Ninja and Mouse by TrampolineTales 2020-04-20T04:16:51Z
Fun and cute! Graphics a little hard to read.
Foon → Ludum Dare Explorer → Users → ishmandoo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | š„ | Deeper and Deeper | jam | 1227 | 3.34 | 2.96 | 3.96 | 3.68 | 3.38 | 3.30 | 2.71 | 3.37 |
| 2020 | 46 | Keep it alive | š„ | Good Shapes, Bad Shapes | jam | 739 | 3.69 | 3.67 | 3.54 | 3.47 | 3.65 | 3.72 | 2.47 | 3.97 |
Fun and cute! Graphics a little hard to read.
Love it! Feels kind of like Lemmings.
Not sure the tutorials are necessary. I would at least make them less thorough. Much of what you teach, people will intuitively pick up in seconds. I think your design speaks for itself. Maybe think of replacing 'f' with 'e'. In my experience, that's the most common choice for that kind of action.
Love the art
Great idea and really well done! Love the visual style too.
The controls are a little tough sometimes. My mouse works its way out of the play area.
Fun idea! The clown vibrating makes me nervous
Really cute and fun!
Cute!
Looks cool but it isn't working in my browser at the moment
@dandala88 it works for me now! Cool game, love the spooky sound effects!
Thanks for testing it out!
@santriptasharma Thanks for the feedback! We just implemented your cardinal direction idea. Might have to clear your browser cache to see the new version.
Thanks for all the kind words, everyone! :two_hearts:
@huitre Thanks! We used Godot. I didn't realize only the buttons would work. Easy to add the stick support, actually.
Thanks for all the feedback, guys!
I see what you're saying @chaosbrick. Thanks for catching that @hacktrout, fixed it just in time for the end of the jam! My best is 54.9 @mbc
Love the idea!
Hard game. Love the discordant music!
Really well done! The puzzles are solid, and the music and art are great!
My team did a brothers game too: https://ldjam.com/events/ludum-dare/48/deeper-and-deeper-7
Cool idea!
Fun!
Amazing
What a great game. I love the light touch on instruction. A great idea executed perfectly!
What a great game! I played for a long time! Might be nice to make the mouse a little easier to see.
Creative and fun!
Really clever
@lb01 Thanks!
@drewstillwell Thanks! They are idiots, aren't they?
@breadstick thanks for the kind words! Here's what the map looks like: map.PNG Starting locations and chalice are circled.
@fireslash Yeah it can get frustrating. I think you're right about the fireball launchers. Did you discover the torch feature that gives you checkpoints? I think we need to make that more obvious. Thanks for playing and for the feedback!
@chris-dirkis That's an interesting idea!
@tomas-poblete Thanks!
@simex Thanks for playing! Would be fun as a co-op but would have to find another way to make it challenging. Maybe a way bigger map?
@funemaker Yeah the controls are a little goofy. I can't decide if they're more _buggy_ or _"challenging"_.
I keep seeing games with themes we considered too.
@jafcraze Hmm, a compass is an interesting idea. Pointing toward the chalice, I'm guessing? Thanks for playing!
Thanks @peace-of-cake-games! @the-beefy-boy wrote the music, I can't get it out of my head!
Thanks for the bug report, I guess there are still some holes in the map.
@rhoff95 Thanks for the feedback! Yeah I think the controls could be better.
@marcenat Thanks for the feedback!
> it seems it was evolving depending on where I was but Iām not sure ?
It was!
> I htink there is something missing to force you to really manage both character
Should have made this more clear, but the goal is to have them meet in a particular place in the game.
@marcenat
> adaptive soundtrack for a jam is really neat !
Thanks! The music is by @the-beefy-boy.
> I see ! But my point still stand, you could manage one character then the other.
Yeah, true. Hmm, something to think about.
@villanelle Thank you! Oof, yeah we've got some audio issues in the version built for HTML5.
@rashcan Thanks! Yeah Deeper definitely ended up with a harder path than Deeper.
@aditya-kumar Thank you! Yeah, the game might be a little more fun if it were easier. @the-beefy-boy wrote the music, I love it.
@hoichael Thank you for all these thoughtful comments.
> You probably should have made it more clear (in the LD description or within the game itself) what the actual goal is.
Definitely.
> My biggest criticism is that you probably should have committed to either of those
You might be right about this. When _I'm_ play-testing the game, I know the map well so the exploration half of the game is effectively turned off.
> I think homing hazards are too hard on the player considering the control scheme.
Also, the ghost will just follow you forever, as implemented.
> As a minor nitpick, i think the visuals would greatly profit from higher contrast / stronger colors
Thanks for this tip!
Nice!
Love the style and transition. Why no automatic restart, though?
Love the atmosphere of this game! The small space ship and gun temperature mechanic make you feel super vulnerable.
Took me a sec to understand what was happening, but exciting once I caught on!
Really nice work. Simple but effective!