Foon → Ludum Dare Explorer → Users → X2SHADOW
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 🤖 | NO TIME | compo | 2.86 | 4.25 | 3.75 | 3.42 | 3.83 | 4.60 | 4.08 | |||
| 2025 | 58 | Collector | ROT | jam | 483 | 3.40 | 2.50 | 2.95 | 3.52 | 3.47 | 2.67 | 4.07 | |||
| 2025 | 57 | Depths | Promise me | jam | 425 | 3.57 | 2.75 | 3.31 | 3.82 | 3.99 | 4.30 |
X2SHADOW leaves an average of 26.0 feedback comments each event.
When I asked for a burger without onions
It seems like just a snake on a cube, but it's quite an interesting idea. I've never seen anything like it before, and it's even fun. It makes you rack your brains a little.
Damn, this game is very addictive :D I love it so much! Really good job guys!
P.S. I played PostJam version
A good and simple game. It would be great to increase the rotation speed.
I really liked it, did 3 tries, froze in two of them without finding the last artifact :( Nice pixel art, interesting and simple mechanics, great game!
Beautiful surroundings, but it lags on my RTX 3060, barely playable. I did about 5 runs and still didn't understand the mechanics with the mushrooms. In the end, I figured out that you need to score 1000 points. The most I could score was 990, and then I died of hunger. Hunger is very cruel here, it clearly needs to be made easier.
For example, I see a mushroom at the top and I understand that I need a jumping mushroom, but which one is it? There are so many of them, and try to remember where it was. There is no quick restart button. Okay, I found the mushroom, ate it, and the effect wears off very quickly, but I manage to jump there somehow.
Very unique style! I like it ;)
Simple, cozy and fun. Music a bit repetitive.
Very unique and stylish. Unfortunately, I couldn't figure out how to complete the game. game10.jpg
Very unique style :) game9.jpg
I liked the game, but the balance is a bit strange. At first, you're poor and collect pennies for a ghost trap, and then you start getting 500 coins per ghost, and consumables become super cheap, and clearing dungeons becomes trivial. Also, the drop rate for some items seems to be very low, because I opened a lot of chests and still got the same items over and over again. game8.jpg
Cool game, there are three types of units, three types of enemies, and leveling up. The tutorial should mention that you can give commands to units with the right mouse button, because I don't usually play RTS games, so for about a minute I couldn't figure out what to do with my pumpkins. I played through the whole game, leveling up my units to the max, and I liked it. I would like to give special praise to the level of polishing :)
I liked it, it's a shame I realized too late that you can throw objects at enemies :) game7.jpg
The gameplay is pretty simple. I really liked the art, the story is short but overall touching.
Of course, it's a bit strange why the frog flies onto the log and why it glows, but in terms of mechanics, it's quite interesting and I liked it. game6.jpg
At first, I didn't understand how to craft, but then I figured it out. Relaxing music, simple gameplay, it was quite fun, thank you for the game! game5.jpg
Relaxing soundtrack, appealing graphics. As some have noted, I would have liked slightly more complex mechanics, but as cozy game it works fine :D
Relaxing soundtrack, cute pixel graphics, simple mechanics, but these procedural creature animations look complicated to program. I couldn't do that. Great work and game! game4.jpg
A cool raccoon collects trash from bins. The game is simple, but it has a nice level design, and there are even bushes you can hide in. The raccoon's sound is a little funny. For some reason, when I jumped, it reminded me of jumping on a skateboard :)
A very interesting combination of 3D and 2D graphics. Also, a very unusual and cool camera, although it gets in the way in some segments. For example, the segment with jumping on fire platforms towards the end seemed incredibly difficult. Overall, I liked the game, and I wish you luck in further game development! game2.jpg
I went in to play for 5 minutes and ended up staying for over an hour. It's a very interesting card game, even though I'm not usually a fan of these types of games. I didn't finish it; I can't figure out a strategy for Anubis. I have a feeling I'll be back later to play some more :) Progress.jpg
I tried twice to download the game archive from the site where you uploaded it, but both times the download was interrupted. Looks like I won't be able to play...
