cliskarlos 2020-04-21 07:57
Cool!
Foon → Ludum Dare Explorer → LD46 → Friendly Fire
By very-dark-lord, Bastian, Leeloo, mrpoopybutthole, Duke, Byzanth, eweren, Kayahr and headcr4sh
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 130 | 4.09 | 197 | |
| Fun | 194 | 3.92 | 197 | |
| Innovation | 1196 | 3.30 | 196 | |
| Theme | 874 | 3.80 | 196 | |
| Graphics | 499 | 4.12 | 196 | |
| Audio | 263 | 3.88 | 195 | |
| Humor | 64 | 4.18 | 195 | |
| Mood | 315 | 3.93 | 194 |
Cool!
I love the art-style that you went for. The animations and art pieces are super cute, and really fit with the experience you seem to be going for. Dancing came out of left-field, a surprise to be sure, but a welcome one.
Couldn't figure out what i had to do after i had the pinecone though. Nice Jam!
Cool platformer, a lot of humor and cool pixel art for the talking beeings ;)
Nice game, love the pixel art. There's a bug with the pine cone section don't know what to do. Well Done!
Really great entry, I liked the game, nice job and holly shit you have a lot of content in this game.
"FRIENDLY" FIRE THEY SAID! I love the puns in this game and also the story is quite nice too but objectives and platforms aren't very clear in the scene at times.
This game really impressed me lol I wasnt expecting the dance system, haha! Really cool, congrats! :D
Nice dialogue and nice artwork!
Nicely crafted, story rich piece for a jam - well done! Liked the humor as well, kept me busy and entertained the longest for LD46 so far.
@amdmaster Hey, thanks for playing! Could you elaborate on the bug you encountered? Or was it just generally unclear to you, what you had to do with the cone? Couldn't you plant it in the garden up on the mountain?
Art and the soundtrack are great! Having to dance for the tree and the clouds totally suprised me! The ending and characters were pretty cool as well :D
I love the atmosphere of the game, the characters are likeable, and I had a good time going through its story and gameplay (the dance thing was a great idea and nicely done XD).
Great game! The graphics are amazing, the dialogue is funny and well written! I love the dance feature! it was challenging but fun! (the dancing queen part... amazing heheh) I loved the little twist the game got near the end. Amazing job!
A pretty fun platformer, the dialogue options are clever and witty. Though the final dance minigame seemed a little too difficult, compared to the other ones.
Beautifully written. I also have to agree with the others - super cool dance mechanic! The Quest in the Quest in the Quest - like a real rpg ;)
The talks are pretty fun... audio is beautiful... i was not expecting the dance :D
Solid snake talking to speaking fires and trees in the woods, bouncing on giant mushrooms and dancing like he is young and sweet. What a trip!
This game is full of surprises.
We updated the build by fixing two potentially gamebreaking bugs: - made sure to disable one dialog initially that players could trigger prematurely, and only enable it once all necessary preconditions are met - one issue in the final sequence where players could softlock the game
wow very polished game, and story is great!
The history of this game is simply fire! hahah. Really great. The soundtrack is great too, take care of the song of the end, is not looping well. Really enjoyed playing this. Great work!
@lairinlair Thanks for the feedback! Great to hear you enjoyed the game :) Yeah, the final song came in pretty late in development and we couldn't fix the looping issues in time. Thanks for heads up anyway!
Hello, other Friendly Fire game! You folks did really well! The visuals are wonderful, the music was good (Especially the Dancing Tree), there was good humor in the dialogue, the animations are smooth, and the platforming is solid. Even the minigame was a nice touch.
Perhaps my only critique is that the pace is a little slow, and some of the dialogue becomes unnecessary and obsolete after getting past an action. But beyond that, you lot made something very cool and you should be proud!
I loved the plot and the dancing tree song! Great job.
very polished! love the dialog/music. dancing tree was my favorite
Hi! Nice work! I want to make a video with the best games of LDJam46. Something like this: https://www.youtube.com/watch?v=aOdTsWE7iIk . Can I find your game also on indiexpo website? The channel is linked with them.
great humor, fun atmosphere, but I found the rhythm kind of jarring. it felt less like a progression of skill and more like a requirement to hit different patterns. might have been cool to have the pattern build upon itself so you learn a dance. Also, might just be me, but would've been nice to have the note run the other way (so running from right to left).
OMG this game is epic - especially at the end :) really love it - great job!!
I love the game! At first I thought it's just gonna be another game where you look for wood, then put wood on fire to keep it alive. Instead I found myself playing a nice mini Metroidvania game with a fun rhythm mini-game. The humor is top-notch. There is a lot of meta fourth wall breaking humor here, the small NPC fire is the most hilarious. I also found out that you made the engine from scratch? The slopes are working well, platformer controls is tight!
@keybol Thanks again for playing the game on your stream :) Your feedback is very valuable and will be incorporated in a post-jam version of the game.
So I found out I'm no good at dancing! Great game, lovely artwork. One of my favourite games so far!
This game so cute! I like it. I like music, and nice story ❤
@keybol Thanks a lot! We indeed wrote everything from scratch, except some minor pieces of code (I think for sound handling, and the bitmap font) which we used from our previous ludum dare project a year ago. @kayahr worked on the collision handling and controls.
