The game needs a lot more feedbacks I think. For example, I don't know how many tomatoes it remains, if the worker found one, how many time before the client will get bored etc. Plus, it seems there is nothing to do during 1 minute or I didn't understand.
I think if the game purpose was to optimise the budget of the market, then the game design should focus on it and speed up the part where we don't play to replace them by simple summaries of the day. Or permit the player to command stocks during the day.
Also, at the end of the day, it was reported I sold like 1 tomato even though multiple clients asked for tomatoes and leaved the market with happy face.