FoonLudum Dare ExplorerUsers → skale

skale

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalCardboard Delivery Servicecompo653.793.623.524.324.233.583.013.76
202558CollectorSNoWayjam3763.533.443.653.403.683.102.863.45

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by skale

LD58 — Collector

I Want Your Teeth by OddballDave 2025-10-08T09:38:12Z

This game is tough — I didn’t manage to beat it, but that’s not a downside. It’s challenging without being frustrating, and you just need some time to practice. I really love the art style; it’s visually satisfying, and the sound effects are great too. I also liked how there are different stages, it feels like several games in one, which is super cool. The fairy concept is a creative take on the Collector theme!

GreedyDude by Nnnnneeeedddd 2025-10-08T19:51:16Z

I am impressed. Everything is great here - visuals, sound, gameplay.

Home Sweet Island by Archimagus 2025-10-08T10:16:20Z

Stuff like this happens. You'll do better next time!

Trailside Mycologist by klausklapper 2025-10-08T08:56:46Z

Very relaxing game, it gives me Firewatch vibes. The voice acting and all the little details, like the unfinished song near the guitar and tent, add so much charm. The graphics look great and fit the mood perfectly.

Rock Collector by smilewood 2025-10-08T09:22:34Z

A straightforward take on the theme. The game is simple yet surprisingly addictive — it almost felt like aim practice for me! Also I like this kind of progression in games. Adding some sound effects and music would really enhance the experience. But hey, it's still fun to play!

Colour thief by ThiefViolinist 2025-10-10T08:18:20Z

I really like this one. The concept feels very original, and with a bit more time it could definitely grow into a great puzzle game.

Dice Collectors by n.feofentov 2025-10-09T10:20:07Z

I’m surprised, that was unexpected! I didn’t know you could do that. I don’t have anyone to play with right now, but I’ll try it later. Just from reading the rules, it already seems fun!

The Antiquary by Bobap 2025-10-09T13:30:32Z

Oh, in this one you really need to think. Brain is not braining😅. It takes a bit to get into, but it’s totally worth it. The whole collection vibe feels strangely satisfying. Definitely one of those games that grows on you the more you play.

Fossoyeur by Anaconda Games 2025-10-08T19:30:46Z

Very fun game! I actually spent more time on this one than any other I’ve rated. Everything is amazing — the concept, gameplay, art style, and sound effects. I'm happy that my fast-typing skills were useful XD.

Here is my score :sunglasses:

Screenshot 2025-10-08 223002.png

Fossoyeur by Anaconda Games 2025-10-11T19:12:31Z

@anaconda-games I feel you XD. During development, you playtest so much that you become a pro at your own game, and for new players, it turns out to be surprisingly hard

Shifting Steward by PoshDan 2025-10-07T20:25:02Z

Very original idea! I really like the graphics, and the sound effects and music fit perfectly with the atmosphere. The puzzles are challenging and engaging, this is a small game with simple concept, but one of my favorite entries so far. Great job!

Head Count by Langotriel 2025-10-22T08:54:39Z

ld58headcount.png Amazing game. But I stuck :sweat_smile:. I did manage to get out so it's fine. Love the art of this game

Where's my money, Gnomski?!? by CaptainCorgistan 2025-10-08T12:50:10Z

Haha, this is so much fun! I really like both the idea and the execution. Special thanks for the cheats — they’re really appropriate when you want to explore the game more. Though would be great to disable Lumen (I guess it is enabled) because 30 fps is sad (I use stone age gtx 1060, but still).

Mod agent by Ty Victorson 2025-10-23T19:19:26Z

This is an amazing game! I had a lot of fun playing. Obviously it's in a very raw state, but the scope of this idea is huge for a 3 day jam and only 2 developers. I can see this idea growing into something really fun

What's Left to Keep? by Foursay 2025-10-07T09:43:38Z

My favorite so far. I am impressed

QIZI: Flag Collector by YurisCat 2025-10-08T10:28:33Z

Amazing art style and interesting concept

Rust Rebirth by Paulsams 2025-10-10T07:57:20Z

Amazing art and I didn't expect such a big game

A Gnome's Dig by Brainloaf Studio 2025-10-22T09:11:33Z

Really well done! I enjoyed the concept and the overall feel of the game. The voice acting added a lot of personality and made it even more enjoyable

Grave Situation by BangKerpow 2025-10-09T14:10:21Z

Nice art and really addictive gameplay, super engaging!

