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Operations : KIA
Operations : KIA
By zyapimstudios
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.00 | 9 | |
| Fun | | 2.92 | 9 | |
| Innovation | | 2.08 | 8 | |
| Theme | | 2.92 | 9 | |
| Graphics | | 2.64 | 9 | |
| Audio | | 2.58 | 8 | |
| Humor | | 3.66 | 8 | |
| Mood | | 3.00 | 7 | |
Comments
pandepic
2020-04-21 10:06
The gameplay is simple but fun, I liked the character and zombie art and the changing sprites as they take damage was a nice touch. The level backgrounds were pretty repetitive and boring, some environment variation would make this so much better. Having 1-2 other types of enemies (maybe one that can charge at you or explode on death etc.) would make it fun to play for longer. Also a sound effect or animation or some kind of timer indication for reloading the gun would make a big difference in polish. The enemy AI is pretty easy to exploit by shooting from outside their aggro range, making them aggro when they get hit would be a good fix for that.
mabrax
2020-04-23 14:28
Plain and simple. The problem is that I caused a lot of tunneling effects, meaning I went through the walls :(, but despite this is fun tu play. Congrats. Check our game too :) https://ldjam.com/events/ludum-dare/46/and-weep-above-an-endless-grave
Fun and enjoyable game. After some time the necessity to reload gun started to be irritating. I would consider adding guns with more bullet slots in next levels.
I agree with everything @pandepic said, in particular the AI. I think for a gam jam, instead of trying to do 10 repetitive levels, you should go for 2 or 3 really cool levels, with good level design and 2 or 3 different ennemies (or a boss ?).
And also, I am pretty sure the level 2 had the shape of a cat ! I appreciated the humor of the game =)
@brandon-gonzalez yes, level 2 is a cat. I though no one would notice it!
You already witnessed me on the stream playing your game (thanks for dropping by!) but I thought I write you some lines here as well. Like I said, it's not the most original in terms of mechanics but I liked how strong it was in terms of characterization and humor, especially how the game explains away the lack of levels 😅 Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw