ulziton 2025-10-06 21:08
Cool take on theme
Foon → Ludum Dare Explorer → LD58 → Madness bar
By kekyr, Michael Papushin, Ginger_Kyoko, sick-machine and DrDoomer
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 749 | 2.69 | 63 | |
| Fun | 757 | 2.43 | 62 | |
| Innovation | 649 | 2.75 | 62 | |
| Theme | 685 | 3.00 | 62 | |
| Graphics | 588 | 3.13 | 63 | |
| Audio | 1 | |||
| Humor | 427 | 2.89 | 61 | |
| Mood | 575 | 3.24 | 62 |
Cool take on theme
Стулья, мешающие проходу и белый текст на белом фоне сильно мешают геймплею, но персонажи и предметы нарисованы круто, цвета прям хорошие
Neat game, but the movement was a little wonky while trying to maneuver between the stools.
The characters look interesting and I like how the theme is approached. Also some systems (like the dialog system) are things that I appreciate. There are however things that can be approved a bit. - The controls are (even sober) quite imprecise. It took me a while to figure out how to approach the bartender. - The room is not very atmospheric (basically just white, without textures). A simple solution may be to make everything darker. - You can avoid the timer by just running away, before the text is fully displayed.
The flat design and white interiors are minimalist and really neat. It was kinda difficult to walk between the stools though.
I get that it's a jam game and flat models are to be expected, but its just way too bright. Change the model color to something slightly darker, or better yet just color each of the models to something different. Like a red stool, brown table, blue walls, whatever you want, just to have that little variation even with solid colors would add a lot.
Collision was a little sticky in the small room, I would suggest using colliders with rounded edges to allow for "sliding" around obstacles. Capsule and sphere colliders are your friends. I like that this was the first Jam game I played with lore and dialogue and the 2d art was really well done.
An interesting idea. But it was annoying that the character was bouncing all the time. The music is annoying, the bartender is looking straight into the soul. Interesting
Liked the atmosphere here and how the characters were made, but as someone already mentioned, it was really hard to move between the chairs, making the whole gameplay uncomfortable
I love that art style and gameplay!.
@ulziton Thank you! We tried to cover the topic in several directions so that it would turn out to be not only collecting in the literal sense, but also figuratively.
The cover is interesting.
Wow, I really love this mix of 2D and 3D visuals, and that weird, eerie atmosphere is awesome!
I liked the weird atmosphere of the game but became quickly annoyed how difficult it was to move around in the bar as it was very tight with the chair and table colliders. Also making the text smaller as it was running made it a bit hard to follow the dialogue. Some textures to the 3d models would add up a lot to the experience and the white text would be then better visible too. Anyway the character models were cool fitted well to the quirky bar.
great mix of 2d and 3d, and love the scary aspect. wish the environment were darker to match that though.
I like the art style of the game, but I'm not very clear about the gameplay.
the table in the way really makes it difficult to enjoy the game, but overall it's nice, especially characters art
I really liked the visuals, so unusual :)
The visuals are nice, but it was so difficult to walk around the room because of the chairs.
Good character drawings. Unfortunately, the furniture colliders and bouncy character controller make it a bit frustrating to play.
Very unique style :) game9.jpg
I like the scary character design
@dm1tr11 спасибо, я как раз отвечала за арт. Жаль, что с текстом так вышло, ну что поделать, ничего не успевали. Но потом обязательно все допилим, тк идею бросать не собираемся ;)
@ellaris Thanks! We're planning on making a lot of changes after the jam, so if you like the concept, you can follow our updates on Itch!
@stratcat66 Thanks for the comment and corrections. As the art lead, I asked if we could darken the lighting and fill it all in before the deadline, but the programmer and 3D artist said they probably wouldn't have time. As for the timer bug, I'll pass it on to the programmer, thanks:) Overall, we're committed to finishing the game, so if you liked the concept, you can follow us on Itch.
@bobap Oh, thank you so much for the advice. As the art lead (on this game), I was also really confused by the white models, but I was hoping until the very end that we'd at least have time to upload some subdued lighting =_=" And well, flat characters are something of a feature of the project (ideally, I would like low-poly characters, but I'm not sure that a 3D artist would want to bother with that). Ultimately, we want to finish the game after the competishion, so if you're interested in the concept, you can follow us on Itch ;)
@iakovboy Thank you! Unfortunately, we didn't have time to finalize everything in three days. But if you're interested in the game's concept, you can follow its updates on Itch!
@alex-o Thank you! Unfortunately, we didn't have time to finalize everything in three days, but we'll definitely take this into account, so thanks for your feedback. However, if you're interested in the game's concept, you can follow its updates on Itch!
