Simple concept executed really well. Love the idea and the art style. To echo above though, it's definitely very easy for the keyboard player. Would love to see more content :)
Fantastic idea! This would also work really well as a board game. Fonts and Main menu UI can be improved, but your gameplay is really strong. Did have to read in the description about the 40% chance a day of a ship appearing, so some feedback ingame about that would be good.
Art is fantastic, but I did really struggle to read that font.
Gameplay has potential, but I do want to echo the issues some are having with learning curve. Maybe a couple less enemies at the beginning and ramp it up as the player gets 5-10 points?
I got one line of code that'll help 1000% -- Cursor.lockState = CursorLockMode.Locked;
This'll keep the mouse locked to the center of the screen and will still update MouseX/MouseY axis appropriately. It'll also make the mouse invisible in Unity, but not in builds. Cursor.visiable = false will make the cursor invisible in all builds.
Instructions ingame would be nice, but an idea very well executed. Game was fun once I worked out what to do. I'm also a fan of this very simple art style. Very minimalist.
However, on my 4th attempt, the camera stopped scrolling after about 5-10min. I think I ended up in the corner of the world. The tracks lead right into this corner, and when the train hit the wall it declared it as I lost. Was this a bug or a winning condition not implemented? I had a score of 4390
Artwork is fantastic. A couple of layering issues with the resources clipping through trees. Beat it 3rd try once I learned the locations of everything on the second. I took too long and ran out of wood :D
I see the idea behind the game and I think it's clever. Solving puzzles with the same mouse that moves the plane is a huge grab.
That said I don't think the puzzle was all that well done. Far too random for fair gameplay, and I felt like there was no chance of improving my score after my 3 playthroughs.
I'd say simplify the puzzles (maybe a "simon says" or "dot-to-dot") and build a more complex environment. Your art style is fantastic. Force the player to pay more attention to obstacles there and get them spending less time clicking random dots.
Fantastic physics engine. I've tried developing space/gravity simulators in the past, and they're certainly not easy to get right. You got that.
Definitely very difficult controls...at first. Got really far at one point once I learnt the best timing to fire the thrusters. Once you work out the engines, the rest of the physics kick in and everything makes sense.
That said, I still found achieving an orbit to be nearly impossible. I think you have a fun game without the resource management. Think of an endless runner with your controls. Your score will be how far you manage to fly your ship. A game about achieving maximum speed/distance for minimal force and energy. That's the magic of slingshooting right?
Nice itch page! Game was fun. Beat it in 20 min. Art work is fantastic. Difficulty curve is awesome. Really started to get into it during that last bit. One improvement was that it was really easy to conserve coal. Never came up as an issue, though the story seemed to think it would be.
Beat it! It's a really cool concept. A puzzle game that keeps the chess mechanics. Visuals a nice and the puzzles are well thought out. Not too easy, or difficult. The rook mechanic and the "hidden" paths with the knights are a nice mechanic
I usually try to suggest an improvement in the comments, though no big ones come to mind... the repeating tutorial messages every respawn is a bit tedious. That's the best I got.
To echo above, I can see the idea! This 3d pinball concept could be really fun. But you don't have enough things in this game that'll give the ball velocity. More paddles in the corners, or making the center platform more bouncy could help.
Artwork looks fantastic! Music on the intro screen is good too. Wish I could play. Will there be a recording demonstrating game-play for those without a controller?
Big fan of the YouTube channel btw. Thanks for all the work you do.
Its really fun. Definitely would not show to kids! Would love for an ending condition declaring you the winner. Audio for the car is a bit loud and intrusive.
Found both your secrets: Ninja is overpowered and there really is no escape :P
Beat it...but at what cost. Even got through your bonus level.
It was a really fun concept to mess with. I'd love to play more, though maybe with a slower difficulty curve.
Also (and hopefully this is just me), SPACE has always been JUMP for me and platformers. The number of times I hit space and smashed my heart into a wall was frustrating. Perhaps DOWN arrow? Less chance of a mistake, and you could keep the game on one hand.
Your sound design is fantastic. The ticking is very ASMR and the coughing, especially 20-30s in, gets real creepy!
Found the gameplay a little too easy. Once it got beyond 40s I found a spot in the middle and barely had to move. Perhaps if the clones are a little larger?
Simple idea, nicely execute. I like it :) Got to 100 before I decided to stop and die.