Quit Stalin by Eugenik 2025-10-09T10:32:19Z

Very creative idea! The gameplay is especially interesting to me, since I’m directly connected to this branch of history. I think this one has a lot of potential.

Excavation Sierra by parkuhrmd 2025-10-07T20:39:56Z

Feels amazing! It really looks like a polished game. The concept and gameplay are interesting, and the digging mechanic is implemented really well — I love that you need to be careful not to damage the bones (I smashed them). The art style and sounds give it a cozy, immersive feel

Pekko's Bottle Odyssey by An405 2025-10-07T20:32:11Z

The concept and gameplay are simple but executed really well. The art style is beautiful, and the story carries the whole experience perfectly. It’s such a memorable entry — great work!

Reap What You Road by ugly_robot 2025-10-08T19:40:21Z

It is hard to figure out how to play, but with time it get's clearer. The execution is great and actually impressive for COMPO

Adult Life by kremlebot 2025-10-08T08:48:21Z

Cool concept. I felt sad while playing, it reminds me of real life T_T. Solid entry, it's a pity that it's not in the COMPO

Adult Life by kremlebot 2025-10-08T08:58:34Z

@kremlebot That must be really frustrating :( I hope it still works out well for you in jam!

Cawlector by Bloodbane 2025-10-08T10:23:23Z

I really like this one! Simple concept, satisfying gameplay, stylish art, and great sound design. The extensive options are a nice touch — awesome job!

Treasure Collector by Lucy Lu 2025-10-08T10:11:35Z

This is fun

Creepy Collector by woona 2025-10-10T08:31:03Z

Gameplay is fun, there’s a really big collection of items, and the art looks great.

The Collector by Kazuren 2025-10-07T20:50:56Z

Short but really charming game! Very satisfying art style — I absolutely adore the clouds. Gameplay is smooth, and I love that taking damage isn’t punishing; dropping items instead of losing HP feels fair and fun. The plot twist was unexpected and amazing — I love surprises like that. The sound conveys the mood perfectly and keeps you engaged. Solid entry overall, and it really leaves a warm, memorable impression

Rocky Mountain Marbles by ZungryWare 2025-10-08T09:03:28Z

It's really fun to play. The sound of marbles made me smile :). Graphics is great and overall feels like a polished game

Host Collector by kykypy3o8 2025-10-09T13:11:29Z

Nice art and idea

A Lifelong Hobby by Derek Glennon 2025-10-09T10:14:46Z

I love that you created something personal and shared it with others. The card collection idea has been popular this jam, but you made it feel unique. The lawnmowing minigame is really satisfying, and I like how the difficulty progresses with the addition of rocks. The card packs look great, and that cheerful sound when you get new cards made me smile XD. It might not be as complex or ambitious in terms of gameplay as some other entries, but the huge collection of unique cards really stands out. Games with money earning and spending have always been close to me — they’re just so addicting. This entry is definitely one of my favorites!

Out Of Energy by Custodi 2025-10-22T09:04:33Z

Great job on the game! I had a good time playing it

Bone Hunt! by Gaverion 2025-10-08T10:34:04Z

This dancing skeleton made me smile XD. The idea is very original and execution is great. Controlling and animations are very smooth. Graphics looks good but adding more postprocessing would make it even better.

Serial Cleaner by 6Knowledge 2025-10-08T09:49:31Z

The cover image looks awesome! I really like the game’s concept, but the execution could use a bit more polish — the controls felt a bit broken :( I would’ve played longer if moving around wasn’t so frustrating. That said, the wiping mechanic feels great, and the gameplay itself is fun. Overall, it’s a solid idea that just needs some refinement. Keep it up!

Life will find a way by Gidalis 2025-10-10T08:09:26Z

The idea is simple and fun, but the implementation could be improved. Picking up items doesn’t always work consistently (feels like it doesn't work at all), and some optimization would really help — at least try turning off Lumen.