It's a short game, but quite enjoyable. I liked the slightly melancholic atmosphere. It's great that there is a clearly defined goal and buttons on the screen. It would be cool to add currency for collected trash and a little levelling up, the classics: capacity, speed, etc. Overall, it's a pretty cool game. Good luck at the jam!
This game is so broken that it's actually funny. I flew around the entire map on a rope, periodically oneshoting myself :D The game has some lighting issues, with many surfaces often appearing completely black, but overall this isn't a dig deal. Had fun, good luck on jam! game1.jpg
Nice art and background music. I like that everything is drawn in a distorted perspective. The rules are also clear, but I can't remember so many sets of rules and different types of teeth. I would like more space on the table for notes. NoWay.jpg
The gameplay cycle is not bad, but character is so hard to control, even at the lowest sensitivity on my mouse. The camera is still very fast, which made it difficult to play and make me dizzy. But I managed to get through a couple of tries, and overall it was fun.
A funny interpretation of the theme, even a little creepy :) Still, it was fun to collect scalps, heh. It would be nice to add a feature where the character rotates and hits in the direction of the cursor. Good luck at the jam!
An interesting idea and interpretation of the theme. It was quite difficult, but interesting. I felt it lacked a clear goal, like you start with simple calls, five a day, and you know for sure there are two terrorists. Then the code words gradually increase, and the number of terrorists becomes more vague, like two to four for six calls.
What a cute art! And the main character is really funny too, ow, ow, ow :D
URO-URO :D Sonic Adventure is one of my favourite games of all time. I immediatly remembered all Knuckels campaign :) Good job
I love carrying my nuts! I mean cool game guys, ha-ha ;D
Я нажабил себе полные штаны от умиления, забавная игруха :D
It's very atmospheric and beautiful game. Unusual and cool creature design. The ambience is really audible as it loops and I would make requirements for upgrades a little smaller, it starts to get boring at some point. In any case, the amount of work done in 3 days is amazing, good job as always :D!
Guys, I guess there is no build uploaded :\
I like it, good job!
Thank you for the game! I really like it. I probably will play it in my free time now :) Will be cool if you add QoL change showing in right panel how many bots left like (bot v3 - 1/3)
I agree that it's more of an interactive story than a game, but it's quite beautiful and even touching in places. I liked it very much, I even felt like I lived a little story myself. I would like to note the innovative approach, interesting idea with the discord call, and also that you go through small worlds, each of them is a game that you can play. There is of course a small technical disadvantage that when you start the game, you literally start a second game, which includes its own soundtrack while the first sound is not turned off. Also you have to switch between the two games, but I think it would be very difficult to do otherwise. But these are minor things, it didn't stop me from enjoying the game, which gave me a rather unique experience. Thank you guys, great job!
The video at the beginning is very well done. The atmosphere is creepy, I really liked it. I played through twice, because in the end I couldn't go through the platforming and fell into the abyss. Is it possible to reach the end there and will there be a different ending?
Damn its good :D I like the visuals so much Result.jpg
Yo! Very cool game, loved the intro UI :D Result.jpg
Loved the art and game in general. Good job! Does the boss have two phases in this game? I kind of defeated the boss, they showed me the ending, and then the boss fight started all over again, I killed the boss a second time, and only after that the credits rolled :)
Looks very clean and polished, like a free demo of full game not a jam entry made in 3 days. And I am surprised that game made in RenPy and has turn based combat. Good job!
Cute and funny ^.^ I really liked the art of Miku! Good job!
OMG! It's very addictive game :) Cute pixel art, smooth animations, driving soundtrack and adaptive sounds (I guess?). Also very polished, feels full completed. Had much fun, thank you for the game guys!
Very cool style, the narrative is also top notch. An unusual combination of hand-drawn and realistic pictures. One of the most beautiful games on this jam
Very nice art and quite an interesting puzzle, good job guys!
