Alchemist by Jacksendary 2020-05-01T00:14:15Z
Nice game. A bit repetitive and I found 2 funny bugs: 1) The tax collector does not collect the money 2) As the screenshot shows, you can have negative potions
Screenshot 2020-05-01 at 01.04.00.png
Foon → Ludum Dare Explorer → Users → Trigueiro
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Sun up | unfinished |
Nice game. A bit repetitive and I found 2 funny bugs: 1) The tax collector does not collect the money 2) As the screenshot shows, you can have negative potions
Screenshot 2020-05-01 at 01.04.00.png
Great Great Game! One of my favorites. Don't know why you don't have more ratings...As for feedback I don't think much to add, maybe, a quick tutorial explaining a bit how stuff works.
@kaisean-games Will do it later :) I will also follow you
Amazing idea and great execution. The only suggestion I would give would be to have the keys on the adepts or at least some help because I felt I lost more time looking for the right keys than actually trying to do the wave. The game would be great with the wave alone but the added "give me a (letter)" and the waver cam are great additions that really bring some freshness to the game play. I found the game to be a little too heavy in computer usage. Great Job! Definitely, one of the best entries IMO
Very funny and quite challenging. Best I could achieve was 36s and 7 items :smile:
Any chance of an HTML or MacOS Version?
Reminds me of Carcassone
Just finished playing a bit. I enjoyed it very much but the UI was a bit messy. Don't know if this is because something on my side but some stuff was overlapping. The chat prevented me from clicking the water factory.
Yeah! This reminds me of the text adventure games. Very interesting :)
I tried to play the game but cannot do anything. It is very confusing to me. Great graphics and seems very humorous. I enjoyed the chaos and it seemed to be very much enjoyable if I could grasp how to control it :sweat_smile:
Very enjoyable. I really liked it but it seemed to be very easy/small.
Very interesting and it touches a very serious theme. I find the game is nice but indeed a tutorial would be needed because I felt a bit lost but it is still not that difficult to understand what to do. Good Job!
Good game. Very challenging. I have on suggestion (don't know if it is a feature :smile: or a bug but) when you select a "card" there should be a way to cancel selection. I chose by mistake and then I was forced to play that card and it blew my strategy.
@duke Thank you for the feedback :smile: I intend to complete this project to something playable. I have some ideas and I actually want to get as much feedback and ideas as possible to help me bring it to conclusion. Next time I participate I will make sure I have more time to complete and also will be more focused on having more playable submission at least instead of getting "stuck" in polishing something that cannot be seen.
@haoro Thank you for playing. I hadn't plan to have enemies forcing the car to go tho shadow. It could be good option. What I had in mind was overcharging the battery: if you keep the car too much in the sun it will overcharge and stop for a couple of seconds. There is planned to have also some other elements that will make the car pass by shadows like small tunnel/bridge
@gustavo-christino
PT: Muito Obrigado pela sua analise. Bastante profunda! Tenciono, quando tiver mais tempo, concluir este projecto de forma a ter algo jogável. :smile:
EN: Thank you for you analysis. Very in-depth. I plan, as soon as I have more time, to finish this project into something playable. :smile:
@a333 Thank you very much for the detailed feedback and suggestions. Will take this into consideration :)
@emperor-eagle Thank you for the nice feedback. I really appreciate some insight from more experienced people :smile:
@eduardogacn Thank you for trying and rating my submission :)
@splitpainter Thank you for playing :) I could not do that. In my opinion, if it is this unfinished it should not be in any other category. Maybe if it was unfinished but almost complete, then I would not feel bad in posting in Compo or Jam.
@elio Thank you for trying my game and the support. I do intend to keep working on this project :D
Interesting concept. I found it to be confusing and I think it would hugely benefit from having an hands-on tutorial.
Very enjoyable! Definitely one of the top games I have enjoyed playing this LD. Don't really have anything to add to what have been said before. The only thing I feel that would need a change is the direction in which you fire should not be forced
Very enjoyable. One suggestion would be to add simple audio like ambiance music but that is not even being rated...
Olá :smile: I second @lerg 's question. Would love to give it a try on an HTML or Mac version.
I played for a bit but for the life of me I cannot find a way to increase the light meter. Am I missing something obvious?
Nice game! I was not very good. Best I got was about 30h. It reminds me of ET
Great game. Really enjoyed playing it. Only negative for me was that it reached max quite fast and it lost a bit of "taste". Visuals are nice as well and the audio is very good too
Very interesting. Simple, yet challenging enough.
Very different from what is normally seen here on LD. I enjoyed very much the innovation and the fresh "new breath" and actually got curious to see more, ie, the other endings :smile: Nice Job!
