johnjoemcbob 2020-04-20 13:17
Very cool! I love the effects/polish you have here! I am not very good at it but great job!
Foon → Ludum Dare Explorer → LD46 → Anti-Matter
By mikdionio
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1125 | 3.53 | 41 | |
| Fun | 839 | 3.51 | 40 | |
| Innovation | 1022 | 3.38 | 41 | |
| Theme | 1030 | 3.74 | 41 | |
| Graphics | 1209 | 3.64 | 41 | |
| Mood | 1333 | 3.33 | 38 |
Very cool! I love the effects/polish you have here! I am not very good at it but great job!
You made very good feeling of game by effects)
Good Gameplay, but it's to hard for me ! :)
Thanks for the entry.
I had a lot of fun (made it to around 3500 points). I really liked the idea - simple, yet fun and challenging. Do it for android and you have a formula for success. :)
I was a bit confused about the negative score, but i stoped thinking about it while playing. So I guess it does not matter.
Thank for creating and sharing.
I like it. Record - 42 sec :)
This is great. Brings me back to the old Atari game Warlords for some reason. I really love the simplicity and how friggin hard it is. Kinda wish I had a round paddle controller to play it. :)
Good game. It's simplistic yet fun. I really like the effects yous have in there.
@snory I was worried about the negative score but decided to leave it in. It basically means that for that round you lost a lot of nucleus particles.
This is a cool, simplistic game! I love the art and the gameplay. Sometimes you can hook particles into the nucleus with your shield: I'm not sure if this is intentional or not.
I love the idea of using simple shapes. Great job on that.
The game gets too difficult too quick though.
It's difficult but fun. I kept losing, but it was enjoyable because the effects when you lose (the growing circles) are cool looking. I liked it!
The graphics for this game is so neat. You make simple shapes looks amazing1 After playing it several times, I ended up having the black ball make a perfect orbit that it never hits the center anymore. I get no points for that though
A well polished game. The music and the little details in the graphics like camera shakes and particle effects really makes the game come together.
The game is quite effective even with very simple graphics. Love the feel you're going for there and thematically, this one is on point. Good job! I would have preferred to have more heart-pumping music or something that would really take the adrenaline up. All in all, it's a yes for me :smile:
This is very good game. Simple but fun. The dificulty level is a little uneven. I think it could be pretty good game on mobile phons.
Good solid concept. I think with refinement it could be a great game. e.g. The difficulty could ramp up more slowly.
Simple, unique, and fun! Love the minimal aesthetic, has a nice feel to it. I'm not very good at it, but I had fun anyway! Nice job :thumbsup:
Gosh this is hard. Really cool design, I've not played anything like it before. Agree with some of the other comments that the graphical paradigm works really well.
Nice little game, with a beautiful music and atmosphere in general. The only little problem is that depending of the angles of collision with the borders, it happens a bit too often that you are left watching the black circle circling around you over and over again, waiting for it to come back towards the centre (and then just lose the game :D).
Nice job! I really liked this small arcade-y game. Made me keep wanting to play for a little while to try to do better than last. As others have said it definitely was quite tough, especially right off the bat when I had no idea it was going to move that fast at all. It would be interesting if the speed increased over the course of the game, starting at a low amount to ramp up difficulty. I like the reflections of the screen off to the side though, it was cool, made it feel like there was more going on. I also really liked the game over animation with the way it covers up the screen. Good job and congrats on making a game in such a short period of time!
Simple, stylish and fun. Quite difficult because the octa cell make the moving route chaotic. The control and the feedback can be refined to make it more accurate and with more depth. Good job!
Nice game, but I found it way too hard as the particle is moving really fast. Maybe start a bit slower and then increase the speed with time?
Nice game, Im too bad for this or the particle is moving really fast. juegobolita.jpg
A fun, quick paced game with simple mechanics :))
@gameovermexico that's actually a pretty high score! good job! :D
Simple yet fun! It got me into "let's try one more time" mode. So I would pronounce it a success.
Gameplay is obviously not very complicated but it feels well-polished for what it is. At no point did I have an impression that there is something wrong with the bouncing :). Good jam job!
Pretty fun but starts of way too hard I think. Other than that, solid aesthethics, audio and design.
Well done!
This game is soo fun! It is hard(at least for me) but I keep trying and trying. I feel the sense of danger. Also I like the graphics as they are soo cool.
AMAZING GAME!!!