Also thanks everybody else for playing and for all the great feedback. We might push a further update later on where the dance games are less difficult, as it might stop people who are 99% through the game to see the final sequence, which would be sad. We'll keep you updated!
I love the graphics and the artwork, especially the trees! Caught my attention right away. Music and FX were on point also. Great work!
Great game - I really enjoyed it. The sound fits perfectly with the game and it is impressive the amount of story that is put into it - though I still don't trust the stone...
thats really nice game! i love the mood and dancing challenge!
Very nice story, likable characters and incredibly cute flame. The dancing feature was a bit weird, but totally amazing :)
Nice game! Here is a video of me playing it. Hopefully you find it helpfull:
https://youtu.be/xrNbSOYqlos
I'm really bad at rhythm games so I was not able to finish it. So maybe make it easier after 10 tries or just make you fail and something happens then. I noticed it getting red after some tries but then it got white again.
I don't dance normally, but I have made an exception here. Really nice looking game, and so few entries bother with any narrative, was a really refreshing change. I found it funny and engaging, really lovely job on this!
Awesome game! I really enjoyed the narrative/story, graphics, music, gameplay! Those hero's thoughts aloud (hints) make the game also even more lively! I liked it!
That is the most funny game i've played for this ludum dare, the dialogues are really good and the rest enhanced the story, well done!
Haha that was hilarious! I love how everything had those anime eyes. I couldn't beat the last mini games alone so I had to ask for help so we did it together one button for a person :D Very good game!
@apandso Way to go! Great that you could still beat it with the power of friendship :)
This was amazing, I couldn't complete the last dance though( the last one without giving any spoilers), maybe if the main music faded and/or played at the same speed.
A complete story, thats really impressive what you did with that amount of time, a lot of good ideas, well done.
Really epic adventure! I had a lot of fun going through the world and experiencing the story!
Had a blast. Twist ending! Luckily I've been practicing my beat saber. Loved the writing. Good jam!
That old tree sure had a different personality than I expected! Very funny game, nice mood, nice background music. Perhaps the player controller could be a bit more "snappy" but it is also very good as it is now.
Well done!
Thanks to you all for your kind words and valuable feedback. :)
We now pushed another fix, as we realized the final dance sequence was basically impossible to beat with certain keyboards that for some reason don't recognize 1 and 2 keys being pressed at the exact same time. With the fix, hopefully even people with unfortunate hardware will be able to see the end. Sorry to everyone who went through such frustration!
Great graphics! Nice game entry! I loved the mushrooms I wish their were more mushrooms because the mushrooms felt great to bounce on! The player sideways movement did not feel all that great, and the platforms on the trees were hard to see. Great game entry! Keep it up!
Well, because i'm stupid, after i gave the log to the fire and "that" happens, i didn't see the small clouds above the fire and ran all the way up to the big dark cloud... That was akward... 😅
This game is amazing, btw!!!
@marxy-37 don't worry, you weren't the only one to miss that ;) That's something we will address in a post-jam version to avoid player frustration with that part. Thanks for playing!
Wow, what an awesome game!! I didn't expect dance sequences to be involved XD really fun game, might be my favorite so far. I only wish there was more!
:frowning: whoaa.. the best game i played today.. story really amazed me combined with metroidvania style wich make this game is so awesome. adorable graphic and music fits very well. damn, this is masterpiece.. thanks again for the game, that's awesome :thumbsup:
~.PNG
the story was surprisingly effective. The writing of the dialogue was great. Each character felt unique. I enjoyed the metroidvania gameplay with the occasional dancing rythem game. There were a few gameplay glitches, but besides that this was a really fun charming entry.
Loved it ! Really good game, really complete with a good gameplay, a whole adventure, a lot of puns, some progression. And dance moves ! Really loved that part. Thank you so much for creating this. :purple_heart:
Very nice graphics and very cool story telling ;)
Possibly the best Ludum Dare game I've played so far! Such charming graphics, characters and storyline! Really put a twist on all the other fire games out there and there was so much in the little game! Absolutely loved it! I'm not usually a massive fan of platformers but the style of this one made it incredibly enjoyable and not frustrating with the upgrades and things. Did take me a long time to do the last minigame though as I completely missed what I was supposed to do and went to the previous dance place before wandering around for a while not knowing what to do until I spotted it and immediately kicked myself :laughing: The only bit of constructive criticism I could possibly give would be adding some more sound effects and the music at the end did get quite repetitive and didn't quite loop well but I'm sure this would have been something you would have done with more time! Overall, incredible entry and you should be very proud! Well done!
Awesome story! I really liked the plot and the dialogues. And of course everything else deserves the highest mark. Smooth controls, beautiful pixel art, fitting sounds and music, everything creates a great mood and immersive experience. I would double the others that it would be good to decrease the main music volume during the dance minigame. But all in all, I think it's one of the best games I've played here so far. Well done!
We streamed your game with Danae: [link to Twitch VOD](https://www.twitch.tv/videos/599171054?t=02h12m56s) (approximate timestamp)
Very well polished! The game felt complete, even if a tiny bit predictable in terms of the "stacked" fetch quests. Mini rhythm games were unexpected, but welcome. (Nit pick: the rhythm game music playing at the end mixed a bit weirdly with the final music.)