@discjokk Thank you! Unfortunately, we didn't have time to finalize everything in three days, but we'll definitely take this into account, so thanks for your feedback. However, if you're interested in the game's concept, you can follow its updates on Itch!
@eugenik Thank you! Unfortunately, we didn't have time to finalize everything in three days, but if you're interested in the game's concept, you can follow its updates on Itch!
@huihang Hahah, thanks you!;)
@amiuke Thank you! If you’re interested in the game’s concept, you can follow its updates on Itch! ;)
@spacecadet Thanks u! As the art lead, I asked if we could darken the lighting and fill it all in before the deadline, but the programmer and 3D artist said they probably wouldn’t have time. I don't know how I didn't notice the text was unreadable, I must have been too busy drawing and designing... Overall, we’re committed to finishing the game, so if you liked the concept, you can follow us on Itch ;)
@infernalwolf08 Thanks u! As the art lead, I asked if we could darken the lighting and fill it all in before the deadline, but the programmer and 3D artist said they probably wouldn’t have time. Overall, we’re committed to finishing the game, so if you liked the concept, you can follow us on Itch ;)
@zyt Thank you! Unfortunately, we didn’t have time to finalize everything in three days. However, if you’re interested in the game’s concept, you can follow its updates on Itch!
@lotsva Thank you! Unfortunately, we didn’t have time to finalize everything in three days, but we’ll definitely take this into account, so thanks for your feedback. However, if you’re interested in the game’s concept, you can follow its updates on Itch!
@kseon Thank you! If you’re interested in the game’s concept, you can follow its updates on Itch! ;)
@ethanbai Thank you! Unfortunately, we didn’t have time to finalize everything in three days. However, if you’re interested in the game’s concept, you can follow its updates on Itch!
@sergs-workshop Thank you! Unfortunately, we didn’t have time to finalize everything in three days, but we’ll definitely take this into account, so thanks for your feedback. However, if you’re interested in the game’s concept, you can follow its updates on Itch!
@x2shadow Thank you! If you’re interested in the game’s concept, you can follow its updates on Itch! ;)
@dasmaichen Thank you! If you’re interested in the game’s concept, you can follow its updates on Itch! ;)
A good game to start with! The controls are a bit awkward, though. Still, great job!
Interesting concept, but needs more work!
I liked the idea of collecting pieces of identity. Also, I somewhat enjoyed the combination of 2D art in 3D environment. I think that can be really good with some more polishing.
Unfortunately the placement of object made it nearly impossible to navigate the level. I also kept getting weird issue with the bathender where the dialog won't open when I look directly at him. Instead I had to try catching some tiny specific position when its triggered. The rest of characters worked better.
The drunk effect is out of this world haha Pretty cool
I love the graphics in this game, and the underlying premise. It certainly is unique. However, I had a lot of trouble getting around the bar. Often, I would get stuck, and would have to play around with the controls randomly to get unstuck. For example, I once got stuck in the doorway to the bathroom (see screen shot) and it took me a while just to get out.
game.png
So, it would be nice to have a bar with more open space to move around in. On the other hand, I didn't mind the flat characters at all — they seemed to fit the surreal mood very well. Overall, it's a very creative game with a lot of potential. I look forward to the expanded game.
movement is very glitchy, but i think is not a bug, but feature 😉 concept is really cool
Снимок экрана 2025-10-19 213955.png
Love the art style and the concept. The controls feel a bit tricky at first, but they get better once I am used to them. I think it would be better if the item the player is holding dropped automatically when picking up a new one. I picked up everything before talking to the bartender and then found I had nothing to offer. Or did I miss anything?
I like the comedy of the game and the dialogs. However, I think it is a little bit confusing to me. I got blacked out once I got the three items, if I fail to deliver one item is game over. I guess I must be missing something. Additionally I agree with the comments about the room aesthetics and the controls.
What a weird game :D - I like the graphics, visual effects and bar sound. But I totally had problems with the movement (even before the screen got weird).
Woah, such a cool premise collecting bits of clues around a surreal bar like this. The character portraits are awesome, their designs suit the game's theme pretty well. Also love to see another case of character billboarding in the jam. Really excited to see the game fleshed out more with textured models & lighting. For immediate effect, at this point slapping on just some solid color U3D materials would really help get closer your intended effect.
In terms of gameplay, however, I feel that your game at this stage has a few bits of technical issues which prevented me from focusing on the narrative. Though it should be easily fixable if you plan to further work on it.