Very cool guys :) I especially liked the unusual visuals, there is a Dead Space vibe. Regarding the gameplay, it seemed that the elevator components should have either been moved away from the stairs or the stairs should have been made a little differently. I often pressed the space bar and accidentally started going down or up. It's still a bit difficult, you could have made the difficulty easier at the beginning, and then slowly raised it up
Damn that jumpscare at the end... Anyway I don't believe you made this game in 72 hours :P jk
Simple but works well, I like it :)
Damn it was so atmospheric and unique experience guys. Thank you for the game :)
I dunno how someone got 1:33 because my result is basically holding rmb right from the start without releasing. I guess I was slow in the boss fight but I was spamming lmb as much as I can. Result.jpg Anyway I really liked your game, cool art and soundtrack, feels nice to play. I guess your game my favorite so far :)
Very cool driving soundtrack, also incredible style, each level is slightly different both visually and gameplay-wise. I would only like the car to be a little more controllable and to be able to replay from the level, and not the whole game from the beginning, because I completed the game only on the third try, losing twice on the 6th. Excellent game! In terms of visuals and style, probably the coolest for me so far :)
Beautiful art, funny jokes :) It's cool that you guys managed to add quite a lot of mechanics, a dialogue system, quests, pop-up windows, in short, good job!
Interesting mechanic and creative interpretation of the jam theme, pretty funny comments when you take photos :) Great job, especially for 10 hours!
It's drawn very well. There's even a gallery with funny pictures :) The story is probably a bit long, but I liked the game, well done guys!
I really liked the art. Cool character design, the dialogues feel the characters' personality. It's interesting to look at the backgrounds, there are even small references. And the idea for gameplay is funny with the chair ride :) Good job, guys!
I liked the sprites and the parallax effect of the background. The music is a bit annoying though, and I still couldn't figure out how to kill the boss. But overall I liked it, good job!
Funny dialogues, good atmosphere and chill music. It's cool that you managed to make a dialogue system and inventory in such a short time. I really couldn't get to the oil tower, but I liked the game anyway :)
I couldn't get through the first level for a long time, I was constantly blown away, but somehow I miraculously got through :) Cool shader, funny character models, even essentially different mechanics for different floors. I liked it, good game, guys!
At first I didn't realize there was a jetpack in the game and just spent 5 minutes drilling down :) Then I completed a couple of orders, it was fun to take off very quickly on a jetpack, nice funny drawing. Good job!
Reminded me of Spelunky. Cool pixel art with animations. It seemed a bit hard to cling to the circles with a whip. Good game anyway, I liked it!
I liked the idea of restoring parts of characters and that it opens up new abilities, but at some point I got confused and couldn't figure out what to do next, but overall I liked the game and it has a lot of content for a game made in three days. Good job!
Cool intro scene, unusual idea with the girl's abilities. I didn't really understand how I passed the fourth level :) Did I just teleport through a black hole somewhere? It also seemed that the vision of the enemies should be made more forgiving
I couldn't understand at first why, no matter what I chose, I'm always wrong :) Funny game, I liked it
An unusual idea with a combination of clicker and roguelike. There are even different abilities, but platforming seemed complicated and often it is not clear where you land. There is a time stop, but it doesn't make much sense, because time has slowed down and there is no opportunity to influence something. It's cool that there's even an option to choose a skin.
Funny jelly creature, nice atmosphere, relaxing music. Minus of course that platforming is really hard, I almost dropped the game, provided that I played in 0.0.2 version, but in the end handled.
I liked the graphics and the atmosphere. And also a funny goose to calm your nerves :)
LD59 — Signal (1)
Receive & Repeat by TurboLaser 2026-04-26T12:31:53Z ♥ 3
1.jpg Feels polish and very satisfying! From what can be improved, I would change the font of the item descriptions, also on large numbers, the numbers stick together. I would add a button that highlights all repeaters and transmitters.