about 5-10min. I think I ended up in the corner of the world. The tracks lead right into this corner, and when the train hit the wall it declared it as I lost. Was this a bug or a winning condition not implemented? I had a score of 4390

Aero-Ball by rsim 2020-04-20T04:32:14Z

To echo above, I can see the idea! This 3d pinball concept could be really fun. But you don't have enough things in this game that'll give the ball velocity. More paddles in the corners, or making the center platform more bouncy could help.

Keep Your Distance by paul-sinnett 2020-04-19T17:48:19Z

Your sound design is fantastic. The ticking is very ASMR and the coughing, especially 20-30s in, gets real creepy!

Found the gameplay a little too easy. Once it got beyond 40s I found a spot in the middle and barely had to move. Perhaps if the clones are a little larger?

GRAVITY. by ben657 2020-04-20T11:20:02Z

I got to the sun. How far in is that?

Fantastic physics engine. I've tried developing space/gravity simulators in the past, and they're certainly not easy to get right. You got that.

Definitely very difficult controls...at first. Got really far at one point once I learnt the best timing to fire the thrusters. Once you work out the engines, the rest of the physics kick in and everything makes sense.

That said, I still found achieving an orbit to be nearly impossible. I think you have a fun game without the resource management. Think of an endless runner with your controls. Your score will be how far you manage to fly your ship. A game about achieving maximum speed/distance for minimal force and energy. That's the magic of slingshooting right?

Party Killer by Brackeys 2020-04-20T04:16:49Z

Artwork looks fantastic! Music on the intro screen is good too. Wish I could play. Will there be a recording demonstrating game-play for those without a controller?

Big fan of the YouTube channel btw. Thanks for all the work you do.

Worm Protect Egg by Gunturtle 2020-04-21T02:25:09Z

Art is fantastic, but I did really struggle to read that font.

Gameplay has potential, but I do want to echo the issues some are having with learning curve. Maybe a couple less enemies at the beginning and ramp it up as the player gets 5-10 points?

Ludum Dare 46 Entry: Tree Sim by Alex Mulkerrin 2020-04-19T18:02:22Z

These are awesome!photo.png

Heartbreaking by mAnimal 2020-04-19T18:26:39Z

Beat it...but at what cost. Even got through your bonus level.

It was a really fun concept to mess with. I'd love to play more, though maybe with a slower difficulty curve.

Also (and hopefully this is just me), SPACE has always been JUMP for me and platformers. The number of times I hit space and smashed my heart into a wall was frustrating. Perhaps DOWN arrow? Less chance of a mistake, and you could keep the game on one hand.

Slightly Agitated Road by tayl1r 2020-04-19T17:55:49Z

Fun and very interesting mechanic. Would love to see more.

To echo above, explosions did seem to obscure the screen a bit more then it should've. Sound design would be nice too.

Turbine Troubles by FussenKuh 2020-04-20T04:24:34Z

222. Perfect number to end on

Simple concept that you've executed really nicely. Artwork on the windmills is great, though maybe a bit more detail on the player model?

I assume you're going to port to mobile given the format?

Don't Bring a Dog to a Gunfight! by Roolow 2020-04-21T02:19:29Z

Cute concept. Love the probuilder stuff.

I got one line of code that'll help 1000% -- Cursor.lockState = CursorLockMode.Locked;

This'll keep the mouse locked to the center of the screen and will still update MouseX/MouseY axis appropriately. It'll also make the mouse invisible in Unity, but not in builds. Cursor.visiable = false will make the cursor invisible in all builds.

Reasonably Safe Working Conditions by CooperJKnapp 2020-04-21T03:11:42Z

Simple concept executed really well. Love the idea and the art style. To echo above though, it's definitely very easy for the keyboard player. Would love to see more content :)

It Lives by Sbug 2020-04-19T18:43:31Z

It's terrifying and really well executed. Nicely done. The artwork is amazing.

Gameplay does drag on a little bit. Played for about 20 minutes, got caught and eaten.

Chess Mess by Pavel Ivanov 2020-04-20T10:46:48Z

Beat it! It's a really cool concept. A puzzle game that keeps the chess mechanics. Visuals a nice and the puzzles are well thought out. Not too easy, or difficult. The rook mechanic and the "hidden" paths with the knights are a nice mechanic

I usually try to suggest an improvement in the comments, though no big ones come to mind... the repeating tutorial messages every respawn is a bit tedious. That's the best I got.

Satisfy'n: Keep the Love Alive by BlackOpsBen 2020-04-20T03:02:18Z

Its really fun. Definitely would not show to kids! Would love for an ending condition declaring you the winner. Audio for the car is a bit loud and intrusive.

Found both your secrets: Ninja is overpowered and there really is no escape :P

Nature by rjerez192 2020-04-20T02:36:28Z

Screenshot look awesome, but the html link is broken. Have you set your game to public on ITCH?

Nature by rjerez192 2020-04-20T03:34:22Z

Fun game and really nice artwork. I love the concept and would play this for hours.

Hotkeys? Rather then have to click the button at the bottom of the screen, can I just hit a button on the keyboard to start building food/wood/stone?