Mouse controls do feel a bit weird. I thought I was the woman at first, so I was confused as to why bullets and aiming wasn't centred around her. I did read the description after, so it made sense once I found out I was a sniper. Perhaps more feedback in-game about your context as a sniper?
I also couldn't tell if the game was changing/getting more difficult as we proceeded. If that were implemented I'd definitely pay beyond 100 zombies
LD46 — Keep it alive (24)
Reasonably Safe Working Conditions by CooperJKnapp 2020-04-21T03:11:42Z ♥ 1
Simple concept executed really well. Love the idea and the art style. To echo above though, it's definitely very easy for the keyboard player. Would love to see more content :)
Stranded by KunoNoOni 2020-04-21T02:52:19Z ♥ 1
Fantastic idea! This would also work really well as a board game. Fonts and Main menu UI can be improved, but your gameplay is really strong. Did have to read in the description about the 40% chance a day of a ship appearing, so some feedback ingame about that would be good.
Odd choice of music for a desert island game
Worm Protect Egg by Gunturtle 2020-04-21T02:25:09Z ♥ 1
Art is fantastic, but I did really struggle to read that font.
Gameplay has potential, but I do want to echo the issues some are having with learning curve. Maybe a couple less enemies at the beginning and ramp it up as the player gets 5-10 points?
Don't Bring a Dog to a Gunfight! by Roolow 2020-04-21T02:19:29Z ♥ 0
Cute concept. Love the probuilder stuff.
I got one line of code that'll help 1000% -- Cursor.lockState = CursorLockMode.Locked;
This'll keep the mouse locked to the center of the screen and will still update MouseX/MouseY axis appropriately. It'll also make the mouse invisible in Unity, but not in builds. Cursor.visiable = false will make the cursor invisible in all builds.
Rail Rush by Notaveerus 2020-04-20T12:05:43Z ♥ 0
Instructions ingame would be nice, but an idea very well executed. Game was fun once I worked out what to do. I'm also a fan of this very simple art style. Very minimalist.
However, on my 4th attempt, the camera stopped scrolling after about 5-10min. I think I ended up in the corner of the world. The tracks lead right into this corner, and when the train hit the wall it declared it as I lost. Was this a bug or a winning condition not implemented? I had a score of 4390
a Friend of fire by GreenDuck 2020-04-20T11:40:39Z ♥ 1
Artwork is fantastic. A couple of layering issues with the resources clipping through trees. Beat it 3rd try once I learned the locations of everything on the second. I took too long and ran out of wood :D
Mid-air Repair by ZackMason 2020-04-20T11:30:00Z ♥ 1
I see the idea behind the game and I think it's clever. Solving puzzles with the same mouse that moves the plane is a huge grab.
That said I don't think the puzzle was all that well done. Far too random for fair gameplay, and I felt like there was no chance of improving my score after my 3 playthroughs.
I'd say simplify the puzzles (maybe a "simon says" or "dot-to-dot") and build a more complex environment. Your art style is fantastic. Force the player to pay more attention to obstacles there and get them spending less time clicking random dots.
GRAVITY. by ben657 2020-04-20T11:20:02Z ♥ 1
I got to the sun. How far in is that?
Fantastic physics engine. I've tried developing space/gravity simulators in the past, and they're certainly not easy to get right. You got that.
Definitely very difficult controls...at first. Got really far at one point once I learnt the best timing to fire the thrusters. Once you work out the engines, the rest of the physics kick in and everything makes sense.
That said, I still found achieving an orbit to be nearly impossible. I think you have a fun game without the resource management. Think of an endless runner with your controls. Your score will be how far you manage to fly your ship. A game about achieving maximum speed/distance for minimal force and energy. That's the magic of slingshooting right?
Keep It Alive by danman9914 2020-04-20T11:12:36Z ♥ 4
Nice itch page! Game was fun. Beat it in 20 min. Art work is fantastic. Difficulty curve is awesome. Really started to get into it during that last bit. One improvement was that it was really easy to conserve coal. Never came up as an issue, though the story seemed to think it would be.
Chess Mess by Pavel Ivanov 2020-04-20T10:46:48Z ♥ 1
Beat it! It's a really cool concept. A puzzle game that keeps the chess mechanics. Visuals a nice and the puzzles are well thought out. Not too easy, or difficult. The rook mechanic and the "hidden" paths with the knights are a nice mechanic
I usually try to suggest an improvement in the comments, though no big ones come to mind... the repeating tutorial messages every respawn is a bit tedious. That's the best I got.