Bail-out by kazetheroth 2025-10-10T07:48:01Z

I love the absurdity and those voices haha

Souls Keeper by basic_eagles 2025-10-08T10:00:42Z

Wow! This game is amazing — it really reminds me of Ghostrunner. The graphics, music, physics, and mechanics are all top-notch. Definitely one of my favorites so far! I would like a faster restart though

Afterlife Debt Collector by jscommander 2025-10-09T13:55:05Z

This game is hilarious! The dialogue lines and sound effects are so funny, and the gameplay is genuinely interesting. I really like how the puzzles are designed — great work.

Hoarder's Remorse by cartmouse 2025-10-09T14:01:04Z

Very addicting gameplay with cool art and amazing music

Horror-Collector by coffeefly 2025-10-08T09:09:27Z

I want cookies now! Great game

Steam Simulator by Seven Z 2025-10-09T13:05:14Z

Very cool interpretation of the theme and super addicting gameplay! I really wish it had an infinite mode, I was actually sad when I finished the game because I wanted to keep growing my library. I’d love to see a post-jam version, seriously. Amazing work!!! I really hope you continue development — this one’s worth it.

SNoWay by skale 2025-10-07T20:58:08Z

@6knowledge Thank you! I tried to balance the game at the last minute before submitting. Mechanic for rolling over the enemies was in my original plan and you would lose more snow by doing that, but in return you kill the enemy instantly. Unfortunately there was no time for this, I didn't even add VFX and SFX for the enemies and their projectiles.

SNoWay by skale 2025-10-07T21:01:18Z

@oddballdave Thanks so much for your feedback! I appreciate your note about the controls and will definitely take it into account next time.

SNoWay by skale 2025-10-07T22:00:30Z

@korzhik Thanks!

SNoWay by skale 2025-10-08T15:02:00Z

@klausklapper @lizardinblizzard @alva-peng Thank you!

SNoWay by skale 2025-10-08T15:04:13Z

@yuriscat I'm glad you liked it! Your idea is interesting, I’ll definitely consider it.

SNoWay by skale 2025-10-08T16:26:56Z

@ugly-robot I appreciate it! Actually you have "snow amount" stored in your snowball, and it is used for ammo every time you shoot. It's just hard to notice, but you actually get smaller, but growing rate from rolling is probably much higher than rate of losing snow from shooting if you don't spam. It needs a bit of tweaking of values for snowball and camera to feel the impact.

One of my ideas for expanding the game is to add upgrades that increase projectile size

SNoWay by skale 2025-10-08T16:32:42Z

@nnnnneeeedddd So glad you enjoyed the snow and audio! Your note about the difficulty hits the mark — it actually doesn’t increase at all 😄. If only I’d had 30 extra minutes…

SNoWay by skale 2025-10-08T20:18:38Z

@kazuren Thanks a lot for the detailed feedback! Really glad you liked the snow and physics. You’re absolutely right about the shooting and sound — both need some fine-tuning. I agree that target lock on feels frustrating when it moves, but actually you gave me an idea to make enemy movement prediction as an upgrade that player can buy. Still you can manually shoot ahead of enemy, but it is not that straightforward.

SNoWay by skale 2025-10-09T20:39:39Z

@derek-glennon @thalia0206 @nno1 @eugenik @paulsams @denissobolev @ian-marius-postica @kykypy3o8 Thank you guys!

SNoWay by skale 2025-10-09T20:42:59Z

@ian-marius-postica It’s a tessellation shader that uses a render texture with a path. The render texture is generated by rendering particles emitted from a particle system attached to the snowball. You can check the source code on GitHub for more details.

A suspicious game by Dalanbart 2025-10-22T08:44:45Z

Haha, I really enjoyed this one! I tried to steal the sofa and that ended up being the only thing I managed to get out, turns out I was way too greedy 😅 The concept is great, and the end screen was a nice touch. Really fun idea overall

Roots of Sorrow by Solvenoff 2025-10-08T20:01:00Z

I love this dark aesthetic and how it progresses. The sounds really stick with you and create that unsettling-but-good feeling. The art is amazing, and the concept is very close to my heart.