- Playing on the web build, it's hard to read some of the character dialogues with the long text crammed into the small speech box, while the complex font also makes the text less legible. It's kind of impossible to fully absorb the text like this especially with the time limit in place. I think breaking some long texts up into smaller dialog segments and using a simpler font for character speech would really help with their readability.
My specific case of text cramming in mind -- this speech by the cowboy:
cowboy.png
- For a game about searching for objects in a bar, the map at this point is a bit hard to navigate. I had to constantly jump and squeeze my player through chairs and tables due to their collision box giving me little walk space. Even so I'm frequently stuck. If you plan to make the bar more navigable, I think it's good to try to disable some of the environment props' collisions (e.g. chairs) or just increase the size of the bar with so that tables and chairs can having more walkable space between them.
- While it's not entirely a bad thing for a narrative game to be timed (Outer Wilds is a good example), currently I feel like the timer on this version of your is too tight, which doesn't give me enough time to absorb the narrative. If it's an intended design in your complete vision for the game, perhaps consider giving the player a bit more time.
Either way, it's really impressive that you guys put together a 3D game like this in under 48h. Not to mention you also got an interesting premise and cool design. Good job!
I like the stylistic 2D-billboard characters and the surreal & sleazy narrative setting. It's evident you've put thought and effort into these aspects.
Unfortunately technically the game is so wonky It made it difficult to dive deeper into the story. And since I had to run the game with lowest resolution because of my ancient trash-machine it further messed up my experience :sweat_smile:
I managed to talk to the two customers of the bar, but not the bartender. I could also pick up the doll and the knife. The doll seemed to disappear from existence when I picked up the knife while holding it.
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If you plan to improve and/or expand the game, I recommend you also upload desktop-builds for different platforms. They always tend to perform better than web-builds in every aspect. Especially on older hardware! :potato: :computer:
Keep on jamming!
Good job with art style, nice concept of a game, something new. I couldn't say that i enjoyed, but overall it is interesting give of a theme
Hey! you weren't kidding at the weird atmospheric game haha. Great job! I really like the 2D billboard characters. That is absolutely something I might try one day :D It reminds me of another game but for the life of me I cannot name it. I do like the story. Picking up items, its just a great game! Do you think you would keep expanding it? :D
@d3kryption Thanks for the feedback! We're so glad you liked our game so much. Of course, we're still working on its development. Due to time constraints, we had to cut back on gameplay, and we didn't even have time to load music, textures, add dialogue options, and much more. If you're reading the game description, there's a couple of lines there about our plans! After the jam ends, we'll be getting together and planning our work, so you can subscribe to Itch and stay up-to-date with our updates ;)
@patuwu Thx u! We didn't have much time to refine it, but we'll definitely do that after the jam. So, if you liked the idea, you can subscribe to our Itch and stay updated! ;)
@dis0rder Thank you so much for your feedback! We really put a lot of effort into our project. Unfortunately, time was running out and we had to cut a lot of gameplay. We didn't have time to upload music, textures, lighting, and even a couple of characters (and their quests, respectively). Unfortunately, in this version of the game, you can only take one item; if you take a second, it disappears forever (a bug). Incidentally, even I had trouble completing the timed mission due to getting stuck in chairs (we'll fix that later), so I took the item I needed in advance and immediately gave it to the bartender when the timer started. Thanks for the tip about the PC build. I also thought it was a shame we didn't upload it, but it can't be helped. By the way, after the jam, we'll be fine-tuning the game, so if you like the idea, you can subscribe to our Itch and stay tuned for updates! ;)
@helen Thank you very much. Yes, I understand. We'll be fine-tuning the game and fixing this. I couldn't complete the timed quest myself because of this, but I found this solution: I'd grab the item I needed in advance, approach the bartender, and when the timer started, I'd immediately give him the item I needed. By the way, if you liked the game's idea, you can subscribe to our Itch to stay up-to-date with future updates! ;)