Aero-Ball by rsim 2020-04-20T04:32:14Z ♥ 1
To echo above, I can see the idea! This 3d pinball concept could be really fun. But you don't have enough things in this game that'll give the ball velocity. More paddles in the corners, or making the center platform more bouncy could help.
Turbine Troubles by FussenKuh 2020-04-20T04:24:34Z ♥ 1
222. Perfect number to end on
Simple concept that you've executed really nicely. Artwork on the windmills is great, though maybe a bit more detail on the player model?
I assume you're going to port to mobile given the format?
Party Killer by Brackeys 2020-04-20T04:16:49Z ♥ 0
Artwork looks fantastic! Music on the intro screen is good too. Wish I could play. Will there be a recording demonstrating game-play for those without a controller?
Big fan of the YouTube channel btw. Thanks for all the work you do.
Shy Talker - Keep the Conversation Alive by TrKo 2020-04-20T04:03:55Z ♥ 1
You've executed this version of a simple memory game really well. Love the context it's presented in.
You've got alot of empty space around the edges. Have you considered zooming in a bit more so we can see more of your art and UI?
Medieval Messenger by Courtmac 2020-04-20T03:52:17Z ♥ 1
Simple and well executed. Finished with a score of 186.
Didn't realise I could block the fireballs until I did it by mistake. That was a game changer
Satisfy'n: Keep the Love Alive by BlackOpsBen 2020-04-20T03:02:18Z ♥ 1
Its really fun. Definitely would not show to kids! Would love for an ending condition declaring you the winner. Audio for the car is a bit loud and intrusive.
Found both your secrets: Ninja is overpowered and there really is no escape :P
Nature by rjerez192 2020-04-20T02:36:28Z ♥ 1
Screenshot look awesome, but the html link is broken. Have you set your game to public on ITCH?
It Lives by Sbug 2020-04-19T18:43:31Z ♥ 1
It's terrifying and really well executed. Nicely done. The artwork is amazing.
Gameplay does drag on a little bit. Played for about 20 minutes, got caught and eaten.
Heartbreaking by mAnimal 2020-04-19T18:26:39Z ♥ 1
Beat it...but at what cost. Even got through your bonus level.
It was a really fun concept to mess with. I'd love to play more, though maybe with a slower difficulty curve.
Also (and hopefully this is just me), SPACE has always been JUMP for me and platformers. The number of times I hit space and smashed my heart into a wall was frustrating. Perhaps DOWN arrow? Less chance of a mistake, and you could keep the game on one hand.
Ludum Dare 46 Entry: Tree Sim by Alex Mulkerrin 2020-04-19T18:02:22Z ♥ 2
These are awesome!photo.png
Slightly Agitated Road by tayl1r 2020-04-19T17:55:49Z ♥ 1
Fun and very interesting mechanic. Would love to see more.
To echo above, explosions did seem to obscure the screen a bit more then it should've. Sound design would be nice too.
Keep Your Distance by paul-sinnett 2020-04-19T17:48:19Z ♥ 1
Your sound design is fantastic. The ticking is very ASMR and the coughing, especially 20-30s in, gets real creepy!
Found the gameplay a little too easy. Once it got beyond 40s I found a spot in the middle and barely had to move. Perhaps if the clones are a little larger?
Kill the undead - keep her alive (for as long as you can) by Gaspar Laprida 2020-04-19T17:40:01Z ♥ 1
Simple idea, nicely execute. I like it :) Got to 100 before I decided to stop and die.
Mouse controls do feel a bit weird. I thought I was the woman at first, so I was confused as to why bullets and aiming wasn't centred around her. I did read the description after, so it made sense once I found out I was a sniper. Perhaps more feedback in-game about your context as a sniper?
I also couldn't tell if the game was changing/getting more difficult as we proceeded. If that were implemented I'd definitely pay beyond 100 zombies
Dog Feeder by plantleaf 2020-04-19T17:28:06Z ♥ 2
Good idea with some well executed puzzles. I managed to beat all 5, though I needed to think a bit on levels 3-5.
Though I would echo some of the concerns above with controls. I expected K and L to be the other way around - K should be anti clockwise, L clockwise.
Having to go back to the mouse every-time I reset is bothering too. Reset the level when SPACE pressed?