Hey! I know you! You're that guy I "didn't" bother on discord while nagging about the state of transmogrify :D Aside from my awful humour I hope I can provide some valuable feedback. I'll start with the stuff that I didn't like so much:
I really hate falling damage. This is not an offense to you, because a game can be amazing but for some reason falling damage can ruin a lot for me. Keep in mind that this is just my opinion and others might love it. In fact, as I'm writing this I think it might this might not be good feedback after all.
I didn't like the force fields that pushed you in the air, at least I didn't like them combined with falling damage. I got annoyed when I cleared all the spikes with an insane jump only to realize my legs were weak and I died.
That's pretty much everything I didn't like, but it's because I just hate the fall damage mechanic in general which is completely my own problem.
Now open a good ol motherclucking bottle of champagne because here comes the good stuff you should celebrate:
I really like the polish on the jumps. I've played super meat boy for 5 hours if steam isn't lying to me and the controls feel very much alike. The fact that you kind of jump and slide along the wall if your take of is near a wall feels very smooth. The height difference adds complexity to the platforming and I could go on about the polish you've added to the platformer controller but you know what you made so I'lll just say the controls feel awesome.
I also liked the level design and how you introduced the mechanics. Even though I'm not a fan of fall damage, the fact that you had to slide of walls to reduce your speed to the ground and thus not have to deal with fall damage was introduced in a very intuitive way. That along with some other levels made me like the level design a lot.
I'm a big fan of the pixelart. The animations were nice, The tileset for the ground was well made and the mountains in the background didn't pull my eyes away from the player but it was pleasant on a subconcious level or just if I was in an idle position looking at the game.
The music rocks. The chiptune tracks didn't get annoying and that's special because most chiptune trcks I've heard hurt my ears after playing for a while. It really added a lot of value to this game.
Overall I think you've made an amazing game and I'm very impressed by the fact that you've pulled this of in such a short amount of time. I really like playing the game and would consider it in the top 100 of all platformers on itch.io. This game really feels like a finished game already aside from some polish like particle effects (although I didn't miss them while playing). Great job!
Edit: Just saw you held an egg which is very cool and perfectly alligned with the theme. It also is a good explanation for the fall damage although purely gameplay wise I still don't like it. Amazing game!