Nice mechanic with the way of controlling the character. Very enjoyable :)
I like the idea. The graphics and souund are also nice. One thing I noticed is that there is no penalty for letting the guys die. I let 3 of the for die and then just spam one button, it is easier that way and the best strategy, i assume. It should get harder when one of them dies. Other than that. Very enjoyable :)
Good game. Graphics are a bit messy, specially in shop. The quest should pop up when finished or instead, it should be always on screen instead of a clickable. I really liked the idea and when everything is planted and with the birds it gets really challenging and chaotic. :smile:
Great game! One of the best entries I have played so far. My suggestions are very nit picky because Don't really thing the game needs much more improvement: add a 'quest text' on screen like: "go east to get wood", go to the heaven to make it rain", etc. And the other one is that for me was a but clear the player was in a 'cave' (after you go east from the flame) and I kept bumping into the cave ceiling. Nothing major, as I said, nit picky stuff... Again great work! Very fun :smile:
Playing some "danger" games to help achieve the 20 rating :) Yours was on top and is actually one of the most enjoyable in my opinion. Very challenging. Would add some way to better indicate which plate/arrow the player (Billy#335) is on as this was to me the most frustrating thing. Also a visual for the "on over" event of the mouse to better understand which which arrow the mouse is over
Nice game. It reminded me of FTL was that intended or just coincidence? The most negative aspect in my opinion was the text font/background combo. It confused me and caused trouble reading but I am a bit tired so it might not even be that big of a problem
Very enjoyable! The graphics are very nice and the sound is also fitting (would just add a small music track for some suspense) I played once and won much effortlessly so I think it could be a bit more challenging. Great work!
Interesting concept and very enjoyable. The only thing I think needs revamp are the graphics but that is not that big of the deal. The game-play is solid and fun. which is the more important :)
I enjoyed it very much. However, for me there was no sound but you have sound rating available. Does the game have sound
I really like the idea and enjoyed playing. It is fun. However, it gave me an error on the browser and the game stopped (I clicked it away accidentally so could not take screenshot). The movement of the player was to fast in my opinion.
I had some trouble with identifying the "bad guys" and the jet pack was also a bit tricky to get a hang with it (i think it might have been a bug because holding space did not do nothing special, just double jump). I really liked the idea and the voxel style. Will try the newer version now
I enjoyed the game and idea is very nice. Did not liked much of the stalemateness of the game and I think the reach of the sword should have be a bit higher. Great graphics and music.
Good game but seems a bit unbalaced since on my 2nd try i was about 50 minutes in game without any chance to lose the game :smile:
Screenshot 2020-04-29 at 04.34.29.png
I like the game but it seemed very bugged with graphics as the vans and light rays don't disappear from the screen and make a mess. The game is also a bit slow paced in my opinion.
The MacOs app is not working :\
Nice game. The game pace seemed too slow (maybe something wrong with my browser?) and the jump also was unlimited. Still I think this is stuff you can probably fix easy. Good Job!
Well for an unfinished game I still spent quite sometime messing around having fun. I stopped when, for some reason, the ball went out of the camera view (top). Given you changed so much from the initial idea I think you still were able to achieve something nice. I assume the idea of this was to keep the ball without touching the sand and if it touched then the hit counter would reset or something. Seems it could be very simple but fun game-play. I think that the players should have been made bigger so it was easier to click on them. That's my 2 cents :)
I enjoyed very much the game. Simple yet fun. The only suggestion would for you to create a 'difficulty ladder' by introducing one enemy only first because the first time I entered a run all hell broke lose and I could not understand much of what I could do or not. Other than that, good job :)
I liked it but it not very clear what you are supposed to do at first. I would add some kind of help/tip telling what to do when you grab an offering that is ready to be thrown down. Good job!
Nice game. Very enjoyable. There seems to be a bug when you "deliver" de ducklings, some times even if you have saved more than the objective you have to get move the duck out of the pond and back again for it to acknowledge the ducks. Also, when it happened once that a motorbike ran over most of the ducklings and the game did not detect that it was now impossible to win so I could move and everything was normal but no more ducklings to save so I killed myself lol. Quite Fun to play! Good job
This really has potential. The audio and graphics are nice. Too bad you did not had the time to do more :\ I also was not able to submit a more complete game...
Very nice! Very challenging. I would make the velocity lower at the start and gradually increasing it :)
Very enjoyable :)
Very enjoyable! My 2 cents: the text on the buttons is difficult to read and sometimes I lose the game but don't know why because I did not hit any ladybug and the bugs number was way below 75
Any chance of a future HTML or MacOS versions?
@lazzydev72 let me know when the HTML version is up. I would like to try it ;)
Man I really would love to play this game. It seems very fun. Any chance of a HTML or MacOs version?
@savvu Yay! Finally I can play it :smile: . Very funny I really enjoyed it very addicting, great graphics, good humor, music is fitting. No doubt, one of the best entries on this Ludum Dare Jam.
Screenshot 2020-04-28 at 12.55.34.png
I think I may have found a bug (or maybe it is a feature :wink: ) Sometimes the mouse stayed on the wrong lane as seen in the picture. I found I could somewhat force this if I quickly changed lanes repeatedly when I had clear path forcing the mouse to stay on different lane. We would only be back to the same lane as me if I went to the side lane that he is. For example, in the picture I share: if I keep on the top 2 lanes the mouse will never hit me. But If i go 2 times down then I will be back on the same lane.
I think i was the rating #20 xD. Anyway, I very much enjoyed the humor and mood of the game. The head bobbing is fun to watch and the banana gun is just hilarious. Good work! I would probably suggest a bit bigger "arena"
Wow! It really gripping! One moment I am all calm and the next one it is all chaotic. I very much enjoyed the 'matting' element idea to give more 'lives'. One suggestion would be to add an animation or at least a sprite change on the bigger meteors. For a moment I though it was bugged and could that the big meteors could not be broken. Another suggestion would be to have a "area of effect" marker for the clicking radius (don't know if I am explaining myself well :\ )
Very nice game! I love the retro sounds and the graphics are very nice. Great Work!
Great Idea and the execution is also very good. I think it will be a very good tool :)