FoonLudum Dare ExplorerLD46 → Good Shapes, Bad Shapes

Good Shapes, Bad Shapes

By ishmandoo, empyreanrrv and captainlazer1

View on ldjam.com

CategoryRankScoreCount
Overall7393.6946
Fun5423.6746
Innovation7193.5446
Theme16143.4746
Graphics11943.6545
Audio4363.7244
Humor16342.4735
Mood2753.9742

Comments

zevsehg 2020-04-19 06:42

Cool gameplay. But game is hard.

causalpigeon 2020-04-19 07:16

pretty fun i like the artstyle but the controls are a bit slippery and really fast

gerbo 2020-04-19 15:14

nice game. the controls are strange though.

ishmandoo 2020-04-19 16:13

Thanks for testing it out!

trko 2020-04-19 22:21

really fun game! I just want to keep playing this :v: that light it's pretty hard to catch haha

shouji 2020-04-20 03:02

I quite like the concept and the game play if fun, if not a little hard. The biggest feedback i have is that the enemies are kind of hard to differentiate from the regular terrain. Good job!

izhvaryag 2020-04-20 03:12

good idea! i like it

joskerdu 2020-04-20 03:42

Nice angle to use this sort of lighting demo scenario as a game concept. Pretty incredible for a weekend. I would love to see some sort of trail being left by your guy or maybe it would grow brighter as you collect the small bois making you safe from dimmer shadows? I dunno. Good stuff tho!

santriptasharma 2020-04-20 03:44

v nice atmosphere. the main frustration I faced is that sometimes you can't tell the good shapes and bad shapes apart easily. It would be cool if more shapes would use their shape to do something specific, like the triangle. maybe the square could charge in the four cardinal directions. good game overall!

ishmandoo 2020-04-20 04:05

@santriptasharma Thanks for the feedback! We just implemented your cardinal direction idea. Might have to clear your browser cache to see the new version.

ishmandoo 2020-04-20 04:08

Thanks for all the kind words, everyone! :two_hearts:

thegamegoyal 2020-04-20 04:18

Really cool aesthetic and quite fun gameplay. The shadows and lighting really made the game pop. Overall the game played really well.

mbc 2020-04-20 05:39

My highest score was 58.2. I like the style of game here where you are hunting for light and dodging advances from enemies as you search. The dash move turned out to be very useful for me - I think it would be even better if it had a some UI or ingame element that let me know when my dash was ready to use again after its cooldown period. The enemy types had some good variety, I liked their distinct behaviors and the triangle caught me most often. Sometimes I felt like I would get lost and not know where to look for my next light pickup. Maybe could be addressed by having some sort of indicator that tells you where the closest pellet is, or having the pickups cast more light so we can see them from further away.

viniflores 2020-04-20 06:00

Amazing use of shaders

mehrdadsh 2020-04-20 07:05

yeah nice shader, good game,i gave high score

goldfish-games 2020-04-20 07:25

I guess you could say the main character frequently gets burnt out hahahaha

plantleaf 2020-04-20 08:38

I really liked the aesthetic and music of this game. The shader gave the game a very polished look and just made the game very fun to look at. Well done!

scintillae-creations 2020-04-20 08:46

This game is best after couple of runs, when you learn the map layout and different behaviours. I think, that lights are still too quick to reliably catch, at least for my taste. I especially like how smooth movement feels.

Good job.

ironygames 2020-04-20 08:52

Tougher than expected! I like how you mix walls with enemies in color, I never see them coming unless I move carefully. Very nice.

As feedback, maybe you could add a "wind-up" animation or sound to the charging shapes (triangles). I find otherwise I have no time to react.

2020-04-20 15:23

This is cool. Love the music!

mantaraytv-games 2020-04-20 15:27

When you get the hang of it, it's really fun! I would love to see this concept expanded on, to turn it into a sort of metrovania maybe? Or something like that. Very good game, that takes a bit of time to get the hang of!

the-beefy-boy 2020-04-20 15:33

Hot DAAAAAMN this game is good. And the music! DAAAAAAAAAAAANG.

clarrismusic 2020-04-20 16:51

Nice lighting, really sets the theme well. Found myself tensing up moving round the corner to find a triangle in my face.

blackgoku36 2020-04-20 16:51

Music is done well, lighting is cool and it is fun to play!

2020-04-20 16:54

This game is spoopy but I keep coming back to it. Love the music!

maximbegunov 2020-04-20 17:07

Great work with the shadows and music. I feel it needs a a clearer goal than surviving as long as you can. Like getting from A to B and collecting the light on the way.

goutye 2020-04-20 17:09

Cool mood! The triangles are pretty nasty! The pace is just right! It was fun! :smile:

hacktrout 2020-04-20 21:37

Loved the music and overall look of the game. Liked how different shapes had different behaviours, personal fav is the pentagon. Few bugs like seeing out the world on the right side of the map. Nice game!

slothtimistic 2020-04-21 02:44

Well done, looks good feels good, very cute and fits the theme great!

huitre 2020-04-21 02:58

Really cool! Challenging is the word! Got to 42s max! I'm curious as to what framework was used.

I could play on a gamepad, with is great, though I wish it worked with the stick and not only the cross!

chaosbrick 2020-04-21 03:18

I like the concept a lot, and I feel like most of the game is implemented really well, too. Overall though I think the concept of those shadows flows better with a slower paced game - It'd add to the mystery of the game if looking harder (or changing your viewing angle to the screen) didn't let you see everything clearly, and I made me just feel stupid for running into obstacles at the speeds that this game seems to be going at. Turning everything black that is in shadow and making everything slower would've been cooler I think.

ishmandoo 2020-04-21 03:50

@huitre Thanks! We used Godot. I didn't realize only the buttons would work. Easy to add the stick support, actually.

ishmandoo 2020-04-21 03:52

Thanks for all the feedback, guys!

I see what you're saying @chaosbrick. Thanks for catching that @hacktrout, fixed it just in time for the end of the jam! My best is 54.9 @mbc

saxops1 2020-04-21 04:43

Cool game! I love the lights! I got a high score of about 64! It would be nice to have a local high score saved, but I know that's hard because of time limitations. The pentagon is super annoying, and I feel like moving towards a random location would help players be able to counter it better than it just teleporting. It'd also be cool to have lights change colour, but that's probably not in your aesthetic.

william-nomikos 2020-04-21 09:36

The ambiance in this game was great. The lights and the darkness really felt polished, making the game interesting to both look at and play. The enemy movement patterns was also pretty unique.

However, I found it difficult to determine when some enemies may or may not move. Sometimes, it felt like an obstacle would pulse or teleport in a strange way. If this conveyance was better, I think the game would be great.

The music in this game was great by the way. I really enjoyed it. Good job!

bonyok77 2020-04-21 14:07

The shadow and light effect are so cool, I like it..

2020-04-21 16:00

The mix of dark and lights is cool, And when I run always and the light gets big, it is exciting and addicting!!

sinamon 2020-04-23 00:18

Polished game. Great art. Well done!

I had trouble reacting in time, since regular walls and enemies were the same color.

kkrac 2020-04-24 02:18

I like the shadow effect. Difficult but nice approach to the theme.

johnnysix 2020-04-27 00:46

This was extremely challenging, not least because the enemies and the shadows from moving look/behave almost the same. Maybe a liiiiittle bit of a tweak to make the enemies easier to spot would be good. I couldn't get past the triangles at all.

Cool lighting effects though.