Keep it Alive by LooksLikeSomething 2020-04-22T13:56:49Z
Amazingly creepy art-style. Well done!
Foon → Ludum Dare Explorer → Users → Sinamon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Stress Ball | jam | 1405 | 3.41 | 3.61 | 3.40 | 3.13 | 3.04 | 3.29 | 3.33 |
Amazingly creepy art-style. Well done!
Good effort.
Adding sound effects would be next natural step.
The intro was interesting.
Great game. The art and sound is amazing and the physics are so satisfying. Well done!
So many good things about this game. Well done.
My suggestion would be to add some sound effects to the timer, and the movement of the capsule.
Great game. And that music, amazing!
My suggestion would be use the mouse for controls (only the mouse). A minimap would also be nice.
Awesome game. Great art! Well done.
Interesting idea, great art. Well done.
Interesting idea. Good sound effects and music.
Controls have room for improvement.
Great art. Great music. Well done!
Nice one. Loved the doctor cheering you!
Perhaps, adding a countdown timer and a skip button to the memorisation stage would help with the game mechanics.
The feel is great, it really puts you into an isolated mindset. Well done.
Nice graphics. Interesting game play mechanics. Well done!
There are so many good things about this game. The art, music, sound, and the game play. A polished mini strategy game. Well done.
Great art and music. Well done.
I liked the simplistic graphics. Well done.
If you add some visual and audio ques to the events, the player will have a better feel about what's happening.
Love the art style. Well done.
I love this game. Especially the music blends well into the mood. Well done!
Interesting game.
I specifically love the visual artstyle and the use of glowing objects.
Interesting game. The minimap was a great idea.
I really like this game. It took me back to the old days. Well done!
Suggestion: you can simply add some variety to the game by adding some random spin to the asteroids and things like that. You can also make the game a bit more challenging if you make the bullet slower, meaning that the player has to anticipate where to aim at, in order to hit an asteroid.
That was great. Great art, humor, sound. Well done and congrats!
I like the graphical style of the game. Good job.
Though it wasn't quite clear what I should aim for.
I really like the design of the spaceship.
A problem was that I could hit a single asteroid, and lose all engines on consecutive hits.
Also, if you change the near and far clipping values, you can avoid the asteroids appearing and disappearing suddenly.
Interesting intro story into the game.
Interesting idea. Well done!
I love the idea of using simple shapes. Great job on that.
The game gets too difficult too quick though.
Great game. Great (short) backstory. Great job!
So much potential here, I hope you continue working on this.
It is clear that you guys have been carefully crafting this. Well done. My suggestion would be to be able to play with mouse only.
Very nice game. Great theme that goes well with the art style.
My suggestion would be to work on sound effects, especially in terms of giving some ques about nearby enemies and such.
Nice game. I loved the hand-draw art style of the horse.
Interesting backstory to the game.
Polished game. Great art. Well done!
I had trouble reacting in time, since regular walls and enemies were the same color.
Great game, very polished. Well done!
Not sure if it was meant to be like this, but I managed to reach the end just by running.
It's a solid effort, given that it's your first attempt at making a complete game.
I found the text a bit too long to read.
Well, that was an interesting concept. Press space to loose weight. :)
I loved the idea.
Explore the option of having all the controls on the keyboard, so that the game can be played with one hand.
Interesting idea.
Nice concept. Clever use of a one-button control mechanic. Well done.
The controls would have been more intuitive if the blocks moved with the mouse. Don't know if it was the fact that I was playing in browser, but when dragging, the blocks moved slower that my mouse.
I would have liked to see how the game works. But it didn't load, event after waiting 5 minutes. :(