The Squirrel by darianifakina 2025-10-24T17:59:10Z

Simple concept and great execution. Well done!

The Catalog-gull by InMyArmsTonight 2025-10-09T10:37:54Z

Cute :smile_cat:

SaleDay by Lapher 2025-10-09T13:15:27Z

Fun game! The collisions can be a bit frustrating, though

ICE BOMB RUNNER by JasmineJ2003 2025-10-11T11:28:59Z

The game is nice. But I got stuck under the platform

Trash Kinggggg!!! by LiuZhiKai 2025-10-09T13:42:41Z

This was fun to play, and the idea with the achievements is really cool. The art look good, but it's not entirely consistent, the raccoon and opossum look amazing, though. If everything were pixel-perfect and matched that style, it would feel much better. Good entry!

Subterranean by PatUwU 2025-10-09T13:24:41Z

Oh hell, that mother is scary! I really like the concept, and the gameplay feels great

debt collector - the game by 8212games 2025-10-08T20:12:40Z

Ok... I can't win this, haha. Nice game, simple yet fun. It lacks sounds effects and music though

Where Did I Put My Tools? by Ottoson 2025-10-07T20:15:51Z

Nice concept. The exploration and parkour bits add variety. The controls felt a bit rough and could use some tuning for smoother movement, but it’s still enjoyable once you get used to it. The music fits the mood well, I like it.

GhostWish by NNO1 2025-10-09T10:43:06Z

Cute character and beautiful art style

Madness bar by sick machine 2025-10-22T09:18:30Z

Cool idea with the bartender theme! I like the atmosphere and the direction you were going for. Always nice to see unique concepts like this in the jam

LD59 — Signal

Please Press Button by shadow64 2026-04-22T21:30:23Z

I didn't quite understand what was happening at the start, but I eventually got there. I really liked the pacing, though I didn't have enough time to actually read the news! That said, the visuals, animations, and sound are super cool. Great job

Please Press Button by shadow64 2026-04-23T09:44:00Z

@shadow64 I imagine how hard it is to balance display time. Every player is different and all of them need a different amount of time to match the intended feeling. May be you could do some sort of calibration, like "read the next sentence as fast as you can and click when you finished", and use that time as a reference to tweak display time for each player in runtime. But I guess that's a lot to ask.

Echo by japes 2026-04-20T16:29:09Z

Nice work making something that simple to be that interesting

The Beacon by zimennik 2026-04-29T14:34:49Z

It wasn't what I expected. PS style dithering looks great here.

The game made me feel uncomfortable, but I mean it in a good way. The atmosphere is strong, I felt lonely, and unprotected, disconnected from everything in almost realistic environment, but something felt off. I don't even know how to explain this. The music seems chill but at the same time makes you feel tension. I think it would benefit from additional sound effects.

(I couldn't find the key in the house for about 3 minutes, because I just missed it in the dark :D)

The Beacon by zimennik 2026-04-29T14:38:31Z

@turbolaser That’s normal. Without a frame cap, your GPU just renders as fast as it can.

Chomp Radio by alexrose 2026-04-29T16:32:10Z

I could play forever

Alpine by RenD 2026-04-22T12:40:41Z

Stunning work! The 'juice' and game feel are spot on, and the narrative is a lovely touch. It looks and plays like a polished Steam title. Highly impressed! This is the highest-rated game of the jam so far from me.

I slept only 8 hours too :sweat_smile:. But I was going COMPO

Alpine by RenD 2026-04-22T12:44:43Z

I never made a pixel art game, and this entry makes me want to try

Remote Tactical Wars by CrociDB 2026-04-20T15:25:06Z

I don't even know with what I'm impressed more. How you came up with all of these mechanics, or how you managed to implement them in such a short time. This is the best one so far

Vibe Check by PureGarlic 2026-04-28T19:53:48Z

Clicked this game to pass the vibe check, instead I lost my phone like 120 times. Great game

Signal Slip by Julester 2026-04-22T15:29:46Z

I like both the idea and execution. The vibes here are unmatched. Like many others have said, the visual effects and atmosphere pulled me right in. It’s always great to see a jam game feel this immersive!