The dialog is hilarious, felt very polished! I'm impressed by how much y'all were able to pack into the time frame :)
Really cool game! Even though the gameplay mechanics were simple, you added a great story on top that made it feel like a big adventure. You did a great job making a world that felt very open (especially with flying) but still made it easy to figure out where to go next with the dialogue clues and signs. Also the twist at the end was very well done, the sudden music and visual effects changes really dramatically changed the tone. Great work y'all, this is an awesome entry!
A 9 person team?!?! Crikey, good job coordinating in this amount of time!
The game was great, the humour and story was fantastically laid out, and I liked the 'dance battle' minigame. It was well paced and I liked the gradual introduction of the mechanics. Also the art style was classic, but it was well executed and consistent, so nice job. I appreciate the effort that went into the multiple conversation paths. Game-wise, the only criticism I had would be that without a death mechanic, there is nothing really pushing you forwards - but that is a minor complaint! Great jam entry & great teamwork!
I was going to comment on the amount of persons in the team but @ciaranw beat me to it! That's a lot of coordination for a gamejam. Adds to the insanity of the time limit :dog: Care to write how to do team coordination in a post mortem or so? I think it would be interesting and could encourage (or discourage) people to work on teams - I'm one that is still convinced to work alone because it is hard enough to talk to yourself hahah :)
- Impressive amount of content in the game, very Terraria Like - I love the ground and grass tiles - Eerie music adds to the mood and atmosphere - Love how the protagonist initially has a "don't care" attitude and then builds up
amazing artstyle!
@ciaranw and @splitpainter Yeah, 9 people in jam sound pretty rough, and we initially thought about splitting up and make two teams, but a lot of people were not around for the whole jam (+ some unexpected drops due to illness), so that was not a feasible option. I'd say we had a core team of about ~4 people that were involved with development at all times. As soon as an additional member was available, some workload could be delegated depending on what was important and/or what the member was able to do efficiently (e.g development / art / story / sound). The uncertainty of (wo)manpower was an issue regarding the scope though, but we were mostly able to keep all of our initial plans.
Wow amazing game! :fire: Awesome overall I loved it!! I made it to the end! Do you guys have other games or youtube or twitch or twitter or discord servers :p
@joamd Feel free to check out the previous jam titles of our "team" (members are always fluctuating)
http://shellfishgames.com/games/sickbusiness_postjam/
http://shellfishgames.com/games/graveheart/
False advertising! FRIENDLY fire... right :wink:
This game surprised me! I didn't expect so much story i a platformer, I didn't expect a guitar hero in a platformem either, and I didn't expect the ending. Well done, sirs and/or madams! I really enjoyed this game.
What I didn't like was the music at the end and the fact that with multijump you could easily bump into invisible walls at the edges of the area - breaking the illusion. Some impassable mountain there or something would be nice instead.
@duke I just played both, really nice games
For the hospital one I reached the second level and after giving an organ the game got stuck for some reason.
1.png too many bodies xD Overall great work!
And I agree with the comment on the story for Friendly Fire, its a lot for a jam, how did you guys pull it off xD
I too made a 2d platformer and with a good story by a friend but there wasnt enough time to implement the whole story during the jam time xD
That was hilarious! I love the dialogues! xD Not sure though, if I got to the very ending.. Didn't know what to do after 'There is still something I can do'. Btw.. you're an army of team, 9 people! That must have been some good coordination skills.
The game was amazing. The only thing I didn't like was the movement speed. I think the character is too slow.
Aw that was very cute! It kept my attention all the way until the end! A nice complete package, good art and audio too 🙂 I really liked the writing also! When it zoomed in on the fire near the end I was sad that it was ending like that but then I got to dance my way to victory! Great effort, good job!!!
It's fantastic, cute contained but still complete games like this that bring me back to Ludum Dare every year. Congratulations on a really good entry! I'd say the acceleration of the player's side movement needs some word, felt like I was limping everywhere but other than that you all should be very proud.
But also 0/5, I want a full "Dancing Tree" minigame. (jk)
@madalaski The walking speed is indeed something, that needs to be tweaked. I'd love to add a running function with additional animations, but we'll see how much time we can invest in the post-jam version. The minimal solution would be to just increase the base walking speed to allow for faster travelling around the map. Thanks for playing anyway! (You're game is awesome, btw. Anyone reading this, go play it!)
Cool game, I love the dialogues and the option to have the "I don't care" attitude. Hillarious humour, the dancing tree is the best :laughing: Everything is great, graphics, controls, story, humour. Awesome game! great job!
Btw on my first try, I fell off the map.
This game felt very good to play. A lot of great work went into this. The platforming felt great, especially when you get the double jump and so on. The music is great and really set the mood. I like how the game looks too. It was a cool experience, and the map was well designed. Had a beginning, middle, and cool end that all connected. Wonderful entry!
Absolutely love the narrative, pixel art, and soundtrack. Great work!
Hey You've tricked me! One of best game in the jam! Good luck!
Loved the story and humor, great job to all!
Very pleasant game ! I especially appreciated the tone, humour and score, which create a wonderful atmosphere for the experience. The DA and colors are perfect. Nice game in such a short time ! Congratulations !