@marp Thanks for the feedback! Unfortunately, we were pressed for time, and we had to cut a lot of gameplay. The main character losing consciousness makes sense, but since it's such a stripped-down concept, it's a bit lost. You can get a glimpse of what it all means by reading the diary at the end, hahaha. We'll definitely make it clearer in future updates. We didn't have time to upload music, textures, lighting, and even a couple of characters (and their quests, respectively). Unfortunately, in this version of the game, you can only equip one item; if you equip a second one, it disappears forever (bug). If you read the game description, there's a few lines about our plans! After the jam ends, we'll get together and plan our work, so subscribe to Itch and stay up-to-date with our updates ;)
@rol Hi! Thx u! Yeah, unfortunatelly game have such a problem. In this version you can only equip one item; if you equip a second one, it disappears forever (bug). If you read the game description, there’s a few lines about our plans! After the jam ends, we’ll get together and plan our work, so subscribe to Itch and stay up-to-date with our updates ;)
@artemco Thanks for the feedback! Unfortunately, we were pressed for time, and we had to cut a lot of gameplay.We’ll definitely make it clearer in future updates. We didn’t have time to upload music, textures, lighting, and even a couple of characters (and their quests, respectively). By the way, after the jam, we’ll be fine-tuning the game, so if you like the idea, you can subscribe to our Itch and stay tuned for updates! ;)
@gamebuilder Thank you so much for your feedback! Unfortunately, time was running out and we had to cut a lot of gameplay. We didn’t have time to upload music, textures, lighting, and even a couple of characters (and their quests, respectively). Unfortunately, in this version of the game, you can only take one item; if you take a second, it disappears forever (a bug). Incidentally, even I had trouble completing the timed mission due to getting stuck in chairs (we’ll fix that later), so I took the item I needed in advance and immediately gave it to the bartender when the timer started. If you read the game description, there’s a few lines about our plans! After the jam ends, we’ll get together and plan our work, so subscribe to Itch and stay up-to-date with our updates ;)
@tardis2snej Thanks for the detailed review! It's great that you understood the game's essence, even though the concept was stripped down. Oh, we'll still be working on the graphics and a lot of other things. Time was running out and we had to cut a lot of gameplay. We didn’t have time to upload music, textures, lighting, and even a couple of characters (and their quests, respectively). Yes, I kept having the same problem with the bartender, and we'll be working on that too. The drunk effect will be even better once the textures, lighting, and cigarette smoke effects are loaded ;)
After the jam ends, we’ll get together and plan our work, so subscribe to Itch and stay up-to-date with our updates ;)
@llevelin Thx u! We didn’t have much time to refine it, but we’ll definitely do that after the jam. So, if you liked the idea, you can subscribe to our Itch and stay updated! ;)
Amazing work! It's super interesting and has a vert unique way to paraphrase the theme, good job! And welcome to give our game a try! :)
Cool idea with the bartender theme! I like the atmosphere and the direction you were going for. Always nice to see unique concepts like this in the jam
Сложный бар) Читать тяжело, ходить тяжело, но три стакана я опрокинул) 🥃🥃🥃 Хочу отметить звуки создают атмосферу. Моделлер хорошо постарался. Можно было простенькие одноцветные материалы накинуть. Чтобы не было все белым, и было бы вообще отлично, ну если конечно так не задумано) Дизайн персонажей понравился. Наверное очень проработанная история но читать не стал, очень уж это энерго и времязатратно с моим уровнем английского. Но по нарративу ощущается, что бармен маньячелла и зачем-то нас спаивает. Кукла жуткая😰
The cover is very attractive, with a great and dreamy visual effect. It offers a very unique interpretation of the theme!
@kit-gorn Спасибо за отзыв! Мы вложили много сил в наш проект. К сожалению, время поджимало, и нам пришлось вырезать много геймплея. Мы не успели загрузить музыку, текстуры, освещение и даже пару персонажей (и их квесты соответственно). Да, там есть история и смысл, очень хотелось добавить два языка, но увы, программист сказал, что не успеет реализовать. В целом это алко-нуар история про чела, который пребывает в алко забвении и пытается собрать свою личность по кусочкам через общения с подобными странными личностями и вот еще всякие предметы странные находит тоже не просто так. Ну и в этой версии игры можно взять только один предмет, если взять второй, он исчезнет навсегда (баг). Кстати, даже у меня возникли проблемы с прохождением задания на время из-за того, что я застревала в стульях (мы это исправим позже), поэтому я заранее брала нужный предмет и сразу же давала его бармену, как только таймер запускался. Кстати, после джема мы займёмся доработкой игры, так что если вам понравилась идея, подписывайтесь на наш Itch и следите за обновлениями! ;)
Looks really nice, love the art style. The movement was a little janky, maybe if there was more room to walk around? Still pretty cool though!