Digital Squirm Processing by GuyUnger 2026-04-22T22:21:45Z

I'm not a beginner in sound, but still it was useful and interesting. Everything here is on the top level. Actually found you on the New Grounds.

Wi-Fix It by DaniSerranu 2026-04-22T20:42:18Z

How you guys did that.. It's just perfect. Should I even enumerate what's good here?

Monolith by William Corrin 2026-04-20T16:03:29Z

Wow! This is incredible. Plus one from me because I like first person shooters. Seeing this in COMPO is impressive.

MIXLAKE by Raivk 2026-04-22T21:36:27Z

You absolutely nailed the atmosphere. The art and sound are perfect together and feel very natural. The core mechanic is so unique and unusual, but it works perfectly

Avalanche by JulienLussiez 2026-04-21T13:00:07Z

Incredible game! I noticed the tilt-shift effect - I’m a huge fan of that style. I really love the visual integrity and the fact that listening is the core gameplay mechanic. It would be hilarious to see goats climbing the rocks, though! I think I enjoyed this so much because we share a similar vision. We both made games where the player wanders around with orthographic follow camera looking for something, just with different goals

Distant Assistant by Neon Glass 2026-04-28T19:47:35Z

There was more to game than I initially expected. The puzzles turned out to be really fun. Though I didn't try to intentionally stack up the tiles to disappear, I was just dragging the once I needed continuously until it worked. As they say: work hard, not smart. Or, whatever. Good job! I hope you will reach 20 ratings, because right now you don't have enough to get yours at the end of the jam

Signal Quest by Slowline 2026-04-21T21:45:09Z

You guys did so much. That's incredible, so many mini games, and it feels really polished. And I guess I'm not good at multitasking :D. Simon tried to tell me something, but it's his fault, don't talk to me :smile:

I Had No Signal! by fabelay 2026-04-20T14:47:08Z

I love that this game has a story behind it, aaah. And oh shit, that was really scary. The game has its weird atmosphere. I almost reached the tower, and then something cameout, I hear the sounds -> look on the phone -> trying to run -> no stamina - shit.

Lidar Signal by Eugenik 2026-04-22T18:33:41Z

Now I can tell everyone that I’ve officially been to Brno

Fae'calling by BarnabeWild 2026-04-20T14:51:39Z

Audio gives me vibes of Resident Evil, the old ones. Felt like I could really touch the stars :)

Catch the signals by Fifut 2026-04-28T19:36:57Z

I'm happy that I could figure out how that works. Turns out I'm not that dumb :smile: Interesting puzzles, it was fun.

Seagnal by Pikario 2026-04-22T10:09:19Z

I wanted to ask the police for help, but they busted me :dizzy_face:. I liked dialogues it is a strong part of the game. Amaze amaze amaze!

Signal Blast: Alien Shooter by udfblr 2026-04-22T16:56:56Z

This game had potential. The pixelated graphics in the post-jam update look great, and the shooting effects and feel are amazing (amaze amaze amaze). The idea and visuals are definitely the solid parts of the game. I feel like the gameplay loop lacks something, but maybe that's just me. Overall, you did a great job! Statement.

Signals in Distress by TheKimeo 2026-04-22T19:13:32Z

Combining colors as a puzzle mechanic is really fun. With a bit more polish, this could easily look like a solid Steam title!

DO THE THING! by Fredrik Andersson 2026-04-21T12:48:07Z

This game is so much fun. At some point I though the alien just happy that I'm smashing the room with the microwave, or maybe because I fixed it. Screenshot 2026-04-21 161645.png High ratings in Fun, graphics, audio, humor are guaranteed!

The Terraformer by Cloverfall 2026-04-20T14:37:56Z

Haha, that's quite addictive. And those voice lines are awesome. Also I should mention you have wrong controls in the description, it plants the tree on '1' and places the tower on '2'

LiliesPond by wo_ri_gou_le 2026-04-20T14:09:39Z

Saw your post in the feed at it immediately cought my attention. Super cool effect with the background, didn't even think about doing something like this. Though I think you need to punish the player when they try to move the mouse in the wrong time, because right now you can just constantly move without trying to match the beat. But maybe the game just makes you want to not cheat.