Great game! One of the best entries I have played so far. My suggestions are very nit picky because Don't really thing the game needs much more improvement: add a 'quest text' on screen like: "go east to get wood", go to the heaven to make it rain", etc. And the other one is that for me was a but clear the player was in a 'cave' (after you go east from the flame) and I kept bumping into the cave ceiling. Nothing major, as I said, nit picky stuff... Again great work! Very fun :smile:
That was fun, great story. Now I'm left wondering what happens when you say "yes", at the end when he asks you to help him again.
@mika-la-grand nothing critical ;) just variations in dialogue. Thanks for playing!
Nothing to say good job. Just one thing the game crashed when the tree gived to me the piece of wood.
really cool game. Enjoyed it till the end. In the last scene I hoped that every character had different dialogue for it, but the fly ability just repeated itself and the other ones couldn't talk.
Nice game. The storytelling is well done and i liked the friendly fire that turned out not so friendly at the end
Awesome game! I enjoyed it a lot! It's a perfect beta game. You can continuous this project, please? Amazing!
Really great game! Amazing art and music! A bit short tho. I'd love to play some more of this!
The dancing mechanic was unexpected and fit really well. The boss-fight was nice. I am the dancing queen! Loved the dialog and the quest for wood was pretty long despite the small level area, so kudos on a job well done with level design. Double jump made the bouncy mushrooms less of a deal but nice platforming design touch. The character felt a little 'floaty' during his jumps, no pun w/ flying mode intended. The talking flying pickup, flame npc that lost his job, cheesey-joke trees, all of it was hilarious and well placed. You have a knack for writing! I noticed some grammatical errors though. Good work!!
It was lovely experience) Loved writing and story. Rhythm sections were a good fit to exploration and dialogues. Good job!
@zimennik if people call our ~15 minute Ludum Dare game short, that's certainly quite a compliment! :D Thank you. We're working on a post jam version @rodrigo-castro although so far we're focusing more on polishing than on new content. But who knows...
@feingehacktes quite some attention to detail! As we had no new dialogs for them, I had simply deactivated all their lines once the final sequence started, to make sure they didn't say unrelated confusing stuff. Would make sense to have them comment on stuff though, although we hoped to convey a feeling of urgency and panic, and didn't expect players to just walk around and talk to the other guys. :D (unless of course you didn't know what to do like a few other people who didn't see the clouds, in that case some guidance really would make sense - yeah, I guess we'll add that to post jam).
@lorwon Ohhh unfortunate, sorry about that, first time I'm hearing of a crash. Which browser were you using? And can you tell us anything more, did the game simply freeze? Or did it crash your whole browser?
@trigueiro yes! More hints for the player are on our little post jam roadmap. Happened to a few players that they went through the dialogs and didn't pay full attention as it was a little unclear what was just random banter (which there's a lot of obviously) and what's actually relevant for story progression.
@natasza Thanks a lot! Can you tell us more about where/when/how you managed to fall off the map?
@farbeyond-studio Sorry about the ending! There appear three clouds above the fire which you can dance on, so the rain will shrink it down again. If you'd like to see the ending, we provided a playthrough video above in the download section. Regarding the huge team, about 4 of us were ~full time involved along the three days, and the others had some other obligatoins throughout the weekend. Except the initial brainstorming phase, we had usually 4-7 people coworking at once, communicating over discord and sometimes pairing up sharing screens. Worked out surprisingly well. 3 of us were mosly focusing on art and level design, one on music, and the other ones on coding.
@joamd thanks for checking out our other games as well. :) I would have played your game, but am on a linux machine unfortunately.
@boboman Thanks a lot for the feedback! English is not our first language, so it's not all that surprising a few grammar errors survived. We'll ensure to have a native speaker check our dialogs for the post jam version just to be sure.
"Curse your sudden yet inevitable betrayal!" Haha, that was surprisingly involved. The double jump was initially a bit sticky for some reason, but didn't give me any troubles after the initial trek up the mountain. I'm impressed with the fact that you managed to make an essentially complete game/story within the time frame, and there were so many different aspects to it! Really well done, and very enjoyable.
This must have been a lot of work because you have a ton of things flushed out. I ran into a bug where I fell through the world, but I was being dumb so it wasn't that surprising.
Pretty sweet and short metroidvania with amazing humor! Really liked the way you realized it, it's such a great take on the theme!
Cute game :3 So funny i like it a lot !
This game was quite nice. I enjoyed a lot, of the things I didn't enjoy, the one worth mentioning is the overly distorted audio during the later portion. Otherwise, it's not bad.
WOOOAAAHHHH!! You reallly did a great job to keep the players immersed in the game! The music is so gooooooddd!!! The way it changes according to the story! And that pixel art make me go YES! GREATO JOBU! :smile:
@josephbyam Please tell us what you were doing when it happened! Being dumb is alright (possibly even encouraged), you shouldn't be punished by falling into an endless void. :)
@bubbadubc Thanks for your feedback! Are you referring to the dance music being hard to hear due to the loud primary track? Or is the primary track itself the issue?
@god-colo Your comment makes me go YES! :P Thank you!