Скриншоты и стиль крутые и очень хотелось погрузится в ваш мир алкоголя и безумия, но зачем вы сделали такие коллизии стульев в тесной комнате?! Можно же было оставить их для визуала, но сделать проходимыми :crying_cat_face: Диалоги (те, которые смог увидеть) написаны хорошо и звуки бара тоже понравились :thumbsup:
@ingi Спасибо за комментарий! Насчет коллизии -- это мы уже будем дорабатывать после джема, увы. Наверное, это вопросы к программисту, тут я, как художница -- пас. Торопились и много чего не успели, но многое собираемся доработать и добавить: квесты, механики, диалоги, концовки и пр. Так что, если вам понравилась игра, то можете подписаться на наш Итч и следить за обновлениями. А они обязательно будут ;)
@eloc Thank you! We'll be working on a lot of improvements after the jam, so if you liked our game, you can subscribe to our Itch and stay updated ;)
@ciphereo Thx u! I`ve tried! Btw, if u like our game atmosphere u can subscribe on our Itch to stay tuned, coz we planning to cotinue working on this game!
@skale Thank you! Unfortunately, we didn’t have time to finalize everything in three days. However, if you’re interested in the game’s concept, you can follow its updates on Itch!
Interesting artwork and cool concept! It's a shame you weren't able to finish the gameplay (I feel like you were intending to have the conversations play a role in beating the game but didn't have time for that). Also it seems the instructions are mixed up in the description, as pressing E both interacted and progressed the conversation, which threw me off for a bit trying to press G.
One other thing I noticed was that the itch.io full screen button didn't work properly, as I had to use the Unity full screen button instead. Maybe it would be better to just disable the itch one in the settings?
изображение_2025-10-23_145106677.png
Хорошее начало, молодцы. Я думаю, всё придёт с опытом, главное, чтобы оставалась мотивация. Всегда радует, когда наши молодые ребята пробуют себя в создании игр. Экспериментируйте дальше, не бойтесь ^_^
OMG this is an amazing game! I really love the art part, the mixture of 2D and 3D is very cool and every character are with strong personality. Though it's a little bit hard for me to move between the chairs, but that's not a deduction point for me. Hope you can continue working on it, I beieve the bar will be more coordinated with the overall atmosphere in the future :)
Atmosphere is immersive, and the gameplay mechanics are engaging. A standout entry in this jam!
@xpoho Спасибо большое! Мы собираемся продолжать доделывать эту игру, поэтому, если вам понравилась атмосфера, то можете подписаться на наш Итч и следить за обновлениями ;)
@anima-animus049 Thank you so much for your feedback! We're thrilled you enjoyed the art style and the character designs. We appreciate your comment about the movement between chairs – it's something we're definitely looking into for future improvements. We're glad you're enjoying the madness! However, if you’re interested in the game’s concept, you can follow its updates on Itch!
@darianifakina Thank you so much! We're really glad you found the atmosphere immersive and the mechanics engaging. After the jam ends, we’ll get together and plan our work, so subscribe to Itch and stay up-to-date with our updates ;)
@zshandi-krahn Thanks for the insightful feedback! We're glad you appreciated the artwork and concept. You're right, we had bigger plans for the conversations, but ran out of time. Thanks for pointing out the control issue with E/G – we'll definitely fix that. And good catch on the fullscreen button! We'll look into disabling the Itch.io one. Appreciate you taking the time to play and provide such detailed feedback. However, if you’re interested in the game’s concept, you can follow its updates on Itch!
@ophiene Thanks a bunch! We put a lot of effort into creating a unique experience, so we're thrilled to hear that you appreciated it. After the jam ends, we’ll get together and plan our work, so subscribe to Itch and stay up-to-date with our updates ;)
Great job with the characters and dialogue! Definitely didn't expect to be talking to bartender Marilyn Manson hahaha. I liked the drunken effect and how spooky and hard to navigate things got. As people pointed out, the collision of the stools and the environment was a bit frustrating, though maybe it just added to the drunk vibe at the end. It's clear there were many areas you could have polished and integrated better that you didn't have time for. The white 3D environment was quite a bold choice, though I feel you could have made it a bit more cohesive with the 2D characters.
Oh, I love the atmosphere of this game, the dialogue and art are very interesting!!!But sometimes I find it difficult to move around on the map, and it takes me some time to figure out what I need to do HAHAHA
nice game!
Очень оригинально и отдельный респект за источники вдохновения! Можно как-то связаться с вами? Хотелось бы пообщаться на тему и заколабиться)
@8212games Привет! Спасибо! Связаться можно со мной в ТГ @annlavrens11 Думаю, что прям в ближайшие месяцы, мы будем заниматься доработкой нашей игры. Но в целом, обсудить возможность коллабы я готова, на крайний случай всегда рада подкинуть идей ;) Ну или может с тобой захочет кто-то отдельно из команды заколлабиться, такое тоже может случиться. Так что пиши. Просто все через меня идет, потому что я самая общительноспособная, ахаха
@GonulGaye Thx u! :3