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The Last Battery
The Last Battery
By steve95
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.62 | 14 | |
| Fun | | 2.80 | 12 | |
| Innovation | | 2.59 | 13 | |
| Theme | | 3.04 | 13 | |
| Graphics | | 3.04 | 13 | |
| Audio | | 2.85 | 12 | |
| Humor | | 2.54 | 12 | |
| Mood | | 2.77 | 13 | |
Comments
There is no executable, and I have worked with SDL2 before and it will generate an executable, I just didn't see yours.
I looked at the code and I see where you have the correct headers and such. Just compile, and zip up the dlls for SDL2.dll and SDL2_image.dll and send it on its way.
By the way, the music and graphics look pretty good
steve95
2023-05-02 12:49
hello thanks for your comment , did you check in the bin folder ? The executable file is called "run". You can also find it in the FINAL directory , named "game".
unfortunately this looks like a linux executable which I can't really run since I'm on windows, I wish there was a windows build since the majority of people here use windows, I want to give this game a chance so I'll come back in a day or two and see if I can build it from source on windows.
steve95
2023-05-03 07:58
Thanks for your effort though , i used Ubuntu because i used this project as a chance to learn C and Linux combined with SDL2.
Will you record a gameplay video of your game? I don't think many people will want to install whole SDL for testing one game. I don't want to do this either. Anyway I want to see this game and leave a rating, so watching a gameplay video would be a good alternative
steve95
2023-05-03 15:58
Done!
dummy432
2023-05-05 13:19
hats off to you making this game using c... i understand that c is hard... and pulling of game in 2 days is no joke (i made a game in c for compo in LD51)... the mechanics were overall good.. the only thing that annoyed me was the collision detection..... overall good job
steve95
2023-05-05 17:39
Thank you for your comment! I had problem with collision detection , i tried to implement a box collider but it was too complicated so i stick with "one point collider" and i used the direction of the player as a pseudo-detection for the edge the player collided with the object. It wasn't perfect but it gets the job done!
nastasya
2023-05-09 07:53
Interesting idea~ Good job
steve95
2023-05-09 10:26
Thank you!