HEY, LOVING IT ; its really difficult (for me at least, im bad maybe), yet you are never frustrated, feedbacks are clear, graphisms fit perfectly the mood and give a nostalgic feeling of some gud games
Simple but fun, really cool game, well done !
Very nice! Very challenging. I would make the velocity lower at the start and gradually increasing it :)
Very challenging. Loved the simple graphics, the simple (but challenging) gameplay. Was very fun, the sort of game I'd play on the bus. Good Work!
Cool! Pong in a hexagonal setting! Nice idea. The game is not simple. I like, that you gradually restore your health or nucleus, but I would have maybe enjoyed it more, if the initial speed of the ball was slower. But still, good job!
Joguei de novo e eu estou escrevendo uma análise.
I played again and I am writing an analysis.
Anti-Matter.png
Análise...
1 - Mecânicas, Aprendizado e Fluxo: Gostei bastante de jogar, só achei muito difícil. Hahahahahah. Aprender a jogar é bem simples, uma vez que apenas é preciso controlar o mouse. O fluxo de jogo é frenético, isso deixa a gente se sentindo incapaz de avançar muito (mas quando a gente consegue, a gente se sente bem). Eu creio que algo que poderia melhorar a experiência, seria a capacidade (ao passar algum tempo) de usar um energizador que permite o tempo passar mais devagar (para todos), assim o jogador pode pensar melhor de vez em quando em como fazer as coisas se moverem.
2 - Gráficos, Áudio e Narrativa: Os gráficos são bastante simples, mas são suficientes para passar a ideia do projeto. Além disso, possuem estética confortável de se ver. Como os produtores optaram por não serem avaliados pelo áudio, creio que não tenha sido um trabalho totalmente autoral, então não há muito o que falar sobre isso. Apenas reitero que se for implementar algo no sentido de "câmera lenta", uma boa coisa seria passar um filtro sonoro nesse momento. O foco do projeto não está na narrativa, apesar de ela existir de forma simples e direta (envolvendo existência do universo, matéria e anti-matéria (ao que entendi)).
3 - Cultura: Une tópicos de futurismo, Ciência, ficção científica com mecânicas de simulação bidimensional de física com ação e arcade. Creio que seja uma união muito interessante de tópicos. Poderia reforçar o caráter arcade com uma tabela de pontuação (mundial), para as pessoas competirem (para isso o fluxo de jogo precisaria ser menos frenético, ao meu ver, hahahahahah).
4 - Monetização: Imagino que precisaria da adição de diversas mecânicas e bastante polimento. Creio que o jogo poderia ser colocado em um site com propaganda para monetizar dessa forma, ou mesmo adaptado para smartphones e vender com propaganda entre estágios (podendo ter não apenas um formato infinito de pontuação mundial, mas também estágios com novas mecânicas).
Analysis...
1 - Mechanics, Learning and Flow: I really enjoyed playing, I just found it very difficult. Hahahahahah. Learning to play is very simple, since you only need to control the mouse. The flow of the game is frantic, it leaves us feeling unable to progress much (but when we succeed, we feel good). I believe that something that could improve the experience, would be the ability (when spending some time) to use an energizer that allows time to go more slowly (for everyone), so the player can think better from time to time on how to do things move.
2 - Graphics, Audio and Narrative: The graphics are quite simple, but they are sufficient to convey the idea of the project. In addition, they have a comfortable aesthetic to see. As the producers chose not to be evaluated by the audio, I believe that it was not a totally authorial work, so there is not much to talk about. I just reiterate that if you are going to implement something in the sense of "slow motion", a good thing would be to pass a sound filter at that moment. The focus of the project is not on the narrative, although it exists in a simple and direct way (involving the existence of the universe, matter and anti-matter (as I understand it)).
3 - Culture: It unites topics of futurism, science, science fiction with mechanics of two-dimensional physics simulation with action and arcade. I think it is a very interesting union of topics. I could reinforce the arcade character with a (worldwide) scoreboard, for people to compete (for that the game flow would need to be less frantic, in my view, hahahahahah).
4 - Monetization: I imagine that it would need the addition of several mechanics and a lot of polishing. I believe that the game could be placed on a website with advertising to monetize in this way, or even adapted for smartphones and sell with advertising between stages (it can have not only an infinite format of world scoring, but also stages with new mechanics).
@gustavo-christino wow! thanks so much for the in-depth analysis