Nice! Narrative games are few and far between in JAMs like this, partly because playing those games is more time consuming, but also probably because creating this sort of branching narrative within such a short window of time can be quite tough. Game writing takes AGES. So well done! The inclusion of a map was also a nice touch, though I still got lost half the time anyway. :laughing:
I did feel like constantly having the the "sisters" framed with quote marks was unnecessary, as it's very clear what you're referencing each time, but overall everything was nicely written. Personally would have preferred more of a human element with the nameless followers (but again, those time constraints). The inclusion of followers/supplies was a nice aspect in general, though ideally it would be nice for more of the text choices to have outcomes that could influence the supplies. But as it stands it's a nice built in time management tool at the moment.
I felt like I explored all the available options, so I'm curious - was there anything that didn't end with your certain demise?
Also if you're looking for background music https://incompetech.filmmusic.io has a lot of really excellent free music of the non-annoying variety (you just need to credit the creator in your game). Though honestly just a free low-key sfx of a cold wind blowing would have done wonders for the mood.
Rating has slowed to a crawl by now, but if you want to garner some more views before the deadline then you should really try and rate/leave feedback on some other peoples games, or the sorting system won't prioritise you. Give and ye shall receive, such is the LDJAM way. Good luck!