Need a bit more feedback. After two playthroughs, I'm still not sure exactly sure what the requirements are to advance the civilisation or grow the town.

Shy Talker - Keep the Conversation Alive by TrKo 2020-04-20T04:03:55Z

You've executed this version of a simple memory game really well. Love the context it's presented in.

You've got alot of empty space around the edges. Have you considered zooming in a bit more so we can see more of your art and UI?

EICON TOWN by Sacrface 2020-04-20T02:29:54Z

Hey all. Thanks for the comments. Looking into the broken link/github

EICON TOWN by Sacrface 2020-04-20T02:31:47Z

I'm a fool and didn't press PUBLIC! Should work on itch now! Github might take a bit more time

EICON TOWN by Sacrface 2020-04-20T03:38:41Z

@wilson-taylor @bulent-altinay @evolving @galgris @bjakubowski @landerack @kierancoppins @lapinchatware @blackopsben @mayhemgaming @wtmk-bk @rjerez192 @forevertrash

Thanks for letting me know the link was broken. Would love it if you tried to play again :)

EICON TOWN by Sacrface 2020-04-20T03:40:11Z

@princesschoochoo Thanks for playing. The interface was a little tricky to design given all the information I had to get across. How'd you find it awkward?

EICON TOWN by Sacrface 2020-04-20T03:43:22Z

Thanks @maxflav. Completely self taught myself 3D modelling, so that's a great compliment!

Tedious gameplay is the main rub I'm hearing right now. The idea of spreading out the buildings was to encourage the player to make buy/sell decisions that would result in the fewest journeys (i.e. if I'm at the farm to sell cloth, I may as well buy food now too because the lumber mill needs it next).

That's not coming across as well as I hoped, so I may roll it back in the next iteration. Thanks for the feedback

EICON TOWN by Sacrface 2020-04-20T04:06:34Z

@princesschoochoo Fair call on the market stores. I will improve. Thanks for the feedback :)

EICON TOWN by Sacrface 2020-04-20T04:11:43Z

@rjerez192 Such an easy thing to do right? One checkbox between draft and public! Submitted my game at 4am (Australia) and woke up at 10 with all the comments. I lost 6 hours of views!!!

Big thing I learned this weekend is economics are hard! Even if you strip away all the detail/metadata like I had to, the math supporting everything and the UI needed to hold it together is incredible. I went through about 3-4 different design iterations, and clearly it's still not 100% effective.

I'll need another gamejam to get a proper tutorial going. Thanks for the feedback!

EICON TOWN by Sacrface 2020-04-20T11:48:16Z

Thanks for letting me know @maindric . What's the resolution of an ultrawide? (Though honestly, I only really tested on a 16:9). Thanks for the niceties about gameplay. Once you get around the starting complexity, I'm quite proud of the "loop" as you called it.

@alex-mulkerrin Thank you. Certainly my most complex jam game yet. The starting difficulty curve is rougher then I like, but I'm glad you got past it into the core gameplay. That "busy bee" (the gameplay loop) feeling is exactly what I was aiming for. Thinking about adding more detail to it...like having the buildings actually change models during an upgrade for starters.

@bigtinygames Thanks for the video. Don't worry, I'm certainly familiar with the concept. Adding extra models that grow with the upgrades the player implements should help with the feeling of progression.

Dog Feeder by plantleaf 2020-04-19T17:28:06Z

Good idea with some well executed puzzles. I managed to beat all 5, though I needed to think a bit on levels 3-5.

Though I would echo some of the concerns above with controls. I expected K and L to be the other way around - K should be anti clockwise, L clockwise.

Having to go back to the mouse every-time I reset is bothering too. Reset the level when SPACE pressed?

Medieval Messenger by Courtmac 2020-04-20T03:52:17Z

Simple and well executed. Finished with a score of 186.

Didn't realise I could block the fireballs until I did it by mistake. That was a game changer

a Friend of fire by GreenDuck 2020-04-20T11:40:39Z

Artwork is fantastic. A couple of layering issues with the resources clipping through trees. Beat it 3rd try once I learned the locations of everything on the second. I took too long and ran out of wood :D

Kill the undead - keep her alive (for as long as you can) by Gaspar Laprida 2020-04-19T17:40:01Z

Simple idea, nicely execute. I like it :) Got to 100 before I decided to stop and die.

Mouse controls do feel a bit weird. I thought I was the woman at first, so I was confused as to why bullets and aiming wasn't centred around her. I did read the description after, so it made sense once I found out I was a sniper. Perhaps more feedback in-game about your context as a sniper?

I also couldn't tell if the game was changing/getting more difficult as we proceeded. If that were implemented I'd definitely pay beyond 100 zombies

Mid-air Repair by ZackMason 2020-04-20T11:30:00Z

I see the idea behind the game and I think it's clever. Solving puzzles with the same mouse that moves the plane is a huge grab.

That said I don't think the puzzle was all that well done. Far too random for fair gameplay, and I felt like there was no chance of improving my score after my 3 playthroughs.

I'd say simplify the puzzles (maybe a "simon says" or "dot-to-dot") and build a more complex environment. Your art style is fantastic. Force the player to pay more attention to obstacles there and get them spending less time clicking random dots.