@very-dark-lord the music track during the final segment is just overly distorted. the dancing track is playing at the same time and while it's not perfect that a still passable. just the actual bgm for that part. trying to be spoiler respectful
That was a great little experience. You've got a really great game here, and I'd love to see a more expanded story.
The game was engaging enough that I played till the end. The ending was good lol. You guys are able to make a decent story game in such a short time. It was fun and I like the 1, 2 mechanics.
Great job! Very funny.
Amazing work, really fun and with a lot of content. That's impressive!
Great work. It was a joy to play this game) The only thing - it should have some sort of small saves in case your browser glitch or something.
@very-dark-lord when I fell through the world I was jumping a bunch of times in a corner, and one of the times I fell through.
What a game, especially since you've made everything (at least the vast majority) from scratch, bravo! I've had problems after acquiring the cone, didn't know how to get to the top until after third visit to the platform, where I noticed the clouds moving and finally realized, what was I supposed to do.
In the boss battle, I think the two pieces of music playing together are clashing. I'd rather one of the music muted and the other played normally. Other than that, I think it's great! Well done! :smile:
This must be the most solid entry I've played in this Ludum so far! I liked everything. Music, graphics, game mechanics, story. Nice how you've achieved this much in so little time :slight_smile:
OMG you guys had me hooked. Loved everything about the game. The no time constraint factor was a good idea as one has time to explore the scene and mechanics. I got stuck in the Mushroom ditch for soo long XD, thought I'd never come out. The dialogs - very nice X). The only thing that bothered me was the screen shake when the player tries to keep going against a wall. Will be waiting for a sequel.
Wow that was a brilliant experience! Definitely the best story telling I've seen this jam. I loved the characters and the plot twist was amazing! Thanks for not making this a difficult platformer so I got to experience all of it :)
One can tell immediately that this was made by gamers: you thought of a nice way to handle things when the first thing a player does is try to go the 'wrong' way and jumps into the water a couple of times :wink: I love how this game has almost everything in terms of game elements! Upgradable skills (e.g. double jump), dialogue systems, etc. Really well done! The only thing I noticed, in this otherwise super nicely polished game, is some stumbling sometimes when walking on uphill slopes (hitbox issue?). Thank you for the experience :smile:
Great game, I liked the art and the sound, the game play was simple but fun. Great job.
This game is beautiful and the audio is great, but its so laggy and the collision just doesn't work right. It may be my computer, no one else seems to be having issues, but its nearly impossible for me to land on all the two way platforms and occasionally I fell through the ground and had to restart. Great concept and art, but (at least in my experience) you need to work out some bugs so that it's even playable. I hope this feedback can help you. If you need more specifics on the issues I'm having I can help with that.
@1punnyguy44 Hey, sorry to hear that you had performance issues. We had some reports of people falling through platforms etc, which is most likely due to poor frame rates and resulting collision detection issues. There wasn't really time for much performance optimization and it ran rather well on all of our devices. That doesn't help you of course. Maybe you have the chance to play the game on another devices with better specs? Thanks for playing and the feedback anyway!
@duke I totally get not having time for optimization. I'm playing it on an old MacBook so its probably an issue with that and not the game.
@duke @1punnyguy44 We should of course still make sure to fix "falling through floor (and platform)" issues nonetheless. If we manage to do that, we'll let you know! Thanks for reporting. :)
@1punnyguy44 Did you use Safari on your MacBook? On my Mac Mini the game runs very bad in Safari while it runs perfectly in Chrome and Firefox on the same machine. No idea what causes the massive stuttering and there was no time to investigate these issues. That's why the game description above recommends using Chrome or Firefox.
Feels like a complete game! Very cool!
@kayahr Yeah I did do Safari. I'll try it out on chrome later
@sprotex Sorry to hear, that you had problems finding out how to get up the mountain. We really thought that just having moving platforms would be enough to be an universally understood concept. I remember at least one other person having the same frustrated experience. Might be a good idea to introduce this concept a little earlier in the game in an unambiguous context. Thanks for the feedback! Cheers
THIS GAME IS BETTER THAN SEX!
Amazing game, I really enjoyed it ! I liked the narrative and the pixel art.
The best game i've played here in LD. The whole game was made in 3 days? I loved the dance part, but sometimes it's not accurate. Whatever, 5/5.
realy cool adventure
What an enjoyable and complete game. Really nice entry! I knew from the start that the fire was up to no good!
What a charming game. I love how many different mechanics are in what starts off as a modest platformer. I loved reading all the dialog. All of it was really funny and witty, and made me laugh a bunch. I loved the dancing mechanic. When the game suddenly turned into a rhythm game, I laughed at that too! And when the ending came and all the previous game systems and character interactions came together, that was really satisfying. I love an ending that pulls the whole game together. I'm so impressed that you all managed to make a game that had no less than 3 subsystems, and it all worked well together! Don't take this the wrong way, but though none of these were novel ideas, they were implemented with such heart and humor that I found it to be a ton of fun in the way hanging out with friends is fun (and not in the way mobile games, MMOs, and esports games are "fun", no offense to those types of games; they have a time and place).
Great game. Simple in design. Mechanics are added when needed, unlocking new parts of the world. I love that!
Art is beautiful, songs and dialog funny and engaging. I hope to see more from you! :)
Cheers!
