FoonLudum Dare ExplorerLD53 → The Last Battery

The Last Battery

By steve95

View on ldjam.com

CategoryRankScoreCount
Overall2.6214
Fun2.8012
Innovation2.5913
Theme3.0413
Graphics3.0413
Audio2.8512
Humor2.5412
Mood2.7713

Comments

beebster-games 2023-05-02 12:28

There is no executable, and I have worked with SDL2 before and it will generate an executable, I just didn't see yours.

I looked at the code and I see where you have the correct headers and such. Just compile, and zip up the dlls for SDL2.dll and SDL2_image.dll and send it on its way.

By the way, the music and graphics look pretty good

steve95 2023-05-02 12:49

hello thanks for your comment , did you check in the bin folder ? The executable file is called "run". You can also find it in the FINAL directory , named "game".

0x-void-x0 2023-05-02 23:08

unfortunately this looks like a linux executable which I can't really run since I'm on windows, I wish there was a windows build since the majority of people here use windows, I want to give this game a chance so I'll come back in a day or two and see if I can build it from source on windows.

steve95 2023-05-03 07:58

Thanks for your effort though , i used Ubuntu because i used this project as a chance to learn C and Linux combined with SDL2.

kosmik123 2023-05-03 13:14

Will you record a gameplay video of your game? I don't think many people will want to install whole SDL for testing one game. I don't want to do this either. Anyway I want to see this game and leave a rating, so watching a gameplay video would be a good alternative

steve95 2023-05-03 15:58

Done!

dummy432 2023-05-05 13:19

hats off to you making this game using c... i understand that c is hard... and pulling of game in 2 days is no joke (i made a game in c for compo in LD51)... the mechanics were overall good.. the only thing that annoyed me was the collision detection..... overall good job

steve95 2023-05-05 17:39

Thank you for your comment! I had problem with collision detection , i tried to implement a box collider but it was too complicated so i stick with "one point collider" and i used the direction of the player as a pseudo-detection for the edge the player collided with the object. It wasn't perfect but it gets the job done!

nastasya 2023-05-09 07:53

Interesting idea~ Good job

steve95 2023-05-09 10:26

Thank you!