Walkietalkie Runnie by mofox 2026-04-22T21:46:41Z

Funny name and even funnier execution. Those hand graphics and voicelines give the game such a great, hilarious vibe. Beyond the humor, the core mechanic is really unique and works perfectly!

The Hive of Queen Bee-Atrice by Domenixius 2026-04-21T21:36:15Z

I guess.... BZZZZZ :D So cute

Fire Support Survivors by Zamizmi 2026-04-21T22:01:16Z

Very addictive. Cool mechanic with drawing signals, gives so much to gameplay. Killing enemies with those weapons feels very satisfying, but it's too easy. I'd like more challenging gameplay that punishes you if it takes too long to draw a signal.

Mission: Stop Transmission by ZedGame 2026-04-24T17:22:25Z

I can tell, you managed to build OS in 3 days better than Microsoft did in 30 years. So many minigames, amazing graphics, I like it :v:

Gasp Away! by Emsea 2026-05-03T14:42:02Z

The game is easy to grasp, and once you get the hang of it, it’s really fun. Pulling off combos and completing several letters in advance is very satisfying. The gameplay is incredible for using only one input button.

Panik Medik by RoxxorXx 2026-04-22T21:25:16Z

As a UE C++ developer, I’m always happy to see Unreal used in jams (even though I usually stick to Unity for the shorter ones). I’m curious, did you guys go with C++ or Blueprints for this?

Regarding the game, you absolutely nailed the visual style. I enjoyed the driving and drifting in the ambulance so much that I eventually started ignoring the patients just to drive around!

One technical note: I assume Lumen is on, but it feels a bit redundant with this art style. My GTX 1060 could only squeeze out 30 FPS, so it might be worth looking into for optimization

Trace In The Either by Arsmih24 2026-04-22T21:55:32Z

Amazing style of the graphics and the audio is so atmospheric, it really puts me in that room and makes me feel uncomfortable. Amaze amaze amaze

Checkers: Under the Radar by Placeholders 2026-04-22T17:13:09Z

The polish on this is insane. The music and visuals create such a great mood, but the real winner is the originality. Taking a game like checkers and flipping it like this shows some really unusual, high-level thinking. Congrats on a great entry!

Checkers: Under the Radar by Placeholders 2026-04-22T17:14:26Z

As someone did before, I want to brag too Screenshot 2026-04-22 201356.png

Wave by robinnnnnns 2026-04-20T15:57:08Z

Fun little game. Would be cool to have audio that changes it's pitch based on the frequency input on the level

Cardboard Delivery Service by skale 2026-04-20T06:50:19Z

@william-corrin Thank you so much! I actually completely forgot about the cover image and logo. They only came to mind about an hour before the submission deadline, and I was also dealing with build issues. I’m not much of an artist, so an hour wasn’t enough time for me to create something from scratch. I had to start with something existing. Also, I want to mention (as I noted in the description) that AI was used for the soundtrack. However, I didn’t opt out of the Audio category because I created all the sound effects myself(recorded and/or edited). I hope it's fair.

Cardboard Delivery Service by skale 2026-04-20T06:53:35Z

@fredrik-andersson Thank you for the feedback! I’m glad you liked it. I tried to make the level interesting with only two hours left :D. It didn’t turn out exactly how I had imagined at the beginning

Cardboard Delivery Service by skale 2026-04-20T15:32:40Z

@julienlussiez Thanks. I invested a lot of time into the player controller logic and tweaking

@helslo Glad you enjoyed! Valid point about confusion in the beginning. By the way, the first source tower is selected by random

Cardboard Delivery Service by skale 2026-04-20T18:54:18Z

@qwesasuke Thanks for the feedback. It's nice to hear that from someone like you

@fabelay I'm glad the video helped :sweat_smile:

@kyanoss It means a lot, I spent half of the first day just to make models and textures

@jpat I'm sure you are not that bad :). Appreciate your feedback!