@turncoda Don't worry :) We are well aware of the fact, that we didn't innovate with this entry. It was just fun putting everything together and trying out different ideas and established mechanics to make the game less predictable / more fun for the player. Thanks for playing and giving your honest feedback! Very much appreciated
Had a lot of fun playing this one! Loved the twist at the end :D
"oh my god, a talking fire!"
bahahaha i loved this! really enjoyable, jumping felt good, dancing part was brilliant, nice!
The camera moving over to the goal & hinting the path was a really nice touch!
I'm very impressed with what you managed to complete in such a short time! The story was incredibly well executed and had me interested all the way through. I think the movement speed could have been slightly faster, and it wasn't always obvious which parts of the trees you could land on, but those are minor comments on an overall great game. Excellent job!
Love the creativity, really nice graphics! As others have mentioned, a running function would have been a really great addition to help speed up the pace of the game. Conversations were funny. Overall good game guys!
Whaou! Love the dialogues answers possibilities. I didn't try the weird or funny response at the beginning in case this block the progress. But then I felt it's like Monkey Island, just for fun. You cannot be blocked. It must take lot of time to work on it (But I see you are a very big team. It help, even if it should not be easy to organize the project I guess, so you managed it very well ^^). Camera management and Direction en scene : Perfect! I like the humor. Dancing for a tree. Haha ^^ The idea to help tree to procreate before having some wood is very cool. The pixel art is so nice with varied moods. Love all the characters. ( Taking the stone master was awesome! A floating stone. Haha) Humor (Flying multi jump) Dancing for the water. And the end is fabulous and make a lot of sense with the theme! No bugs found. It is only difficult to stop the fire, because the stressing music is covered the rhythm of the other one. And for me The jump sound is too present. But it's a perfect entry ! Congratulation to the team! Nice job!
One of the most creative games I've seen so far! I loved the story and dancing in it. Amazing game!
Wow! Very impressive game! The pixel art was really nice, controller is tight and quite responsive, the animation is very good (love the dancing!) but the best has to be the writing! Really funny and unexpected, gotta the love the ending! Great entry! Well done!
Great stuff! You created a a lot of content and depth in 3 days, and all good looking and polished. Scores high on humor too :-) Playtime is just right for a LD game, and it had me hooked till the end. I found the player inertia a little annoying at first, but it's not a problem because there aren't a lot of skill jumps and the platforming is solid overall.
This was really surprisingly deep! I'm very impressed, played it through to the end. I loved the characters and the jokes, the dancing minigame, the twist ending. Really just very impressed. Great work!
I've not seen a lot of games with humour this time around, so this was a welcome change. Of course the tree-lyrics where the high point for me as well :slight_smile:
I also loved the menu's & animation.
I had some trouble with the double-jump (not the infinite one) though, while getting through the game was no problem (though the hitboxes on the moving clouds in the mountains could stand to be a bit more wide), I could somehow not make it work when I was on the highest tree (though it was nice to realise you could 'climb' the trees). Oh, I also could still hear the jumping sound on the end-screen when I pressed jump.
When I got to the dancing tree I lost it hahahaha Loved the dancing parts! Gameplay overall is fairly simple but the story and humor (and dancing!) gave it flavor along with the amazing and well put together art. From the start I suspected the fire could be on to something but still wanted to play the nice guy part...
There's something to be said for an adventure platformer game with no enemies, especially in LD. :)
I reeeeaaaaallly liked the atmosphere, humor, and tone of this whole experience. The way everything was woven together into one cohesive package made me stick with it all the way to the end, and I'm glad I did!
The writing was clever enough to feel like an enjoyable reward upon completing a mission, and the level itself was super low-stakes in terms of dangers, which just made things extra enjoyable for me.
Well done, you guys! This is one of my favorites! :heart:
Some initial thoughts: * Good expansion of mechanics throughout the game * Good reuse of dance mechanics (also, total surprise they were added!) * Well polished, with good graphics and some great music throughout the game and stages
It was a nice little story which didn't overstay it's welcome and wrapped up within an enjoyable amount of time. Friendly Fire was pretty easy to pick up and get started, I even spent a little time after I got one of the later mechanics to explore as much as I could.
The only drawback was sometimes I wanted to press E to skip through the conversation and close the dialog box (right at the very end) but I don't think I could, I had to wait for a timer to trigger.
Really amazing game! Really intersting and inviting game. Really enjoyed it!
Great pixel art!Well done!
Great game! It was well thought out and had a great mood! I'm glad you uploaded a playthrough video! I found it a bit of work listening to the dialogue, but since it was intriguing, thought out, and well written, it was good in that aspect overall. Also, travelling could be spiced up visually somehow (perhaps grass animations or something). Good soundtrack and good audio effects! The graphics were superb and consistent across the game (including the font, the audio mixed well with them also). Good writing and the game as a whole felt well polished! Overall, great job!
Beautiful Art Keep it up. :v:
Nice game, I like how you used the theme. This was well done platformer and great story, I loved the twist at the end!
Incredible game. Very polished ! Short but fun, beautiful and I loved the plot.
Nice use of the theme :)
Simple, but well executed platformer. I really like the art style and that dancing system lol. Also somehow you managed to put a moustache on the tree. Quite humorous game! Very good entry!
