My Relationship with a Cube by Stending 2020-04-23T15:46:06Z
The instructions were showing for too short and after death they didn't show up again, so in level 3 I didn't really know what to do to advance ;-;
Foon → Ludum Dare Explorer → Users → Kosmik123
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | (Un)limited Space | jam | |||||||||
| 2023 | 53 | Delivery | Coastal Carrier | jam | 718 | 3.45 | 3.23 | 3.31 | 4.17 | 2.63 | 3.55 | |||
| 2022 | 51 | Every 10 seconds | 👥 | Unholy Slaughter Ghost Deluxe Edition | jam | 2.00 | 2.00 | 2.00 | 2.00 | 1.50 | 1.50 | |||
| 2021 | 48 | Deeper and deeper | Silesia Simulator | jam | 3.00 | 3.25 | 2.50 | 2.50 | 3.25 | 3.25 | 3.25 | 3.25 | ||
| 2020 | 46 | Keep it alive | Snake | jam | 2468 | 2.62 | 2.62 | 2.91 | 2.52 | 2.92 | 2.18 | 2.84 | 2.41 | |
| 2018 | 43 | Sacrifices must be made | Egyptian Friends | jam |
The instructions were showing for too short and after death they didn't show up again, so in level 3 I didn't really know what to do to advance ;-;
This game is awesome. I played it for very long. At the beginning I died so many times but after all I discovered how to play it properly.
I would suggest adding some graphical art to cards to make them more distinguishable and good looking, because after some time, it became tiring to read the names all the time.
Fun and enjoyable game. After some time the necessity to reload gun started to be irritating. I would consider adding guns with more bullet slots in next levels.
I put the brother to the water and couldn't find him. I think it would be useful to be able to take food with me (bagpack or pockets) while holding brother.
I think that the lack of any character graphics lowers the accesibility of this game. It would be more engaging if we saw our character and the enemies. The font of the commands should be bigger and/or better color.
I don't know how to heal ;=;!
It would be useful if player got crafting recipes. But I liked the gameplay and graphics.
The mouse sensitivity should be smaller/variable. I had to lower to minimum my dpi to play the game. I love the idea and the setting.
I love the artstyle. It looks like an educational show for children from Sweden.
I thought that the water was going down to fast, but after all I managed to make it to the end.
Something's wrong with slider colliders. I love the idea of shop managing game. I think that after some improvements and polishing it could be a fun strategy, idle game for android.
@pilarius Funny because I thought that this gray box was a thumbnail of the game and it drew my attention.
Great! I love that game. The cutscene at the end is a very good idea. Typical gamejam games don't have cutscenes.
I get this info on Windows ;-;
[INFO][amethyst::app] Initializing Amethyst...
[INFO][amethyst::app] Version: 0.15.0
[INFO][amethyst::app] Platform: x86_64-pc-windows-msvc
[INFO][amethyst::app] Amethyst git commit: UNKNOWN
[INFO][amethyst::app] Rustc version: 1.42.0 Stable
[INFO][amethyst::app] Rustc git commit: b8cedc00407a4c56a3bda1ed605c6fc166655447
[INFO][winit::platform::platform::window] Guessed window DPI factor: 1
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Unsupported', C:\Users\Mike\.cargo\registry\src\github.com-1ecc6299db9ec823\gfx-backend-vulkan-0.3.3\src\lib.rs:326:9
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Playing the game was fun. After some levels I mastered the controls so new levels seemed quite easy. Good direction of further development could be adding new types of obstacles and new characters abilities
At first after dying in level 4 I thought this game was too difficult. But then I restarted and it went much better. It's amazing how fast you learn to play this game. Also the variety of ways that new enemies appear (from sides, from corners, from big enemies) shows that the game was developed with care, what I really appreciate. I wish there were more levels
I got stuck when I died near checkpoint and everytime it automatically rewound time I started dead (think that's the reason) obraz_2023-05-02_133424374.png.
But most of the time this game was fun to play. Good work
Great idea to make a chillout game. I got confused with the inputs at the beginning. I wish there were more obstacles for delivery men, so that players could help them more
Am I fighting human organs? I think there's a paradox that the simplest games are the most enjoyable. And this game is the proof. Maybe it's just a simple shooter, but I spent a lot of time replaying levels, dying and restarting over and over to find best strategies for each of weapons I could use.
I like the fake perspective effect which fits really whole games graphics. I appreciate gradually increasing levels difficulty (it's a sign of a good game design), but I wish there were more, even harder levels
Driving is nice and enjoyable. But actually I don't know what the goal is, except driving through blue checkpoints
I love dinosaurs, so I had to play this game. I expected a typical match-3 game, but the twist with pressing the button was simple but a good variation from the genre. Also sleeping dinos graphics are so cute
I'm not a fan of wordplay-type interpretation of themes, but this title grabbed my heart. The gameplay may not be that challanging but I think this game is all about the mood. Also the boss monster looks amazing. I wish we could get more gameplay with interactions with it
All my pets at home got relaxed to this music. I really enjoyed playing this game. I wish there was some kind of infinite mode after achievieng certain goal
I love these dogs models. So simple, yet effective
I got this graphical bug on Opera browser (on Edge it looks normal). obraz_2023-05-03_221430824.png
Anyway. I like your approach to the theme. I really enjoyed finding defects of these products, especially when I knew all their features so that I didn't even have to look at the template. Also the thrill of the limited time to do the task was an added value
This is a game I always dreamt of creating, but never came up with an idea how to make it. Now I can play it which is equally enjoyable. I love the simple graphics. Also levels are perfectly designed with the increasing difficulty
I love the idea for the mechanics of this game. Unfortunately I didn't really get if my choices changed anything because everytime characters said the same thing. But sounds and graphics set the mood so well
Wow! This game is perfectly refined. Everything was well thought out to deliver a great experience to the player. You don't know where is the supply? You have a GPS. You have too many items? There is a trash bin. Some commercial developers should learn from this game how to create good games
The game was so satisfying, but after some time it started to become a bit boring. More types of enemies/obstacles would be great. I think that this kind of game (simple and full of upgrades) would be perfect on mobile platforms
The game was a bit buggy (dash outside of map, blocking on small grass) but the fun from the game was so big that I ignored most of the bugs. I liked the original artstyle (especially paths made of leaves). I think that everybody knows the Little Red Riding Hood story, but I think it would be nice to see it explicitly shown in the game
Playing this game was actually so fun. The fighting mechanics are simple, yet create challanging battles. I found a bug with audio. Once I was low on health I kept hearing the heartbeat for the rest of the game
I got stuck on level 4 in a room full of flowers (I believe it's a bug). Where are the rating options?
Graphics might not be the best, but the fun from playing makes up for it all. I like how thoghtfully designed levels are and that I can get through them in different ways
That's exactly what I expect from an indie game on game jam - fun game with unexplored mechanics. I believe it could become a real published game full of enviromental puzzles, after some further development
I'm used to rotate things in games on 'R' key, so I constantly kept on resetting my levels. Why is it meat that we deliver?
I love the mood of this game. Being a guy in a dark place doing nice things is so enjoyable. I think that some personalitity development of these NPCs would fit the game
Will you record a gameplay video of your game? I don't think many people will want to install whole SDL for testing one game. I don't want to do this either. Anyway I want to see this game and leave a rating, so watching a gameplay video would be a good alternative
I love the mood! Music, lighting and level design (is it generated procedurally?) make the enviroment so nice to travel. Most of the time I spent on sightseeing different buildings and jumping on ramps