Cardboard Delivery Service by skale 2026-04-20T18:54:23Z

@domenixius Thank you! Yes, the invisible wall to the south is intended, though I’m not sure why I didn't make it look like the other walls. The main challenge was that the orthographic camera was clipping through the geometry, so I created a "buffer zone" with small walls to prevent the player - and consequently the camera - from getting too close to the tall walls.

There is no visual wall to the south, so the invisible one is there to prevent the player from seeing that there’s nothing beyond it. I realize now I could have easily fixed that; I must have just missed it in the rush.

I’m also sorry to disappoint you regarding the music. I'm not much of a composer, but I definitely would have tried to write something original if I’d had more time. I was actually worried the game wouldn't have any sound at all! The audio was a last-hour addition. I managed to create all the SFX in an hour, but for me, a full track requires much more than that.

Cardboard Delivery Service by skale 2026-04-20T21:02:45Z

@japes Thanks for feedback! Actually movement controls aren't explained, I missed that. Is it enough to display them on the page, or you wanted to have them explained in the game?

Cardboard Delivery Service by skale 2026-04-21T09:05:54Z

@slowline @toshiy Thanks so much! It means a lot to hear that the polishing and style landed well. I didn’t expect it to get this much praise.

@slowline Good catch on that ramp bug. Player controller is so fragile, I was afraid to break anything else trying to fix behavior on the incline surfaces. I'll definitely check the physics on the ramp after the jam results.

Cardboard Delivery Service by skale 2026-04-21T09:29:51Z

@slowline I was able to locate that the issue is with the incorrect placement of collider on the ramp, it drifted from the original position. Fixed it, thanks

Cardboard Delivery Service by skale 2026-04-21T15:00:24Z

@zamizmi Thanks for the detailed feedback, it is very helpful! I'll look into the issues

Cardboard Delivery Service by skale 2026-04-21T16:07:35Z

@pokeydem Thanks for playing. I like your suggestion, will do!

@head-priestess-ari You are right, everything looks similar, I'll see what I can do. Thanks for the feedback.

@max-corke I'm glad you liked it! To be honest I decided to do cardboard before the theme was revealed. I saw cardboard 3d graphics in a youtube video about unpickable lock the night before the start, and it stuck with me. But when "signal" was revealed it naturally blended with cardboard for me, I figured out the idea in 10 minutes. I guess you are right, everything might seem obvious for me, but new player needs a hint to figure out what to do without frustration.

Cardboard Delivery Service by skale 2026-04-22T13:48:04Z

@daniserranu @cloverfall @lllarso @mahalis Thank you all for the feedback! I'm really happy to hear your kind comments and suggestions. I’m taking notes on everything as I continue working toward a full release after the jam.

@lllarso That's a great idea! It wouldn't have taken more than 30 minutes to create a tutorial, and I definitely should have done that. I’ll keep this in mind for the next jam

@mahalis To give you some closure, here are the core mechanics: you can connect or disconnect your van from towers, but you'll lose the signal if you move too fast away from the source or drive behind obstacles. The goal is to route the signal from a large tower through hub towers to a receiver, which then becomes a new emitter once the connection is established. Hub towers become free again once you reach a large tower.

Cardboard Delivery Service by skale 2026-04-22T18:37:13Z

@nabil-shelim @venomousmouse @scottyartt Thanks for playing and for the great feedback!

Cardboard Delivery Service by skale 2026-04-23T20:16:51Z

@andrian @shadow64 @guyunger @avhatar Thanks everyone for the awesome feedback!

@guyunger nice to see you here, you will definitely hear from me :sweat_smile:

@avhatar I tried to mix driving at full speed (because you can do that when you are driving towards the tower) and being careful. But I can see how this appears to be counterintuitive. I'm going to think about what I can do to make this more logical

Cardboard Delivery Service by skale 2026-04-23T21:57:33Z

@smolbigby Wow, that is a huge compliment, thank you! There are so many amazing entries this year, so I’m genuinely surprised and honored you’d rank it that high.

@rend That is an interesting idea, I like it, I will explore future game mechanics in that direction, thank you!