The dialogues made me smile almost all the time :) You did a very good job with the hints (signs and camera targeting). Many teams have a problem with this part of the game. The game looks complete and complete. Only the character controller could have been a little better.
Hey-- really enjoyed this. I played it on my stream and the VOD is here if you're interested
https://www.twitch.tv/videos/614058301
Fantastic! I liked all parts of it! Funny conversations, good story (although that fire was suspicious from the beggining), nice way of extending the world, cool graphics. Also the controls were quite smooth! Congrats!
That was really fun to play! Looks like finished game. It was like short film in a world of games. Nice graphics, sound, storyline and humor. Still needs some polishing: 1. Text is shaking when you move. 2. Feedback is not enough when you miss button while dancing: it is not clear how this affects the result. 3. Screen is shaking when you move into vertical wall. 4. Moving down on diagonal surface is not smooth: feels like you are bouncing.
Google Chrome 81.0.4044.138 here. All the best!
@retrome Thanks for your detailed feedback, the points you mentioned indeed require some more polishing! We're currently working on a post-jam version, and I'll put these things on our list.
@weeping-rupee Thank you, that's super helpful! You're surprisingly patient, and sorry you had to go through everything twice because of that "lost the pine cone dialog after having already planted it" bug, this is the first time I've seen that, laughed pretty hard when that newly spawned pine cone just drifted away to the side. :D Will fix that part. There are quite many different game states and dialogs in this game, it seems despite our best efforts we messed up a few combinations where you can have conversations that make little sense in the given context, or lead to problems as the one you experienced. Or such as talking to the wing "upgrade" in the clouds during the final part of the game. Goes on our list as well. And we already planned to make the whole stone "arc" of the story a bit more clear to the player. Thanks again, really cool that we could watch your whole playthrough.
@halflemonstudios @tropos @rewzu @ultrabill @frederika @zerohbeat @nickavv @nathalia-hohl Thank you all! Glad you enjoyed the game. :)
@kjscott Indeed you're right, there's a brief timeout after the dialogs to prevent players from accidentally skipping lines without having had the chance to read their options. You're certainly right the current implementation isn't ideal and sometimes feels unresponsive. Not sure what the best approach is in that case, possibly applying these timeouts to player options only and not while NPCs are talking... might update that for a post-jam version. Thanks for the detailed feedback!
@coleslaughter Thank you! During development we weren't quite sure whether the "dangerless nature" of the game was a good idea, or whether we should add some challenge/time pressure to spice things up. Decided to keep it that way though, and I also feel like it works well in the end. So thanks for pointing that out!
I'm utterly blown away with the quality of your entry. It's clear that a lot of love and effort was poured into every aspect of this, including its core mechanics and design. All considered a very well put together game that you and your team have created!
The graphics are very catchy and create this great atmosphere. Also dancing system... come on, that’s awesome!
Eu ainda estou jogando. I'm still playing.
Parei apenas para colocar a imagem (para dizer que seria bacana ela ser mais vertical um pouco, ao menos nesta parte) para eu ver esse personagem inteiro enquanto converso com ele.
I stopped just to put the image (to say that it would be nice if it was a little more vertical, at least in this part) so that I could see this whole character while talking to him.
JOGANDO.png
YOU.png
Hahahahah. ^^'
Over.png
Análise...
1 - Mecânicas, Aprendizado e Fluxo: Gostei muito do seu jogo plataforma com muitos pontos em comum com o estilo metroidvania. Outra mecânica interessante foi a mecânica de dança (que tem algum bug para começar a dançar, nos primeiros passos de cada nova tentativa). Senti falta de condições de derrota (cheguei a morrer afogado uma vez). Isso demandaria check-points (creio), nem sei se eles foram implementados porque eu morri apenas antes (ao tentar ir contra o fluxo normal do jogo). Aprender a jogar foi muito fácil e intuitivo, além das explicações (muitas em divertida metalinguagem) dentro do próprio jogo. O esquema de conversas e diálogos também foi bastante divertido (também gostei da referência ao He-Man). O fluxo de jogo deixa a desejar pela falta de desafio, mas a narrativa é muito divertida e interessante (eu diria que poderia haver combate para aumentar a sensação de aventura, mas creio não ter sido a escolha da equipe por conta do tempo de game jam, ou pelo simples fato narrativo escolhido). Talvez em uma continuidade do projeto caberiam combates, inteligências diversas, jogo dentro da água, subterrâneo e outras interações.
2 - Gráficos, Áudio e Narrativa: Os gráficos ficaram muito bonitos e conseguiram passar bem toda a ideia do jogo. Eu talvez gostaria de ver a dança como algo em maior destaque na tela, para ficar mais confortável de fazer. O áudio ficou muito bom, parabéns. A narrativa foi o ponto forte, fiquei na dúvida se havia formas diferentes de concluir ou se as ramificações textuais se limitavam a curtir tudo que prepararam em termos de referências e tudo mais.
3 - Cultura: O jogo tenta nos dar (ao meu ver) diversas reflexões de forma leve e descontraída (lembrei muito de The Messenger). Creio que seu jogo tenha se mostrado algo muito bom ao reunir metroidvania e tais temas (sem contar a reflexão sobre a própria participação na Ludum Dare, com tal tema, hahahahah).