@tinykidtoo Glad you liked the van, I put a lot of work into modelling and scripting movement and visuals. Thank you for the feedback!

Cardboard Delivery Service by skale 2026-04-25T21:56:35Z

@caelestial Thanks! You are the first one to find that bug. Even I didn't know about it

Cardboard Delivery Service by skale 2026-04-28T18:29:08Z

@scrapmetal Thanks for the detailed feedback! I’m really glad you liked the look and the vibe of the game.

Your points are totally right. A few others also mentioned the camera issues with motion sickness, and the confusion with the towers (double press E). I’m going to fix those and add a van reset in the post-jam updates. Thanks for playing!

Cardboard Delivery Service by skale 2026-04-29T20:31:24Z

@rucksack @aniretti @lenny-rudeberg @fifut Thank you for playing and leaving such a warm feedback!

Cardboard Delivery Service by skale 2026-05-05T19:18:32Z

@kayrum Thank you so much for such a warm feedback!

VOID by Kyanoss 2026-04-20T15:47:21Z

I didn't understand what's happening, but something cool was happening

LOUD TOWN by qwesasuke 2026-04-20T15:18:09Z

You already got me on the text animation, so satisfying. I liked visual style and how it turned out to be really "deep" with only black and white. Can't say I'm a fan of survival horrors, but I enjoyed this experience

Link the Shrink by TOSHIY 2026-04-21T21:52:40Z

Looks awesome. For some time I forgot that I'm supposed to rate it. I was just playing and playing until I finished and closed everything including jam page. I liked every aspect of the game, good job.

Connection Lost by CoTiJeLucie 2026-04-22T19:04:43Z

Took me some time to figure out how to play, but it turned out to be quite fun!

Why, Fye!? by PokeyDem 2026-04-22T17:31:43Z

Interesting idea, but I found the camera angle and locations a bit frustrating to play with. It’s also missing sound, and I really wanted the option to change a piece's position after placing it. It’s a solid concept that just needs more polish to feel right. Using Wi-Fi as a puzzle element is nice mechanic to explore, I liked it.

Why, Fye!? by PokeyDem 2026-04-22T17:33:42Z

@eugenik Hey, I remember you from Ludum Dare 58, you had a dialogue-based game about Stalin, right? I Remember playing it! It was one of the few to really stand out for me. I even recognized you by your name and pfp :D

Lost Focus by Helslo 2026-04-20T14:18:33Z

:v:

Lost Focus by Helslo 2026-04-21T13:12:11Z

It is nice you included the video because I stuck already at the second obstacle. I guess you mastered mechanics while playtesting, so everything might be easy for you, but for the new player it's a good challenge. I should say that main mechanic is very unique, I haven't seen something like that before, and the puzzles are clever. I can image how it would feel with audio and even cooler with additional visual effects, postprocessing, etc. Nice work.

Signal Path by Caelestial 2026-04-25T21:10:59Z

Fun game with a clever, unique puzzle mechanic. Amazing graphics too! I love the attention to detail and the satisfying color palette. The art style is great. Good job!

Save the Cat by Andrian 2026-04-22T21:11:55Z

Great decision on the visual style, it gives a unique feel to the game. Poor little cat was sitting alone in the house full of zombies :fearful:

I have no WiFi and I must game by CameronL 2026-04-20T15:09:07Z

Very cool concept, reminds me of something but I don't know what. I want to highlight the audio, it's really fun and makes a huge contribution to overall game feel. I'm happy that I am not experiencing the same wi-fi issues :D

While You Were Here by jpat 2026-04-21T16:43:46Z

Collision of the platform was frustrating. I failed so many times falling through it sss11.png Aside from that, I liked the game. Even though it required so many attempts, I still finished it. The mechanics are clever and unique. Golem and main character are done well, I really liked character animations, his style. Such a cool guy - standing on the golem's head and pointing with a finger where to go.

1000ms by sodaman 2026-04-22T07:14:12Z

You made so many levels, that's impressive. I liked the core mechanic, it's really unique and clever. Art looks great and music fits really well. Idk what you are talking about, but when I read the game lacks polish I expected completely different experience. Did you mean polish language or smth? Haha