4 - Monetização: Creio que o jogo possa ser quebrado em diversos estágios para montar o mesmo desafio, mas com mais conteúdo no meio do percurso. Creio que o jogo já esteja ao patamar de vender em stores como itch.io e que pode abranger maior escopo que isso, caso seja do interesse da equipe avançar por essa direção.
Analysis...
1 - Mechanics, Learning and Flow: I really enjoyed your platform game with many points in common with the metroidvania style. Another interesting mechanic was the dance mechanic (which has a bug to start dancing, in the first steps of each new attempt). I missed defeat conditions (I even drowned once). This would require check-points (I believe), I don't even know if they were implemented because I died just before (when trying to go against the normal flow of the game). Learning to play was very easy and intuitive, in addition to the explanations (many in fun metalanguage) within the game itself. The scheme of conversations and dialogues was also quite fun (I also liked the reference to He-Man). The game flow lacks the lack of challenge, but the narrative is very fun and interesting (I would say that there could be combat to increase the feeling of adventure, but I believe it was not the team's choice due to the time of the game jam , or for the simple chosen narrative fact). Perhaps in a continuity of the project, combats, diverse intelligences, play in the water, underground and other interactions could fit.
2 - Graphics, Audio and Narrative: The graphics were very beautiful and managed to convey the whole idea of the game. I might like to see dance as something more prominent on the screen, to be more comfortable doing. The audio was very good, congratulations. The narrative was the strong point, I was in doubt if there were different ways to conclude or if the textual ramifications were limited to enjoying everything they prepared in terms of references and everything.
3 - Culture: The game tries to give us (in my view) several reflections in a light and relaxed way (I remembered a lot from The Messenger). I believe that your game has proved to be something very good in bringing together metroidvania and such themes (not to mention the reflection on your own participation in Ludum Dare, with such a theme, hahahahah).
4 - Monetization: I believe that the game can be broken in several stages to set up the same challenge, but with more content in the middle of the course. I believe that the game is already at the level of selling in stores like itch.io and that it can cover a greater scope than that, if it is in the interest of the team to move in that direction.
Thanks for bringing your game by my stream for us to check out. If you'd like to watch again, you can find the highlight at https://www.twitch.tv/videos/617255762
Wow - the amount of content in this game is really impressive, especially all the art that went into it. Great stuff - loved the ending sequence especially.
What a Gem
the Game is awesome. In the first placed I thought there must be more "difficulties" during the Platformer passage but thats now what the game is about.
I loved the twist at the end and in general the game was really funny. The Graphics and Animation are very good and the Sound is totally suitable.
Awesome Game Well Done
incredible game!!! absolutely blown away by how well everything worked together—the visuals, the audio, the dialogue... and so many extra details that affects the experience so much, from the self-aware jokes of the nonsensicality of this little world to the little rhythm minigames! if i could've just snapped my fingers at the beginning of ludum dare and had any game i wanted to appear in front of me, this is probably what it would've looked like. awesome work. (wish there was a way to learn what all of the dialogue options would've outputted!)
wow!! it was very interesting. I liked the graphics, plot, and mechanics. interesting characters, with their own character. The ending is just super. Music is a little annoying, but it's a small thing
Awesome art. Good characters, the game is well polished. But i'm not sure what the choice of dialogue brings, it felt a bit frustating, in the end you are always "forced" into one choice if you want to continue. In the end, excellent job, very well done.
Nice narrative, artwork, humor, and details!!!
This game is so good. I loved every second of it. It is so unique funny and beautiful. An extremely impressive entry!
@xdsilentstorm @yy404 Thank you both! Highly appreciate the kind words. :)
@red-ash You're right, the dialogs are effectively more linear than they appear. Sometimes you can get different kinds of information out of them, but in the end it comes down to the same actions you need to take to get to the ending. It would be nice to have some more serious variation in story progression, but there really wasn't enough time for that, so in the end the dialog system may actually be a bit gimmicky, but as long as it's entertaining I'd say it meets its purpose. Sorry for the frustration though! And thanks a lot for your feedback.
@pineapple-po @johnfn Glad to hear you liked the ending, as I put a few frantic hours into building it on the final evening of the jam! :D
@lunacyecho "if i could’ve just snapped my fingers at the beginning of ludum dare and had any game i wanted to appear in front of me, this is probably what it would’ve looked like" thanks! Probably one of the coolest compliments we've received, it's really nice to read that. :)
@deathstorm yes indeed, the lack of real challenge (except the dancing parts I guess) was intentional, but we still weren't quite sure whether that was a good decision for some time. We're quite happy with how it turned out however, and I'm glad you were too in the end!
@marcmagus Thank you, you streamers are adding quite some value to Ludum Dare! Haven't watched it yet, but will this evening. Always super interesting to see others play our games. :)
@gustavo-christino Thanks a lot for that super in-depth review. In two languages even. :D Really appreciate it. You're right about the dialogs, the different paths to take don't make that much of a difference and that probably is a little obvious while playing. For this game to be worth money to people, we'd probably have to add quite a bit more content. But we are already evaluating ways to at least get it on a few bigger platforms with the post-jam version. We'll see!